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Love De Lux
October 1st, 2007, 01:39 PM
Awesome shot Reaper ! :D

DANO : Indeed ! Still need work, but it's getting better :) ( I think I posted a planet in this topic...=/)

DaneO'Roo
October 1st, 2007, 08:17 PM
good boy lux, just keep going and you can paint awesome textures too, you have a good creative frenchy maind.

Also

http://img233.imageshack.us/img233/6228/lolmeatcollegeio2.jpg

as you can see I do my work in IT.

Rob Oplawar
October 1st, 2007, 08:48 PM
=O a look at dano's sketchbook, what an honor! Lol.
I need moar practice. Your doodles are much more advanced than mine.

DaneO'Roo
October 1st, 2007, 09:37 PM
meh, those things are like 2 minutes in the back of my book while the teacher isn't looking at the class. He gets pissed at me cause I don't study and I always just go to the library and paint with all the programz and I ace all the tests xD

Also, that ain't no sketch book. That my IT book lofl.

teh lag
October 1st, 2007, 09:39 PM
good boy lux, just keep going and you can paint awesome textures too, you have a good creative frenchy maind.

Also

http://img233.imageshack.us/img233/6228/lolmeatcollegeio2.jpg

as you can see I do my work in IT.

:( I wish I was artistically talented. I can't keep proportion or symmetry for my life, or even draw a good straight line.

Emmzee
October 1st, 2007, 09:40 PM
:( I wish I was artistically talented. I can't keep proportion or symmetry for my life, or even draw a good streight line.
Well, all I can do is draw stick figures. :smith:

DaneO'Roo
October 1st, 2007, 09:47 PM
Meh, that shits nothing, let me get my actual art diary

*edit* dammit my art diarys are fucking missing, I could only find my 9th grade one, so I'll just post some shit from that.

http://img146.imageshack.us/img146/6375/dragon1oc4.jpg

http://img476.imageshack.us/img476/8356/dragon2sa2.jpg

http://img146.imageshack.us/img146/6171/dragon3am5.jpg

lol back when I was into Pokemon, Zelda and Final Fantasy 6 (not 7, 6). I would post all the pokemon stuff but that is embarrassing.

2003....I must have been about, 13, 14......christ the years go by :fail:

Bad Waffle
October 1st, 2007, 11:29 PM
post the pokemon, and ill post mine :D

DaneO'Roo
October 1st, 2007, 11:45 PM
oki

http://img404.imageshack.us/img404/850/raikunshitss6.jpg

http://img146.imageshack.us/img146/1433/suicunenshitet6.jpg

http://img252.imageshack.us/img252/9922/lugianshitep1.jpg

lofl. I hate all the other pokemon, I just like the legendary ones from Gold/Silver.


also

http://img403.imageshack.us/img403/632/lolputerfuxxedsn8.jpg

lol I remember that. We had to pick an object in the room and make multiple drawings of it in different variations/styles. There was some shitty old mac sitting up the back so I picked that.

Reaper Man
October 1st, 2007, 11:55 PM
lol wth, that photo looks fake.

like it's an awesome 3d Model.
that's propably because of the lighting though. that's freaking awesome :D

you got that in 1920x1200?
:D

with the tree on the right hand side.

I WANT I WANT!
The lighting looks fake because there was a street lamp behind me, so it's lit from the front even though the moon is behind it. Also, wut, the tree on the side? As in sticking out sideways? XD. I'll try and make a landscape version. The stamp tool should make short work of that.

DaneO'Roo
October 2nd, 2007, 01:15 AM
http://img441.imageshack.us/img441/1152/danosigul0.gif

oh shiiiiiiiit.

rossmum
October 2nd, 2007, 01:17 AM
:awesome:

n00b1n8R
October 2nd, 2007, 01:29 AM
slower > faster.

Leiukemia
October 2nd, 2007, 01:34 AM
http://img441.imageshack.us/img441/1152/danosigul0.gif

oh shiiiiiiiit.

Fucking awesome

fatso784
October 2nd, 2007, 07:47 PM
D4NO does it again... :dance:

Random
October 2nd, 2007, 08:02 PM
Everyone is making really nice stuff :D

me not so much :(

http://i68.photobucket.com/albums/i5/Random846/building.jpg

http://i68.photobucket.com/albums/i5/Random846/SCARZ.jpg

Not my picture, but I recreated the character using forza 2's car painter thing
http://i68.photobucket.com/albums/i5/Random846/e55ca6c3-6ef1-468f-8389-92d818231d2.jpg

Mass
October 2nd, 2007, 10:24 PM
Drew on the train, so my perspective gets a bit off some places, but alas, point is made:
http://i118.photobucket.com/albums/o97/nate-the-great_photos/forunna.jpg

EDIT:
Random cave:
http://i118.photobucket.com/albums/o97/nate-the-great_photos/cave.jpg

LlamaMaster
October 2nd, 2007, 10:32 PM
Damnit I feel like the only one who can't draw!

:smithicide:

Mass
October 2nd, 2007, 10:33 PM
Damnit I feel like the only one who can't draw!

:smithicide:

:-3

Leiukemia
October 2nd, 2007, 10:33 PM
Damnit I feel like the only one who can't draw!

:smithicide:

I'm in the same boat :l

LlamaMaster
October 2nd, 2007, 10:34 PM
I'm in the same boat :l
I seriously doubt your as bad as I am....

Nobody is as bad as I am....

Rob Oplawar
October 2nd, 2007, 11:00 PM
http://www.spacebrick.net/pictures/blog_gallery/art_deco.jpg[/shot]
edit: ha confusing my tags a bit there. tries again:
[IMG]http://www.spacebrick.net/pictures/blog_gallery/art_deco.jpg
by WoL's suggestion, I've decided to start experimenting with art deco after I finish modeling BCE.
I've been doodling in class, trying to get used to the style, and also trying to refamiliarize myself with perspective drawing, since it has literally been infinity squared years since I last did that.

/hyperbole.

but yeah, I totally screwed up the perspective on this one. That's what practice is for.

Mass
October 2nd, 2007, 11:07 PM
I just love it when my brain tries to undestand something that my eyes see but can't and I get a migraine.

looks nice anyway :)

n00b1n8R
October 2nd, 2007, 11:23 PM
Damnit I feel like the only one who can't draw!

:smithicide:
your not alone :smith:

DaneO'Roo
October 3rd, 2007, 01:18 AM
lolsigandavatar

Con
October 3rd, 2007, 01:43 AM
frostbite stuffs
http://img373.imageshack.us/img373/3668/00001hv4.jpg
http://img353.imageshack.us/img353/9906/00000qe9.jpg

DaneO'Roo
October 3rd, 2007, 02:17 AM
dammit Connor be faster at unwrapping jesus.

Oh thats right, you unwrap in Max.

Lol.

Looks great, except the doorways need moar awesome.

Also, you should weld the scenery to the bsp, so the lightmaps affect them properly

Con
October 3rd, 2007, 10:55 AM
Problem is, most of the .crates there move with explosives or just walking into them, so adding them into lightmaps would be a bad idea.

oh, and the doorways, http://i.somethingawful.com/forumsystem/emoticons/emot-effort.gif

effort I'd rather put into valhalla since these look fine IMO ;p

DaneO'Roo
October 3rd, 2007, 11:18 AM
yeah thats true. fuck this map up as much as you want so you can get your bling on for a serious map. Pretty much what I'm doing at the mome.

Tweek
October 3rd, 2007, 05:12 PM
fuck this map up as much as you want so you can get your bling on for a serious map. Pretty much what I'm doing at the mome.

:awesome:

Patrickssj6
October 3rd, 2007, 06:11 PM
The H2 engine makes it really look :awesome:

Tweek
October 4th, 2007, 02:19 PM
sup?!
http://xs220.xs.to/xs220/07404/suprobot.jpg

edit: fuck, i forgot i had a topic for tis, ill post it TWICE THEN! HAH!

Rob Oplawar
October 4th, 2007, 03:27 PM
^wowzers. +rep
although I must say some of the joints look a bit... impossible. Idk, maybe i just have to see it animated to see how the joints are supposed to work.

edit: ah damn must spread rep before repping tweek again

edit edit: does it have... is it... er, is it a male robot?

rossmum
October 5th, 2007, 06:23 AM
Shit Tweek, way to clean up the thread...

Reaper Man
October 6th, 2007, 01:00 AM
Oh, hai
http://fc03.deviantart.com/fs20/i/2007/278/b/5/Firey_Breath_by_ReaperManHK.jpg
deviantART Link (http://reapermanhk.deviantart.com/art/Firey-Breath-66607868) Feedback plz.

