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Bad Waffle
August 28th, 2007, 01:40 AM
i say 15% because the grip, foregrip, barrel, heatshield, scope, stock, mag, mag release, and bolt arent even started past a base texture.
TeeKup
August 28th, 2007, 06:39 PM
large image here
http://xs217.xs.to/xs217/07294/Azarath-full1.jpg
a few people might have seen this a while back, but i dont think i ever showed it here.
i stopped working on it, since anything i added, didn't really add to it at all.
also cba to unwrap it, so you won't see it textured anytime soon.
called it done, because i didn't feel like working on it anymore.
That has got to be the most EPIC battleship I've ever seen. Jesus christ you're awesome.
mR_r0b0to
August 29th, 2007, 12:50 AM
large image here
http://xs217.xs.to/xs217/07294/Azarath-full1.jpg
a few people might have seen this a while back, but i dont think i ever showed it here.
i stopped working on it, since anything i added, didn't really add to it at all.
also cba to unwrap it, so you won't see it textured anytime soon.
called it done, because i didn't feel like working on it anymore.
D:
n00b1n8R
August 29th, 2007, 01:09 AM
:o@tweek.
DaneO'Roo
August 29th, 2007, 09:50 AM
i say 15% because the grip, foregrip, barrel, heatshield, scope, stock, mag, mag release, and bolt arent even started past a base texture.
huh? Base textures or diffuse are meant to be basic colour maps. "Most" of the work (usually with weapons, because they're basic materials) is in the specular and bump maps...Plus I've gone off all the references I've found and I can't see much more colour variation in the BR as it is.
I'd say more like 50 percent, really.
Skyline
August 29th, 2007, 11:23 AM
large image here
http://xs217.xs.to/xs217/07294/Azarath-full1.jpg
a few people might have seen this a while back, but i dont think i ever showed it here.
i stopped working on it, since anything i added, didn't really add to it at all.
also cba to unwrap it, so you won't see it textured anytime soon.
called it done, because i didn't feel like working on it anymore.
I remember that, I still have the video of it.
Love De Lux
August 29th, 2007, 01:41 PM
http://www.enregistrersous.com/images/67989859620070829201015.jpg
Sup abstract =x
Mass
August 29th, 2007, 01:49 PM
looks like some sort of valentines day butter fly. Its cool I guess.
LlamaMaster
August 29th, 2007, 02:19 PM
Your made up of so much awesome deluxe! :awesome:
Xegrot
August 29th, 2007, 02:27 PM
@Ð4ÑØ: Send that awesome BR handle to Bungie. :O Pure awesome.
EDIT: Nevermind, game's gone gold already. :(
@Deluxe: Damn, that's cool!
Bad Waffle
August 29th, 2007, 04:15 PM
huh? Base textures or diffuse are meant to be basic colour maps. "Most" of the work (usually with weapons, because they're basic materials) is in the specular and bump maps...Plus I've gone off all the references I've found and I can't see much more colour variation in the BR as it is.
I'd say more like 50 percent, really.
osnap, im wrong and everything i know is wrong thanks to what you said
@Ð4ÑØ: Send that awesome BR handle to Bungie. :O Pure awesome.
modeled by me D:<
Tweek
August 29th, 2007, 04:31 PM
you lack ego.
Xegrot
August 29th, 2007, 05:14 PM
modeled by me D:<
Oh yeah... sorry, I read it wrong.
@WoL: Send that BR handle to Bungie :O Pure awesome.
Oops... too late...
DaneO'Roo
August 30th, 2007, 02:40 AM
http://img209.imageshack.us/img209/5788/brutebody1bumpcopyjq8.jpg
+rep for anyone who can figure out what this WIP bump map is for.
btw, 20 minutes so far, mouse.
Leiukemia
August 30th, 2007, 02:47 AM
Definantly some sort of biped, though I don't follow your projects enough to know what kind :(
Limited
August 30th, 2007, 02:49 AM
A game? Like Leiukemia said some kind of biped I think. Sort of Alien vs Predator style.
n00b1n8R
August 30th, 2007, 02:57 AM
I thought it was flood but was wrong :saddowns:
Limited
August 30th, 2007, 02:59 AM
Kind of big for the flood, unless its the big dude that explodes leaving you with loads of little buggers to kill.
Kalub
August 30th, 2007, 03:02 AM
A tree or shrub?
Limited
August 30th, 2007, 03:04 AM
A tree or shrub?You've seen a tree that looks like that? Damn, those tree hugging hippies better watch out.
DaneO'Roo
August 30th, 2007, 05:16 AM
Lol Teh Lags brute model for CMT
n00b1n8R
August 30th, 2007, 05:18 AM
hey, do you reckon your could modify that muscle texture once your done to make a flood brute?
(obviously the model would have to be alterd too but that'd be awesome :awesome:)
Tweek
August 30th, 2007, 05:25 AM
its a brute
Timo
August 30th, 2007, 05:26 AM
http://fc04.deviantart.com/fs21/f/2007/241/f/7/Star_Streaks_by_Timo12.jpg
:-3
Tweek
August 30th, 2007, 05:30 AM
super long shutter-time? :D
Timo
August 30th, 2007, 05:37 AM
Just shy of 16 minutes :d It was a test shot with a planned hour exposure afterwards, but as you can see the light pollution is pretty great. If it's clear i'm going to drive around 5-10 minutes out of town in the weekend to see what happens for an hour, really hope the battery can hold out that long.
n00b1n8R
August 30th, 2007, 05:47 AM
:o
that is awesome!
Reaper Man
August 30th, 2007, 06:01 AM
http://fc02.deviantart.com/fs19/f/2007/238/4/4/Gravity__by_ReaperManHK.jpg
http://www.deviantart.com/download/56809213/Night_Fire_by_ReaperManHK.jpg
:awesome:
n00b1n8R
August 30th, 2007, 06:15 AM
O__o
is that first one real (and not shooped?)
and what is that second one? same as timo's but with a firedancer?
fuck that is awesome O_o
Reaper Man
August 30th, 2007, 07:03 AM
O__o
is that first one real (and not shooped?)
and what is that second one? same as timo's but with a firedancer?
fuck that is awesome O_o
No Photoshop, besides noise reduction and resizing. :awesome:
Second one is my friend fire juggling.
Tweek
August 30th, 2007, 07:19 AM
ye you can do really awesome things with a long exposure time :P
Reaper Man
August 30th, 2007, 07:20 AM
ye you can do really awesome things with a long exposure time :P
Quite so.
n00b1n8R
August 30th, 2007, 07:33 AM
Out of curiosety, how long was he doing his thing for?
Reaper Man
August 30th, 2007, 07:51 AM
Out of curiosety, how long was he doing his thing for?
That photo, iirc, is a 2 minute exposure? He's gunna do more fire juggling this weekend, so I'm gunna get some more shots. The shot I posted was taken on the second day I got my camera, so, obviously I should be able to take better shots now that I understand the mechanics of photography.
n00b1n8R
August 30th, 2007, 07:52 AM
get him to do more throwing :awesome:
Reaper Man
August 30th, 2007, 07:55 AM
get him to do more throwing :awesome:
He said he'll bring his fire poi. :awesome:
n00b1n8R
August 30th, 2007, 08:00 AM
his what?
*wikipedia*
http://upload.wikimedia.org/wikipedia/commons/9/95/Maitre_du_feu.jpg
DO FUCKING WANT.
Reaper Man
August 30th, 2007, 08:04 AM
I'm gunna ask him if he can do this:
http://img260.imageshack.us/img260/6254/poigoldflowerwn0.jpg
:awesome:
StankBacon
August 30th, 2007, 12:25 PM
:D
http://www.thinkcamera.com/news/images/LongExposureFair.jpg
thats neat.
