View Full Version : How do I make Fusion Coils respawn in Sapien?
jngrow
July 19th, 2007, 06:22 PM
I want them to be able to respawn after, lets say 30 seconds. Any way to do this? The map I am making needs them to be able to respawn.
teh lag
July 19th, 2007, 06:53 PM
As far as I know, can't be done without either
A. Custom effects (have them automatically spawn at a given point every x seconds)
B. Custom scripts (if the core "dies", wait for x time and re-create the object)
C. Custom device_machines (When the device is activated for whatever reason scripted or otherwise, the core is spawned by an activation effect. May sync online better than stand-alone effects, I'm not sure what and what isn't synced in h2v's netcode.)
None of which we can get at the moment, unfortunately.
CtrlAltDestroy
July 19th, 2007, 07:20 PM
If a hacked guerilla were provided to the public, i would suggest trying an item collection.
jngrow
July 20th, 2007, 12:36 AM
suck.
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