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MNC
July 12th, 2007, 10:37 AM
Okay, I thought the H3 E307 music was pretty awesome, so I decided to put it ingame.
Note: It have succeeded in getting music ingame before, flawlessly.

I first rip the music from the wmv (didn't know there was a download yet)
I get in goldwave, save as .wav, PCM signed 16bit stereo, yaddayadda.

Next I compile it, <directory> ogg 1, always having the correct OGG codecs from p0lar.

Get a sound tag, input everything correctly for the music type stuff. I make a sound_looping. Time to put it for a swing ingame.

I get in Sapien and type the sound_looping_predict and start. It starts, joy. But after the first permutation it stopped. Eh? I had this problem before, but I solved it by saving as a PCM 16bit stereo. I triple checked if it was PCM 16 bit. It keeps stopping after the first permutation. I have tried all permutations gain on 1, I tried only the first on 1 (which actually works with i.e. my leonidas somehow) No success.

I read that a download was available. Wow, that's cool, better than the lame ripping I can do. I crop it, save it as PCM wav, and go over it all again.

This time however, I get stuck in tool. I got this error: couldn't read file halo3_e307. I double check: it's right there in my data folder in the subfolder. I'm thinking, it must be because the old tags were removed. I create new tags and try again. This time I get this error.


07.12.07 17:27:15 tool pc 01.00.00.0609 ----------------------------------------------
07.12.07 17:27:15 reference function: _write_to_error_file
07.12.07 17:27:15 reference address: 42ca20
07.12.07 17:27:15 No More Errors For Tools By: {TLS}Udie
07.12.07 17:27:15 EAX: 0xFFFFFFFE
07.12.07 17:27:15 EBX: 0x00000001
07.12.07 17:27:15 ECX: 0x0012F5E0
07.12.07 17:27:15 EDX: 0x000002CC
07.12.07 17:27:15 EDI: 0x0012F5E0
07.12.07 17:27:15 ESI: 0x00000000
07.12.07 17:27:15 EBP: 0x0012F4B8
07.12.07 17:27:15 ESP: 0x0012F4A8
07.12.07 17:27:15 EIP: 0x7C90EB94, C3 8D A4 24 ?????
07.12.07 17:27:15 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157 : #-1 is not a valid sound_permutations_block index in [#0,#0)That's it, I'm taking a break right now.

Please help me, I've been at it all day >_<

Lightning
July 12th, 2007, 10:46 AM
Try downloading the new OGG Codec from Halomaps, then try compiling your original sound again.

Apparently, this is a known bug with the existing one that comes with CE.

CtrlAltDestroy
July 12th, 2007, 10:46 AM
IIRC, your source files can't be larger than 32mb each.

Not too sure though.

MNC
July 12th, 2007, 11:01 AM
Try downloading the new OGG Codec from Halomaps, then try compiling your original sound again.

Apparently, this is a known bug with the existing one that comes with CE.


always having the correct OGG files from p0lar.


IIRC, your source files can't be larger than 32mb each.

Not too sure though.


The wav is 19 mb.

So right now I have my wav sitting in its folder, and tool is unable to read it somehow. That's the thing I need to solve. That, or something else to keep it from jittering ingame.

teh lag
July 12th, 2007, 11:33 AM
Try compiling with another compression first - wav or the like, and over an existing music tag. when making sounds, tool is really bitchy, and the smallest thing can make it freak out like that. I've had it reject the very same source files used to compile just days before.

MNC
July 12th, 2007, 11:53 AM
Alright, I just tried that, but no matter what (overwriting with ogg, overwriting with wav, just wav, just ogg) it keeps saying that it can't read my wav file. I tried making a new one, but that doesn't seem to help. I looked in my processes and there isn't anything using the wav.

teh lag
July 12th, 2007, 12:32 PM
I know this sounds silly, but are you exiting goldwave before compiling? Sometimes tool doesn't like it if another program has the data file open.

MNC
July 12th, 2007, 01:01 PM
Yes, Goldwave's closed. I'll try rebooting the PC, see if that helps.
Rebooting doesn't help.
Still a couldn't read error. Did I forget anything to alter or something?

p0lar_bear
July 13th, 2007, 11:03 AM
Are you sure your WAV file is uncompressed PCM, 16-bit, stereo? Doublecheck your compression/format settings.

And what data blocks are you adding when you create the blank tag? Also, are you checking the "split long sound into permutations" flag at the top?

MNC
July 13th, 2007, 06:17 PM
Yes, PCM signed 16 Bit stereo. I don't know about the uncompressed part, but it has always worked before.

Infact, for fun I compiled some mario music, and tool pooped it out just fine. I did it the exact same way I did for the E3 music. If any of you have some spare time, try to compile it. The download is available at bungie.net

The flag is checked for the blank tag. I don't quite know what you mean with datablocks, but it was an empty tag, created with Guerilla.

I really think either Bungie did something with the music file or something, or the wav just messes it up somehow.

p0lar_bear
July 13th, 2007, 11:34 PM
I think you're supposed to add a blank pitch ranges block.

RAR/ZIP and post the wav here.

MNC
July 14th, 2007, 04:21 AM
It doesn't matter - I usually compile it, then edit the tag, then compile again.
I'm on a different PC right now, but I'll see if I can post it.

Megaupload was the first one to come to mind:
http://www.megaupload.com/?d=0CC2T5RI

Jay2645
July 16th, 2007, 07:21 PM
Here, I have this, makes music work every time. Stick it in your Halo directory, and click on 2.exe.
http://hce.halomaps.org/index.cfm?pg=3&fid=2659
That download is overlooked a lot, I don't know why, it's very useful.