Con
August 30th, 2007, 12:55 PM
I'm gunna ask him if he can do this:
http://img260.imageshack.us/img260/6254/poigoldflowerwn0.jpg
:awesome:
:o that looks so cool
Dole
August 30th, 2007, 01:21 PM
http://img209.imageshack.us/img209/5788/brutebody1bumpcopyjq8.jpg
http://farm1.static.flickr.com/105/295227930_e299750ab6.jpg
:win:
Patrickssj6
August 30th, 2007, 01:34 PM
More like:
http://img69.imageshack.us/img69/6085/9000catfixedvz7.png
:OSHI:
teh lag
August 30th, 2007, 03:35 PM
http://img209.imageshack.us/img209/5788/brutebody1bumpcopyjq8.jpg
+rep for anyone who can figure out what this WIP bump map is for.
btw, 20 minutes so far, mouse.
I know what it is >:D itsamybrutelol
Roostervier
August 30th, 2007, 03:53 PM
Lol Teh Lags brute model for CMT
mb? Sorry lag, you are late. D:
Also, :awesome:. The model and the bump look great. I wanna see them together now.
teh lag
August 30th, 2007, 03:54 PM
mb? Sorry lag, you are late. D:
Yeah I noticed that a few minutes after posting :smith:.
Neuro Guro
August 30th, 2007, 04:12 PM
http://img159.imageshack.us/img159/8161/wolcc9.png
Rob Oplawar
August 30th, 2007, 04:44 PM
^ I'm going to have nightmares
Sever
August 30th, 2007, 04:55 PM
I'm scared! Quick, someone find a place for me to hide!
JunkfoodMan
August 30th, 2007, 05:50 PM
First time I saw that picture, I couldn't stop lolling for about 15 minutes. Epic.
Rob Oplawar
August 30th, 2007, 07:12 PM
I normally don't post WIP websites, but what the hell.
So this is my personal portfolio site, perhaps one day to be expanded to house a few portfolios, but that's a story for a different day. It being my site, I want it to reflect what I am like, and I like the layout and style and probably won't change it much, but I'm just curious about what you guys thing of it.
http://www.spacebrick.net/pictures/blog_gallery/spacebrick2-5.jpg
(the wshot screws up the proportions- click)
the one on the left is what's displayed by default, the one on the right is an optional, more "verbose" display. Both end up centered horizontally and vertically in your browser.
There are still a bunch of links to squeeze into both pages, including a login button to let you add comments. The bulletin tabs are way not done. The menu items are placeholder.
So, crit?
JunkfoodMan
August 30th, 2007, 07:19 PM
It seems a bit dull, Try to get some colour into it, But keep it subtle.
Rob Oplawar
August 30th, 2007, 07:56 PM
No! No color!
Part of my goal was for it to be entirely greyscale. And damn the American dictionary on my computer which insists that it's spelled gray, not grey. But I do agree, a lack of color makes it inherently dull. I was trying to create visual interest with simple shapes rather than color. I think I need to finish what I was doing with the bulletins, and then find a way to add complexity to the menus without making them take up more space or display less nicely. Hm...
PlasbianX
August 30th, 2007, 08:17 PM
http://i8.photobucket.com/albums/a31/plasbianx/signature.jpg
Working on a sig for lineage 2 :>
n00b1n8R
August 31st, 2007, 02:49 AM
Personally, I like robs sight. it's functional and easy on the eye.
I'm gunna ask him if he can do this:
http://img260.imageshack.us/img260/6254/poigoldflowerwn0.jpg
:awesome:
make a desktop sized version of that and you will become a god :O
Rob Oplawar
August 31st, 2007, 04:38 PM
Hm, I'm playing with adding some more, well, taking away some of the plainness by adding stripes:
http://www.spacebrick.net/pictures/blog_gallery/spacebrick2-5_2.jpg
I'm not sure if I like it. Maybe I'll try making the stripes more subtle... or I'll just trash the whole thing. I'm setting it up so you can choose different skins for it, after all.
Edit: No, I just looked at it and decided that it sucks. But I'll keep experimenting- in fact, I might just give some people property names to fill in with background colors and images, and let people make their own custom color scheme for the site.
Reaper Man
September 1st, 2007, 07:50 AM
http://img370.imageshack.us/img370/1792/photographytemplatelz8.jpg
Working on my new website layout.
n00b1n8R
September 1st, 2007, 07:57 AM
What happend to the fire pics?? :saddowns:
Reaper Man
September 1st, 2007, 08:01 AM
What happend to the fire pics?? :saddowns:
Foo, that'r just a template. Also, my friend was too busy tonight to fire juggle D:
Snowy
September 1st, 2007, 09:58 AM
http://i2.photobucket.com/albums/y37/snowysnowcones/hawtsex-1.jpg
workin on my new website layout.
Also, I made some bawls wallpapers, and they put them on their site! :) (http://www.bawls.com/downloads.html)
Reaper Man
September 1st, 2007, 09:59 AM
How do you do those paint splashes?
Snowy
September 1st, 2007, 10:00 AM
Hm, I'm playing with adding some more, well, taking away some of the plainness by adding stripes:
http://www.spacebrick.net/pictures/blog_gallery/spacebrick2-5_2.jpg
I'm not sure if I like it. Maybe I'll try making the stripes more subtle... or I'll just trash the whole thing. I'm setting it up so you can choose different skins for it, after all.
Edit: No, I just looked at it and decided that it sucks. But I'll keep experimenting- in fact, I might just give some people property names to fill in with background colors and images, and let people make their own custom color scheme for the site.
The lack of color not only makes it look dull, but very, very, flat.
rossmum
September 1st, 2007, 10:02 AM
I just found out how to make custom DoW badges, so:
http://i155.photobucket.com/albums/s310/xbh_rossmum/wh40kdc-20070901-231419.jpg
POLAND http://sa.tweek.us/emots/images/emot-hawaaaafap.gif
Snowy
September 1st, 2007, 10:03 AM
How do you do those paint splashes?
Oh, I probably should've mentioned that I didn't make the whole template. Well, the template itself was made by me, but the background was made by and old friend. I would assume he used custom brushes, but I'll have to get back to you on that.
Stormwing
September 1st, 2007, 11:15 AM
Reaper, I LOVE the title banner. The background could be a little more interesting...but I love how the title font is kinda like the font on DSLR screen, and I especially love the focus ring. <3 <3 <3
Nice site too, snowy! the splatters are a very nice touch. The rest of the sides do seem a little empty though, in comparison to that lil bit of very complex paint splashes...iduno, looks cool anyway.
Rob Oplawar
September 1st, 2007, 04:09 PM
See, that's why I'm a Web Developer, rather than a Web Designer. Web Designers make really cool nice layouts like Snowy. Web Developers make the forums and databases work. ;)
I've got the backend all worked out, all I need is someone with some actual talent to make the site look good. Lol.
Timo
September 1st, 2007, 05:35 PM
The sun wasn't too hot last night:
http://fc01.deviantart.com/fs21/f/2007/244/5/e/Moon_rise_by_Timo12.jpg
Well, even though it was the moon, it was surprisingly orange :x
jahrain
September 1st, 2007, 07:10 PM
http://files.ngemu.com/n64/pj64/pics/newpj64logo.jpg
DaneO'Roo
September 1st, 2007, 08:03 PM
Oh gtfo Jahrain, you work with that? I used to be a long time member in that community until I got banned from one of the forums. Also when Djipi lost all his work and had to start over >.<
Is the new version out yet????
Rob Oplawar
September 1st, 2007, 11:58 PM
Aha! I think I've got it.
http://www.spacebrick.net/pictures/blog_gallery/spacebrick2-5_4.jpg
Read the top news post in the screenshot.
