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Tweek
November 24th, 2007, 09:14 AM
ive got my own plans with it.
and i dont see what's so hard to comprehend about the fact its a helix canyon remake.
rossmum
November 24th, 2007, 09:40 AM
http://i155.photobucket.com/albums/s310/xbh_rossmum/nebelwerfer.jpg
My current GM project: a fucking fully-functional Nebelwerfer.
e:
Which will be towable.
Bastinka
November 24th, 2007, 09:52 AM
and what's helix canyon's "direction"?
2 oposing bases, in a boxed in area, with 2 areas you can walk/drive up and a cave in between, that you can fall into but not come out of except for the middle where 1 side path goes down into a cave and where the other side path goes up to a wall with a clear view of both bases.
I see something with path's to walk on on the sides, but I don't see how 1 could go up and the other down in a structure like that.
Wasn't the map just a giant figure 8?
Tweek
November 24th, 2007, 09:59 AM
http://i155.photobucket.com/albums/s310/xbh_rossmum/nebelwerfer.jpg
My current GM project: a fucking fully-functional Nebelwerfer.
e:
Which will be towable.
AHAH thats loltastic!
Patrickssj6
November 24th, 2007, 10:15 AM
Nebelwerfer wtf XD
rossmum
November 24th, 2007, 11:51 AM
Hopefully someone who knows how to use wire in Gmod will show me how to rig a firing plunger :D
Patrickssj6
November 24th, 2007, 01:31 PM
I'll post it here because I feel like it :awesome:
http://i6.tinypic.com/81rgqh5.png
(Note that all of those 3 things are animated)
Valve's Portal Gun:
http://allenthinks.com/pub/PortalGun.gif
I'd rep you Ross for that Nebelwerfer but I already repped you recently :X
LlamaMaster
November 24th, 2007, 03:41 PM
Those portals are to simple, can't you make it look more portal-ish? (not where you can see out the other side, but like a teleporter of something)
Patrickssj6
November 24th, 2007, 04:07 PM
They blink...like the beacons...
If you can suggest something better go ahead...but there are problems with the Halo engine regarding scenery and this portal application.
Con
November 24th, 2007, 04:21 PM
I don't really like the blinking portals.
Huero
November 24th, 2007, 04:26 PM
http://img511.imageshack.us/my.php?image=mcshow1za1.png
WIP
First real thing I've done in Photoshop :X
No filters, all by hand, etc.
I don't really like it :/
Archon23
November 24th, 2007, 04:36 PM
Okay well, can't say much seeing as its kinda early in the works. Though one major issue I see is that there are jagged outlines. That really doesn't mix well with the smooth visor outline and shading. The only solution I can think of is go around the outline with a line of the same color with AA on, but that method is probably wrong and will be disproved very shortly :v
Also sig:
http://img91.imageshack.us/img91/6388/sig8pf5.png
Patrickssj6
November 24th, 2007, 04:43 PM
http://img511.imageshack.us/my.php?image=mcshow1za1.png
WIP
First real thing I've done in Photoshop :X
No filters, all by hand, etc.
I don't really like it :/
I think it's pretty cool :)
I don't really like the blinking portals.
The problem is you have to create something that can be viewed from a 360 degree angle...and not to be very complex since when you start moving scenery in memory Halo tends to do nasty stuff :eyesroll:
Con
November 24th, 2007, 04:51 PM
It's just the blinking I don't like. Maybe change the sprite from a little glowing ball to a little spiral-like design, like a mini galaxy or something.
Patrickssj6
November 24th, 2007, 04:57 PM
It's just the blinking I don't like. Maybe change the sprite from a little glowing ball to a little spiral-like design, like a mini galaxy or something.
I also thought of that....hmm...well if anyone wants to try it...I'm gonna try something myself tomorrow.
Thanks for the suggestion. :)
Tweek
November 24th, 2007, 05:43 PM
use the co-op teleport effect if you can.
i used to swap that with the rocket exhaust, made shooting a rocket a whole new experience :D
DaneO'Roo
November 24th, 2007, 06:43 PM
http://img511.imageshack.us/my.php?image=mcshow1za1.png
WIP
First real thing I've done in Photoshop :X
No filters, all by hand, etc.
I don't really like it :/
Tracing is bad :<
Huero
November 24th, 2007, 07:40 PM
Tracing is very bad but I don't have mad skills like you so D:<
sucking up gets you places :V
ExAm
November 24th, 2007, 08:01 PM
http://i155.photobucket.com/albums/s310/xbh_rossmum/nebelwerfer.jpg
My current GM project: a fucking fully-functional Nebelwerfer.
e:
Which will be towable.Fucking awesome :D
DaneO'Roo
November 25th, 2007, 12:36 AM
http://img87.imageshack.us/img87/8503/walltexturethingfm8.jpg
I was bored, and wanted to break away from doing forerunner shit. I don't what it is exactly :/
Bastinka
November 25th, 2007, 12:37 AM
http://img235.imageshack.us/img235/3227/hermanrijr2.jpghttp://bp2.blogger.com/_xhr_Z5S1wiI/RqgkN57x2nI/AAAAAAAAACM/Bp9THg8hkO8/s1600-h/hermanri.jpghttp://bp2.blogger.com/_xhr_Z5S1wiI/RqgkN57x2nI/AAAAAAAAACM/Bp9THg8hkO8/s1600-h/hermanri.jpg
I didn't make that, but I Lol'd
rossmum
November 25th, 2007, 12:51 AM
I was bored, and wanted to break away from doing forerunner shit. I don't what it is exactly :/
Whatever it is, I love it.
DaneO'Roo
November 25th, 2007, 12:55 AM
lmfao
Mass
November 25th, 2007, 01:22 AM
I was bored, and wanted to break away from doing forerunner shit. I don't what it is exactly :/
center bottom, I see a penis.
Also, :awesome: looks like a door to me.
FireDragon04
November 25th, 2007, 01:37 AM
Yea, looks like a door to me too.
Looks like the blue at the top would 'inset' then the door would open in 3 parts.
Looks very good, looks almost a cross between Covenant and Forerunner...who knows....maybe a new race...:lol:
Bastinka
November 25th, 2007, 01:39 AM
Yea, looks like a door to me too.
Looks like the blue at the top would 'inset' then the door would open in 3 parts.
Looks very good, looks almost a cross between Covenant and Forerunner...who knows....maybe a new race...:lol:
Forenant
Coverunner
Foverunant?
Hmm.
Mass
November 25th, 2007, 01:43 AM
Now that I look at it, the center "seam" resembles a zipper.
There is at least one sploch of red on the grey.
