View Full Version : 3DS Max 8 and Map Making
boltdwright
July 24th, 2007, 01:00 AM
Guys do not bash me for making this noobish topic. But I'm new to making Maps for Halo 2, and i have almost no clue on using Max 8. I have max 8 but it's so confusing. Any of you know where i can find something to help me learn the basics so i can start learning how to make H2V Maps?
SuperSunny
July 24th, 2007, 01:08 AM
http://www.tutorialized.com/tutorials/3DS-MAX/1
Enjoy :P
boltdwright
July 24th, 2007, 01:16 AM
http://www.tutorialized.com/tutorials/3DS-MAX/1
Enjoy :P
Can you maybe give me an exact link to a specific tut that would help me?
QTip05
July 24th, 2007, 01:54 AM
welcome to the modding community lol
Ki11a_FTW
July 24th, 2007, 01:55 AM
^^= you to:lol:
et_cg
July 24th, 2007, 02:34 AM
Can you maybe give me an exact link to a specific tut that would help me?
The link Supersunny posted was indeed, the correct link to go to. (Learn to model correctly first)
You find everything you need related to the Halo engine, and if those subjects are out of date, you can easily refer to your Halo 2 Map Editor help files or the search button here on the forums.
Most answers you will have starting out have been answered, and most limitations are explained both through experience and documentation.
After you feel confident in modeling, and have an understanding for what the Halo 2 engine requires, take a look at it's prerequisites objectives: http://ghost.halomaps.org/tutorials/ Those tutorials cover making maps and content for Halo CE, just subtract the content part, and you have exactly what you need.
Tweek
July 24th, 2007, 03:33 AM
http://www.poopinmymouth.com/tutorial/normal_workflow.htm
when you learn to model, both high-res and low-res, that'll get you started.
TacticalSiege
July 24th, 2007, 07:26 AM
In my opinion it's pointless to "mod" a game that's graphics aren't close to the standards you get these days.
You just can't get the effects you'd like to get, even if the general concept of the game is good, you just don't have 100% control of it.
For example you'd spend weeks stripping it down to its basics just to use its engine to make your own mod from scratch when the much better looking games are a lot easier and don't complain at you for sneezing on a vert or something. You also don't get flamed if you step outside of the specific games origin/ universe. You feel as though you have to make everything "Halo this, Halo that" and it just runs out of originality.
Simply, from my experience and opinion, you could make a game that looks 700 times better yet with 700 times the reduced, unnecessary work required. I find it rather funny when you create something, which theoretically, should work perfectly yet Halo gives you lots of errors.. You run it through other game engines and it works like a charm with no errors at all. I actually tested this myself, i know a LOT more about other games, rigging, animating, UVW mapping, texturing, gibs, environment optimization, lighting, vehicle creation, etc. than i do for Halo simply because it's obnoxious and really not worth the time and effort just to see your hard work on a less than graphically impressive engine.
spookers622
July 24th, 2007, 08:02 AM
I recommend kirks tutorials for starting out [located on theghost's tutorial site (the link is referenced in et_cg's post)]. Although it is for halo ce, it can get you familar with 3ds max.
QTip05
July 24th, 2007, 08:07 AM
^^= you to:lol:
shit im anything but new tot he modding community. ive been modding halo and halo 2 for over 2.5 years
TacticalSiege
July 24th, 2007, 08:58 AM
I suggest using, as that guy said, Kirks tutorials but also try to work things out for yourself too you'll learn a lot faster if you're not following in somebody's shadow so to say. You'll also learn your own mapping technique and such :)
et_cg
July 24th, 2007, 09:44 AM
I suggest using, as that guy said, Kirks tutorials but also try to work things out for yourself too you'll learn a lot faster if you're not following in somebody's shadow so to say. You'll also learn your own mapping technique and such :)
Tatical, your previous post has nothing to do with Halo 2 Vista, really. Halo 2 Vista is quite simple to make maps for, and perhaps my main choice for creating maps.
Later on, when tools are released, making new content for Halo 2 Vista will actually be quite easy. I think you missed the whole point of a suggestion. He just wanted to know how he could start using 3ds max 8, and start making maps for halo 2.
boltdwright
July 24th, 2007, 12:18 PM
Cuz Im a noob and want to learn XD. Ty for you help. So you're saying if I follow Kirks Tuts, I could learn to model fairly well for H2V?
Tweek
July 24th, 2007, 12:26 PM
well you cant just do a tut, and expect to be a decent 3d artist when you did it.
shit like that takes pure practice and experience.
but ya, you would be able to deform a box, texture it, export it into a playable Map. it'd suck, but you'd know all the most very basics you need to know to be able to make a working thing.
et_cg
July 24th, 2007, 04:28 PM
Cuz Im a noob and want to learn XD. Ty for you help. So you're saying if I follow Kirks Tuts, I could learn to model fairly well for H2V?
The keyword is learn, don't get too ambitious, okay? [/mother voice]
Learning 3d basics and advanced techniques do take a bit of time and practice, but if you spend a good couple weeks at it, and set yourself on a realistic goal. You'll be able to do it.
Everyone has potential, it's whether or not you keep in mind that we all start off from the same place.
Good luck if you pursue this! It's a great experience.
spookers622
July 24th, 2007, 07:03 PM
I suggest using, as that guy said, Kirks tutorials but also try to work things out for yourself too you'll learn a lot faster if you're not following in somebody's shadow so to say. You'll also learn your own mapping technique and such :)
so im "that guy" am i
spookers622
July 24th, 2007, 07:08 PM
and i know you shouldn't copy kirk, but it gives you the basics and tells you basically how it works (for those who didn't know that yo needed 3ds max to make maps and who said "how the **** am i supposed to make a map with this" when they installed the map editor)
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