If you wanna know what I mean by pure distilled eyebleed, just go to http://www.spacebrick.net
Edit: oh btw, you know the best part about it? I love code for some reason, and the code- the php, css, and html- for the site is sooo much prettier than any other site I've written before. The html and css are absolutely, completely 100% valid, and for php generated code, well formatted to boot. Course, IE still completely fails to display it correctly. So it's blocked from viewing the site at all. =D
Edit edit: replying to Archon's post below: The reason the moon appears orange (and the sun, for that matter) when it is close to the horizon is because its light is passing through much more atmosphere than it does when it's directly overhead. The air diffuses the light and so the red end of the spectrum comes through stronger than the rest.
Edit edit edit: but that's an awesome pic, Timo. nice!
Reaper Man
September 2nd, 2007, 04:09 AM
Reaper, I LOVE the title banner. The background could be a little more interesting...but I love how the title font is kinda like the font on DSLR screen, and I especially love the focus ring. <3 <3 <3
Nice site too, snowy! the splatters are a very nice touch. The rest of the sides do seem a little empty though, in comparison to that lil bit of very complex paint splashes...iduno, looks cool anyway.
Thanks :D. I'll see what I can do about the background, for now the grey will probably be temporary. I'm gunna be putting it all up online today. :awesome:
Any ideas for a background? I don't want anything distracting, and it would need to compliment the minimalist design of the rest of the template. Diagonal grey/lighter grey stripes mb? I dunno. Needless to say, in the first few weeks once I get my site up, I'll probably be constantly tweaking the banners. The photography one is the only one I'm entirely satisfied with.
Bad Waffle
September 2nd, 2007, 05:05 AM
Phew, i just finished up a new DIV overlay for my myspace profile. took about 5 hours for coding and photoshoopin, getting everything to work.
http://www.myspace.com/lordestevez
Here's the barebones DIV i started with, because i was way too lazy to do it all myself.
http://www.ultimatemyspace.com/myspace_layouts/layout_3821.html
n00b1n8R
September 2nd, 2007, 05:10 AM
eww myspace D:
also I don't think it's rendering properly (this computer is running FF2.something on win 98)
Bad Waffle
September 2nd, 2007, 05:19 AM
yeah, get a better PC. and firefox.
And the whole goal was to make myspace bearable, so i think i completed my objective.
Tweek
September 2nd, 2007, 05:32 AM
no :<
n00b1n8R
September 2nd, 2007, 05:48 AM
yeah, get a better PC. and firefox.
And the whole goal was to make myspace bearable, so i think i completed my objective.
I have a better PC (but dad's using it to play some f1 11 game :3) and I am using firefox :/
Bad Waffle
September 2nd, 2007, 05:53 AM
screenshot, and post. i want to see whats looking so odd on your side.
n00b1n8R
September 2nd, 2007, 06:06 AM
http://i96.photobucket.com/albums/l183/n00b1n8R/wolsmyspace.png
the subscribe seems to be down abit, also is the comment box meant to be that wide?
(it was alot worse before >.>)
also, really, get some alice cooper onto that song list D:
and I got an error when I tried to play hells bells. it says this in the line that hells bells is on:
!! Error: hells bells -- ACDC
DaneO'Roo
September 2nd, 2007, 06:08 AM
I really like. I've been wanting to make my myspace all cool like that but I dunno how.
Rob Oplawar
September 2nd, 2007, 11:24 AM
I like my myspace better: http://www.myspace.com/rob_oplawar
lulz.
But that's pretty slick. But who's stevez?
And =O WoL you live in Palmdale? /stalk
Sever
September 2nd, 2007, 11:35 AM
I like my myspace better: http://www.myspace.com/rob_oplawar
lulz.
Lulz indeed.
Stormwing
September 2nd, 2007, 11:52 AM
Rob won myspace! :o
And that's pretty slick, WoL. The high contrast bothers my eyes a little, but it's cool.
PlasbianX
September 2nd, 2007, 12:40 PM
http://i8.photobucket.com/albums/a31/plasbianx/sl2_sig1.jpg
Still modifying it heavily... need to add my ally to it, and the ally crest, then blend in all my skill icons.
Bad Waffle
September 2nd, 2007, 01:27 PM
My [main] nickname is Vez (estevez). I guess ill just make the comment box smaller so that it doesnt overlap anything. I also have to fix the text color for that (subscribe to blog) so it doesnt pop up.
Love De Lux
September 2nd, 2007, 01:38 PM
http://www.enregistrersous.com/images/76907689220070902200857.jpg
No idea about where I should go with this one :downs:
Bad Waffle
September 2nd, 2007, 01:45 PM
deluckz, you should make it eclipse something :o
oh btw, fixed a few bugs on the div. check it: www.myspace.com/lordestevez
Snowy
September 2nd, 2007, 04:06 PM
http://www.enregistrersous.com/images/76907689220070902200857.jpg
No idea about where I should go with this one :downs:
Looks nice... needs some color :)
Bastinka
September 2nd, 2007, 04:54 PM
LDL, did you paint that all from scratch? Or did you use filters?
Either way it looks :awesome:
Bad Waffle
September 2nd, 2007, 08:21 PM
Woot, tightened up the graphics.
Doh, JPG compression fucked up the pic. oh well. click link at bottom for highres.
http://img214.imageshack.us/img214/2359/wootwebpagekm5.jpg
www.myspace.com/lordestevez (http://www.myspace.com/lordestevez)
Roostervier
September 2nd, 2007, 11:57 PM
Since I lost all the work on my old biped, I decided to make a speed work video. It just shows me starting off the leg and getting it semi finished.
adcRKIR-xjs
[edit] I realize the shape isn't perfect right now, the model is subject to plenty of change.
Stormwing
September 3rd, 2007, 12:12 AM
it looks nice! That's maya, right? and you used the polygon cut tool for the kneepads?
If so, I'm sooo jealous. I wish max had that sorta thing :(
Bastinka
September 3rd, 2007, 12:28 AM
It does.
Roostervier
September 3rd, 2007, 12:29 AM
It does.
He's right, max has a cut tool. :X
Stormwing
September 3rd, 2007, 12:53 AM
oh wow, i feel dumb. :saddowns:
I could have done things so much more efficiently then...
well, looks like i gotta find myself a tool. thanks!
n00b1n8R
September 3rd, 2007, 01:12 AM
You broke it WoL.
DaneO'Roo
September 3rd, 2007, 05:58 AM
He's right, max has a cut tool. :X
Yeah, but just like everything else in max, they've unnecessarily complicated it.
Maya does the exact same things as max, plus more, and faster and easier. Applying materials is just a right click > apply material > selection of shader type (blinn phong etc) and then you can change the id or name of it. Listed conveniently and easily underneath the shaders properties are diffuse, bump mapping, specular, ambience and what not. What you want, when you want it. No screwing around with 5 different buttons, or big lists and the need of hotkeys.
Take Jahrain for example. He's a dam good modeller, artist etc. As far as I know, his knowledge in max equals that of his knowledge in maya. Now why on earth does he prefer to use maya for modelling if he's just as good at max?
;)
n00b1n8R
September 3rd, 2007, 06:02 AM
gosh it's like the mac vs PC thing sept on 3D modeling software.
people have their preferences. leave it at that.
DaneO'Roo
September 3rd, 2007, 07:30 AM
k
anyway, plane modelled this so far, about 3 hours (yeah I know I suck) Going loosely off my design, changed stuff with the model.
http://img180.imageshack.us/img180/8523/maya2007090321265490xf3.jpg
n00b1n8R
September 3rd, 2007, 07:33 AM
it's unique, I'll give you that.
what's it shoot?
DaneO'Roo
September 3rd, 2007, 07:37 AM
Charges large balls of plasma that act kind of like napalm, except smart napalm that explodes alight when people come near where ever it lands. Basically a plasma layer.
n00b1n8R
September 3rd, 2007, 07:39 AM
so abit like a covey flame thrower?
I don't think the CE engine could do the proximity activated explosions your describing though :/
what if it shot a beam of effing hot flames that could partialy home in on a target?
