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View Full Version : [WIP]Hang'Em High Conversion



P13F4C3
July 9th, 2007, 08:23 PM
Hang'Em High BETA Conversion
This is a Hang'em High BETA conversion, Ive tried to match the sky to the original Hang'Em High's, I made this because Hang'Em High is one of my favourite Halo PC/CE maps, And i dont think anyone is converting this one over. The weapon spawns are same/very close to the originals, The only texture that is different is the floor texture, I liked the h2v one better than the original also its higher detail. It contains the correct name ingame instead of "Halo 2 Level". It contains the working custom Map Shot. Ive released a beta so i can get feedback on things that need to be fixed/changed. The only problem im having is the lights flicker as if they are overlapping, but they are not, ive made them 2 sided but they still do this flickering thing anyone know how i can fix this?
Pics of where im up to:
http://i125.photobucket.com/albums/p79/woozie64/hangem3.jpg
http://i125.photobucket.com/albums/p79/woozie64/hangem2.jpg
http://i125.photobucket.com/albums/p79/woozie64/hangem1.jpg
Anyhelp on fixing the lights would be great

QTip05
July 9th, 2007, 08:30 PM
thanx. im downloading right now. addme on live xxQTip05xx and ill play and test this with you!

CrippieBoy
July 9th, 2007, 08:44 PM
Very nice, im suprised this wasnt done sooner.

Lightning
July 9th, 2007, 11:02 PM
It contains the working custom Map Shot.Oh? Interesting..

And for the light issue, move the lights away from the main structure a bit, or add "[" to the end of the shader name.

And in my light tags I posted, you did change all three bitmaps to point to yours, correct?

I'm also not really digging those lightmaps, but looking good so far.