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Dr Dmoney
July 14th, 2007, 05:17 PM
Ok now I have been exploring on how to build and create maps. I have a basic idea of how to create geometry, enough to build a decent map. But my problem is that I don't know how to apply textures that I created/downloaded to the map. I can apply them in 3ds max but when I try to compile, it never seems to find my textures, bumpmap, and shaders. So the only things I have been using is the ones that came with the game that I know will work. +sky, f_im Flat_light_scratchy.

1. How do I apply new textures and bumpmaps so I can compile the map to have the textures and bumpmaps.

I have a second question that has been eating away at me.

2. How do I can the name of a level, so the level isn't called "Halo 2 Level", and is there a way to fill in the question mark witha picture of the ingame map.

*note* I have a decent understand, but if you can help please be detailed. Thank You

Con
July 14th, 2007, 05:48 PM
About your textures, make sure that the sub-materials' names in 3ds Max match the names of your shaders, and that your faces have the proper sub-material ID's assigned to them.

1. You have to compile .tif textures into .bitmap tags that you can reference in your shaders.

2. I haven't toyed around much, so I don't know about the name or the picture. You can change the description though.

Skyline
July 14th, 2007, 06:07 PM
The name is with the description. Make a new document in Notepad and have it contain something like this:

[Strings]
Name= "Enter Name here"
Description= "Enter Description Here!"
Then compile it using the Halo 2 map editor launcher. Then just look for it in the Scenario file and change it, it should be near the bottom. [Level Data -> Level Description]

Dr Dmoney
July 14th, 2007, 09:08 PM
Yeah i know how to get the textures to work in 3ds max, like making the right Ids and doing that. My problem is that all my .tif files that turn into a bitmaps won't show up when compiling an ass file.