DaneO'Roo
September 3rd, 2007, 07:43 AM
Or not. I'm leaning to something more like the Bio Rifle from UT. If the charged shot hits someone, instant death, but if it misses, it lands everywhere around where ever it hit and then explodes if people are near in a big nice green-blue (teal/aqua) flame.
n00b1n8R
September 3rd, 2007, 07:54 AM
I don't think the CE engine could do the proximity activated explosions your describing though :/
.
DaneO'Roo
September 3rd, 2007, 07:59 AM
Or yes it can. If you played any of our campaign betas, you'd know :downs:
Roostervier
September 3rd, 2007, 11:47 AM
Yeah, but just like everything else in max, they've unnecessarily complicated it.
Maya does the exact same things as max, plus more, and faster and easier. Applying materials is just a right click > apply material > selection of shader type (blinn phong etc) and then you can change the id or name of it. Listed conveniently and easily underneath the shaders properties are diffuse, bump mapping, specular, ambience and what not. What you want, when you want it. No screwing around with 5 different buttons, or big lists and the need of hotkeys.
Take Jahrain for example. He's a dam good modeller, artist etc. As far as I know, his knowledge in max equals that of his knowledge in maya. Now why on earth does he prefer to use maya for modelling if he's just as good at max?
;)
Don't get me wrong, I love Maya. I use it a lot more often than max now a days. He had posted that max hadn't had a cut tool when I posted that speed work in Maya video, so I was making sure he knew there was one.
Also, it looks uber high poly. Maybe it is just the smoothing though. Oh yeah, that's just one more thing about Maya that is :awesome:. It's smoothing system is a lot better than max's smoothing. Anyway, it looks okay, I don't see any major faults, just somethings you changed in the model that weren't in the concept.
Tweek
September 3rd, 2007, 12:47 PM
i prefer max over maya because it's BETTER :awesome:
also, WOT? max's smoothing is way betterer.
you just need to know how stuff workd. i love the fct you can just assign smoothing IDs, instead of going to each edge, and setting to to soft/hard.
i can see why people might feel that's easyer, but thats just because they cant remember what numbers they put on surfaces dur.
also, max is more customizable, and automatically updates in texture changes. i remember doing some scene in maya, and everytime i updated a texture i hat to reload that texture manually. i went mad.
Mass
September 3rd, 2007, 01:01 PM
oh yeah, like how everytime you save a new copy of the texture all you have to do is move the camera and it will change? Yeah thats nice, I didn't know you couldn't do that in maya. That would bug the shit outta me trying to fit a texture and having to reload everytime. :(
LlamaMaster
September 3rd, 2007, 08:26 PM
Even if you can't see it, believe me it sucks.
http://img117.imageshack.us/img117/5041/medevilhelmetqc7.jpg (http://imageshack.us)
Bad Waffle
September 3rd, 2007, 09:03 PM
llama, it looks like a party item.
Warning, LOLHEUG PICS BELOW! warning, WORK IN PROGRESS! 40% COMPLETE.
http://img166.imageshack.us/img166/3125/render1.jpg
http://img166.imageshack.us/img166/2900/render2.jpg
http://img166.imageshack.us/img166/3194/render3.jpg
Bastinka
September 3rd, 2007, 09:08 PM
That reminds me of tweeks models, WoL
LlamaMaster
September 3rd, 2007, 09:10 PM
llama, it looks like a party item.
Lol yah, but it really isn't.
Bad Waffle
September 3rd, 2007, 10:26 PM
That reminds me of tweeks models, WoL
me and tweek are like bros, we share the same talent--but waay different ego, style, and most of all, we like proving that the other guy is a cockfag
rossmum
September 4th, 2007, 12:25 AM
WoL, I want that rifle.
Now. :smith:
OmegaDragon
September 4th, 2007, 12:32 AM
http://i13.photobucket.com/albums/a258/OmegaDragon_7/helmofwhutwire.png
The spawn of Satan, and a guy that has 1 hour to create a helmet. The Helm of Whut.
Bad Waffle
September 4th, 2007, 12:34 AM
aahahahha, the helm of whut!
Oh, you're serious.
Timo
September 4th, 2007, 01:34 AM
Got Milk?
http://fc01.deviantart.com/fs19/f/2007/246/0/1/Got_Milk__by_Timo12.jpg
Can't get over how well this turned out ^_^
n00b1n8R
September 4th, 2007, 02:38 AM
I'd like it without the red lighting :X
Tweek
September 4th, 2007, 02:43 AM
me and tweek are like bros, we share the same talent--but waay different ego, style, and most of all, we like proving that the other guy is a cockfag
ok, you win :saddowns: you're the biggest cockfag
sheesh, i give up already
als, you're a nigger, and i'm nazi <3
Timo
September 4th, 2007, 02:45 AM
I'd like it without the red lighting :X
I need to find a black pot plant holder or plate to shoot on, instead of a red ceramic one D:
jahrain
September 4th, 2007, 05:15 AM
About the whole max vs maya thing. They are both equals. None is better than the other, as it is implied by preferences. Although one is capable of doing allot more at one thing compared to the other, and another is capable of doing something much more easier than the other, it all depends on what the artist prefers. As for me, I specialize in doing character design and modeling. Thats one thing maya has a much better tool set and work flow for doing. Max on the other hand has a much better design and work flow set up for mechanical modeling, which is why tweek prefers using it. As you can see his best work is of weapons and vehicles.
However, the only thing that outweighs maya against max is the bundled features maya comes with such as fluids, cloth, hair, live motion capture, paint effects, etc which must be purchased separately as pluggins for max (at least as far as I know).
DaneO'Roo
September 4th, 2007, 06:10 AM
lolpwnt :3
Well, if Jah says it than I'll believe it. Maybe I just need to try harder with max.
I do really love hypershade though...
Tweek
September 4th, 2007, 07:07 AM
hurrrr it's a start.
i need moar high res.
http://xs219.xs.to/xs219/07362/lolfoot.jpg
cookie for who can guess what it'll be.
i'll be posting alot of updates on this one for sure.
n00b1n8R
September 4th, 2007, 07:16 AM
it's a 3D model http://sa.tweek.us/emots/images/emot-colbert.gif
where's my cookie >:U
DaneO'Roo
September 4th, 2007, 07:19 AM
niiiice Tweek
*edit* if you can pull that model off, you'll win the internet.
Tweek
September 4th, 2007, 07:21 AM
hurrrr, i'll do my best :>
n00b1n8R
September 4th, 2007, 07:30 AM
wait it's not dano's gun is it?
DaneO'Roo
September 4th, 2007, 07:58 AM
rofl no
Basically all I'm saying is:
ankle
n00b1n8R
September 4th, 2007, 08:01 AM
a mech of some flavour?
DaneO'Roo
September 4th, 2007, 08:06 AM
OK, its a Darleck and a saucpan tbh.
hawwwww not.
Tweek
September 4th, 2007, 08:13 AM
rofl no
Basically all I'm saying is:
ankle
ahahaha wrist.
n00b1n8R
September 4th, 2007, 08:17 AM
OK, its a Darleck and a saucpan tbh.
gosh dano, daleks have 7 of those round bits in the corner plate.
gb2 drwho101 tbh :3
Tweek
September 4th, 2007, 11:58 AM
some progress
not too happy with the way the back end of the front bit looks, but meh, that part will be so small, it's negligable.
also need to figure out some mechanist so that all that hinging and stuff would actually work.
http://xs319.xs.to/xs319/07362/wrist.jpg
it's this thing btw.
lol thumbnail.
http://xs219.xs.to/xs219/07362/48_41725.jpg.xs.jpg
Con
September 4th, 2007, 01:00 PM
The sun wasn't too hot last night:
http://fc01.deviantart.com/fs21/f/2007/244/5/e/Moon_rise_by_Timo12.jpg
Well, even though it was the moon, it was surprisingly orange :x
Timo that's beautiful :o
*sets as background*
LlamaMaster
September 4th, 2007, 01:12 PM
Whatever it is, it looks awesome tweek! Can't rep you though, won't let me. :(
Classicthunder
September 4th, 2007, 03:00 PM
Damn where does Timo live? He takes some awesome nature pictures!