Agamemnon
November 25th, 2007, 01:58 AM
These were two pieces I made back for a project in 12th grade.
http://img.photobucket.com/albums/v519/Agamemnon582bc/Newspaper%20stuff/Propaganda2.jpg
http://img.photobucket.com/albums/v519/Agamemnon582bc/Newspaper%20stuff/Propaganda1.jpg
Bad Waffle
November 25th, 2007, 02:00 AM
did you do those without watching the movie? because the bald man is pretty damn close to how he's portrayed in the movie.
Agamemnon
November 25th, 2007, 02:04 AM
I actually followed Orwell's description of Big Brother, which was something of a cross from Stalin and Hitler. The person I ended up using was Joseph Kucan who plays Kane from Command & Conquer, seeing as how that's what they were trying to portray with Kane's character as well. I figured it was fitting.
Bad Waffle
November 25th, 2007, 02:09 AM
Yeah, it indeed does fit. I was wondering why he seemed so familiar!
Agamemnon
November 25th, 2007, 02:12 AM
Yeah, it was my English teacher's favorite book. When I brought in the "Big Brother is watching you," she ended up lamenting it and putting it up on the wall where all the desks face. When I visited a few of my teachers a few months back, it was still there, and she said it freaked the kids out.
ExAm
November 25th, 2007, 02:23 AM
http://img235.imageshack.us/img235/3227/hermanrijr2.jpghttp://bp2.blogger.com/_xhr_Z5S1wiI/RqgkN57x2nI/AAAAAAAAACM/Bp9THg8hkO8/s1600-h/hermanri.jpghttp://bp2.blogger.com/_xhr_Z5S1wiI/RqgkN57x2nI/AAAAAAAAACM/Bp9THg8hkO8/s1600-h/hermanri.jpg
I didn't make that, but I Lol'dTELL YOU FRIEND HERMAN LI IS AWESOME OR I SHIT ON YOU HEAD
Bodzilla
November 25th, 2007, 03:24 AM
Hey tweek, how about something like this?
http://img516.imageshack.us/img516/901/17734360dh6.jpg
http://img.photobucket.com/albums/v47/Timo12/O.png
thats fucking awesome.
also, no Ninja this time *kisses*
n00b1n8R
November 25th, 2007, 06:35 AM
center bottom, I see a penis. you must have a strange looking penis. also :awesome:
rossmum
November 25th, 2007, 08:24 AM
So I tried it out, and it worked beautifully. I don't think the guy it was aimed at appreciated it that much though :(
http://i155.photobucket.com/albums/s310/xbh_rossmum/gm_construct0063.jpg
I wasn't fast enough to catch the rockets leaving the tubes
http://i155.photobucket.com/albums/s310/xbh_rossmum/gm_construct0065.jpg
Hooked up to the buggy
http://i155.photobucket.com/albums/s310/xbh_rossmum/gm_construct0066.jpg
One of the other players admiring my handiwork
http://i155.photobucket.com/albums/s310/xbh_rossmum/towing.jpg
Tows perfectly, doesn't rattle or slide or anything :D
Now I just need to work on the tube raising/lowering system and overall balance. At the moment, it's roughly twice the size of a real Nebelwerfer 42 due to tube size constraints. If I can shrink it to true size, I will.
PlasbianX
November 25th, 2007, 09:25 AM
TELL YOU FRIEND HERMAN LI IS AWESOME OR I SHIT ON YOU HEAD
Lol. I thought that looked like Herman Li xD. Needs moar guitar though xD
Tweek
November 25th, 2007, 09:31 AM
TELL YOU FRIEND HERMAN LI IS AWESOME OR I SHIT ON YOU HEAD
yes
http://xs221.xs.to/xs221/07470/moarUT3.jpg
added da rail, and some more to the back wall
the round things at the bottom of the wall are just place holders, going to put something there.
edit:
http://xs221.xs.to/xs221/07470/roomthing.jpg
stairs! needs some obvious editing, but meh.
Mass
November 25th, 2007, 12:12 PM
Is this the tank-garage thing...? I can definately imagine using something like this in the map but I'm still trying to figure out what part it is.
Rail is :awesome:
stairs are :awesome: :awesome:
Bastinka
November 25th, 2007, 12:42 PM
What's the polycount tweek?
Pooky
November 25th, 2007, 01:58 PM
http://img87.imageshack.us/img87/8503/walltexturethingfm8.jpg
I was bored, and wanted to break away from doing forerunner shit. I don't what it is exactly :/
Looks pretty Forerunner to me, just a different style of forerunner. Maybe, by the time the master chief finds Halo, all the paint had decayed off the structures, and that's what a forerunner door would look like with color :O
Tweek
November 25th, 2007, 02:01 PM
that's so not forerunner :|
Pooky
November 25th, 2007, 02:07 PM
There are thousands of different styles used on Earth. If you think the forerunner can only have one, you're an idiot.
Tweek
November 25th, 2007, 02:15 PM
wow, cranky much?
theres certain things that define forerunner-style
this has none of those.
hell, even the guy who MADE it sais it's not forerunner.
it may "look" forerunner to your eye, but that's the subjectiivity of it.
gg at calling me an idiot btw. i'd like to know why you seem to think that im an idiot.
handwritten.
in threefold.
Pooky
November 25th, 2007, 02:19 PM
but that's the subjectiivity of it.
It's just an image, EVERYTHING is subjective about it, it IS subjective. To me it looks Forerunner, to you it might not, but you can't say I'm wrong.. by your OWN terms. And I didn't call you an idiot, I gave criteria for being an idiot. l2r
Bad Waffle
November 25th, 2007, 02:19 PM
Danos texture actually reminds me of marathon. Woop woop!
Mass
November 25th, 2007, 02:25 PM
I think it doesn't look forerunner, but he's right, there are 5 other rings and likely 5 other styles, although I doubt that would fit in to any.
Rob Oplawar
November 25th, 2007, 03:12 PM
Hey Dane, if you're bored you could perhaps do some human style textures. :innocent:
And @Tweek, it being a remake of an old map I wasn't gonna say anything but eh what the heck,
That modeling is awesome, it's too bad the layout sucks. It doesn't do you justice.
DaneO'Roo
November 25th, 2007, 06:22 PM
What's the polycount tweek?
What beer and chips like on the bandwagon?
Also, at the silly people thinking stuff is forerunner:
http://img144.imageshack.us/img144/8135/pillarwallln7.jpg
yeah, I didn't design it to be forerunner at all, tbh. The texture also isn't official. What I concepted is actually a physical pillar joined to a wall, that arks itself off away from the wall then joins back up at the top.
Looking at my concept again, looks like I missed stuff from the texture :downs:
Roostervier
November 25th, 2007, 07:38 PM
http://img402.imageshack.us/img402/9819/humangratesbakedgk0.jpg
So I decided to try a different style of texture. Some part of the bump isn't how I like, and I'm going to edit it. Anyway, this is just the height map with a baked bump. Not at all finished.
e: Here it is with a diffuse.
http://img48.imageshack.us/img48/107/humangratesbakedxi8.jpg
e(2): Also, still wip. =p
rossmum
November 25th, 2007, 09:26 PM
Looks pretty good. What are you going to use it for?
