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spookers622
June 29th, 2007, 08:09 PM
i watched a tutorial on how to make custom scenery (a lift) but u cant make scenery tags in guerilla that i cud c. is custom scenery in h2vista possible? and if so wat format do u export the model and wat do u call the frames (in tutorial they were frame and frame_lift, but since u cant use that name idk...)

teh lag
June 29th, 2007, 08:11 PM
Custom scenery is impossible until

A. Release of Guerilla unlocked to allow for editing of model tags
B. Release of a model importing tool.

Until then, the closest you can come is making your scenery Instance bsp. (Read the helpfile to learn aobut that.)

spookers622
June 29th, 2007, 08:24 PM
in instanced geometry do u need a second frame for the lift? or how does that part work

teh lag
June 29th, 2007, 08:27 PM
...lift...? You've got me confused there.


You just link the geometry to b_levelroot and add the instance geometry prefixes.

Also, your posts are kinda hard to read; could you maybe clean up your spelling/punctuation/capitalization?

spookers622
June 29th, 2007, 09:47 PM
Srry to bother u, but does any of the instanced geometry have to be attached to the level or b_levelroot in any way?
__________________________________________________ ___________

| |
| |
| |
| |
| |
|-[--lift--]
| |
| | <- thing lift follows (track)

lol its a crappy diagram, but thats basically wat i was trying to do...

wat prefixes wud i put on those (track and lift)

and do u i need to do an animation with the keys?
and do i need

Ki11a_FTW
June 30th, 2007, 01:17 AM
makes me cry





tool model scenarios\object\base

#ERROR the maker of the editing kit removed this feature

teh lag
June 30th, 2007, 07:37 AM
Srry to bother u, but does any of the instanced geometry have to be attached to the level or b_levelroot in any way?

Yes. It must be directly linked, with no other frames/nodes.



wat prefixes wud i put on those (track and lift)

Most likely just a % to signify that it's instance geometry. Look in that section of the helpfie (instance geometry) for a complete list of symbols and what they do.


and do u i need to do an animation with the keys?

You cannot have animated instance bsp. You CAN make materials with a conveyor property (like in Elongation,) but I'm not 100% as to how that's set up. Look in the Materials Overview of the helpfile to find out how to do that.



and do i need
?