View Full Version : How can I make my level brighter?
calky360
July 17th, 2007, 05:33 PM
How can I make my level brighter without changing the modelling. I'd rather it look like natural light, rather than glowing walls.
Ki11a_FTW
July 17th, 2007, 05:57 PM
Dynamic Lighting?
Zeph
July 17th, 2007, 11:09 PM
Get a brighter monitor or learn how to make use of floating light polies.
BobtheGreatII
July 18th, 2007, 12:36 AM
Make the texture shaders produce light.
Vicky
July 18th, 2007, 07:58 AM
Remove some heavy objects.
Reaper Man
July 18th, 2007, 08:39 AM
Remove some heavy objects.
Classic.
Vicky
July 18th, 2007, 08:56 AM
yeah, now that i look back i thought that it did say lighter... so never mind :P
calky360
July 19th, 2007, 06:39 AM
The thing which is making it dark is that it is surrounded by cliffs around the map, I suppose I could reduce the height of the cliffs a little bit.
Vicky
July 19th, 2007, 07:25 AM
Or create a light source covering the area you want brighter.
calky360
July 24th, 2007, 01:44 AM
How can I make a light sourve ^^^ also is there a sky setting I could change?
calky360
July 24th, 2007, 01:49 AM
Ok the sky I am using is coagulation and am wondering what i could change in guerilla to help make level brighter, I saw that there is a setting under radiosity called power, so if anyone knows which setting i could change let me know please.
JackRabbit72380
July 24th, 2007, 02:33 AM
Open your .sky tag with H2gurilla and go down to lights and put in...
Direction vector [i0][i0][i0]
Direction[y70] [p20]
Then chose the sun_ascension.lens_flare
Its in skies/multi/ascension
Then compile and light yourmap with the low setting.
Med or high will take much longer.
Hope that helps!
calky360
July 24th, 2007, 03:43 AM
Thanks JackRabbit that worked great and it was an easy fix, I didn't even have to recompile the level, I just changed the coag sky file to those settings and opened in sapien and it was perfect. + rep.
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