Roostervier
November 25th, 2007, 09:32 PM
I guess for something human, not really sure. It looks nothing like what I was basing it off of. :X
Silentwind and (teh) laggy both commented that it was too plain, so it's still WIP. I'll probably make a rusted version of it (as well).
Also, if it is used anywhere, it will be a map for UT3 (I'm using it for its engine... I'm going to make two or so bipeds for it and vehicles and weapons too, that way I will pretty much have a full fledged mod. I've gotta learn all this stuff sometime. =p).
Reaper Man
November 25th, 2007, 11:16 PM
http://fc03.deviantart.com/fs23/i/2007/329/1/f/Mui_Wo_Sunrise_by_ReaperManHK.jpg
HDR, 3 shots, this morning :awesome:
Sever
November 25th, 2007, 11:34 PM
Wow. Just stunningly beautiful and epic.
rossmum
November 25th, 2007, 11:37 PM
Shit.
:haw:
Reaper Man
November 25th, 2007, 11:53 PM
Non HDR, but still got awesome colours.
http://tn3-2.deviantart.com/fs23/300W/i/2007/329/6/0/Emergence_by_ReaperManHK.jpg (http://reapermanhk.deviantart.com/art/Emergence-70673946)
Click for larger.
ExAm
November 26th, 2007, 12:41 AM
http://fc03.deviantart.com/fs23/i/2007/329/1/f/Mui_Wo_Sunrise_by_ReaperManHK.jpg
HDR, 3 shots, this morning :awesome:Desktop'd
EDIT: Aww, bad resolution :(
Reaper Man
November 26th, 2007, 01:13 AM
Desktop'd
EDIT: Aww, bad resolution :(
What resolution doth thou require? You could always download the 1936x1296 (half 10MP version here) http://reapermanhk.deviantart.com/art/Mui-Wo-Sunrise-70678080
Con
November 26th, 2007, 01:16 AM
oh sweet, *new desktop*
Pooky
November 26th, 2007, 01:46 AM
What resolution doth thou require? You could always download the 1936x1296 (half 10MP version here) http://reapermanhk.deviantart.com/art/Mui-Wo-Sunrise-70678080
1280 x 1024, even though that wasn't directed at me :awesome:
Reaper Man
November 26th, 2007, 01:49 AM
http://img514.imageshack.us/img514/977/11280x1024sunrisekk1.jpg
THAR.
e: Removed dust specks.
Pooky
November 26th, 2007, 01:55 AM
Well since you were so kind
http://img117.imageshack.us/img117/2073/44073267vf9.jpg
Reaper Man
November 26th, 2007, 02:07 AM
:awesome: Desktop buddies o/
http://img264.imageshack.us/img264/6799/desktopfw6.jpg
Sever
November 26th, 2007, 02:17 AM
Indubitably so.
http://i45.photobucket.com/albums/f87/sever323/Untitled-14.png
Reaper Man
November 26th, 2007, 02:19 AM
Lmao, three people? Wow. :awesome:
n00b1n8R
November 26th, 2007, 05:51 AM
soon to be 4 :awesome:
Reaper Man
November 26th, 2007, 06:41 AM
Oshi- I just realised that the original pic had some dust specks on it, I fixed it, updated the post.
ExAm
November 26th, 2007, 10:44 AM
http://i231.photobucket.com/albums/ee6/TheExAm/Picture061.png
*returns reaper's unnoticed high five*
Pooky
November 26th, 2007, 04:29 PM
I noticed D:
\o
fatso784
November 26th, 2007, 05:50 PM
I was really bored..
http://fc02.deviantart.com/fs24/f/2007/330/c/8/Babi_Yar_by_fatso784.jpg
LlamaMaster
November 26th, 2007, 08:34 PM
To be honest it kind of looks like he/she has downs. Don't worry though, because I couldn't come close to that with my (or lack of) drawing skills.
Bastinka
November 26th, 2007, 08:36 PM
Lol he looks alien like, the distance his eyes are spread apart/placement of eyes and his mouth + chin. :lmao:
I couldn't draw much better though, I suck at humanoid things.
rossmum
November 26th, 2007, 08:36 PM
Proportions are out.
Con
November 26th, 2007, 09:10 PM
work on the nose too
TeeKup
November 26th, 2007, 09:41 PM
I was really bored..
Cool!! You unintentionally drew how my hair looks. Only its a tiny bit shorter than that.
I haven't had it cut in over a month. XD
Con
November 26th, 2007, 11:20 PM
teekie you hippy
Mass
November 26th, 2007, 11:59 PM
teekie you filthy, unpatriotic hippy
FTFY
Bodzilla
November 27th, 2007, 12:58 AM
teekie you filthy, unpatriotic Yet attractive hippy
FTFY
FTFY
Con
November 27th, 2007, 01:18 AM
iawtp^
DaneO'Roo
November 27th, 2007, 03:41 AM
FTFY
http://img514.imageshack.us/img514/4849/itspronouncedpt8.gif
FTFBOY
:awesome:
Bodzilla
November 27th, 2007, 03:47 AM
:awesome:
PlasbianX
November 27th, 2007, 09:37 PM
http://i8.photobucket.com/albums/a31/plasbianx/Art/Phoenix.jpg
Its for a Tshirt im making. Top half is probably gonna be an orange, bottom is gonna be a dark orange... or any other matching colors.
LlamaMaster
November 27th, 2007, 10:20 PM
Whatever it is, it looks awesome. Tee Shirt eh? Are you ordering it online?
adumass
November 27th, 2007, 10:27 PM
http://img407.imageshack.us/img407/1980/ump45rendernew1gg0.jpg
http://img148.imageshack.us/img148/6972/ump45rendernew2dr1.jpg
http://img524.imageshack.us/img524/9213/ump45rendernew3qp4.jpg
Modeled this ump45 over the weekend and past few days, it has a total of 6149 triangles. I couldn't find pictures from all the views so I used other models as reference for things I couldn't see.
PlasbianX
November 27th, 2007, 10:53 PM
Whatever it is, it looks awesome. Tee Shirt eh? Are you ordering it online?
Why order it online when i can simply make it myself? I hand cut the stencil, and then I silk screen the image onto the shirt using a stencil. And the point of the shirt is sorta like.. tribal phoenix :p
I have a shirt i made of my halo 3 emblem (flame skull) and a Master Chief "Finish the fight" shirt with "... then start a new one" On the back
EDIT: To explain the process, id have 2 sheets of this orange film. Its 2 layers, 1 clear plastic, one a layer that reacts to water and sorta "melts". Since its 2 colors, id cut out the bottom half of the black on 1 sheet, and put it over a mesh. Then i put water over the mesh, and the orange would glue itself to the mesh. Then i pull off the clear backing. I then tape off where i dont want ink, and i use a squeegee to press ink through the mesh onto the shirt, and peel off the mesh. Then i simply heat the shirt under pressure (its heated while being pressed down ;p) for like 15 mins. Then id do the same thing with a new piece of mesh and line up where i want my image... and then repeat. I learned how to do this in a graphics art class, so now when i have some time i take and make some custom tshirts the way i like em.