DaneO'Roo
October 6th, 2007, 01:20 AM
Tweek, holy FUCK..

Now finish map so I can fucking texture it allready >:U

Been making textures for it all week >:[

also, a cool wallpaper I whipped up

http://img46.imageshack.us/img46/4862/wallpaperqb4.jpg

Sorry Pookina, imageshack won't let me upload anything bigger than that :(

also Rapist Man, that looks kewl.

rossmum
October 6th, 2007, 01:35 AM
Awesome.

Leiukemia
October 6th, 2007, 02:03 AM
Yeah I dunno, I know bump's too deep i didnt feel like waiting another 10 mins. I'm training to be a locksmith, my boss wants me to 3d model a lock for his website, this was just a test run. If anyone wants to use that rim avatar I had just ask.
http://i67.photobucket.com/albums/h320/Duncgs/lock.jpg
http://i67.photobucket.com/albums/h320/Duncgs/lockclose.jpg
http://i67.photobucket.com/albums/h320/Duncgs/lockavatar.jpg

Pooky
October 6th, 2007, 03:50 AM
Tweek, holy FUCK..

Now finish map so I can fucking texture it allready >:U

Been making textures for it all week >:[

also, a cool wallpaper I whipped up

http://img46.imageshack.us/img46/4862/wallpaperqb4.jpg

Sorry Pookina, imageshack won't let me upload anything bigger than that :(

also Rapist Man, that looks kewl.


:(

filefront tbh

DaneO'Roo
October 6th, 2007, 04:55 AM
Yeah I dunno, I know bump's too deep i didnt feel like waiting another 10 mins. I'm training to be a locksmith, my boss wants me to 3d model a lock for his website, this was just a test run. If anyone wants to use that rim avatar I had just ask.
http://i67.photobucket.com/albums/h320/Duncgs/lock.jpg
http://i67.photobucket.com/albums/h320/Duncgs/lockclose.jpg
http://i67.photobucket.com/albums/h320/Duncgs/lockavatar.jpg

Looks good great but it looks like it's actually made of ice. Tone down the whiteness in the specular attributes and lower the bump height like you said.

n00b1n8R
October 6th, 2007, 05:18 AM
lower the bumps, yes but that's some funky ice >__>

Love De Lux
October 6th, 2007, 09:54 AM
Started two things today. :raise:

http://www.enregistrersous.com/images/65678400920071006154934.jpg

http://www.enregistrersous.com/images/78127970220071006155120.jpg


Also, http://i.somethingawful.com/forumsystem/emoticons/emot-effort.gif

rossmum
October 6th, 2007, 11:17 AM
Sweet, love the drawing :D

Neuro Guro
October 6th, 2007, 11:40 AM
This gives me lulz.

Also, I never made this, but praise whoever did.
http://www.piepalace.ca/blog/wp-content/uploads/2006/09/sw-awesome.jpg

http://img522.imageshack.us/img522/9238/1189627921227dh5.jpg

Lulz.

Archon23
October 6th, 2007, 11:44 AM
http://img402.imageshack.us/img402/5651/rawrbr4.png

I gotz bored.

Neuro Guro
October 6th, 2007, 11:51 AM
http://img526.imageshack.us/img526/4324/img001ry2.png

Pen and ink project I did in art class, for those unfamiliar with this picture its famous american architect Frank Loyd Wright's "Falling Water" house in PA.

Click on it for the correct dimension scale.

Rob Oplawar
October 6th, 2007, 02:37 PM
^ =D recognized it instantly

rossmum
October 6th, 2007, 10:21 PM
Awesome stuff, NKN.

also,


http://i155.photobucket.com/albums/s310/xbh_rossmum/mn9130progess24.jpg
Just added scope mount base.

http://i155.photobucket.com/albums/s310/xbh_rossmum/mn9130progess25.jpg
Ignore the missing faces, fixing now. Also, the cocking piece clips the stock because I'm not done yet.

Random
October 7th, 2007, 12:47 AM
^ =D recognized it instantly

Same :D

Con
October 7th, 2007, 01:20 AM
old, didn't you post that back at GBX or something neuro?

Bad Waffle
October 7th, 2007, 04:43 PM
http://img206.imageshack.us/img206/5174/sniper1ry6.png

started working on the sniper highres

Rob Oplawar
October 7th, 2007, 05:09 PM
meh, it's pretty good, but it's gonna be hard to top that rifle. BTW, if you're starting on a new gun, where's the pics of the finished, error free normal mapped lowres version of the rifle?

Also, I get the back of the scope, but the front seems a little funky. why is it that
___
( ___ )

shape that sticks out to the left?

Also, I get artistic license, and it is futuristic and the way weapons function is likely to change, but still, the clips on both guns seem to be in very odd places.

I like the unique shape of the front grip, tho. Actually, I like the overall shape. Like the other one, it has a very unique profile. It shall be highly recognizable. =D

Mass
October 8th, 2007, 05:21 PM
^ =D recognized it instantly

_o/\o_

Too bad wright was an asshole, prairie houses ftw.

Rob Oplawar
October 8th, 2007, 06:43 PM
hahaha.

also, ewww gross. Homes look best in the mountains. with rocks and snow and water. grass... sucks.

Mass
October 8th, 2007, 08:14 PM
hahaha.

also, ewww gross. Homes look best in the mountains. with rocks and snow and water. grass... sucks.

A prairie house is the style of houses that wright used and created, it is named after the way these houses normally were found in the prairies encircling the most wonderful city in the universe, Chicago. :eng101:

But they look worse in the prairie so :)

ExAm
October 8th, 2007, 10:36 PM
http://img206.imageshack.us/img206/5174/sniper1ry6.png

started working on the sniper highresImpossible. Needs more room for the bolt to travel back and pick up another round.

DaneO'Roo
October 8th, 2007, 11:15 PM
Ok, let me be the first to post music.

http://media.putfile.com/Inversion---Intro-TestSample

Just a sample of the intro of a song I'm writing. If I had a whole band It'd have drums and what not too but I don't :(

Also, alot of it is out of time because I don't have a metronome or a drum beat to go by, so I did ok in that respect.

Mass
October 8th, 2007, 11:21 PM
IN B4 TEH EDIT.

also, I have an assignement for art class to draw a "mad scientist's creation" any ideas?

rossmum
October 8th, 2007, 11:50 PM
Impossible. Needs more room for the bolt to travel back and pick up another round.
Knowing WoL, it probably has some crazy-ass bolt which doesn't pick up the round from the rear like normal guns do.

n00b1n8R
October 9th, 2007, 03:21 AM
IN B4 TEH EDIT.

also, I have an assignement for art class to draw a "mad scientist's creation" any ideas?

that thing tweek is modeling.

ExAm
October 9th, 2007, 01:10 PM
Knowing WoL, it probably has some crazy-ass bolt which doesn't pick up the round from the rear like normal guns do.
Excuse D:

Rob Oplawar
October 9th, 2007, 03:28 PM
wol doesn't have a clue how guns work, imo. he just makes them look cool. and at that he succeeds. =D

Tweek
October 9th, 2007, 05:47 PM
that thing tweek was modeling.

FTFY

DaneO'Roo
October 9th, 2007, 07:40 PM
http://img517.imageshack.us/img517/2864/gorgecliffscv1.jpg

cliffs for me and tweeks map.

BobtheGreatII
October 9th, 2007, 07:42 PM
It's so pretty : O Great Job.

Snowy
October 9th, 2007, 08:00 PM
Hawt

Rob Oplawar
October 9th, 2007, 08:09 PM
wow, now that is one of the prettiest textures I've seen you make in a while, Dano.

Mass
October 9th, 2007, 08:27 PM
Looks like bark, tbh.

Sexy bark though.

Pooky
October 9th, 2007, 08:36 PM
http://img517.imageshack.us/img517/2864/gorgecliffscv1.jpg

cliffs for me and tweeks map.
You and tweek are collaborating on a map? What is it D:

Looks like bark, tbh.

Sexy bark though.
^

Reaper Man
October 9th, 2007, 09:44 PM
Lul, craquele filter much?

Chewy Gumball
October 9th, 2007, 09:51 PM
Looks like some yummy bark or close up rock, but not a whole cliff face.

DaneO'Roo
October 9th, 2007, 09:56 PM
Lul, craquele filter much?


or not? :eyesroll:

Try rendered bumps and 2 hours of painting.

Also people, it's a detail map.

Also, I painted it from reference of a real life cliff.... It's muddy-ish shale with moss in it.....