Con
September 4th, 2007, 03:08 PM
Damn where does Timo live? He takes some awesome nature pictures!
http://www.h2vista.net/forums/member.php?u=18
NZ
DaneO'Roo
September 4th, 2007, 08:45 PM
haha I'm at college today, and didn't even know they have CS2 on these library PC's, so since I'm stuck here all day (class cancelled) I decided to brush up on my skills.
http://img213.imageshack.us/img213/9284/metalplate1gj9.jpg
15 minutes, I've also made a bump and spec map too :downs:
yay!
*edit* *rendered*
LlamaMaster
September 4th, 2007, 08:57 PM
Certainly not your best, but fucking awesome for 15 minutes.
DaneO'Roo
September 4th, 2007, 09:22 PM
edited picture
*edit* HOLY SHIT these PC's have ArtRage o_____O
I'm lovin it'
Roostervier
September 4th, 2007, 09:40 PM
Looks awesome (DANO), tbh. :awesome:
Also, tweek, I've wondered this for a while... does your view port ever lag, and if so, how do you deal with it? Hide sections you aren't dealing with? Seems hard to work with. Anyway, good job.
LlamaMaster
September 4th, 2007, 10:10 PM
Looks awesome (DANO), tbh. :awesome:
Also, tweek, I've wondered this for a while... does your view port ever lag, and if so, how do you deal with it? Hide sections you aren't dealing with? Seems hard to work with. Anyway, good job.
Here are some of the ways I deal with it:
1. Change to wireframe mode while moving the camera. You will see a huge increase in FSP.
2. Hide any high poly objects or parts of your model your not working on. This shouldn't be that big of a deal.
3. I forget how to activate it, but theres this thing in max that changes your model into a wireframe box when you move the camera, and gets rid of all the FSP lag. I don't use it though, as my models never get that high poly.
Roostervier
September 4th, 2007, 11:20 PM
I'm pretty sure it's the button "O." Though I'm not sure I remember correctly.
mR_r0b0to
September 4th, 2007, 11:35 PM
some progress
not too happy with the way the back end of the front bit looks, but meh, that part will be so small, it's negligable.
also need to figure out some mechanist so that all that hinging and stuff would actually work.
http://xs319.xs.to/xs319/07362/wrist.jpg
it's this thing btw.
lol thumbnail.
http://xs219.xs.to/xs219/07362/48_41725.jpg.xs.jpg
How did you do the texture thing on the tube thing?
Sever
September 4th, 2007, 11:35 PM
About the "O" in gmax/3dsmax: Yes it is. I had a brief thread asking how to turn this off/on after I had a random keyboard-mashing incident.
DaneO'Roo
September 5th, 2007, 12:04 AM
about to leave college for the day, lmfao, I showed the digital media class up some today.
Made this, took me about 45 minutes.
http://img64.imageshack.us/img64/3131/forerunnerdecordetailedna5.jpg
I forgot to plan and make the design tile, I'm stupid and I forgot. Ah well, still looks cool.
rossmum
September 5th, 2007, 12:22 AM
So use it as a centrepiece.
Looks good. Also, that symbol with the two circles in your sig... looks a lot like the Tau divisional emblems in DoW: DC :p
Archon23
September 5th, 2007, 12:25 AM
http://xs219.xs.to/xs219/07362/48_41725.jpg.xs.jpg
If you can pull that thing off I will worship you as though you were a god.
rossmum
September 5th, 2007, 12:31 AM
If anybody can, it's Tweek.
Con
September 5th, 2007, 01:12 AM
The sun wasn't too hot last night:
http://fc01.deviantart.com/fs21/f/2007/244/5/e/Moon_rise_by_Timo12.jpg
Well, even though it was the moon, it was surprisingly orange :x
I didn't like the ooglie-booglie edges I got when I used this widescreen image on my screen, so I made a 1280x1024 version and touched up the edges. I just thought I'd share; it makes Timo's photo so much more beautiful when theres no hard edges.
http://img464.imageshack.us/img464/4500/smoonrisebf7.jpg
n00b1n8R
September 5th, 2007, 01:30 AM
Dano, since when do you go to college?
Timo
September 5th, 2007, 01:38 AM
I didn't like the ooglie-booglie edges I got when I used this widescreen image on my screen, so I made a 1280x1024 version and touched up the edges. I just thought I'd share; it makes Timo's photo so much more beautiful when theres no hard edges.
<snip>
Or you could just use center instead of stretch when you're changing wallpaper(s) :d
DaneO'Roo
September 5th, 2007, 03:54 AM
Dano, since when do you go to college?
Since 2 months ago
Tweek
September 5th, 2007, 05:43 AM
Looks awesome (DANO), tbh. :awesome:
Also, tweek, I've wondered this for a while... does your view port ever lag, and if so, how do you deal with it? Hide sections you aren't dealing with? Seems hard to work with. Anyway, good job.
dont listen to lama, he makes fail :awesome:
just turning off edged faes makes a huge difference. you can't see whit with edged faces on so many subdivs anyway. plus, that high res stuff you see, that's not like that all the time.
i make a low res mesh (with special techniques to get a proper high res), then shove a turbosmooth on it. tadaah, high res. just take off the turbosmooth, and you can turn on edged faces again.
ye, i hide and unhide alot of stuff, lets me see all around the object while im working on it too, and dont have to worry about other things blocking my view when i rotate around the object.
and the tube, that's not a texture, that's geometry :D
i'll make a timelapse of the next bit i'm going to work on, so you can see how and what and blah.
DaneO'Roo
September 5th, 2007, 05:50 AM
Good idea :D
LlamaMaster
September 5th, 2007, 10:34 AM
dont listen to lama, he makes fail :awesome:
just turning off edged faes makes a huge difference. you can't see whit with edged faces on so many subdivs anyway. plus, that high res stuff you see, that's not like that all the time.
i make a low res mesh (with special techniques to get a proper high res), then shove a turbosmooth on it. tadaah, high res. just take off the turbosmooth, and you can turn on edged faces again.
ye, i hide and unhide alot of stuff, lets me see all around the object while im working on it too, and dont have to worry about other things blocking my view when i rotate around the object.
and the tube, that's not a texture, that's geometry :D
i'll make a timelapse of the next bit i'm going to work on, so you can see how and what and blah.
:gonk: Also, was it really worth it to model those tiny details on the tubes? Can't you just do that with a normal map? Yes I know, geometry is always better, but still...
Con
September 5th, 2007, 10:58 AM
Or you could just use center instead of stretch when you're changing wallpaper(s) :d
your widescreen image =/= my 5:4. Center leaves black margins at the top and bottom.
DaneO'Roo
September 5th, 2007, 11:05 AM
:gonk: Also, was it really worth it to model those tiny details on the tubes? Can't you just do that with a normal map? Yes I know, geometry is always better, but still...
He makes a fuckingly hi poly mesh to create the displacement map from (the normal map) and applys it to a lower poly model ingame. It's just saves painting the normal maps by hand.
LlamaMaster
September 5th, 2007, 11:55 AM
He makes a fuckingly hi poly mesh to create the displacement map from (the normal map) and applys it to a lower poly model ingame. It's just saves painting the normal maps by hand.