Ki11a_FTW
November 27th, 2007, 11:05 PM
http://forums.halomods.com/viewtopic.php?mode=attach&id=10966
The first gun i ever made :eyesroll:
skin was found on google, like 2 years ago
Leiukemia
November 27th, 2007, 11:19 PM
adumass: Looks pretty decent. over 6000 tris for that is what keeps it from being better then decent. Also, get some better renders. It's really hard to see much, your not even zoomed in to fill the whole screen with the model. Go and find WOL's or my rendering tutorials, or both. And have a look at some renders done by myself and other senior 3d modellers here, you'll see some better angles to use. Also, that reflex sight or scope or whatever its supposed to be, as well as the vert grip and flashlight isn't properly attached to the rail. You should go look at some pictures to see how a rail works. If you work on it some more I'm sure you could come up with a nice model.
ExAm
November 28th, 2007, 02:00 AM
http://forums.halomods.com/viewtopic.php?mode=attach&id=10966
The first gun i ever made :eyesroll:
skin was found on google, like 2 years agoThat notch thing in the stock looks like it would be painful in the event of firing.
Ki11a_FTW
November 28th, 2007, 06:35 AM
i would fix it if i stil had the model, but i just showed you guys a pic i posted on halomods a while back.
Tweek
November 28th, 2007, 06:46 AM
http://i8.photobucket.com/albums/a31/plasbianx/Art/Phoenix.jpg
Its for a Tshirt im making. Top half is probably gonna be an orange, bottom is gonna be a dark orange... or any other matching colors.
meow WOOF WOOF
adumass
November 28th, 2007, 07:26 PM
http://img413.imageshack.us/img413/5903/ump45newestrender1nj2.jpg
http://img523.imageshack.us/img523/5230/ump45newestrender2gx2.jpg
http://img523.imageshack.us/img523/3484/ump45newestrender3sw5.jpg
I cleaned up the model now its 5135 triangles, I could remove a little more from some parts. I also looked at some pictures of rails and think I fixed the way the scope and front grip are attached. Might just remove the scope altogether..
Con
November 28th, 2007, 08:16 PM
nice!
Bad Waffle
November 28th, 2007, 09:14 PM
wireframe por favor, i cant see how that can be more than 3k.
Random
November 28th, 2007, 09:19 PM
wireframe por favor, i cant see how that can be more than 3k.
Sup wasted polys hf o/
Looks good anyhow, however some parts are lacking in detail in comparison to other parts on the weapon.
adumass
November 28th, 2007, 09:45 PM
http://img340.imageshack.us/img340/8415/umpwireframebg3.jpg
The scope is almost 1000 polygons and it still has some parts with useless polys that I haven't cleaned yet. If I take out the scope its 4300 triangles.
rossmum
November 28th, 2007, 11:33 PM
Looks good, inset on front of mag well is a total waste though. You're not likely to see it so you may as well leave it out or just normal it on.
Leiukemia
November 28th, 2007, 11:35 PM
You should try doing a hard wireframe. It's easier to see stuff, and you might as well have it as an editable poly rather then triangulated as a patch. Some bigger renders would be good too. To do a hard wireframe like the below picture: copy your model, put a wireframe texture on the copied version. Go into modifiers and select push, and set it to about .03 or so, enough to show up in the render. Also, make sure the wire is black so it's clearly visible. And you could also try mixing up the background colour, make it complement the colour of the lights shining on your model. You can try mixing up the sizes, don't use a preset. Make it about 1000 pixels wide, and then compensate on however high the hight needs to be according to a render. You're still not understanding a good render angle. Here's some examples of what I mean (and no I'm not whoring my models I'm trying to show him how to do it properly):
http://i67.photobucket.com/albums/h320/Duncgs/rattlerbase3.jpg
http://i67.photobucket.com/albums/h320/Duncgs/customhk13.jpg
http://i67.photobucket.com/albums/h320/Duncgs/customhk14.jpg
Con
November 29th, 2007, 12:07 AM
mm thats hot leiuk, how do you make sexy renders like that?
Roostervier
November 29th, 2007, 12:50 AM
http://img413.imageshack.us/img413/5903/ump45newestrender1nj2.jpg
http://img523.imageshack.us/img523/5230/ump45newestrender2gx2.jpg
http://img523.imageshack.us/img523/3484/ump45newestrender3sw5.jpg
I cleaned up the model now its 5135 triangles, I could remove a little more from some parts. I also looked at some pictures of rails and think I fixed the way the scope and front grip are attached. Might just remove the scope altogether..
On the last picture, a smoothing error or loads of non-planar faces are showing up on the silenced barrel portion of your gun (and it looks to be more likely the latter).
rossmum
November 29th, 2007, 03:15 AM
Might be mega-shitty shading quality, WoL's renders tend to do the same thing.
rossmum
November 29th, 2007, 09:54 PM
bumpity bump bump
There's a general lack of Vietnam skins for Source ragdolls, and the few existing ones are mostly shit. I decided to do something about it.
Edited this:
http://hedra.fpsbanana.com/ss/skins/32428.jpg
into this:
http://i155.photobucket.com/albums/s310/xbh_rossmum/gm_construct0069.jpg
http://i155.photobucket.com/albums/s310/xbh_rossmum/gm_construct0070.jpg
http://i155.photobucket.com/albums/s310/xbh_rossmum/gm_construct0071.jpg
http://i155.photobucket.com/albums/s310/xbh_rossmum/gm_construct0072.jpg
http://i155.photobucket.com/albums/s310/xbh_rossmum/gm_construct0073.jpg
http://i155.photobucket.com/albums/s310/xbh_rossmum/gm_construct0074.jpg
Helmet camo was painstakingly copied from pics I found on the net.
As you may notice, I took the pics in the dark so the normals and phong wouldn't show - I need to replace the old ones still, though I'll probably need someone else to help. Still very much a WIP, I'm mucking around with the .psd constantly.
Now I need someone to tweak the model to have rolled-up sleeves and shit strapped to the helmet...
Roostervier
November 29th, 2007, 09:59 PM
http://img530.imageshack.us/img530/9558/ued2ap1.jpg
3 or so hours messing around in Unreal Editor 3. The tuts I've found don't explain skies are any real lighting, so I just looked around in this. The map was made for examples, as the name implies. It isn't really meant for pretties. Also, <3 in-editor game testing.