DaneO'Roo
October 9th, 2007, 10:30 PM
You and tweek are collaborating on a map? What is it D:


http://img502.imageshack.us/img502/9990/tweekmaprendermd3.jpg

LlamaMaster
October 9th, 2007, 10:49 PM
Haven't we already been down that road? Portals don't work blah blah geometry culling blah blah....

Con
October 9th, 2007, 10:51 PM
It's going into UT3

LlamaMaster
October 9th, 2007, 11:01 PM
It's going into UT3
Oh, awesome then. With those system specs I might just get that game....

jahrain
October 10th, 2007, 01:10 AM
It's going into UT3
You don't have to use UE3's bsp brush builder for maps!?

rossmum
October 10th, 2007, 01:39 AM
Lul, craquele filter much?
Fail right there.

That filter looks nothing like the crack pattern on the texture. It forms rough squares, all you can do is change the size and depth.

DaneO'Roo
October 10th, 2007, 06:24 AM
You don't have to use UE3's bsp brush builder for maps!?

only if you want to :P

Also, I encourage all people serious about their map making/modding/game design to make the move to UT3. You'll get a much more open sourced editing kit (infact, completely open) and a game that looks a million dollars and runs a million dollars. It's also one of my favorites shooters. You can do the fast twitchy ass shit or the super slow mo lo gravity shit thats always fun as well. It's got many vehicles and weapons to have fun with too.

Besides, with the fully available editing tools at your disposal, you can practically make your own game if your not too fond of UT's gameplay.

Also, seeing as UE3 is a largely licensed engine, it'd be a bonus to be able to work with it.

n00b1n8R
October 10th, 2007, 06:51 AM
Looks like bark, tbh.

Sexy bark though.
isn't it?

idc what you painted it to be, that's kickass bark right there.

DaneO'Roo
October 10th, 2007, 11:50 PM
How bout you take a look at some actual cliffs.

I've never ever seen bark that looks like that. It's only because theres moss there so you all jump on the bandwagon of thinking it looks like a red oaks bark. Fact is: bark is WAY more grained and stringy, and looks very flaky and isn't like that at all....Real bark actually has lots of tiny spores, fungi and germinations growing on the surface, lots of little hairs, and actually looks like wood.

The actual crack patterns of the texture look nothing like what you'd see on tree bark.


Examples:

http://www.english-country-garden.com/a/i/trees/oak-bark-1.jpg
http://students.umf.maine.edu/~thomasbo/oakbark.jpg
http://www.avidimages.com/preview/2006/11/18/tree_bark__corce_darbre_avidimages_1212_prev.jpg

all from different trees. As you can see, the colour is much more blotchy and contains more green. The surface is also severely grainy and stringy.

The actual crack pattens of the bark are much more uniform, almost V shaped. It's all very neat, and none of it fragments off.

Even if you were to find a tree with smooth irregularly fissured bark (wtf), with moss growing in between it, it doesn't matter because cliffs can look like anything depending on location and what they're made out of.

What I painted is crevassed muddy shale with moss growing in the damp cracks...

I painted it off a real cliff, and it looks almost exactly like what I painted.

Con
October 11th, 2007, 12:03 AM
How bout you take a look at some actual cliffs.

I've never ever seen bark that looks like that. It's only because theres moss there so you all jump on the bandwagon of thinking....
There's lots of different kinds of cliffs and barks out there, I don't blame them when some types look similar. That's by no means hopping on the bandwagon. I don't get where that came from.

Pooky
October 11th, 2007, 12:07 AM
How bout you take a look at some actual cliffs.

I've never ever seen bark that looks like that.

No one's saying a cliff can't look like that...

but it does look like bark :|

Maybe some cliffs look like bark, but hey we all said it looks good.

rossmum
October 12th, 2007, 12:00 PM
So I updated the sniper more (hate shot tags, I use spoilers instead):


http://i155.photobucket.com/albums/s310/xbh_rossmum/s-5sniper9afp.jpg

http://i155.photobucket.com/albums/s310/xbh_rossmum/s-5sniper10w.jpg


~2,600 tris

e:

I also hollowed out the right side of the cheekpiece (was previously just a flat face), and made a little extrusion around the ejection port hood. I'll probably add details such as slight ridges and grooves along the shroud later.

LlamaMaster
October 12th, 2007, 12:12 PM
Why did you render it blue with a black background? It's kinda hard to see....

rossmum
October 12th, 2007, 12:21 PM
It's fine on my screen.

I like dark grey-blue on black. :|

Reaper Man
October 12th, 2007, 12:38 PM
It's fine on my screen.

I like dark grey-blue on black. :|
Blue-grey? dude, you seriously gotta calibrate your monitor. It's purple ffs.
Also, my masterpiece.
http://img172.imageshack.us/img172/5868/hitlernw9.jpg

rossmum
October 12th, 2007, 12:39 PM
Blue-grey? dude, you seriously gotta calibrate your monitor. It's purple ffs.
Calibrate your eyes, it's not even close. That's the shading's doing, the colour itself is just dark, desaturated blue.

Also, lol @ that.

Leiukemia
October 12th, 2007, 02:25 PM
Looks interesting Ross, but needs less noob render. Also, your poly distribution is a bit wonky. You have the cylinders on the front with lots of sides and holes, while the stuff closer to the back is considerably lower poly. One more thing. The "loops" you've got going across the top of the scope, they should be evenly spaced rather then the polygons getting shorter at the front.

Tweek
October 12th, 2007, 02:51 PM
rossum. i hate it.

also, leiuki, not rly.
they should be spaced along the amount of actual curvature overlap.
i could draw out what that means, but i'm not going to.

okay i will.

think of the curve as a perfect curve, not connected dots. then, draw your representation of that curve based on how much the real curve extendsa away from the middle of the uncurved polygons. that amount should be the same at each poly.

a drawing helps lots, but IM NOT GOING TO LOLOL

spacing em evenly is a load of crap.

Rob Oplawar
October 12th, 2007, 03:10 PM
yeah, i hate to say this ross, but that's a very noob render indeed. From what I can see it looks kinda nifty, but it doesn't look anything like a sniper rifle. I don't know much about guns, but it seems to me the long range ones have longer barrels with less bulky crap surrounding them.

rossmum
October 12th, 2007, 10:06 PM
Looks interesting Ross, but needs less noob render.
Yeah, I fail at renders.


Also, your poly distribution is a bit wonky. You have the cylinders on the front with lots of sides and holes, while the stuff closer to the back is considerably lower poly.
I know, I plan to fix that. I just need to think up some details for the stock, have a fair idea what I'll do along the length of the shroud.


One more thing. The "loops" you've got going across the top of the scope, they should be evenly spaced rather then the polygons getting shorter at the front.
n, see tweek's post


yeah, i hate to say this ross, but that's a very noob render indeed. From what I can see it looks kinda nifty, but it doesn't look anything like a sniper rifle. I don't know much about guns, but it seems to me the long range ones have longer barrels with less bulky crap surrounding them.
It's not a conventional sniper rifle, and I think you're forgetting that the bullpup design adds quite a lot of length to the barrel. The barrel extends from the muzzle you see there right back to a point just behind the scope's ocular display.

e:

Also, don't forget that they use variants of the M16 as a designated marksman's rifle, accurate out to quite a considerable range. The M16, from what I recall, has about a 20" barrel (give or take a few).

Mass
October 12th, 2007, 10:16 PM
Well, as far as the bark/rock debate I was actually mountain climbing all last weekend, so the question of whether I've seen a cliff before makes me lul.

I can definately see it's cliff, it just sorta seems barky on a first glance.

Also, the sniper looks bulky as fuck, like the kinda thing people would rename "the brick" and complain about having to "hump" around.

But that type of thing actually adds realism, and it's not really ugly, just well, the brick. Bit too curvy for my personal taste too.

rossmum
October 12th, 2007, 10:45 PM
I'm probably going to break up the curves with those loose, jaggy panels you see a lot on Combine architecture and machinery, like on the Citadel, APC, Hunter and shield chargers.

Rob Oplawar
October 13th, 2007, 02:30 AM
like i've said before, sure it may be accurate- there may be rare cases where sniper rifles, for example, are like that. but in any part of the entertainment industry, true accuracy is not what counts, it's perceived accuracy that counts. for the best popularity it should look plausible to the layman, not to the select few who do know more. that's why movies like Star Wars make so much money.

