View Full Version : Adding CTF to your map?
Ziegeman
July 7th, 2007, 09:48 PM
Ive followed all the tutorials on how to add CTF to your custom map but none of them ever work. Anyone else have this problem?
If you do know how to do it i would like to know.
Elite Killa
July 7th, 2007, 10:04 PM
Did you put different team indexes on each flag? For example, red is 0 and blue is 1.
Ziegeman
July 7th, 2007, 10:32 PM
Yes, it still doesnt work.
et_cg
July 7th, 2007, 11:16 PM
Make sure you have both a spawn and return for the flags, and both teams designated.
Ziegeman
July 7th, 2007, 11:37 PM
I have 16 spawn points for both teams
et_cg
July 8th, 2007, 05:48 AM
I'm talking about the flag *spawn* and flag return. If you do not make sure you have both of these placed for each flag, then you will not be able to test the CTF variant.
So please make sure you try to comprehend what I said this time, by looking through the hirearchy a bit more.
There are Flag return and Flag spawn folders which enable you the ability to place points for the flag.
AKA: Where the flag goes, and where it goes back to.
fletcher77
July 9th, 2007, 10:39 AM
you have to test this with more then just one person playing the game
et_cg
July 9th, 2007, 06:53 PM
you have to test this with more then just one person playing the game
Not true, CTF game variants will start and play through even with one person playing.
fletcher77
July 10th, 2007, 10:37 AM
Not true, CTF game variants will start and play through even with one person playing.
Yeah they will play but the flags will not be right without more people
I tryed it and I was about to give up on it until I tested it with more people.
et_cg
July 10th, 2007, 11:20 AM
Yeah they will play but the flags will not be right without more people
I tryed it and I was about to give up on it until I tested it with more people.
True, the other flag fails to exist when there are no other teams. Using one other person, is the key to fixing it. Mainly testing on a network, or with a well-trusted friend are your best bets to no map leakage.
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