View Full Version : Differnece between H2V map making tools and Halo CE map making tools
}_50Æ{_|ñeا†«O
July 24th, 2007, 09:28 PM
I'l be picking up copy this saturday and Im just curious..
jahrain
July 24th, 2007, 09:48 PM
The map making process is over all a bit easier, yet still a bit more challenging in other aspects such as shaders. Also, h2v tools has about 95% of the features its capable of doing disabled or removed compared to the hce editing kit which only had about 2% of it's features disabled by default. If you didn't know already, your basically limited to only making multiplayer map bsps in h2. Thats pretty much the key differences.
}_50Æ{_|ñeا†«O
July 24th, 2007, 09:51 PM
Have they improved compatability, as far as file formats are cocerned.
jahrain
July 24th, 2007, 09:56 PM
More image formats are supported for compiling to bitmaps. The .ass export pluggin only works for 3ds max 6 to 8, not 9.
jcap
July 24th, 2007, 10:14 PM
You forgot BrownStreak. :)
Anton
July 24th, 2007, 11:53 PM
You forgot BrownStreak. :)
:3 WTF. lol.
}_50Æ{_|ñeا†«O
July 25th, 2007, 12:12 AM
You forgot BrownStreak. :)
Hahahahah
But the whole "model your map in 3DS MAX, then import it into sapein" process remains relevatively unchanged.
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