Then again, I guess it's just fine for your goal to be to appeal to those select few, who are ten times more awesome than the average masses anyway. Just so long as you don't depend on that as a career move.

lol listen to me. Of course the masses suck. Screw the masses.

was that post ot? Jesus I'm way ot lately.

rossmum
October 13th, 2007, 03:24 AM
Star Wars completely jacked the MG42, which is why it worked. http://sa.tweek.us/emots/images/emot-argh.gif

Also, fuck the mindless plebs, they can go suck off someone else for generic, completely plain weapons. If I say it's a sniper, it's a goddamn fucking sniper. So there.

Reaper Man
October 13th, 2007, 03:48 AM
If I say it's a sniper, it's a goddamn fucking sniper. So there.
Yeah well, it looks like a bevelled, extruded box. A purple, clearly not blue-grey extruded box.
This isn't the first time you've claimed purple was blue-grey, so I used the eyedropper tool and sampled your render and compared it to a real blue-grey.
http://img257.imageshack.us/img257/430/bluegreysn8.jpg

rossmum
October 13th, 2007, 03:56 AM
It was in the dead centre of the blue column, desaturated, and darkened. No purple involved. In fact, it was closer to the green end of the spectrum than purple. Therefore, fail.

Also, I have never used bevel in my life. Double fail.

Reaper Man
October 13th, 2007, 04:06 AM
It was in the dead centre of the blue column, desaturated, and darkened. No purple involved. In fact, it was closer to the green end of the spectrum than purple. Therefore, fail.

Also, I have never used bevel in my life. Double fail.
Well then you should've. It would've saved you time wasted plane modeling a round-edged box. :downs:

Tweek
October 13th, 2007, 04:56 AM
no it wouldnt.

it'd actually take less clicks to drag out those edges than to bevel.

also, i think you mean extrude and not bevel, so therefore you fail, and ross win. :v

rossmum
October 13th, 2007, 07:58 AM
Well then you should've. It would've saved you time wasted plane modeling a round-edged box. :downs:
Chamfer tool, Captain Twat. Find it. :downs:

In all seriousness, though, I've never used bevel. Chamfer was the first tool I found that rounded edges, and it's the only one I've used since.

Tweek
October 13th, 2007, 09:45 AM
nobody cares about the tools, only the end result. i dont care how someone made a piece if shit, just the fact it's a piece of shit.

pro tools can still make pieces of shit, as many people are so willing to prove. :downs:

rossmum
October 13th, 2007, 09:49 AM
Exactly. But getting one up on Raper Man is always a bonus. :haw:

rossmum
October 13th, 2007, 12:41 PM
Double post but whatever


http://xs220.xs.to/xs220/07416/s51.jpg
Still need to work out the detail placement. Mag grooves will probably just be normalled on. I'm probably going to do some work around the well and the top of the mag, though.

Pooky
October 13th, 2007, 12:43 PM
I'm probably going to break up the curves with those loose, jaggy panels you see a lot on Combine architecture and machinery, like on the Citadel, APC, Hunter and shield chargers.
Please do. I don't like the way it looks at all right now :|

Actually, how does this weapon work? It might be interesting to have clear panels on the sides of the weapon made of that curiously unbreakable combine glass. Assuming this is just for show and isn't going into anything.

rossmum
October 13th, 2007, 12:53 PM
Going into GM.

Works on the same basic principle as the pulse rifle, assuming I've interpreted that correctly.

Pooky
October 13th, 2007, 12:56 PM
eh, then it could probably handle all the extra polies.

rossmum
October 13th, 2007, 01:06 PM
Yeah.

What I have planned is to have this look like a slightly curvier take on the Razor Train's design, with lots of oddly-shaped loose panels and mismatched joints.

ExAm
October 13th, 2007, 04:18 PM
So I updated the sniper more (hate shot tags, I use spoilers instead):


http://i155.photobucket.com/albums/s310/xbh_rossmum/s-5sniper9afp.jpg

http://i155.photobucket.com/albums/s310/xbh_rossmum/s-5sniper10w.jpg


~2,600 tris

e:

I also hollowed out the right side of the cheekpiece (was previously just a flat face), and made a little extrusion around the ejection port hood. I'll probably add details such as slight ridges and grooves along the shroud later.Didn't you say this was supposed to be a combine-ish sniper? If so, it needs more of that patchwork look to it, and I don't think pulse technology uses shell casings.

thehoodedsmack
October 13th, 2007, 05:07 PM
Ross, your sniper rifle looks like it would make a fabulous Nerf gun. Keep up the good work.

Rob Oplawar
October 13th, 2007, 06:49 PM
I'm sorry, it just doesn't look anything like a sniper rifle to me.

n00b1n8R
October 13th, 2007, 06:54 PM
Double post but whatever


Still need to work out the detail placement. Mag grooves will probably just be normalled on. I'm probably going to do some work around the well and the top of the mag, though.


You texturing it?

also what pooky said.

rossmum
October 14th, 2007, 02:39 AM
Didn't you say this was supposed to be a combine-ish sniper? If so, it needs more of that patchwork look to it, and I don't think pulse technology uses shell casings.
It will, don't worry. I'm just trying to work out where to put them, how many, and which shapes and sizes. As for the casings... look at the pulse rifle. They're not traditional rounds.


You texturing it?

also what pooky said.
Hoping so.

Con
October 14th, 2007, 02:44 AM
I don't really like it Ross, sorry :\

the whole back of the gun looks really unimaginative, and there should be at least something to divide that huge flat surface up on the side, such as adding a grip. Kinda bulky in general...

rossmum
October 14th, 2007, 02:53 AM
Yeah, that's fine.

It should look a lot more interesting once I work on it more, but I just need to figure out what exactly should be added and where.

DaneO'Roo
October 14th, 2007, 03:17 AM
http://i155.photobucket.com/albums/s310/xbh_rossmum/s-5sniper9afp.jpg

http://i155.photobucket.com/albums/s310/xbh_rossmum/s-5sniper10w.jpg




WIN

*edit* lol fixed. But Seriously, I think it's kick fucking ass, and it looks like a sniper to me...

Things are what you make them to be. It certainly looks long enough, has a scope, it's a fucking sniper.


Besides, Ross knows his guns, so I'd believe him when he says it's a working concept.

The design personally I love, I say meh to conventional plain guns.

Phobias
October 14th, 2007, 09:57 AM
I liked the design, nice and curvy.

Love De Lux
October 14th, 2007, 12:09 PM
Can't rep you ross >_>

Massive WIP.

http://www.enregistrersous.com/images/208901543020071014180918.jpg

Reaper Man
October 14th, 2007, 12:31 PM
o_o. dude you really need to work on the proportions and general lay-out of the face.

Love De Lux
October 14th, 2007, 01:00 PM
Yeap...

I'm not used to the paiting technic, at all,I'm learning slowly, by doing that kind of try. :embarrassed:

I haven't done much in photoshop, to be honest.

Anyway, thanks for the comment. :)

FireDragon04
October 14th, 2007, 09:52 PM
Buddies

http://firedragonsmaps.net/Buddys/Small.jpg (http://firedragonsmaps.net/Buddys/Big.jpg)
Click image for 'slightly' bigger image.

Click Here for a (http://firedragonsmaps.net/Buddys/Huge.jpg) super HUGE version.

Yep, WIP, and quick one at that, might make an animation with these guys.
Just something thats kinda funny, yet random. :lol:
(I take no credit for the models just messing around with lighting, and bipeds :p).

DaneO'Roo
October 14th, 2007, 10:49 PM
oh I was about to say NICE MODELS but yeah. Who's are they? They're cute and widdle :)

Con
October 14th, 2007, 10:52 PM
Nice posing :)

DaneO'Roo
October 15th, 2007, 07:26 AM
Ok, found my other art diary.

http://img98.imageshack.us/img98/2228/assortedeh0.jpg

http://img80.imageshack.us/img80/5239/tweeksmapassortedcn3.jpg

http://img140.imageshack.us/img140/1079/chokecliffsuy7.jpg

http://img144.imageshack.us/img144/6103/middlecircularym7.jpg


http://img518.imageshack.us/img518/2381/floortileir6.jpg

http://img140.imageshack.us/img140/3644/tiledecorrenderedsk9.jpg
orly



http://img141.imageshack.us/img141/5940/wallplateinteriorvh6.jpg

http://img232.imageshack.us/img232/2641/wallplateinteriordiffusfz8.jpg
orly


http://img518.imageshack.us/img518/9494/myhandht1.jpg

^ and I challenged myself to draw my left hand in less than an hour, as close as I could get it.