Really, the only was this is a WIP is if you look at the shaders, which I've had the pleasure of trying to learn and experiment with.
e: >:U!!! Imageshack downrezzed it. D:
Oh wait, just realized it was a bmp I uploaded... I'm not used to using XP after Vista (which paint defaults to saving jpg in).
e(2): I jpg'd it. =p (Btw, I am standing on a rock).
Mass
November 29th, 2007, 10:02 PM
looks pretty cool, although the combination of a peace symbol and "Killin' Machine" seemed a bit odd. I think the card should be a seperate plane as well. Maybe full camo, don't forget mostly unbuttoned shirt. I also vote ammo belt.
Should have rendered him dumping napalm on a baby.
Just kidding, I'm not one of those people, so please: no shit.
E: not so hot on the fekkin' rope!
rossmum
November 29th, 2007, 10:05 PM
Got the idea from Joker.
FMJ, if you don't get the reference.
Roostervier
November 29th, 2007, 10:45 PM
http://img530.imageshack.us/img530/8585/ued3jq7.jpg
So yeah... extremely basic sky. :X
Also, I guess making lighting takes experience as the other maps in the game have awesome lighting while mine fails. :(
Anyway, I'll start putting in WIP work sometime soon, like vehicles, bipeds, etc.
rossmum
November 30th, 2007, 12:39 AM
I think the RO SDK is the same as the UT2K4 one, I should look into learning it...
Pooky
November 30th, 2007, 06:57 AM
So yeah... extremely basic sky. :X
Also, I guess making lighting takes experience as the other maps in the game have awesome lighting while mine fails. :(
Anyway, I'll start putting in WIP work sometime soon, like vehicles, bipeds, etc.
How very Halo looking :p
You making it for UT3 or GoW?
PlasbianX
November 30th, 2007, 06:59 AM
How very Halo looking :p
You making it for UT3 or GoW?
Notice the UT3 is the editors name on the top of the window...
Pooky
November 30th, 2007, 06:59 AM
Notice the UT3 is the editors name on the top of the window...
I can't be fucked to look at the top of the window, I was looking at the map.
rossmum
November 30th, 2007, 10:40 AM
Uniform was too dark, so I lightened it up a bit. Rank chevrons and insignia need to be moved a little as they're off-centre, and still a bit of general tweaking to do... but it's getting there.
http://i155.photobucket.com/albums/s310/xbh_rossmum/freespace06_v2night0004.jpg
http://i155.photobucket.com/albums/s310/xbh_rossmum/freespace06_v2night0005.jpg
http://i155.photobucket.com/albums/s310/xbh_rossmum/freespace06_v2night0006.jpg
e:
Reaper, I can't be fucked to PM you - I need the CS guerilla model, DoD US sniper model and US helmet model. I'll do the tweaking myself.
e #2:
And the rifleman, I need his backpack.
Reaper Man
November 30th, 2007, 11:03 AM
Sigh.
rossmum
November 30th, 2007, 11:22 AM
Be glad I'm not asking you to swap the T's arms and rifleman's pack onto the sniper model, redo the entire collar, add some pockets and then some stuff strapped to the helmet.
adumass
November 30th, 2007, 02:32 PM
http://img504.imageshack.us/img504/4474/ump45wireframerenderio5.jpg
Is this a better render? I also cleaned the model up some more. Its 4800 polygons, 4200 without the scope.
Tweek
November 30th, 2007, 03:04 PM
your bolts have too many sides.
try rmaking those with less segments, it'll cut off lot.
Tweek
December 1st, 2007, 05:57 AM
yey doublepost
http://xs322.xs.to/xs322/07486/moarUT3boom.jpg
i has now an entrance/exit :3
da wall said BOOM :O
rossmum
December 1st, 2007, 06:37 AM
OH SHIT
Make the debris look more like debris and less like oversmoothed boxes though :smith:
Reaper Man
December 1st, 2007, 07:50 AM
OH SHIT
Make the debris look more like debris and less like oversmoothed boxes though :smith:
Parallax mapping mb?
Leiukemia
December 1st, 2007, 08:11 AM
facebook has this snowman maker thing...
http://i67.photobucket.com/albums/h320/Duncgs/deadsnowman.jpg
Patrickssj6
December 1st, 2007, 08:14 AM
Tweek, did you or have you tried using Reactor for the debri?
Tweek
December 1st, 2007, 08:18 AM
nope and nope
Mass
December 1st, 2007, 09:42 AM
looks cool, maybe some cracks in the floor? or was that gonna be on the texture?
n00b1n8R
December 1st, 2007, 08:34 PM
It looks cool tweek, but what exactly would that have looked like before it was blown up? some pipe sticking diagonally out of the corner? :S
Con
December 1st, 2007, 08:37 PM
It looks cool tweek, but what exactly would that have looked like before it was blown up? some pipe sticking diagonally out of the corner? :S
.
DaneO'Roo
December 1st, 2007, 08:38 PM
No, it's obviously just a big round blast through the side. Maybe tweek could have a destroyed vehicle or tubular thing there as scenery, make it look more authentic.
Pooky
December 1st, 2007, 11:04 PM
It looks cool tweek, but what exactly would that have looked like before it was blown up? some pipe sticking diagonally out of the corner? :S
.
Con
December 1st, 2007, 11:07 PM
Oh, I see it now. It sort of looked like there used to be a pipe there, but it's just the way the wall's been bent inwards.
n00b1n8R
December 1st, 2007, 11:22 PM
I still don't see it.
Archon23
December 1st, 2007, 11:26 PM
From what Im seeing the bent thing pieces of metal was a pipe.
Tweek
December 2nd, 2007, 05:42 AM
It looks cool tweek, but what exactly would that have looked like before it was blown up? some pipe sticking diagonally out of the corner? :S
does it matter?
i know i needed some kind of entrance into that room, so there's your entrance. that's all i know.
you can make it the husk of some destroyed tunneling machine or or a crashed airplane boring it's way trough the wall or whatever, i don't rly care. :-3
i made the tunnel thing in a few minutes, and it looked pretty good, so i kept it.
n00b1n8R
December 2nd, 2007, 07:24 AM
does it matter?
It would be nice, but w/e there's people killing each other for no exlained reason so who cares :p
Sever
December 2nd, 2007, 09:30 AM
I'm red, you're blue, now get in front of my rifle.
Rob Oplawar
December 2nd, 2007, 03:34 PM
hey tweek, i was talking about random nonsensical geometry just the other day. =/
Con
December 2nd, 2007, 03:55 PM
http://img218.imageshack.us/img218/6835/rendernh4.png
I fixed a lot of nagging problems with the towers, they're much more accurate now and things line up where they're supposed to.
Roostervier
December 2nd, 2007, 03:58 PM
Looking awesome. :awesome:
Great job so far.
