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View Full Version : "no lights found - no photons to cast - no light to map!"



Con
July 21st, 2007, 10:31 PM
Well, I need to do some lightmaps and it gives me this error:

no lights found - no photons to cast - no light to map!
The only way I can get my map into Sapien is by using example's lightmap, except the sky is completely black when you try. For some reason, it can't find the sky. I have properly referenced my sky in my scenario tag, and my sky faces assigned to the "+sky" sub-material.

Con
July 22nd, 2007, 12:04 AM
bump. anybody? this is urgent :saddowns:

et_cg
July 22nd, 2007, 12:30 AM
I've never had this error.

Have you gone through just trying to re-export your file from the ground up? (Merge the geometry into a new scene, then attach to a new b_levelroot)

Con
July 22nd, 2007, 12:33 AM
yes

et_cg
July 22nd, 2007, 12:47 AM
I really have no clue where else to go with this.

Con
July 22nd, 2007, 01:04 AM
Lights just took a look at my max file... I was naming the box beside the submaterials, not the submaterial itself >.>

I feel so stupid...

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