Rob Oplawar
October 15th, 2007, 01:49 PM
damn dude you've got one bony wrist XD

I've got a question tho, why is it you always use that particular lighting effect for rendering your textures? I mean it looks good and all, I'm just curious.


oh yeah and Ross, have you played Half Life 2 Episode 2 yet? You do know that they actually have the combine sniper rifle in the game, don't you? And it looks perhaps less cool and unique than yours, but it looks way more like a sniper rifle tbh.

Tweek
October 15th, 2007, 02:32 PM
I've got a question tho, why is it you always use that particular lighting effect for rendering your textures? I mean it looks good and all, I'm just curious.


because that way you also see the normal/specular maps.

Pooky
October 15th, 2007, 04:36 PM
I've got a question tho, why is it you always use that particular lighting effect for rendering your textures?
Also it's a bit harder for the lowliest of noobs to steal it that way

Tweek
October 15th, 2007, 04:45 PM
Also it's a bit harder for the lowliest of noobs to steal it that way

only if noobs want to be freking idiots and use a prebaked diffuse-only texture instead of a proper specular/diffuse/normal/glow/detail mspped shader.

but yea, if anyone would want to do that, they're too stupid to get rid of the shadows

Pooky
October 15th, 2007, 04:49 PM
only if noobs want to be freking idiots and use a prebaked diffuse-only texture instead of a proper specular/diffuse/normal/glow/detail mspped shader.

but yea, if anyone would want to do that, they're too stupid to get rid of the shadows
That's why they're the lowliest of noobs :eng101:

Reaper Man
October 16th, 2007, 07:02 AM
Website template I'm working on. It isn't complex, as they wanted a minimalistic design. Just a jpg, as I can't be bothered to upload the SWF as the animations aren't done yet. I dislike what they made me do to the header, but 'the customer is always right', eh?
http://img80.imageshack.us/img80/6324/whytecliff1qn5.jpg

Tweek
October 16th, 2007, 07:55 AM
thats a pretty cool design actually!

rossmum
October 16th, 2007, 10:19 AM
Looks good.

Aerowyn
October 16th, 2007, 11:37 AM
Anime project for my Illustration class. Her name is Bijou, and she has a pet demon named Picasso... I just haven't designed the demon yet. XD
http://i27.photobucket.com/albums/c183/Lady-Aerowyn/BijouDone.png

LlamaMaster
October 16th, 2007, 12:32 PM
Well....your good, I just hate that cutesy style. I also don't see the point of the dots below the eyes.

rossmum
October 16th, 2007, 12:53 PM
Here's something new for you: a pose-in-progress. I'm not staying up all night to finish it, so I took some shots as-is so you guys could have a look.

There's a lot of shit you can't see in these; I'll probably take a whole stack of screens for the final and edit them all.

http://i155.photobucket.com/albums/s310/xbh_rossmum/ep1_c17_010000.jpg

http://i155.photobucket.com/albums/s310/xbh_rossmum/ep1_c17_010002.jpg

The fog really doesn't do a lot for it, so this one will take a lot of editing, maybe even a stitch or 10.

Aerowyn
October 16th, 2007, 03:26 PM
Well....your good, I just hate that cutesy style.

That's cos UR A BOI. D:


I also don't see the point of the dots below the eyes.

I have a thing (not a fetish, just an interest) for eye tattoo, and I usually add it as a personal touch to most of my character drawings. However, the dots do serve a practical purpose, at least to me anyway. They add the illusion that her eyes are wider, which gives her a more childlike face.

Thanks for the opinion. ^__^;

Patrickssj6
October 16th, 2007, 03:42 PM
Aerowyn and rossmum...

Could it be, that this is the only forum where WWII and Hentai collide? :awesome:

Great job, both of you. Just because I suck at art XD

Archon23
October 16th, 2007, 03:46 PM
Aerowyn I don't think her right pinkies supposed to bend that way. :downs:

Aerowyn
October 16th, 2007, 03:54 PM
Aerowyn I don't think her right pinkies supposed to bend that way. :downs:

It's just for a project in my class--if it were a personal work I was doing I'd be like, "NO WAIIII" XD

Thanks though, I didn't notice.

Pooky
October 16th, 2007, 04:43 PM
That's cos UR A BOI. D:

Yeah, you man :mad:

Oh wait D:

rossmum
October 16th, 2007, 07:21 PM
Aerowyn and rossmum...

Could it be, that this is the only forum where WWII and Hentai collide? :awesome:

The Combine were in WWII?

;)

Tweek
October 16th, 2007, 08:28 PM
Anime project for my Illustration class. Her name is Bijou, and she has a pet demon named Picasso... I just haven't designed the demon yet. XD
http://i27.photobucket.com/albums/c183/Lady-Aerowyn/BijouDone.png

needs more tentacles :downs:

also, the lack of nose, and the nostrils being so far part makes her look like a little piggy :3

Reaper Man
October 16th, 2007, 09:06 PM
/me no like due to lack of boobs :saddowns:

LlamaMaster
October 16th, 2007, 09:15 PM
/me no like due to lack of boobs :saddowns:
Oh yah, because everybody likes little girls with big racks....

Reaper Man
October 16th, 2007, 09:23 PM
:haw:

teh lag
October 16th, 2007, 09:37 PM
also, the lack of nose, and the nostrils being so far part makes her look like a little piggy :3

Look's like voldemort's nose to me :v

Aerowyn
October 16th, 2007, 10:26 PM
needs more tentacles :downs:

also, the lack of nose, and the nostrils being so far part makes her look like a little piggy :3

Maybe that's because it's not done yet? @______@ I'm planning on fixing it up but not right now.

ExAm
October 17th, 2007, 12:47 AM
Aerowyn I don't think her right pinkies supposed to bend that way. :downs:I can bend mine like that just fine...

rossmum
October 17th, 2007, 02:50 AM
http://i155.photobucket.com/albums/s310/xbh_rossmum/s-5sniper12t.jpg
Rest of the detail will probably be normalled and skinned on; mag well is unlikely to be seen for more than a second or two so I left it alone. Final polycount is somewhere in the ballpark of 3,100.

Anyone want to UV it for me?

Tweek
October 17th, 2007, 06:10 AM
WTF?! 3k?!
i would ahve guessed like 1k, maybe 1300 but no more.

where's the wastage?

rossmum
October 17th, 2007, 06:36 AM
All over, mainly the muzzle. It's for Source so I really didn't bother keeping it low, but I've got to clean the scope up still.

Just checked, 3,095. Keep in mind I made a few random cuts to improve the smoothing, though.

DaneO'Roo
October 17th, 2007, 11:06 AM
http://img207.imageshack.us/img207/8606/junctionprogresstg3.jpg

Learned how to unwrap and do materials in max in about 20 minutes. All up thats about 40 minutes work.


Small part of me and Tweeks map. Prepare for epic in the near future.

Patrickssj6
October 17th, 2007, 12:00 PM
The Combine were in WWII?

;)
You know I don't have a clue about WWII...I'm just German.

;)

rossmum
October 17th, 2007, 12:31 PM
Well learn. :p

Dane, the fact alone that you and Tweek are working on a map together is enough to make me drool slightly.

Tweek
October 17th, 2007, 02:24 PM
dano, i'm expecting a better job than that! >:U
DO AS I COMMAND!
also, <3 can't wait to see the thign when it's mostly done. should be quite a sight.

PlasbianX
October 17th, 2007, 03:13 PM
I see a narrows map.

Tweek
October 17th, 2007, 03:33 PM
yeah, besides the fact that it's about 4 times the size of narrows, if not more.

Rob Oplawar
October 17th, 2007, 11:54 PM
Dane, the fact alone that you and Tweek are working on a map together is enough to make me drool slightly.
iawtp

Archon23
October 18th, 2007, 12:01 AM
/me prays that its for a game my system can handle (Or will be able to handle)

DaneO'Roo
October 18th, 2007, 01:24 AM
http://img153.imageshack.us/img153/4117/junctionprogress1rh6.jpg
http://img520.imageshack.us/img520/6827/junctionprogress2sf8.jpg
http://img142.imageshack.us/img142/2594/junctionprogress3bb1.jpg

So I hurd you laik mudkipz.


and yes, the floor tile is only a temporary.

Tweek
October 18th, 2007, 02:30 AM
!

tbh. i'm slightly "meh", but looks hawtz

DaneO'Roo
October 18th, 2007, 03:44 AM
Well, that will all change once your in the finished map playing it with ingameness and lighting and pretties.

n00b1n8R
October 18th, 2007, 03:45 AM
needs moar mudkipz easter eggs for great justice!
:iia:

Love De Lux
October 20th, 2007, 04:22 AM
An other WIP

http://www.enregistrersous.com/images/134891663320071020101213.jpg

:-3

n00b1n8R
October 20th, 2007, 04:32 AM
in before tentacle rape jokes.

looks cool :)

DaneO'Roo
October 20th, 2007, 08:14 AM
indeed cool but you need to apply much more time into it and get it really good looking. You've got the basic colour palette and shape down, now just tweak and fine detail it.

