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fletcher77
July 1st, 2007, 04:23 PM
I just wanted to know how to make a shader with a glow coming from it

teh lag
July 1st, 2007, 04:44 PM
There's alot of things you could mean by this - could you elaborate? I assume you mean bloom, in which case just use a shader_template that supports preset bloom levels.

et_cg
July 1st, 2007, 04:56 PM
Just do a bit of deep searching. It might take you a bit of time, but experimenting is what will get you great places.

CrippieBoy
July 2nd, 2007, 04:44 PM
Try using the shaders from tags\objects\multi\2way_teleporter\shaders
one of those should be the teleporter beam

bum has knife
July 5th, 2007, 12:30 PM
You'll need to use a shader template with self illumination, there are lots to choose from. tex_bump_illum or tex_bump_env_illum are good places to start; Bungie used them a lot for covenant materials.

shade45
July 5th, 2007, 01:39 PM
or you could use an illumination map I dont know if tool can compile them though

teh lag
July 5th, 2007, 01:42 PM
or you could use an illumination map I dont know if tool can compile them though

Illum maps are simple bitmaps, though how you go about making them varies in the shader_templates. You can't use them on a shader without using a shader_template that supports them though.