Syuusuke
December 2nd, 2007, 10:11 PM
Cool,
beta!scars.
@Tweek's image...
The hole in the wall actually looks almost like a mouth (almost) with a tongue. I didn't think about that until you said "da wall said BOOM!"
OmegaDragon
December 3rd, 2007, 11:29 AM
Needs more side view. I would love to see the rest of it.
Love it!
Con
December 3rd, 2007, 07:01 PM
yeah, I didn't render a side view because max triangulated my quads wrong and I cba to fix them for a little render. Mb tonight.
Bad Waffle
December 3rd, 2007, 09:55 PM
tweek im not totally liking the bend modifier on the top of the stairs, maybe a little less that looks like it just got bent like melt plastic
PlasbianX
December 3rd, 2007, 10:33 PM
http://i8.photobucket.com/albums/a31/plasbianx/Bored.jpg
When i get bored during math...
Con
December 3rd, 2007, 10:38 PM
whoa, looks like it's made out of junkyard parts...idk if that's what you intended
rossmum
December 3rd, 2007, 10:48 PM
I hate orthographic views. Shit just doesn't look right without perspective :|
SnaFuBAR
December 3rd, 2007, 10:54 PM
When i get bored during math...
bad perspective is REALLY bad :(
PlasbianX
December 3rd, 2007, 10:56 PM
Tbh i didnt care. I doodled some.. saw it looked sorta like a gun.. and finished it :/ Normally i just draw from the side and overview, or just side.
DEElekgolo
December 4th, 2007, 12:07 AM
http://i8.photobucket.com/albums/a31/plasbianx/Bored.jpg
When i get bored during math...
woah looks like it has a load of buttons. Does it transform? :lol:
Tweek
December 4th, 2007, 03:30 AM
tweek im not totally liking the bend modifier on the top of the stairs, maybe a little less that looks like it just got bent like melt plastic
freeform deformation tbh
ExAm
December 5th, 2007, 12:52 AM
BRB, scanning a concept I did, will post in a minute.
E: Did this in PSR class:
http://i231.photobucket.com/albums/ee6/TheExAm/rifleconcept2.png
Con
December 5th, 2007, 12:53 AM
freeform deformation tbh
The steps should be coming apart from each other on the longer side.
Bad Waffle
December 5th, 2007, 02:34 AM
The steps should be coming apart from each other on the longer side.
egg-xactly.
Tweek
December 5th, 2007, 04:17 AM
the left or the right side?
:/
n00b1n8R
December 5th, 2007, 04:48 AM
the right (walking down the steps towards the where the camera is)
Leiukemia
December 6th, 2007, 08:12 PM
Handpainted in PS, lol I know I'm not very good at it. Second one is after playing with the levels. lol posted in CE section by accident, moved.
http://i67.photobucket.com/albums/h320/Duncgs/skydoug2.jpg
http://i67.photobucket.com/albums/h320/Duncgs/skydoug.jpg
LlamaMaster
December 6th, 2007, 08:16 PM
By "hand painted" do you mean with a tablet? Looks cool, I like it. Not OMG good, but still. :)
.
Leiukemia
December 6th, 2007, 08:21 PM
No, I used a mouse. But I mean as in no filters or anything like that, completely brush tool.
Rob Oplawar
December 6th, 2007, 08:29 PM
I wish I could use a mouse like that. Looks pretty nice. You did the gradient with the brush too?
Con
December 6th, 2007, 09:05 PM
They look like they could make a decent "base coat" if you will. They just lack any good shape or detail. A tablet is kinda needed for the rest IMO
Reaper Man
December 7th, 2007, 11:34 AM
http://tn3-2.deviantart.com/fs23/300W/i/2007/341/c/b/Purple_by_ReaperManHK.jpg (http://reapermanhk.deviantart.com/art/Purple-71568989)
:awesome:
Sever
December 7th, 2007, 12:01 PM
What the hell is it with you and awesome? Is he, like, your roommate or something?
Keep the :awesome: coming, man!
n00b1n8R
December 7th, 2007, 10:00 PM
since we don't have a post awesome pics thread, this'll have to do (not mine)
http://nikon.bungie.org/miscartimages/h300blesserej2.jpg
SPARTAAA!! :hist101:
Huero
December 7th, 2007, 10:40 PM
hai pic stealer <:
n00b1n8R
December 7th, 2007, 11:16 PM
ohai :downs:
Tweek
December 8th, 2007, 04:21 AM
gtfo :>
Con
December 8th, 2007, 10:42 AM
http://tn3-2.deviantart.com/fs23/300W/i/2007/341/c/b/Purple_by_ReaperManHK.jpg (http://reapermanhk.deviantart.com/art/Purple-71568989)
:awesome:
dude, that's awesome
make one background sized :)
Reaper Man
December 8th, 2007, 08:54 PM
dude, that's awesome
make one background sized :)
but I have no idea where to crop it.. being a portrait photo and all. I'll give it a shot.
E: http://img454.imageshack.us/img454/5732/purple1280x1024qh6.jpg
DEElekgolo
December 8th, 2007, 10:08 PM
http://img451.imageshack.us/img451/1301/swirlcopyjh0.jpg
Disaster
December 8th, 2007, 10:11 PM
whoa..that awesome deehunter..kinda..hmm...it just looks cool
LlamaMaster
December 8th, 2007, 11:20 PM
!0_o! Thats hot.
Snowy
December 8th, 2007, 11:21 PM
Um, so I'm kinda new to modeling and all... :/
http://i2.photobucket.com/albums/y37/snowysnowcones/WIPHouse.jpg
It's a house!
http://i2.photobucket.com/albums/y37/snowysnowcones/WIPbottle.jpg
It's a bawls bottle! But I don't know how to texture it :(
Anybody want to help poor little snowy? :D
LlamaMaster
December 8th, 2007, 11:25 PM
Please press F9 and render your models. Not absolutely terrible for a noob, but still pretty meh-tastic. As far as textureing:
http://www.pixel2life.com/
http://www.tutorialized.com/tutorials/3DS-MAX/1
Bad Waffle
December 9th, 2007, 12:13 AM
BAWLS. I LOVE YOU.
Snowy
December 9th, 2007, 12:14 AM
BAWLS. I LOVE YOU.
<3
I've got a phone interview with bawls this week :D
ExAm
December 9th, 2007, 12:18 AM
Wait, what? Just for doing a bawls bottle?
Snowy
December 9th, 2007, 12:22 AM
Wait, what? Just for doing a bawls bottle?
No, I've had contacts with bawls for a long time... every wallpaper you see here (http://www.bawls.com/downloads.html) (except for the second to last one) was made by me... I also used to moderator bawls forums, and some other stuff
LlamaMaster
December 9th, 2007, 01:16 AM
Nice wallpapers. By nice, I mean freaking awesome! :awesome:
DEElekgolo
December 9th, 2007, 01:47 AM
its a good start!