DaneO'Roo
October 21st, 2007, 01:04 AM
http://img516.imageshack.us/img516/9827/junctionprogress4af6.jpg

Getting a bit serious now. Most of the maps geometry will have unique geometry specific textures, as shown there. Basically, they're textures made for specific pieces of geometry, and can't really be used anywhere else. UT3 will be able to handle this fine, as it is what epic do in their own maps.

It all boils down to texture memory onscreen, but I'm fairly confident UE3 will be able to handle it.

n00b1n8R
October 21st, 2007, 01:44 AM
I can hardly see the details on my moniter @_@

use some (strongish) lights in your renders please.

DaneO'Roo
October 21st, 2007, 02:29 AM
no, fix your freaking monitor

Reaper Man
October 21st, 2007, 03:13 AM
..But, halo-themed map in UE, don't tell me you're hoping to put in halo stuff too, copyright infringement much?

n00b1n8R
October 21st, 2007, 05:02 AM
no, fix your freaking monitor
or use a different monitor :embarrassed:

looks cool, but I'm with reaper. it'd be abit strange to have a halo themed map in UT.

DaneO'Roo
October 21st, 2007, 05:50 AM
..But, halo-themed map in UE, don't tell me you're hoping to put in halo stuff too, copyright infringement much?

No, just the map. It's not like the map has HALO written in large letters or anything. I'm not going to refer to it as forerunner. I mean, me and tweek are making all of it, so they can't get us for ripping. True it may be forerunner styled, but really, Forerunner styled textures could almost be made by accident. It's all just angular lines.

Archon23
October 21st, 2007, 08:53 AM
Are they really still foxxing all Halo mods? Cause I'm seeing a few that are in development and still haven't been acted upon by M$. Then again they might of just not noticed them. :eyesroll:

Oh and that is going to look awesome when its finished. :downs:

Tweek
October 21st, 2007, 02:08 PM
hmmmmmmmmh

i likeylikey

DaneO'Roo
October 22nd, 2007, 04:37 AM
http://img140.imageshack.us/img140/3613/junctionprogress4mn6.jpg

you like moar?

n00b1n8R
October 22nd, 2007, 04:40 AM
I can see it so that's a plus ;3

looks nice :)

DaneO'Roo
October 22nd, 2007, 09:55 AM
made better

http://img181.imageshack.us/img181/3479/junctionprogress6nz7.jpg

http://img233.imageshack.us/img233/8027/junctionprogress5kj6.jpg

Rob Oplawar
October 22nd, 2007, 04:02 PM
idk, I'm not sure if I like it- it seems like arbitrary subdivisions of a flat wall. I like forerunner better when it has more flow and purpose to it. In the end when you look at it head on, it just looks like a flat wall with intricate etchings on it. Sure the etchings are nice, but it's still just a flat wall.

But the textures are very nice, Dane. That's what you're good at. =)

Pooky
October 22nd, 2007, 04:21 PM
..But, halo-themed map in UE, don't tell me you're hoping to put in halo stuff too, copyright infringement much?

That made me giggle

LlamaMaster
October 22nd, 2007, 04:26 PM
idk, I'm not sure if I like it- it seems like arbitrary subdivisions of a flat wall. I like forerunner better when it has more flow and purpose to it. In the end when you look at it head on, it just looks like a flat wall with intricate etchings on it. Sure the etchings are nice, but it's still just a flat wall.

But the textures are very nice, Dane. That's what you're good at. =)
I agree, it looks nice, but also pointless. You stuff looks good, but I think your squeezing to much crap in there.

Tweek
October 22nd, 2007, 05:46 PM
idk, I'm not sure if I like it- it seems like arbitrary subdivisions of a flat wall. I like forerunner better when it has more flow and purpose to it. In the end when you look at it head on, it just looks like a flat wall with intricate etchings on it. Sure the etchings are nice, but it's still just a flat wall.

But the textures are very nice, Dane. That's what you're good at. =)

dano just sucks at making proper renders. most of the larger patterns follow the geometry. the angle he shows it in just hides it all. if you were to see it ingame, i'm sure it'll look alot more natural and alot less flat as it looks now.
also, now it might seem slightly cluttered, but these are just diffuse (bump too? not sure), and setting the basework for the textures. the final result it'll all look alot more dirtied up and faded away, and be less of an eye-piercing flood of patterns.

DaneO'Roo
October 22nd, 2007, 07:04 PM
idk, I'm not sure if I like it- it seems like arbitrary subdivisions of a flat wall. I like forerunner better when it has more flow and purpose to it. In the end when you look at it head on, it just looks like a flat wall with intricate etchings on it. Sure the etchings are nice, but it's still just a flat wall.

But the textures are very nice, Dane. That's what you're good at. =)

Rofl, its far from a flat wall. Each section of those patterns is jutting out or inwards from all the other ones.


also, meh I like patterns, and personally it doesn't look cluttered, because they're the same tone and I think the patterns flow quite well, sinc ei made them to do so. The level is supposed to look fancy. I'm sick of seeing maps with just a flat forerunner metal tiled a thousand times on a big wall with nothing there. It just screams lack of effort.

fatso784
October 22nd, 2007, 07:54 PM
It's okay. Not great, but okay.

Sever
October 22nd, 2007, 08:19 PM
I'm sick of seeing maps with just a flat forerunner metal tiled a thousand times on a big wall with nothing there. It just screams lack of effort.

You must hate Hang 'Em High *cringes at lack of texture variation*.

Rob Oplawar
October 22nd, 2007, 11:37 PM
hahahahaha hang 'em high.

[select all faces]
[set id 1]
[uvw maping apply: box]
done!

but Dano what I mean is, ok, so it's a wall with random extrusions sticking out of it. But extrusions by themselves, while better than literally flat, are still "flat" because looking at it straight on, with all those pattern intricacies, it might as well be flat. It needs a pillar going up through it, or molding going around some edges, or something with some semblance of purpose rather than purely random extrusions.

DaneO'Roo
October 23rd, 2007, 02:01 AM
thats what the textures are for......

http://img507.imageshack.us/img507/3441/junctionprogress6fi3.jpg

Also fatso, quit being biased towards me. I'm not having another repeat of that faggot Pred1ator.

n00b1n8R
October 23rd, 2007, 02:05 AM
how is he being biased?

DaneO'Roo
October 23rd, 2007, 04:06 AM
He posts that my work is meh or ok - not great nearly everytime I post something, and rarely replies to other peoples work in the same way. I think it's because of the whole "your CMT therefore your evil" thing from halomaps.org forums. He never expands on why. It's just "meh".

n00b1n8R
October 23rd, 2007, 04:15 AM
so?
he's aloud to be underwelmed.
everyone else loves it so why does it matter?

Tweek
October 23rd, 2007, 05:16 AM
well dano, he's a noob, and i don't care about noob opinions.
i know whose opinions matter, and those are the opinions i listen to.

people like fatso, i just ignore, and talk to snaf on aim about how they make me lol about their noobiness.
nobody has to like it, as long as me and dano like it.


It's okay. Not great, but okay.
that's not very constructive either, is it?

DaneO'Roo
October 23rd, 2007, 05:50 AM
m00b, it matters when someone finds something wrong with it, because this makes me rethink what I'm doing, and what I need to fix. I need to be ABSOLUTELY sure that it's not just out of spite before I go redoing things.

n00b1n8R
October 23rd, 2007, 07:35 AM
you'll never be able to please everyone.
learn to live with that and you'll do alot better not just at texturing, but at life.

Reaper Man
October 23rd, 2007, 07:48 AM
Quick drawing I did in art - it's a hand drawing a hand erasing the other hand, I'll be doing a neater one at a later point.
http://img86.imageshack.us/img86/6595/handsvr5.jpg
And because my IB theory of knowledge teacher set me a dumb homework task of designing the pet with the ultimate senses, I drew the stupidest thing that I could think of. BEHOLD, the Nasalus Erectus. I still need to add the two tongues protruding from the nostrils.
http://img86.imageshack.us/img86/5826/nasalusmi2.jpg

n00b1n8R
October 23rd, 2007, 08:08 AM
:lmao:

nice ;)

Reaper Man
October 23rd, 2007, 08:30 AM
:haw:
http://img205.imageshack.us/img205/4173/nasalusgf2.jpg

Sever
October 23rd, 2007, 10:29 AM
I fail to see the sixth sense... you get a 1 for your final grade.

