View Full Version : custom scenery
spookers622
June 29th, 2007, 08:09 PM
i watched a tutorial on how to make custom scenery (a lift) but u cant make scenery tags in guerilla that i cud c. is custom scenery in h2vista possible? and if so wat format do u export the model and wat do u call the frames (in tutorial they were frame and frame_lift, but since u cant use that name idk...)
teh lag
June 29th, 2007, 08:11 PM
Custom scenery is impossible until
A. Release of Guerilla unlocked to allow for editing of model tags
B. Release of a model importing tool.
Until then, the closest you can come is making your scenery Instance bsp. (Read the helpfile to learn aobut that.)
spookers622
June 29th, 2007, 08:24 PM
in instanced geometry do u need a second frame for the lift? or how does that part work
teh lag
June 29th, 2007, 08:27 PM
...lift...? You've got me confused there.
You just link the geometry to b_levelroot and add the instance geometry prefixes.
Also, your posts are kinda hard to read; could you maybe clean up your spelling/punctuation/capitalization?
spookers622
June 29th, 2007, 09:47 PM
Srry to bother u, but does any of the instanced geometry have to be attached to the level or b_levelroot in any way?
__________________________________________________ ___________
| |
| |
| |
| |
| |
|-[--lift--]
| |
| | <- thing lift follows (track)
lol its a crappy diagram, but thats basically wat i was trying to do...
wat prefixes wud i put on those (track and lift)
and do u i need to do an animation with the keys?
and do i need
Ki11a_FTW
June 30th, 2007, 01:17 AM
makes me cry
tool model scenarios\object\base
#ERROR the maker of the editing kit removed this feature
teh lag
June 30th, 2007, 07:37 AM
Srry to bother u, but does any of the instanced geometry have to be attached to the level or b_levelroot in any way?
Yes. It must be directly linked, with no other frames/nodes.
wat prefixes wud i put on those (track and lift)
Most likely just a % to signify that it's instance geometry. Look in that section of the helpfie (instance geometry) for a complete list of symbols and what they do.
and do u i need to do an animation with the keys?
You cannot have animated instance bsp. You CAN make materials with a conveyor property (like in Elongation,) but I'm not 100% as to how that's set up. Look in the Materials Overview of the helpfile to find out how to do that.
and do i need
?
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