ExAm
December 9th, 2007, 04:15 AM
No, I've had contacts with bawls for a long time... every wallpaper you see here (http://www.bawls.com/downloads.html) (except for the second to last one) was made by me... I also used to moderator bawls forums, and some other stuffOh, so you like bawls, then. :downs:
n00b1n8R
December 9th, 2007, 04:37 AM
what's the big deal about bawls?
Or are they more than just one of those stupid water company's?
JDMFSeanP
December 9th, 2007, 04:49 AM
what's the big deal about bawls?
Or are they more than just one of those stupid water company's?
LOL QUOTE OF THE YEAR.
Tweek
December 9th, 2007, 05:36 AM
what the fuck is bawls
DaneO'Roo
December 9th, 2007, 06:37 AM
what the fuck is bawls
^
il Duce Primo
December 9th, 2007, 08:52 AM
I guess they don't have bawls over there in Australia. It's an energy drink for gaming.
Tweek
December 9th, 2007, 10:02 AM
like you need energy drinks when gaming.
cheap marketting
Rob Oplawar
December 9th, 2007, 12:23 PM
Water + caffeine + sugar = "energy drink".
I'll stick with orange juice for my "energy drink", tyvm.
DEElekgolo
December 9th, 2007, 12:26 PM
water+caffeine+sugar+diabetes+aids+grunt poo+ mountain rocks= "mountain dew"
FireDragon04
December 9th, 2007, 12:45 PM
Sat down with the UT3 Editor after a busy day yesterday, and began my hand at an outdoor map. Still hugely early and lots of testing.
http://img413.imageshack.us/img413/5998/iwantsomethingthatspurevr8.jpg
edit:
small ingame shot
http://img90.imageshack.us/img90/343/12wo6.jpg
Tweek
December 9th, 2007, 12:45 PM
sweet.
i had another go at the ue3
i failed
FireDragon04
December 9th, 2007, 12:47 PM
sweet.
i had another go at the ue3
i failed
Awwww... I'm messing around with additive mode atm, its pretty easy lots of static meshes and help. And the floor tiles are all static meshes so i can manipulate them as i wish. GOD I LOVE THIS EDITOR. haha!
Tweek
December 9th, 2007, 12:48 PM
we are ingame :3
http://xs322.xs.to/xs322/07490/mwahaha.JPG
ignore the piss-stains :P
BobtheGreatII
December 9th, 2007, 02:53 PM
: O <Amazed
Great work.
Rob Oplawar
December 9th, 2007, 03:32 PM
Damn, Tweek! But... fail jpeg compression and what is that I see on the floor? Smoothing errors? Or is that one of the aforementioned piss stains?
Tweek
December 9th, 2007, 05:28 PM
that's just the un-UV'd untextured default-texture normalmap causing gayness
Bodzilla
December 10th, 2007, 12:56 AM
http://66.81.80.139/gus4750a6609c1c9.jpg
Phobias
December 10th, 2007, 12:58 AM
^ ... the fuck?
Bodzilla
December 10th, 2007, 01:09 AM
how awesome is it.
now Thats Ownage.
ExAm
December 10th, 2007, 01:27 AM
lol, wrong cup
Rob Oplawar
December 10th, 2007, 01:46 PM
LOL
ExAm
December 10th, 2007, 11:42 PM
Was playing the Crysis demo again, and found the all-powerful, all-destroying drill press :3
http://i231.photobucket.com/albums/ee6/TheExAm/physics.jpg
Here's an M1897 Trench Gun that I'm currently working on, which, in my personal opinion, is horrible at the moment. The stock is pissing me off to no end, and so is everything else. I might consider starting over. Why am I posting it? I need some pointers, that's why. If I do start over, I want to know exactly how I'm doing it, and what primitive I'm going to begin with, as well as some general knowledge on how exactly to carry out the shaping process so that the stock doesn't look like shit.
http://i231.photobucket.com/albums/ee6/TheExAm/Picture065.png
Leiukemia
December 11th, 2007, 12:28 AM
Get on aim or msn tonight, I'll show you just what you need.
Tweek
December 12th, 2007, 08:09 AM
map needed something interesting to put in the middle.
decided to make some kind of sculpture for it.
its a lady without a head and wing-thingys.
http://xs322.xs.to/xs322/07503/statue1.jpg
http://xs322.xs.to/xs322/07503/statue1-back.jpg
http://xs322.xs.to/xs322/07503/statue1-back2.jpg
still needs arms. :D
also, im thinking of doing a high-res of this :o
n00b1n8R
December 12th, 2007, 08:12 AM
why, it looks cool like that tbh.
also, there better be plenty of glowey in your level >:^D
PlasbianX
December 12th, 2007, 06:41 PM
map needed something interesting to put in the middle.
decided to make some kind of sculpture for it.
its a lady without a head and wing-thingys.
http://xs322.xs.to/xs322/07503/statue1.jpg
http://xs322.xs.to/xs322/07503/statue1-back.jpg
http://xs322.xs.to/xs322/07503/statue1-back2.jpg
still needs arms. :D
also, im thinking of doing a high-res of this :o
http://la.dv-com.net/uploads/1159331547_anakim_concept.jpg
Do i see a fan of lineage 2 on these boards other than me?
Bodzilla
December 12th, 2007, 08:38 PM
thread needs more of this.
http://66.81.80.139/metroid0547304fe7300fe.jpg
Snowy
December 12th, 2007, 09:15 PM
Well, not exactly a photo for a gallery, but it's a WIP
www.blindmansgfx.net
Bad Waffle
December 12th, 2007, 09:46 PM
hey, i like ipods :(
Bad Waffle
December 12th, 2007, 10:48 PM
http://img216.imageshack.us/img216/4060/pc120016wx8.jpg
working on a self portrait...i hate school assignments because i always rush em :(
Con
December 12th, 2007, 10:56 PM
whats with the eyeball?
PlasbianX
December 12th, 2007, 11:07 PM
I think hes drawing his muscle in that 2nd face. So that would make sense the way its shaded.
Bad Waffle
December 12th, 2007, 11:21 PM
no, its the "third eye", google it
Tweek
December 13th, 2007, 04:04 AM
there's only two eyes on that drawing.
fatso784
December 13th, 2007, 08:01 AM
working on a self portrait...i hate school assignments because i always rush em :(
Same, the school art system gives like a week at most for projects. It's just not enough.. I usually end up taking it home and working 5 hours straight the day before its due. Btw great portrait, especially for a rushed one.