Damn, I didn't know you could do that, thats a really good idea. (my computer would probably explode from all those polys)
Tweek
September 5th, 2007, 01:53 PM
i've got a 3d card wich exels at just pushing raw polycount, it runs pretty smooth, and like it said, my high res "cage" (special low poly), is not that much. its damn wel alot more than your regular "normal" poly model, but its not like 100.000 yet
in any case, the whole process of making it all isnt really hardware-intensive. since it's all raw geometry, no fancy textures, multi-pass shades, pixelshaders, displacement mapping, whatever technical stuff you see in games, it's got no extra load displaying it. (that's when you don't have edged faces on, since that actually adds plenty to be calculated along with the mesh itself)
in short, even you can do it.
:gonk: Also, was it really worth it to model those tiny details on the tubes? Can't you just do that with a normal map? Yes I know, geometry is always better, but still...
told you the lama mackz fail.
I wanted to do more work on it, but i decided to slack off with dano instead.
also, his mom's battery is dead or something. :awesome:
ill do more work tonight.
------------------------
edit:
------------------------
kay.
tonight's work. not much, but meh, every bit counts.
had a lot of problems with this piece, because the concept sucks, 2D =/= acurate :saddowns:
that's also why the foot is so incomplete, the drawing im working from just has some bits floating there, now that might be fine on a concept drawing, but it leaves me to come up with a system that can actually move those pieces around :maddowns:
same goes for that piece of arm. at the top it's right in the middle,but at the bottom, it's aligned with the side of the other bits. and it's slimmer too, so bah, spent a while trying to get that to work, but it worked out in the end i guess.
also, now that i've added some things to it, and get to see the bigger picture, and scale of things, i'm wondering why i put so much effort into SUCH small details you'll never see anyway, it'll be like 1 pixel on the normalmap :saddowns:
wasted effort ftl.
http://xs319.xs.to/xs319/07363/buugggzzzz.jpg
moar tomorrow.
another edit:
the new bit actually has some nice grooves on it, but it diceded not to show up on this:saddowns:, it'll be there next time
Skyline
September 5th, 2007, 05:41 PM
That is :awesome:. Can't wait to see you finish it.
DaneO'Roo
September 5th, 2007, 07:56 PM
Yeah, thats the problem with concepting. I'm making a gun I designed, and I didn't think far enough ahead and now I've gotta devise and model a system that a covenant gun operates :X
Con
September 5th, 2007, 11:49 PM
Looking great, Tweek!
Leiukemia
September 6th, 2007, 02:35 AM
Good stuff Tweek
fatso784
September 6th, 2007, 05:55 PM
http://img111.imageshack.us/img111/4239/h3chiefvr4.jpg
This is something I did for an art show in the summer, copied from a screenshot on Bungie.net and redone in pencil. My scanner sucks, this was the best quality I could make it without cropping the original.
Tweek
September 6th, 2007, 06:08 PM
that's really cool!
i'm curious, did you learn anything from it?
did it somehow help you draw better?
i really need to improve on my drawing.
amybe something like this is decent practice.
fatso784
September 6th, 2007, 06:28 PM
Thanks, I learned a lot from it. I learned:
1. Proportions are everything when you lay out the drawing (in my last chief pic his head was waaay too big).
2. Drawing from real life, or in this case from a picture, can improve you as an artist and help develop your style. Copying from other's artwork, however good, can't because it forces you to use that artist's particular style.
3. Some places aren't meant to be filled in. (His visor)
4. ALWAYS use a good combo of dark and light in your shading to make the picture stand out. Never just sketch an image with no shading and call it done.
DaneO'Roo
September 6th, 2007, 06:30 PM
Nice one, though the proportions are a bit out on the helmet
*edit* beat me :P
How long did it take you? An hour, 2?
fatso784
September 6th, 2007, 06:36 PM
3 weeks of art classes, 2 hours each day, so...if I got my math right... that's 6 hours. Not too bad. The first 2 hours were all outlining, and then the other 4 was all shading.
EDIT: Wow I'm the 666 post. Bad luck.
Roostervier
September 6th, 2007, 08:08 PM
Actually, you are post 667, DANO is 666. :D
Anyway, looks nice, but some parts on the helmet are out of proportion, as previously stated. The right hand looks a little weird too, but it is still nice.
Agamemnon
September 6th, 2007, 08:32 PM
http://img111.imageshack.us/img111/4239/h3chiefvr4.jpg
This is something I did for an art show in the summer, copied from a screenshot on Bungie.net and redone in pencil. My scanner sucks, this was the best quality I could make it without cropping the original.
Aside from the head (which you've pointed out), what's with the shading at the end of his weapon? Looks almost like a cross section of an oak. Other then that, it looks great. Shading in other areas is pretty well done(at least where you put the effort into it).
fatso784
September 6th, 2007, 08:41 PM
The shading on the assault rifle in the actual drawing is not as pronounced as it is on here. My scanner, for some reason, made the lower half of the chief a higher contrast than the upper part.
Also, I recognize the lower left of the helmet is off. The head size is perfect in proportion to the real human body, but I forgot this isn't a normal human head, its a guy with a hugeass helmet on.
Con
September 6th, 2007, 08:52 PM
Beautiful drawing :) +rep
OmegaDragon
September 6th, 2007, 09:44 PM
*sets drawing as wallpaper*
:awesome:
ExAm
September 6th, 2007, 10:31 PM
Actually, you are post 667, DANO is 666. :D
Anyway, looks nice, but some parts on the helmet are out of proportion, as previously stated. The right hand looks a little weird too, but it is still nice.That makes a lot of sense that he'd get post #666. It's part of his screen name on Halo, I think.
Also, that drawing wins on so many levels. I consider myself good at sketching, but I can't do real life detail. My best area is detailed cartooning, with some realistic elements.
DaneO'Roo
September 6th, 2007, 10:42 PM
http://img513.imageshack.us/img513/7207/chokelr0.jpg
Designed a map this morning, about 30 minutes drawing, Didn't try very hard as you can tell but I got the rough mental picture down on paper.
Leiukemia
September 6th, 2007, 11:33 PM
I'd model that if I had the time. I like the little levels of ground that go upwards, would make for some fun sniping.
DaneO'Roo
September 7th, 2007, 12:13 AM
No need, I'm modelling it right now, pretty much done, kinda. Just gotta tweak all the terrain then start the bases and structures.
*edit* oh snap just finished modelling it, saved it was about to start unwrapping but the file corrupted so I gotta start over :downs:
ah well I guess thats 3 hours wasted, not that bad I guess.
Con
September 7th, 2007, 12:46 AM
Bases are kinda :/ They're gonna get hella camped. High ground usually means an advantage. Those bases are going to have to be bigger.
DaneO'Roo
September 7th, 2007, 01:14 AM
Well I was going to have the player spawn points right around the edges of the cliffs, barely any near the actual base.
Con
September 7th, 2007, 01:59 AM
People are still going to camp. The base needs to be further back; across an open area plus some hills to hide behind like Bloodgulch's base areas. Maybe elevate the bases and the hills near them a bit so you have a sort of shallow ravine between this middle area and the bases. This'll help balance out the offense/defense, but it would still be very hard to get past the middle if there are people there defending the area and not really moving. That's where your tunnels to the side come in; to help provide more routes.
About the side tunnels too, I think two of them could be a potential problem here, especially with your bases so close to the center tunnel "A" right now. Where the side tunnels attach to tunnel "A" should be removed. Instead, place the exit from the side-tunnel up where the rocket launcher spawns. This way, escapees with the flag wont have as many places to run and hide.
Next, it'd be great if one of these side tunnels was removed as I hinted to in my last paragraph. This could open up a whole area for a vehicle route that meanders around in a U shape. It could also provide an alternative foot route, with a teleporter going from base---> 2/5 way around the "U" helping to shorten the running distance along this "U". Then, you have another front that battles can occur on.
I'd provide a drawing of this layout, but I gotta get to bed. PM me if you want one tomorrow.
