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llbsidezll
July 22nd, 2007, 09:10 PM
Hi,
I have a weird problem with my map that I was hoping somebody in here could help me to fix.....

http://i13.photobucket.com/albums/a293/purplerush84/wtf4.jpg

http://i13.photobucket.com/albums/a293/purplerush84/wtf3.jpg

this is how my map looks in 3d studio max.... I have to set up using mostly the delta temple textures and shaders. but when i go to render the lighting it looks like this....

http://i13.photobucket.com/albums/a293/purplerush84/wtf2.jpg

http://i13.photobucket.com/albums/a293/purplerush84/wtf1.jpg

I have no idea why, but it appears as if theres a giant shadow over the entire level. I've tried changing the sky box, changing the suns position in guerrilla, rendering the lighting on the highest setting, and assigning the same shader to everything in the level but for some reason I cant get it to go away. I've searched through all the posts on here and haven't seen anybody with the same problem so I'm I was hoping you guys could help me figure out what the problem is, because I've been racking my brain for days trying to figure this out.........

Thanks!

Vicky
July 22nd, 2007, 09:24 PM
Nice work to start with, i've had sort of the same 'problem'... i made some lights to get my dark spots brighter. You could just place a box with a light emmiting shader to get some light where u want it.

et_cg
July 23rd, 2007, 12:36 AM
Change the sun's position in a new sky tag, make sure to reference to a .render_model. Or just use a pre-made sky, and change it's sun's position, but save it as a different name. Use that, and relight your map.

JackRabbit72380
July 23rd, 2007, 01:14 AM
Open your .sky tag with H2gurilla and go down to lights and put in...
Direction vector [i0][i0][i0]
Direction[y70] [p20]

Then chose the sun_ascension.lens_flare
Its in skies/multi/ascension

Then compile and light yourmap with the low setting.
Med or high will take much longer.

Hope that helps!

llbsidezll
August 8th, 2007, 07:28 PM
thanks for all the help, sorry it took me so long to reply but I did end up fixing this... Turned out to be a combination of bad cliff shader and the placement of my sun . I'm pretty close to finishing up a beta version of this map and was wondering if anyone here could help me test it to see how it plays? I was gonna put up some new screens when I get home from work tonight, maybe you guys could give me some input on what I've got so far?