LlamaMaster
October 23rd, 2007, 10:58 AM
Oh my god, lmfao!

Dr Nick
October 23rd, 2007, 12:21 PM
I fail to see the sixth sense... you get a 1 for your final grade.http://images.amazon.com/images/P/B00004BZIY.01.LZZZZZZZ.jpg

Mass
October 23rd, 2007, 07:08 PM
looks fucking amazing dano, you captured H3 dead on, as did the model you started with, I just wish it was on an engine I had. D:

Also, random flat walls on forerunner architecture pisses me off too; hang 'em high might be fun but it is one of the shittiest excuses for forerunner in all of H1.

LlamaMaster
October 23rd, 2007, 07:15 PM
hang 'em high might be fun but it is one of the shittiest excuses for forerunner in all of H1.
I'm pretty sure it's human. (aka, plain and simple)

Con
October 23rd, 2007, 07:25 PM
I'm pretty sure it's human. (aka, plain and simple)
what... are you saying Hang 'em is a human map?

TeeKup
October 23rd, 2007, 07:27 PM
I'm pretty sure it's human. (aka, plain and simple)

Considering the fact its in traditional forerunner gray and has forerunner runes all over the damn place, sure, its a human structure.

....owait. No it's not.

Archon23
October 23rd, 2007, 07:36 PM
Not to mention why the hell would humans build something that odd looking........

Though the same kinda goes for the forerunner too......

Con
October 23rd, 2007, 07:49 PM
Guys, it's Halo 1. It's not detailed.

Roostervier
October 23rd, 2007, 07:52 PM
I'm pretty sure it's human. (aka, plain and simple)I lol'd.

Also, Dano, doesn't seem to cluttered to me, looks great. I agree with tweek, you just took shit angles in the renders. <_<

LlamaMaster
October 23rd, 2007, 08:27 PM
:smith:

Pooky
October 23rd, 2007, 11:03 PM
Though the same kinda goes for the forerunner too......
Yes I love hangem high, its this massive grey metal thing with no apparent purpose whatsoever, just like most forerunner structures. Kind of makes you wonder just what they do in all those big empty buildings they create.

DaneO'Roo
October 24th, 2007, 04:49 AM
I'm pretty sure it's human. (aka, plain and simple)

EPIC RAFFLEOLFA

rossmum
October 24th, 2007, 07:57 AM
No, just the map. It's not like the map has HALO written in large letters or anything. I'm not going to refer to it as forerunner. I mean, me and tweek are making all of it, so they can't get us for ripping. True it may be forerunner styled, but really, Forerunner styled textures could almost be made by accident. It's all just angular lines.
I distinctly remember seeing a Bungie employee - I think it was Frankie - telling someone they could put Halo content in CS:S for all Bungie cared, so long as it was their own work and credit for the IP was given.

DaneO'Roo
October 24th, 2007, 09:41 AM
Orly?

Good stuff. I wonder what an awesome halo map would look like in Unreal Engine 3 :-3

Tweek
October 24th, 2007, 04:58 PM
Orly?

Good stuff. I wonder what an awesome halo map would look like in Unreal Engine 3 :-3
:3

PlasbianX
October 24th, 2007, 05:10 PM
Orly?

Good stuff. I wonder what an awesome halo map would look like in Unreal Engine 3 :-3

Not like a halo map.

DaneO'Roo
October 24th, 2007, 06:10 PM
Ross, do you know if that applies to weapons and vehicles too? If you remake them yourself, that is?

Would be awesome to have halos weapons replace UT3's ones for the map but give them the same firing effects as the normal weapons. That way the UT crowd won't not want to play it, and the halo crowd might have an incentive to want to play and adjust to UT and it's twitchy fast paced blood bath gameplay, but enjoy at least seeming like your still on "intallation XX".

Rob Oplawar
October 24th, 2007, 09:22 PM
UT's gameplay sucks Dano, admit it.

Skiiran
October 24th, 2007, 09:53 PM
UT's gameplay sucks Dano, admit it.
I know you aren't dissing Republic Commando.

rossmum
October 24th, 2007, 10:06 PM
Ross, do you know if that applies to weapons and vehicles too? If you remake them yourself, that is?

Would be awesome to have halos weapons replace UT3's ones for the map but give them the same firing effects as the normal weapons. That way the UT crowd won't not want to play it, and the halo crowd might have an incentive to want to play and adjust to UT and it's twitchy fast paced blood bath gameplay, but enjoy at least seeming like your still on "intallation XX".
Pretty sure it does. Some kid asked if he could put a BR in CS, they said so long as he made it all and credited them, sure.


UT's gameplay sucks Dano, admit it.
Agreed, I can't stand it.

Pooky
October 24th, 2007, 11:39 PM
I know you aren't dissing Republic Commando.
Hey that's not a fair comparison. Republic Commando's gameplay is 99&#37; throwing grenades.

DaneO'Roo
October 25th, 2007, 04:15 AM
gtfo, I'd like to see people actually PLAY UT3 before they bash it. Most fun I've had in a game in ages.

also

http://img528.imageshack.us/img528/7479/junctionprogress7kw5.jpg

http://img142.imageshack.us/img142/1796/junctionprogress8hc4.jpg

rossmum
October 25th, 2007, 09:48 AM
UT's gameplay never appealed to me. I'm not one for arcadey games, nor incredibly fast ones (I make exceptions for some like CS and DoD largely because they're alright for screwing around on)... and I've always been terrible at the UT series. I rarely enjoy games where I can't get so much as a single kill, and even though I might be terrible at CS, I'm worse at UT.

Your skins, on the other hand, I am loving.

Tweek
October 25th, 2007, 01:22 PM
UT's gameplay never appealed to me. I'm not one for arcadey games, nor incredibly fast ones (I make exceptions for some like CS and DoD largely because they're alright for screwing around on)... and I've always been terrible at the UT series. I rarely enjoy games where I can't get so much as a single kill, and even though I might be terrible at CS, I'm worse at UT.



same goes for me really, i hate the game itself, because i can't even get a single kill most of the time. i played UT2k4 for a while, and got noticably better once i adapted, but still, it never really appealed to me.

BUT i dont really care about that. i care about the engine and singleplayer.
as for multiplayer, i can always make a mod for it ;)

the real reason i want UT3 though, is to make maps for it.
UT has an immense audience, and showing off your best work to a large audience, isn't that what every artist wants?

also, sangri'la
http://xs120.xs.to/xs120/07434/UT3.jpg
not my work, this is straight from UT. i just rendered it.
just for self-education purposes

Rob Oplawar
October 25th, 2007, 03:21 PM
So does UT3 use BSPs or some other structure, and how much of that is part of the bsp/other and how much is scenery type stuff?

And I love Republic Commando. Why, does that use the unreal engine? Gears of War was also based on the unreal engine, wasn't it? But it doesn't matter. The engine fucking rocks, it's just the game they made with it, UT. It's just... ugh.

Dole
October 25th, 2007, 04:34 PM
also

*stuff*

And that's only some half-textured geometry... :o

PlasbianX
October 25th, 2007, 04:42 PM
So does UT3 use BSPs or some other structure, and how much of that is part of the bsp/other and how much is scenery type stuff?

And I love Republic Commando. Why, does that use the unreal engine? Gears of War was also based on the unreal engine, wasn't it? But it doesn't matter. The engine fucking rocks, it's just the game they made with it, UT. It's just... ugh.

Im not totally sure, but i know maps on UT2004 needed to be made with brushes in unreal editor, and scenery was made in maya or 3ds max and imported in.

Tweek
October 25th, 2007, 05:26 PM
well that scene taught me alot of how the thing works.

to get this, you need to lose the idea of "level geometry" and "scenery"
UT has neither.

im basing this purely off what i learned off this piece of scene, and a few things Dano told me.

UT works wtth Brushes for basic geometry, yes. but in the end, you'll propable maybe see 5&#37; of all the brushes you make.

that image, all you see are things called "static meshes" you can compare them to scenery in halo, or to clothes on a skeleton.
exept for the most back-placed walls and floors. those are "terrain brushes" and normal brushes you use for walls etc. the flesh on a skeleton.

walls are usually optimised, and purely flat. flat as in Hang 'em high flat. they represent the most basic geometry, just flat walls, roofs and floors.
you then dress them up with static meshes. these things are all instanced, and only rendered when they're in view, this is rediculously fucking eficcient from what i've seen.

also, my brain is on the verge of shutting down because it's late, so cba going deeper. this is what i figured out so far though.

