View Full Version : A sign of things to come
Kornman00
July 1st, 2007, 04:00 PM
So, I was in my little coder monkey's corner this weekend...
http://kornner.com/yelo/halo2/vista/H2Guerilla%20Radio.png
Yes, its the interface to my tag extractor, yes I know it looks kinda fugly but after staring at bright colors all night my eyes kinda needed the break ;p
I made the GUI over the weekend, but I've been coding\debugging the actual tag interface upgrades for Halo 2 for about two weeks (if you discount breaks where I couldn't code for that day due to army stuffs, etc). Currently, the only tag groups that need special postprocessing code that I haven't made or finished yet are the structure_bsp, lightmap, sound and shader, thus they don't appear in the tag listing. The final release won't extract from custom maps, but it will host a map encrypter in case someone makes their own and last but not least a converter to xbox (currently a low priority). A few other nifty little sub-tools may be included if you catch my drift ;).
Tested the render model postprocessing code and it appears to working A-OK:
http://kornner.com/yelo/halo2/vista/Capture-1.png
Now if only Ghost would ANSWER HIS FUCKING IMs ~:maddowns:>
EDIT: yeah, site is down, sorry, no pix atm.
teh lag
July 1st, 2007, 04:06 PM
Kornman, may I be the first to say that you are
A. an awesome possum
B. a funky coder monkey
C. a super dooper (?)
for giving all this time for us. Many thanks.
et_cg
July 1st, 2007, 04:08 PM
Great job Kornman! You've always been a positive contribution to our community.
You ARE a positive contribution.
ImSpartacus
July 1st, 2007, 04:09 PM
now i know why everyone called u the father of halo pc modding and shit like that.
Masterz1337
July 1st, 2007, 04:11 PM
<3
Llama Juice
July 1st, 2007, 06:20 PM
*sits naked in your window sill waiting for you to come home*
.... <3
....:XD:
Snaver
July 1st, 2007, 06:27 PM
Yeah.. that's some great work right there.
Syuusuke
July 1st, 2007, 07:40 PM
Angry sperm!
dcemuser
July 1st, 2007, 07:43 PM
Thank you very much for your efforts towards this. It's people like you who create Halo programs that keep this community alive. Keep up the great work!
Leiukemia
July 1st, 2007, 08:26 PM
Kornman, you so crazy.
shade45
July 1st, 2007, 08:34 PM
OMFG a converter to xbox!!!!!!!!!!!!!!!!!!!!!!!!!! :D
Lightning
July 2nd, 2007, 12:30 AM
PHOTOSHOP >:((((((((((((((((((((((((((((((((((((
et_cg
July 2nd, 2007, 12:42 AM
PHOTOSHOP >:((((((((((((((((((((((((((((((((((((
It's halomods all over again. *Sarcasm**cough cough*
Snaver
July 2nd, 2007, 04:49 PM
Oh dear, re-new ur domain plz, kthx.
Kornman00
July 2nd, 2007, 05:26 PM
I don't really own it :-3
Nick
July 2nd, 2007, 05:51 PM
Kornman has to fly all the way back home, bend over, and start yelling "go daddy go daddy go!" Only then will his domain name be renewed.
Sad, sad day for the man of korniness.
Nick
Kornman00
July 2nd, 2007, 06:00 PM
oh aren't you full of funnehs Nick. Full. of. fun. ies. :|
I blame prometheues' update.
Nick
July 2nd, 2007, 06:20 PM
How can you spell Prometheus wrong after all this time?
This thread may be a sign of things to come, but Prometheus is the shape of things to come ;)
Nick
Kornman00
July 2nd, 2007, 07:15 PM
Yeah, When Its Done :-3
jahrain
July 2nd, 2007, 07:19 PM
Yeah, When Its Done :-3
Ouch!
Nick
July 2nd, 2007, 07:43 PM
Ouch? Seems like acknowledgment of the facts to me.
Nick
Kornman00
July 2nd, 2007, 07:45 PM
The fact being that all those screens ARE REALLY PHOTOSHOPPED!?
:ohsnap:
http://www.georgehernandez.com/h/aaBlog/2004/media/12-07_KittenSleeping.jpg
Con
July 2nd, 2007, 07:55 PM
ONOS RED X: I CANT SEE THE SEXY
Nick
July 2nd, 2007, 07:56 PM
The fact being that all those screens ARE REALLY PHOTOSHOPPED!?OMFG YOU PROMISED THAT YOU WOULDN'T TELL WTF.
I HATE YOU I HATE YOU I HATE YOU I HATE YOU I HATE YOU!
I HATE YOU!
Nick
P.S. I HATE YOU!
TeeKup
July 2nd, 2007, 09:02 PM
The fact being that all those screens ARE REALLY PHOTOSHOPPED!?
:ohsnap:
http://www.georgehernandez.com/h/aaBlog/2004/media/12-07_KittenSleeping.jpg
Awwwwww. :-3
Limited
July 2nd, 2007, 09:59 PM
>_< I wanted to see pix..
Sounds like nice work though
MereCatfish
July 3rd, 2007, 02:05 PM
OMFG YOU PROMISED THAT YOU WOULDN'T TELL WTF.
I HATE YOU I HATE YOU I HATE YOU I HATE YOU I HATE YOU!
I HATE YOU!
Nick
P.S. I HATE YOU!
Nick:
Why, Why, Why do you sign off your posts.
Nick
July 3rd, 2007, 05:18 PM
I've explained in about 4 threads between H2Vista.net and GBX - use search :p
Nick
p0lar_bear
July 3rd, 2007, 10:15 PM
Guys is didn't photoshopd this this is 100% real ok i made it in NOTEPAD!!1one
http://i126.photobucket.com/albums/p119/p0lar_bear/thisisnotprom.jpg
jahrain
July 3rd, 2007, 10:27 PM
^OH SHI!
Nick
July 3rd, 2007, 10:29 PM
Guys is didn't photoshopd this this is 100% real ok i made it in NOTEPAD!!1one
http://i126.photobucket.com/albums/p119/p0lar_bear/thisisnotprom.jpg
Prometheus is canceled. We cannot complete with such an amazingly designed and aesthetically impressive application.
Nick
Patrickssj6
July 4th, 2007, 02:39 PM
I guess that's a win.
HolyAlliance
July 10th, 2007, 07:20 PM
Sorry to bump but how is this project coming along? I am interested to see if I can extract all the mp level tags so I can use them to build my own maps soon (since some tags were not included).
Kornman00
July 10th, 2007, 09:59 PM
The main issues are just the shaders. Its not a straight forward process of extracting a shader from a cache file and putting it into a tag file. It has to be aggressively de-postprocessed sort to speak. And thats turning out not to be the easiest thing because it puts some data from its tag references (ie, shader_templates, shader_passes) in its postprocessing data, then it always seems to 'ignore' some fields when postprocessing to a cache file.
Right now I'm just using a default sound tag when extracting as I haven't tried writing the reconstruction code for it but it shouldn't be a problem when I do.
Thats the only thing thats really slowing things down, the damn shaders.
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