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Kornman00
June 30th, 2007, 06:13 AM
I just finished sorting out the code to extract bitmaps properly and I need a list of the bitmaps and shaders that you guys need for water. If there is any other bitmap you feel is direly needed, go ahead in post it and I will see what I can do for you.

Any other posts will be deleted.

UPDATE:
Water bitmaps (http://kornner.com/yelo/halo2/vista/water_tags.rar)
heres a list of whats included:


7/1/2007 12:29:29 AM scenarios\skies\solo\deltatemple\bitmaps\sky_under water.bitmap
7/1/2007 12:29:29 AM scenarios\skies\solo\deltatemple\bitmaps\underwate r_terrain.bitmap
7/1/2007 12:29:29 AM scenarios\skies\solo\deltatemple\bitmaps\underwate r_ruins_midground.bitmap
7/1/2007 12:29:29 AM scenarios\skies\solo\deltatemple\bitmaps\underwate r_ruins_foreground.bitmap
7/1/2007 12:29:29 AM scenarios\skies\solo\deltatemple\bitmaps\underwate r_ruins_background.bitmap
7/1/2007 12:29:29 AM scenarios\bitmaps\reflection_maps\water.bitmap
7/1/2007 12:29:29 AM scenarios\bitmaps\water\water_mip.bitmap
7/1/2007 12:29:29 AM scenarios\bitmaps\water\fresnel.bitmap
7/1/2007 12:29:29 AM scenarios\bitmaps\solo\deltatemple\water_reflectio n_temple.bitmap
7/1/2007 12:29:29 AM scenarios\bitmaps\solo\deltatemple\watermask_tunne l.bitmap
7/1/2007 12:29:29 AM effects\bitmaps\wip\ripple.bitmap
7/1/2007 12:29:29 AM effects\bitmaps\solids\water_spray.bitmap
7/1/2007 12:29:29 AM scenarios\bitmaps\solo\deltatemple\ocean_shore.bit map
7/1/2007 12:29:29 AM scenarios\bitmaps\nature\water\seafoam.bitmap
7/1/2007 12:29:29 AM scenarios\bitmaps\water\water.bitmap
7/1/2007 12:29:29 AM scenarios\bitmaps\water\fresnel_moretrans2.bitmap
7/1/2007 12:29:29 AM scenarios\bitmaps\reflection_maps\deltatemple_wate r2.bitmap
7/1/2007 12:29:29 AM scenarios\bitmaps\solo\deltatemple\water_plane.bit map
7/1/2007 12:29:29 AM scenarios\bitmaps\solo\deltatemple\underwater_floo r_bump.bitmap
7/1/2007 12:29:30 AM scenarios\bitmaps\solo\deltatemple\underwater_floo r.bitmap
7/1/2007 12:29:30 AM scenarios\bitmaps\solo\deltatemple\water_reflectio n_tunnel.bitmap
7/1/2007 12:29:30 AM scenarios\bitmaps\solo\deltatemple\waterfall.bitma p
7/1/2007 12:29:30 AM scenarios\bitmaps\solo\deltatemple\underwater_terr ain.bitmap

Skyline
June 30th, 2007, 09:53 AM
Oh ok, give me a sec to find it.

Edit: Ok, I think it might be in "tags\scenarios\bitmaps\water\water_mip" ; "tags\scenarios\bitmaps\water\fresnel" in the zanzibar.map file. The shader might be "tags\scenarios\shaders\multi\zanzibar\blending_for _infinite_water_plane".

teh lag
June 30th, 2007, 10:29 AM
I guess 'need' is pretty subjective...

05b_deltatowers

scenarios\shaders\solo\deltatemple\water_ocean (for large background water)

scenarios\shaders\solo\deltatemple\ocean_shore (for waves)

scenarios\shaders\solo\deltatemple\tunnel_water (for refractive water)


bitmaps:
scenarios\bitmaps\water\water_mip
scenarios\bitmaps\water\fresnel
scenarios\bitmaps\solo\deltatemple\watermask_tunne l (provides an example of a mask bitmap)
scenarios\bitmaps\nature\water\seafoam (used by waves shader)
scenarios\bitmaps\solo\deltatemple\ocean_shore (provides an example of a base bitmap for waves)
scenarios\bitmaps\solo\deltatemple\water_plane (example of a base bitmap for the large ocean)
scenarios\bitmaps\water\water_deltatemple (used by ocean shader)

Snaver
June 30th, 2007, 10:37 AM
scenarios\shaders\solo\deltatemple\waterfall
scenarios\shaders\multi\halo\coagulation\coag_wate r_pool
scenarios\shaders\multi\deltatap\sanc_waterfall
scenarios\shaders\multi\deltatap\water_deltatap
scenarios\shaders\multi\deltatap\water_refective_d eltatap
scenarios\shaders\multi\waterworks\waterworks_wate r_pool
scenarios\shaders\multi\zanzibar\water_static
scenarios\shaders\multi\zanzibar\zanzibar_waves

Ahem :p

Kornman00
June 30th, 2007, 06:31 PM
Got some delta halo stuff for youse

Lightning
June 30th, 2007, 08:53 PM
<3 Deltahalo stuff.

(Now for the skybox and shaders, for a certain map... D: )

Edit: scenarios\bitmaps\reflection_maps\water.bitmap: lol b30

Ki11a_FTW
June 30th, 2007, 11:58 PM
this wont do me anygood unless you have some shaders to :lol:

et_cg
July 1st, 2007, 04:55 AM
this wont do me anygood unless you have some shaders to :lol:


He already has attempted coverage on the shader part. I haven't tried it, but I hear there are some problems with the shaders he extracted.

You could probably try them anyways. Just look for his other post. I think it's on the second thread page.

Skyline
July 4th, 2007, 09:17 AM
I searched through the tags we were given and we only have one cliff texture.

burial_mounds.map:

"scenarios\bitmaps\multi\burial_mounds\cliff_color"
"scenarios\bitmaps\multi\burial_mounds\cliff_bump"

"scenarios\shaders\multi\burial_mounds\cliff_color"