View Full Version : HSC Editor WIP/Beta
Tech
November 26th, 2006, 08:41 PM
I've been working on an application for a couple of weeks now, because I was fed up with notepad for script editing. This is my first program I've ever made, and I'm still learning. HSC Editor contains macros that could save time
and effort when typing long scripts. basically, it has buttons that write scripts for you. I also made four tutorials on scripting. Thnx for Biocroc and Patrickssj6 for helping me.
Main download: http://files.filefront.com/HSC_Editor_Setuprar/;6252224;;/fileinfo.html
Tutorials:
http://files.filefront.com/Video_Tutorialsrar/;6247020;;/fileinfo.html
This is still a beta, so if you find any bugs please post them here!
Screenies:
http://img373.imageshack.us/img373/5333/splashvd6.jpg
http://img451.imageshack.us/img451/5044/findbs6.jpg
http://img373.imageshack.us/img373/4875/printry0.jpg
http://img462.imageshack.us/img462/7051/untitledsi8.jpg
Reaper Man
November 26th, 2006, 10:41 PM
0__o Nice!
WhÎþLå§h ÐÆmØÑ
November 26th, 2006, 11:14 PM
I'm lovin' it.
Tech
November 26th, 2006, 11:31 PM
If theres any other script templates you'd like to see added (scripts for single player mb?) i'll not only add them, i'll also throw in a tutorial on how to do them.
rossmum
November 27th, 2006, 12:38 AM
Winner. Nice work, despite the fact I have no fucking idea what to do with it :p
Rescudo
November 27th, 2006, 08:49 AM
Will come in handy soon. Thanks. :)
Come on people, he deservers +rep!
Agamemnon
November 27th, 2006, 10:16 AM
Well this is a change from the normal output from Ender. Don't get me wrong though; the Scarab was nice and all, but I'm not a fan of vehicle maps. Good work though, even if I never will use it. :lol:
Jayden
November 27th, 2006, 11:10 AM
Well this is a change from the normal output from Ender. Don't get me wrong though; the Scarab was nice and all, but I'm not a fan of vehicle maps. Good work though, even if I never will use it. :lol:
Lol, what, you think vehicle maps is all we do? Nah, I feel your pain, both Ender and I have take a break from the large maps, at least for a while ;)
Agamemnon
November 27th, 2006, 11:14 AM
Heh, well, vehicle maps are the most popular and most played, so it's not like it's a bad thing. When it comes down to it it seems like the majority of the community just wants to have fun. It's nice to see something different for a change though.
Jayden
November 27th, 2006, 11:35 AM
Agreed. We're getting off topic here so I'll IM ya. There's a topic for this on GBX, they came up with an idea for generating cutscene script.
Anybody else got some different ideas for what other templates/macros u would use?
WhÎþLå§h ÐÆmØÑ
November 27th, 2006, 11:59 AM
This will be very useful for ccp. :)
Tech
November 28th, 2006, 01:47 AM
Cool, I've added a checkpoint macro with a keyboard so you can throw it in there whenever you want while your scripting sp. Also I've added ai go to vehicles, and AI Allegiance.
CtrlAltDestroy
November 28th, 2006, 09:44 AM
Make a feature where you can set macros. >_>
DECOY
November 28th, 2006, 08:18 PM
nice!
I DL'd and tried it out. :D
Very handy. Looking forward to the next update!!
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