Tweek
September 7th, 2007, 05:04 AM
a playtest will tell you what's good and bad.
also, one base higher than the other usually doesn't work too well, remember lolcano? that was near imposible with CTF.
i suggest having a similar slope/cliff/stuff on the other side as well, but in a cave for them or something.
rossmum
September 7th, 2007, 05:46 AM
Great drawings all round, also map looks interesting :D
jahrain
September 8th, 2007, 11:34 PM
http://i193.photobucket.com/albums/z11/jahrain00/itsawesme.jpg
:awesome:
n00b1n8R
September 8th, 2007, 11:35 PM
:awesome:
I just can't seem to draw a chief :saddowns:
LlamaMaster
September 9th, 2007, 12:26 AM
I love the square emotion; somebody should make that.
Leiukemia
September 9th, 2007, 12:26 AM
Fuck, I really like that style Jahrain. I've never seen it done with PS before, looks sort of like a pencil crayon drawing or something.
DaneO'Roo
September 9th, 2007, 06:02 AM
I love the square emotion; somebody should make that.
http://img525.imageshack.us/img525/8162/gayok2.gif
hi Jah :-3
Stormwing
September 9th, 2007, 09:32 AM
lol, :jahrain:
lovin the Mark VI/CQB helmet, nice style too. I can never seem to get a style like that :(
fatso784
September 9th, 2007, 09:52 AM
Awesome helmet, unfortunately I got no tablet... :p
Patrickssj6
September 9th, 2007, 09:57 AM
Looks good there...besides for the fact that their tongues look like pussies.
:awesome:
Mass
September 9th, 2007, 10:09 PM
3 minutes of work.
It's about pollution, btw.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/funnay.jpg
Con
September 9th, 2007, 11:41 PM
http://img529.imageshack.us/img529/5261/avatar1012so3.gif
liek 3 minutes work
Rob Oplawar
September 10th, 2007, 04:28 PM
^ lolwtf
Dr Nick
September 10th, 2007, 04:31 PM
http://i19.photobucket.com/albums/b164/nickwarr_182/dfgdf.jpg
5 minutes of work. Resizing and erasing mainly.
Pooky
September 10th, 2007, 04:34 PM
That's "Homes" D:
Agamemnon
September 10th, 2007, 04:40 PM
Holmes.
Rob Oplawar
September 10th, 2007, 07:47 PM
idgi
Con
September 10th, 2007, 11:57 PM
Holmes on Homes
OmegaDragon
September 11th, 2007, 12:57 AM
He does say home, but instead of man he says nah
Con
September 11th, 2007, 01:23 AM
now idgi
OmegaDragon
September 11th, 2007, 05:58 PM
http://i13.photobucket.com/albums/a258/OmegaDragon_7/leonidas.png
For the modest proposal thread. Who knew layer painting could be so much fun :awesome:
n00b1n8R
September 12th, 2007, 02:29 AM
get that madness out of my internets D=
gj o/
DaneO'Roo
September 12th, 2007, 03:44 AM
http://i13.photobucket.com/albums/a258/OmegaDragon_7/leonidas.png
For the modest proposal thread. Who knew layer painting could be so much fun :awesome:
Bad idea posting an image that was Cutout Filtered in Photoshop.
Sorry, but you may have fooled everyone else, but you can't fool me. At least I think it's cut out filter....sure looks like it to me.
*edit*
http://img214.imageshack.us/img214/9397/30020070207113247536ud9.jpg
Yeah, I'm quite sure now, just after easily replicating his image. His source image though was much better quality and was a higher res obviously, so the contrasts and solid colours are more evident in his.
He did edit the teeth though. Those are the only parts that were obviously drawn. As most people should be able to see. Sure mine isn't exactly his, but take it from me, and I'm sure Con would tell you as well, that is indeed a cutout filter, and NOT his own painting as he so says.
Oh and he also edited the whites in the eyes like I did, to replicate his. You can see this because:
Notice the white parts in the eyes look like they were done with a soft brush (the standard default setting in photoshop) and the rest of him is hard tones.
:fail:
thehoodedsmack
September 12th, 2007, 07:16 AM
Messin' with reactor.
_ZfdZXYAPYg
That was 15 minutes modeling (I had to redo the pins), 10 minutes setting up the physics junk, and about 8 hours to render 300 clay-rendered frames.
OmegaDragon
September 12th, 2007, 07:25 AM
Bad idea posting an image that was Cutout Filtered in Photoshop.
Sorry, but you may have fooled everyone else, but you can't fool me. At least I think it's cut out filter....sure looks like it to me.
*edit*
http://img214.imageshack.us/img214/9397/30020070207113247536ud9.jpg
Yeah, I'm quite sure now, just after easily replicating his image. His source image though was much better quality and was a higher res obviously, so the contrasts and solid colours are more evident in his.
He did edit the teeth though. Those are the only parts that were obviously drawn. As most people should be able to see. Sure mine isn't exactly his, but take it from me, and I'm sure Con would tell you as well, that is indeed a cutout filter, and NOT his own painting as he so says.
Oh and he also edited the whites in the eyes like I did, to replicate his. You can see this because:
Notice the white parts in the eyes look like they were done with a soft brush (the standard default setting in photoshop) and the rest of him is hard tones.
:fail:
Now thats where you are wrong. I just got the image, used the magic wand tool and replaced the selection with a similar color for the bigger parts, then started filling up the holes, which is what the cut out filter basically does, only in more detail.
DaneO'Roo
September 12th, 2007, 07:41 AM
Oh I see. I thought you MIGHT have done that but most people go with the quicker option.
sorry for that minus rep :X
Patrickssj6
September 12th, 2007, 01:30 PM
Oh I see. I thought you MIGHT have done that but most people go with the quicker option.
sorry for that minus rep :X
...and yours looks better too ^^
OmegaDragon
September 12th, 2007, 02:12 PM
Oh I see. I thought you MIGHT have done that but most people go with the quicker option.
sorry for that minus rep :X
No problem. Its only - 3 points. Instead of waiting for 45 points for the third bar, i have to wait 48. It isn't that bad.
@Link
Looks great; heres a tip: Use normal rendering for a complex animation to cut 8 hours into possibly 10-15 minutes, THEN do it in clay render if you want it to look like it, because if you just start off with animation clay rendering, and then notice that you fucked up in the finished video, you will have to do it again. (learned it the hard way :x)
In this case, it turned out fine, but when working on more difficult projects, it would be safer to start off with a normal render.
But thats just me :P
Patrickssj6
September 12th, 2007, 02:20 PM
No problem. Its only - 3 points. Instead of waiting for 45 points for the third bar, i have to wait 48. It isn't that bad.
I'll help you out...lvl3 rep almost lvl4...^^
OmegaDragon
September 12th, 2007, 02:29 PM
I'll help you out...lvl3 rep almost lvl4...^^
I don't get the leveling system for + rep >.> (I can only give out 1)
Some people give out 1 others give out like 5, its a bit confusing >.<
Pooky
September 12th, 2007, 04:37 PM
I give out 5 :v
n00b1n8R
September 13th, 2007, 02:09 AM
me too :haw:
in before ross
OmegaDragon
September 13th, 2007, 12:29 PM
Ok enough about rep points go back to art >:|
*rebuilds the rails before the train goes into the gap*
So I was looking at some old renders of mine, when I found this render.
http://i13.photobucket.com/albums/a258/OmegaDragon_7/flaghalo.png
Too bad I don't have the scene anymore, then I could make it better and fix some of those poses, along with the better rendering skills that I didn't know back then.
rossmum
September 13th, 2007, 01:07 PM
It'd be a lot more awesome with a higher-res background, but it's quite nice all the same.
mistercheif
September 14th, 2007, 08:24 PM
Did a little editing to a rooster teeth comic.
http://img1.imagewtf.com/623.jpg/images/623.jpg (http://imagewtf.com/623/free-image-hosting)
sorry if this offends any of the members that are in this comic. Especially you rossmum.:lol:
ExAm
September 15th, 2007, 03:03 AM
It might have been funny if it made more sense.
rossmum
September 15th, 2007, 03:40 AM
Pretty much the same thing I was thinking.