DaneO'Roo
October 25th, 2007, 07:12 PM
^ yep, pretty much correct.

Con
October 25th, 2007, 07:21 PM
http://img142.imageshack.us/img142/1796/junctionprogress8hc4.jpg
The sides of the short wall and the floor textures are kinda meh, but everything else looks fine. Good work.

DaneO'Roo
October 26th, 2007, 02:32 AM
The floor tile thing is just a random placeholder tile I had sitting in one of my folders, it's a remake of a halo 3 tile anyway so I can't use it for UT3 even if I wanted to. The actual floor of the bridge will be alpha blended with a very large tile sorta thing and dirt/moss, seeing as the map is going to be bridging a large rainforest ravine thing.

The sides of the short walls, I dunno I like that texture, but It doesn't work well there. Still testing alot of places to see what looks good where.

http://img89.imageshack.us/img89/6749/junctionprogress9ix9.jpg

http://img206.imageshack.us/img206/2234/junctionprogress10gp4.jpg

It looks much better here :D

Red base tele room btw.

Rob Oplawar
October 26th, 2007, 04:43 AM
how many megapixels worth of texture do you have for that map already? How much can ut3 take?

Tweek
October 26th, 2007, 04:47 AM
alot, considering most of their chacaters have 2x 2048 maps.

n00b1n8R
October 26th, 2007, 04:57 AM
tbqh, it's starting to look too crowded.

awesome textures, but a few more areas with less detail (like what you've done on the wall) would go a long way.

rossmum
October 26th, 2007, 05:29 AM
Holy shit Dane, I can't even recognise the map now as that load of off-white half-rendering geometry Tweek and I kept killing each other on... :awesome:

jahrain
October 26th, 2007, 05:59 AM
UT's gameplay never appealed to me. I'm not one for arcadey games, nor incredibly fast ones (I make exceptions for some like CS and DoD largely because they're alright for screwing around on)... and I've always been terrible at the UT series. I rarely enjoy games where I can't get so much as a single kill, and even though I might be terrible at CS, I'm worse at UT.

Your skins, on the other hand, I am loving.
I feel the exact opposite way. I can only rarely get kills in non-arcade styled FPS games while I can own in games like UT games and Quake 3. I love playing Quake 3 with the lighting speed server mods. Its purely epic.

LlamaMaster
October 26th, 2007, 10:38 AM
tbqh, it's starting to look too crowded.

awesome textures, but a few more areas with less detail (like what you've done on the wall) would go a long way.
I agree, the textures are becoming an eye sore. Theres just so much detail that it's to the point of looking messy.

Tweek
October 26th, 2007, 11:29 AM
you wont notice it all nearly as much in the game, trust me.

FireDragon04
October 26th, 2007, 11:30 AM
UT's gameplay sucks Dano, admit it.

I know you aren't dissing Republic Commando.

Hey that's not a fair comparison. Republic Commando's gameplay is 99% throwing grenades.

First off, UT3's gameplay is even better then previous games gameplay and it's graphics are outstanding. I believe people should gave the game, and franchise a chance, even though it is very fast gameplay it can, and usually is fun.

Republic Commando is in my top 10 games list and is one of my favorite games, and i've played on it with people on 'easy' and yes its like grenade frezy, but up the difficulty to hard and you have to use cover more and pick up enemy weapons alot more. Give games a chance as a whole before judging them.




AWESOME PICTURES




Nice work, that looks awesome. Tweek's Modelling + Your Texturing = WIN.

DO WANT!

Rob Oplawar
October 26th, 2007, 02:00 PM
Look, I'll give UT a great thumbs-up for the engine, and the graphics, and all that other shit, except the gameplay. I personally just don't find it to be the least bit fun. It's way to ADHD. It has absolutely no subtlety to it.

Here, how bout a comparison- Halo is like Aliens, while UT is more like AVP. I'm not just speaking about a complete lack of plot, I'm talking about the nuances of gameplay- Halo has more to it, and makes it less obvious. UT just bashes you over the head with ACTION ACTION ACTION, but non-stop action just doesn't work for me without something to contrast it against. You can't just make your entire website brilliant stunning blue; you have to add contrast with various hues and allow some parts to be toned down so other parts actually have something to stand out against. And you can't just make your game all complete non stop in-your-face omg explosions action, no matter how cool each individual second of it may be, because then there's nothing to contrast that action against.


And while we're at it, you can't just make a movie that goes "ok, here we have an obligatory 5 minutes of plot setup and now we have ACTION followed by ACTION followed by SPECIAL EFFECTS followed by MORE ACTION followed by THE BIGGEST EXPLOSION EVAR followed by AWESOME CONCLUSION SPECIAL EFFECTS followed by OMG STYLIZED CREDITS!"

Ok, so there have been worse movies, but for various reasons including but not limited to 1) it revisits two of my favorite movies ever 2) it takes itself seriously 3) it was well received and 4) it has absolutely no plot whatsoever, I am now declaring that AVP is one of the shittiest movies I have ever seen.
A case in point: in a movie so about special effects, it's completely shameful that I found the aliens in Aliens much more lifelike, and Aliens was made before I was born.

Pooky
October 27th, 2007, 03:09 AM
Republic Commando is in my top 10 games list and is one of my favorite games, and i've played on it with people on 'easy' and yes its like grenade frezy, but up the difficulty to hard and you have to use cover more and pick up enemy weapons alot more. Give games a chance as a whole before judging them.

Not only was I not judging it that wasn't a bash on Republic Commando in the first place :rolleyes:

Besides Republic Commando fails where it could have been truly awesome for its total lack of server administration features.

that was a bash on Republic Commando

FireDragon04
October 27th, 2007, 03:55 PM
Besides Republic Commando fails where it could have been truly awesome for its total lack of server administration features.

that was a bash on Republic Commando
I wouldn't know, i have the xbox version (yep it works on the 360).

n00b1n8R
October 27th, 2007, 09:57 PM
http://i96.photobucket.com/albums/l183/n00b1n8R/DSCF1641.jpg
http://i96.photobucket.com/albums/l183/n00b1n8R/DSCF1640.jpg
http://i96.photobucket.com/albums/l183/n00b1n8R/DSCF1639.jpg

mum took these the other day outside the kitchen window.

Dr Nick
October 27th, 2007, 11:47 PM
http://i96.photobucket.com/albums/l183/n00b1n8R/DSCF1641.jpg
http://i96.photobucket.com/albums/l183/n00b1n8R/DSCF1640.jpg
http://i96.photobucket.com/albums/l183/n00b1n8R/DSCF1639.jpg

mum took these the other day outside the kitchen window.I was scrolling down, and expecting to see a picture of just the branch!
I wonder if I can photoshop it.

E: Here it is in all it's lameness!

http://i19.photobucket.com/albums/b164/nickwarr_182/DSCF1641.jpg

n00b1n8R
October 28th, 2007, 12:08 AM
that's not nearly as cool but D: (the string is vertical and I like how it looks horizontal with the bird)

Sever
October 28th, 2007, 12:22 AM
the string is vertical and I like how it looks horizontal with the bird

I was wondering why the siding on the house (background) was vertical and not horizontal. Much cooler now.

Rob Oplawar
October 28th, 2007, 03:14 AM
oh yeah heh I didn't notice that. coo =)


hm, that's strange... i wonder just what about it being sideways but apparently level makes it cool? oh well. I like it now that I know it's sideways.

n00b1n8R
October 28th, 2007, 05:45 AM
I think the way you have to look into the background to notice it. kind of an "in" thing.

Reaper Man
October 28th, 2007, 08:20 AM
I got bored and started drawing my hand. Haven't finished yet.
http://img525.imageshack.us/img525/3715/handut8.jpg

DaneO'Roo
October 28th, 2007, 09:32 AM
been there done that :downs:

Reaper Man
October 28th, 2007, 09:38 AM
been there done that :downs:
So have I, but I was bored.

Sever
October 28th, 2007, 09:42 AM
Good to do. I've never liked drawing hands, so I've developed my artistic talents in other areas, such as drawing eyes. I need to practice more with hands. Glad to see that you're getting some good practice though.

Reaper Man
October 28th, 2007, 09:48 AM
Good to do. I've never liked drawing hands, so I've developed my artistic talents in other areas, such as drawing eyes. I need to practice more with hands. Glad to see that you're getting some good practice though.
Post some examples of your work. I'm curious now. :haw:

Sever
October 28th, 2007, 09:54 AM
Will do in a few days - gotta find it and photo it.