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Flood55
June 29th, 2007, 10:26 AM
Ok, I have modeled the bsp, textured and uvw mapped it, compiled the bitmaps, and made the shaders but when I compile the bsp I still get this error:


building intermediate geometry...
choose a type for the shader '':
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9): 6
failed to create new tag '.shader_transparent_water'
### WARNING: randomly chose one of the 2 shaders called '0.' (you should fix thi
s!)
some shaders were not definedI'm not understanding why my material names are not being shown in the output. Help will be very much appreciated.ty
P.s. Would not having MultiMat and just having the Standard for each one of your textures affect this in anyway.

Con
June 29th, 2007, 12:48 PM
P.s. Would not having MultiMat and just having the Standard for each one of your textures affect this in anyway.
Yes, your entire BSP needs to have the Multi Sub-Object Material, with a different sub-material corresponding to each of the distinct textures in your BSP. The name of the sub-materials is the name of the shader.

Flood55
June 29th, 2007, 01:25 PM
I redid the materials and got rid of that error but now this is coming up:


building intermediate geometry...
### ERROR negative region array count (asked for #-1).

Con
June 29th, 2007, 01:55 PM
I've encountered that before, I forgot how I fixed it. Try moving your level up so nothing is below the horizontal coordinate plane.

Flood55
June 29th, 2007, 02:49 PM
Sorry for all these errors but i fixed that one and now i have this:


building intermediate geometry...
### ERROR found #1 triangles that looked like garbage.
EAX: 0xFFFFFFFE
EBX: 0x001FD601
ECX: 0x0012F260
EDX: 0x000002CC
EDI: 0x0012F260
ESI: 0x00000000
EBP: 0x0012F138
ESP: 0x0012F128
EIP: 0x7C90EB94, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<a
rray->countI have been searching all around Gearbox but I can't find anything thats exactly like it.

Ki11a_FTW
June 29th, 2007, 11:56 PM
delete the faces around that triangle and re make them

Flood55
June 30th, 2007, 12:43 PM
Tool for some reason isn't exporting a .wrl in the root directory so i can't find the triangle.

Flood55
July 3rd, 2007, 09:34 PM
Not meaning to bump this (and this may be considered a little off topic) but when Ive been export one of my other maps, 3ds Max locks up and in the output box there is a Message saying "MXS gc".
Has anyone else had this before?

Lightning
July 4th, 2007, 02:45 AM
Just wait for a long time, it might take a while if you are using Bluestreak.