Tweek
September 15th, 2007, 05:25 AM
It might have been funny if it made more sense.
yes
Love De Lux
September 15th, 2007, 02:11 PM
Delux is discovering the brush and density tools :downsgun:
http://www.enregistrersous.com/images/170170056620070915204730.jpg
http://www.enregistrersous.com/images/28405499720070915204445.jpg
The both are massive wip, as you can see ._.
thehoodedsmack
September 15th, 2007, 03:45 PM
Made this today. My first explosion in 3DS Max. Took a while, but I think it looks okay (the ending sucks, though. I probably shouldn't have put a plane to stop the falling).
CUxoB2HQTKw
Bastinka
September 15th, 2007, 04:03 PM
I remember that! I think.
Patrickssj6
September 15th, 2007, 04:05 PM
Pretty much the same thing I was thinking.
I iawtp
Bastinka
September 15th, 2007, 04:41 PM
I iawtp
I I agree with the poster?
Huh.
Patrickssj6
September 15th, 2007, 05:25 PM
I I agree with the poster?
Huh.
Actually it's more like "level 2 irony" ;)
Love De Lux
September 16th, 2007, 05:51 AM
http://www.enregistrersous.com/images/106882205020070916122612.png
It still has things that need to be corrected >_>
Tweek
September 16th, 2007, 06:05 AM
what does it say?
jelvxe? :haw:
Love De Lux
September 16th, 2007, 06:12 AM
Aha,
It's delux of course :p
http://www.enregistrersous.com/images/35816348620070916125108.gif
And yes, it's a U. >_>
n00b1n8R
September 16th, 2007, 06:16 AM
:o
:iia:
DaneO'Roo
September 16th, 2007, 06:32 AM
How did you do that depth thing? Is that CS3?
Love De Lux
September 16th, 2007, 11:27 AM
Delux's mini tutorial about how to the "depth thing" (©Dano)
I'll be explaining the basics of my method.
First of all I use a letter that I made. I'll go with a fancy K. Of course, if your lazy you can use one of the font that's floating arround in the web.
http://www.enregistrersous.com/images/108760307520070916175902.gif
I named the layer "K up" and colored it in a red color.
Now duplicate this layer and name it "K down". Recolore it to black.
http://www.enregistrersous.com/images/62716942120070916175923.gif
Now use the "manual transformation" - I'm not sure if that's how it say in the english version of photoshop - on the "K down" layer or just Ctrl+T reduce, move up or down, transform the letter as you want to. Now add a layer between "K down" and "K up", name it "Depth".
As for me, I'll go with a simple reduction of the size and moved it to the right side.
http://www.enregistrersous.com/images/23101694420070916175941.gif
Here's the fun part, reduce the opasity of "K up" to something like 85%. Now click on the "depth" layer, and use the "polygonal lasso" tool. Do selection between the both K like in my pic, and put some black color. :)
http://www.enregistrersous.com/images/202453105220070916180052.gif
Now do that for every where it should.
http://www.enregistrersous.com/images/22318978320070916180135.gif
Let's add some relief to this. Merge the both layers "K down" and "Depth". Re-name it "Depth". Re-colore it (Ctrl+u) to something like a dark red. Add two layers under "K up", name them "black" and "white", make the both in overlay mode. And just play with the brush , with the black and white colors and low density to make the shadows and the others stuffs...
http://www.enregistrersous.com/images/173588407120070916180157.gif
Dr Nick
September 16th, 2007, 11:29 AM
It is awesome! +rep!
DaneO'Roo
September 16th, 2007, 11:37 AM
Oh, I thought you did it with a filter or plugin or something. Neat :D
Personally though, I would have made that red layer then the black one and colour it in like how you did, but then I'd just apply a gradient to it from the left to right.
Bad Waffle
September 16th, 2007, 03:28 PM
http://img106.imageshack.us/img106/2593/highres1ut8.jpg
http://img204.imageshack.us/img204/2331/highres2zs1.jpg
http://img249.imageshack.us/img249/775/highres3rr6.jpg
:o
about 80% done, gotta do the scope, trig and the mag.
teh lag
September 16th, 2007, 04:22 PM
<stuff>
http://www.h2vista.net/forums/showpost.php?p=160807&postcount=1849
http://www.h2vista.net/forums/showpost.php?p=160805&postcount=733
http://lolcat.com/pics/seewhatyoudidthereidid.jpg
Also, sexy.
Tweek
September 16th, 2007, 04:55 PM
obviously we're dealing with a rep-whore here.
Agamemnon
September 16th, 2007, 04:56 PM
http://img106.imageshack.us/img106/2593/highres1ut8.jpg
http://img204.imageshack.us/img204/2331/highres2zs1.jpg
http://img249.imageshack.us/img249/775/highres3rr6.jpg
:o
about 80% done, gotta do the scope, trig and the mag.
http://img.photobucket.com/albums/v519/Agamemnon582bc/Random%20Stuff/CENSORED.jpg
Tweek
September 24th, 2007, 06:53 PM
gotta resurrect this one.
let's see who's educated, and gets this one.
http://xs119.xs.to/xs119/07392/magritte.gif
at the very least, texrat has to get it.
ExAm
September 24th, 2007, 09:43 PM
I thought it was french, so I google translated it. It couldn't translate "pipe", so this is what it said: "this is not a pipe". I have no idea what it means without having that last word translated. Even if it was actually "pipe", I still have no idea.
Dr Nick
September 24th, 2007, 09:50 PM
That's rire.
"This is not funny!"?
ExAm
September 24th, 2007, 11:16 PM
If that's "rire", then then what would have been "pas" would be "ras", and then it would say "This is not close-cropped a laughter!"
Con
September 24th, 2007, 11:19 PM
That's rire.
"This is not funny!"?
it says pipe you dork
rire means laugh, not funny.
Sever
September 24th, 2007, 11:29 PM
"This is not a pipe!"
http://upload.wikimedia.org/wikipedia/en/b/b9/MagrittePipe.jpg
Well, everyone, what is it then?
"THIS!"
"IS!"
"A MOVIE CLICHÉ!"
DaneO'Roo
October 1st, 2007, 02:16 AM
http://img208.imageshack.us/img208/6984/petergriffinx2wt7.gif
just made that :?
n00b1n8R
October 1st, 2007, 02:54 AM
:^D!
Love De Lux
October 1st, 2007, 03:25 AM
http://img236.imageshack.us/img236/238/ma15bysoulexij1.jpg
http://img106.imageshack.us/img106/2595/eufbysoulexbn4.jpg
http://img73.imageshack.us/img73/5309/atrabysoulexhm1.jpg
rossmum
October 1st, 2007, 04:14 AM
Oh shit, awesome.
Tweek
October 1st, 2007, 04:18 AM
makes sex tbh.
DaneO'Roo
October 1st, 2007, 07:28 AM
the planet doesn't look right, but your getting there.
Snowy
October 1st, 2007, 08:41 AM
Had to make album art for art class...
http://i2.photobucket.com/albums/y37/snowysnowcones/alubum.jpg
meh
Reaper Man
October 1st, 2007, 09:22 AM
Ma latest foto :downs:
http://fc01.deviantart.com/fs20/i/2007/272/f/d/Reach_for_the_Moon_by_ReaperManHK.jpg
Needs moar vertical [shot] tags.
Tweek
October 1st, 2007, 10:22 AM
lol wth, that photo looks fake.
like it's an awesome 3d Model.
that's propably because of the lighting though. that's freaking awesome :D
you got that in 1920x1200?
:D
with the tree on the right hand side.
I WANT I WANT!
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