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CrippieBoy
July 3rd, 2007, 08:34 PM
Hi im new to map making and im currently attempting a doom-esque map, the only problem is i cant seem to figure out how to brighten up the map. here are a few pics. (Dont bother commenting on the simplicity of the map, its currently just a texture test map)

any help would be greatly appreciated

http://i198.photobucket.com/albums/aa142/CrippieBoy/3.jpg

http://i198.photobucket.com/albums/aa142/CrippieBoy/2.jpg

http://i198.photobucket.com/albums/aa142/CrippieBoy/1.jpg

Nick
July 3rd, 2007, 09:45 PM
What are your settings for when you run lightmapping? Do you have any lights placed? Have you setup lighting properties for your shaders? Did you check out the help documentation that came with editing kit?

Nick

jahrain
July 3rd, 2007, 10:30 PM
Place some shaders in the map and set the shader tags to emit some light. Also, open the sky tag, save a copy and brighten the indoor and outdoor ambiance, as well as the sun brightness. Then set your map to use the new sky tag.

et_cg
July 4th, 2007, 01:04 AM
Yes, what Jahrain said. Add some shaders that have a light property to them.

If you don't want to do that, then mess around with a sky tag. Just be sure to reference to a render_model!

Snaver
July 4th, 2007, 08:38 AM
Or don't use a night time sky! Use the default coag sky..

et_cg
July 4th, 2007, 11:00 AM
Or don't use a night time sky! Use the default coag sky..

Well, if you read his post, he wants the "Doom" type dark setting.

There's no way, he'd get a doom type lighting though. I mean as in, dynamic shadows everywhere. That'd probably make everyones computer who ran it blow up.

MithosK
July 4th, 2007, 11:15 AM
I dont know what you people area talking about, lighting is almost exactly like Doom 3's, too dark to see anything.

et_cg
July 4th, 2007, 01:01 PM
Ahh, but you just don't get it.

Essentially, Halo 2's lights for the levels and what's processed through to the bipeds, are baked into the BSP. So if it's dark in Halo 2, it's pretty much dark unless someone with the .ass file re-compiled it with different lighting.

In Doom 3, all of it's light sources are dynamic. Meaning, you can light a level quickly, efficiently, and beautifully. The games did come out around the time of each other, and Half Life 2. I believe that HL2 and doom 3 go away with the lighting prize. As for my favorite games, it's a mix between HL2 and H2.

Ahh, I got off topic.

Anyways, look at it this way, when you bake a cake it stays that way, but when you light a room, is has plenty of options.

Halo 2 maps are cakes, and they get baked.

Doom 3 is a physical room, with lights.

So in other words, in multiplayer in order to get a correct Doom 3, lightmaps will take forever with our current source, unless Jahrain comes out with his damn Cake. That would be amazing.


And for reference, Dynamic lights are source of what seems to be real lighting. It is, it's real time lighting that casts self-shadows, and a fully manipulatable light/shadow sources.

CrippieBoy
July 4th, 2007, 02:16 PM
Thanks for all your help

also im not going for a doom 3 type map, just original doom, but i think i got it from here, thanks again

et_cg
July 4th, 2007, 04:13 PM
Good luck with it!

It appears as though you may have a doom map that will be cherished by the older crowed. Hopefuly.

Snaver
July 4th, 2007, 04:47 PM
Well, if you read his post, he wants the "Doom" type dark setting.

There's no way, he'd get a doom type lighting though. I mean as in, dynamic shadows everywhere. That'd probably make everyones computer who ran it blow up.

My bad.

et_cg
July 4th, 2007, 04:51 PM
My bad.

It's okie dokie.

Vicky
July 5th, 2007, 06:28 AM
I also have a lighting problem, when i set the lighting setting higher than checkerboard i always get spots:

http://i7.tinypic.com/4zksg7k.jpg

This should be without those darker spots. How do i fix that?

FireScythe
July 5th, 2007, 06:39 AM
Those are the result of low quality photon mapping, because at lower qualities less photons are projected, so there are areas that dont get hit and are therefore dark. To remedy this run lightmaps at a higher level, although, if your map doesnt have proper lighting set up in the first place, you may get dark patches anyway.

Vicky
July 5th, 2007, 06:52 AM
Ok thanks.

Vicky
July 8th, 2007, 06:00 PM
Well i can't get it right, tried several radiosity settings but they keep appearing. In CE i didn't have this problem with the rendering. Tried same radiosity settings as in CE but still those spots :(

et_cg
July 8th, 2007, 06:52 PM
Well i can't get it right, tried several radiosity settings but they keep appearing. In CE i didn't have this problem with the rendering. Tried same radiosity settings as in CE but still those spots :(

Smoothing groups? Have you checked to make sure there aren't multiple set for all of your faces? You can have multiple sets, but not multiple smoothing groups on one face.

Pooky
July 8th, 2007, 08:27 PM
I know this isn't constructive, but everytime I see this thread I think it says "Help with Lightning" :saddowns: