View Full Version : Kill trigger volumes Q
[EJ] Bean
July 22nd, 2007, 09:47 PM
I've been experimenting with kill trigger volumes, and I can only get them to be rectangular in shape. Has anyone been able to get them to be sphereical or cylindrical in shape?
Roostervier
July 22nd, 2007, 09:49 PM
No, I am afraid I haven't D:
leorimolo
July 22nd, 2007, 09:51 PM
its not possible with the h2v engine, since you adjust the width and the hieight only
[EJ] Bean
July 22nd, 2007, 09:53 PM
I wonder if making several very small rectangles around the central rectangle would work to get it circular in shape...I jsut wanna make sure people die instead of being trapped.
et_cg
July 22nd, 2007, 10:50 PM
If you're going to be applying a kill trigger volume to a circular area, just make your kill trigger larger than the circle, and drop it down so all you see is the green kill trigger volume filling up the space.
[EJ] Bean
July 22nd, 2007, 11:20 PM
the problem with that suggestion is that i'm making a hollow tube that is elevated. A tank of radioactive coolant if you will.
et_cg
July 23rd, 2007, 12:31 AM
The idea is neat and all, but here's a suggestion...
____ Top of tank
|
|
____ Level's ground
|
|
____ Bottom of tank.
Esentially, you'd be making a radioactive tank that goes below ground. Instead of elevating it. If it's elevated, and away from jump height, just go through with the last suggestion I made.
Tweek
July 23rd, 2007, 07:29 AM
the thing doesnt have to fill the tueb to the edges. just have it fit in the tube and it will work fine. it will kill anyone going in the tube, as theyll enter the trigger one way or another.
[EJ] Bean
July 23rd, 2007, 04:49 PM
The idea is neat and all, but here's a suggestion...
____ Top of tank
|
|
____ Level's ground
|
|
____ Bottom of tank.
Esentially, you'd be making a radioactive tank that goes below ground. Instead of elevating it. If it's elevated, and away from jump height, just go through with the last suggestion I made.
Thanks, I never considerred that. + rep for you ok?
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