Flood55
June 29th, 2007, 10:26 AM
Ok, I have modeled the bsp, textured and uvw mapped it, compiled the bitmaps, and made the shaders but when I compile the bsp I still get this error:
building intermediate geometry...
choose a type for the shader '':
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9): 6
failed to create new tag '.shader_transparent_water'
### WARNING: randomly chose one of the 2 shaders called '0.' (you should fix thi
s!)
some shaders were not definedI'm not understanding why my material names are not being shown in the output. Help will be very much appreciated.ty
P.s. Would not having MultiMat and just having the Standard for each one of your textures affect this in anyway.
building intermediate geometry...
choose a type for the shader '':
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9): 6
failed to create new tag '.shader_transparent_water'
### WARNING: randomly chose one of the 2 shaders called '0.' (you should fix thi
s!)
some shaders were not definedI'm not understanding why my material names are not being shown in the output. Help will be very much appreciated.ty
P.s. Would not having MultiMat and just having the Standard for each one of your textures affect this in anyway.