View Full Version : Importing 3ds. file to map
fletcher77
July 10th, 2007, 06:12 PM
I have been importing 3ds. files to use as instances in my map. When I do they end up with a lot of open faces. Is there a way to get around this when I import?
TheGhost
July 10th, 2007, 06:14 PM
Fix the open edge errors? If you're downloading these models from somewhere they might not be suitable to put in game without doing some touch-up work.
fletcher77
July 10th, 2007, 06:17 PM
they are my files they just end up with open edge errors when I export them as a 3ds file and then import them into my map. There has to be something I am doing wrong. They are error free before export.
randreach454
July 10th, 2007, 06:43 PM
mb convert to editable poly, hit the vert button, ctrl a to select all verts, weld mb? that could work..
fletcher77
July 11th, 2007, 10:58 AM
I just started to export then in obj format. it works without error when importing them
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