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Avalon304
June 28th, 2007, 03:02 AM
In following some tutorials for making maps for Halo 2, most ask you to convert the box to and editable poly, then flip it. I can do that, but when I do the box is all black, and I can't seen inside, where the map is supposed to be. Does anyone know why that happens? If needed Ill post pics...

Lightning
June 28th, 2007, 03:08 AM
Right click your object, and hit "Object Properties". Then check "Backface cull".

It's annoying, yes, but that will make it so you cannot see "backfaces", and you will be able to see "inside" your box.

Avalon304
June 28th, 2007, 03:11 AM
Womderful. Thanks, but is there anyway to make Max do that automatically?

Lightning
June 28th, 2007, 03:13 AM
I'm not sure, actually. If anyone has a way, that'd be awesome.

Avalon304
June 28th, 2007, 03:17 AM
Yes, because from what I see in the video tutorial Im watching, it does it automatically for him.

Also, what can I place using Saipen? Can I place Bases? (Like those in Coag, or the like?)

Kalub
June 28th, 2007, 07:00 AM
No, bases must be modeled. Plus stop following that tutorial. Now.

Go learn to model properly. And I think its a preference or something.

Avalon304
June 28th, 2007, 05:46 PM
I wouldn't be able to model properly if someone told me how to... (BTW... the tutorial isnt the cheap box map with just the gorund and sky...

spookers622
June 29th, 2007, 08:06 PM
lol dont waste ur time using 3d max 9, it doesnt support .ass exporting so until a script is made ur maps made in it r useless

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and backface cull is automatically checkedoff in 3ds max 8

Avalon304
June 29th, 2007, 10:14 PM
I know... but I got the program from a friend who couldn't use it. So I have it for free, I wont argue with it. So if somebody would hurry in making a .ass exporter, that would be wonderful.