Bad Waffle
December 13th, 2007, 04:16 PM
Woo, finished it. The class had a critique and mine was the best because everybody did it the night before (i did too, but i got mad procrastination skillz)
My teacher was asking all these really hard questions about it, much harder than all the other artists, and i still schooled. Yay for natural talent!
http://img136.imageshack.us/img136/1106/pc130018mq0.jpg
il Duce Primo
December 13th, 2007, 05:11 PM
I see that you like elsectronics, mexicans, and drawing.
But why mexicans?
Hurrvish
December 13th, 2007, 05:25 PM
I see that you like elsectronics, mexicans, and drawing.
But why mexicans?
Where did you get Mexican from? The first face is a self portrait in case you didn't know.
Sever
December 13th, 2007, 05:29 PM
Reminds me of the album art for Tool's Lateralus. Nice job WoL.
Timo
December 13th, 2007, 05:30 PM
Possibly the Mexican hats, and tacos :?
n00b1n8R
December 13th, 2007, 05:32 PM
It looks weird for the sake of weird.
Sorry, that style of art isn't really my peice of cake.
the first image is a decent liknes though :)
Actually, you remind me of wolverine from the Xmen movies >__>
and for that matter, why are they the Xmen? there's a bunch of women in there too :S
Huero
December 13th, 2007, 05:32 PM
WoL
your hair
:iia:
Bad Waffle
December 13th, 2007, 06:12 PM
it's taco tuesday, where me and my friends go to Del Taco, order about 200+ tacos, and party. I'm known to wear a sombrero or bring a stereo.
Rob Oplawar
December 13th, 2007, 07:28 PM
Nicely done, I like how that came out. Not as trippy as I was hoping for tho. I was hoping for flashing colors like your avatar.
ExAm
December 13th, 2007, 10:15 PM
That's one hell of a job you did there. I LIKE IT. Now make more.
Con
December 14th, 2007, 12:27 AM
I have a question for you guyz
As you know, I'm making Valhalla for H2V... maybe
The Bases are nearly done, but I thought it might be neat to make a completely different layout instead, except using the same bases. Thoughts? I would also consider porting to CE as well. It's just that we've mostly all played h3 by now and Valhalla might not be all that special, while a custom map would be a better idea.
Archon23
December 14th, 2007, 12:45 AM
Do it. :downs:
Though what kind of layout you have in mind?
Con
December 14th, 2007, 12:49 AM
Something neat and open like Valhalla/BG/Standoff. The bases are more suited for that kind of terrain in more ways than just design.
Rob Oplawar
December 14th, 2007, 01:49 AM
For once I feel completely neutral. I'll leave it to others to case their opinions, cause I think both options are equally good.
Reaper Man
December 14th, 2007, 08:44 AM
http://tn3-1.deviantart.com/fs24/300W/i/2007/348/2/d/Ghostly_Bird_by_ReaperManHK.jpg (http://reapermanhk.deviantart.com/art/Ghostly-Bird-72086739)
http://tn3-1.deviantart.com/fs24/300W/i/2007/348/9/d/Ghostly_Bird_II_by_ReaperManHK.jpg (http://reapermanhk.deviantart.com/art/Ghostly-Bird-II-72087173)
As always, click for larger image.
:-3
Snowy
December 14th, 2007, 08:51 AM
looks pretty nice =) Cant' decide if I like the blue or purple one more
Con
December 14th, 2007, 10:56 AM
Reaper, your sig is gross don't take pictures of cigarettes :gonk:
Reaper Man
December 14th, 2007, 11:41 AM
Reaper, your sig is gross don't take pictures of cigarettes :gonk:
Cigarettes? Moar like mosquito coils.
http://whatjapanthinks.com/images/katorisenkou.jpg
Tweek
December 14th, 2007, 12:12 PM
what?
PlasbianX
December 14th, 2007, 06:39 PM
I have a question for you guyz
As you know, I'm making Valhalla for H2V... maybe
The Bases are nearly done, but I thought it might be neat to make a completely different layout instead, except using the same bases. Thoughts? I would also consider porting to CE as well. It's just that we've mostly all played h3 by now and Valhalla might not be all that special, while a custom map would be a better idea.
How about adding to the bases downwards a bit? Add multiple levels built vertically downwards. Possibly add some teleporters in there to tele near the downed pelican and the little camp. And if ya wanna make the bases more like standoff, build them into the canyon walls, and have the one somewhat into the water. Im sure you could make some glass areas and have some fish scenery to simulate being underwater.
Sever
December 14th, 2007, 06:45 PM
Talk to me about layout if you want to - I have some pretty innovative ideas that might be helpful.
n00b1n8R
December 15th, 2007, 06:15 AM
Make something A-symetrical, involving swaps (because there awesome and not used nearly enough).
Phobias
December 15th, 2007, 06:47 AM
^ what zilla b00b said.
Edit: FUCK.
Tweek
December 15th, 2007, 07:02 AM
i remembered i made a wheel for this thing, but never got any further.
decided to continue working on it.
i did some of the bodyparts, which ill be using as a base to shape my high res panels onto, and will most likely use that undetailed thing as my low-res.
http://xs322.xs.to/xs322/07506/gurgle.jpg
not much to look at yet, but when i start building the plating, it should be oohs and aahs all around.
Phobias
December 15th, 2007, 07:04 AM
The wheels look good, can't wait to see the finished model.
n00b1n8R
December 15th, 2007, 07:20 AM
What zilla said :downs:
Snowy
December 15th, 2007, 10:49 AM
Looks really nice Tweek! :D
Bastinka
December 15th, 2007, 01:29 PM
Holy piss tweek, that is :awesome:.
Tweek
December 15th, 2007, 01:50 PM
oh btw, anyone know how to set up a symmetry modifier so it automatically mirrors everythign you do while you work? i can't seem to figure out how, and google can't seem to tell me how either.
i think it has somethign to do with rightclicking it, and make reference and stuff, but IDUNNO.
edit:
i know now.
ill make pix of how-to later.
Rob Oplawar
December 16th, 2007, 12:33 AM
create mirrored copy as instance?
LlamaMaster
December 16th, 2007, 12:51 AM
I don't know, I'm not liking the whole "cram useless crap in there to make it look detailed" thing. ***sigh*** I guess games are built around that though...
Bodzilla
December 16th, 2007, 12:57 AM
i like it.
keep going babe ;)
Pooky
December 16th, 2007, 01:42 AM
http://img106.imageshack.us/img106/7882/gurgleov8.jpg
Aren't those pointless lines to add 'detail' the same thing you were complaining at that other guy about?
At any rate I don't like them since they don't seem to serve a real purpose.
n00b1n8R
December 16th, 2007, 01:50 AM
That's exactly what I was thinking >__>
the "weren't you bitching about them" bit, not that I don't like them.
ExAm
December 16th, 2007, 04:27 AM
http://img106.imageshack.us/img106/7882/gurgleov8.jpg
Aren't those pointless lines to add 'detail' the same thing you were complaining at that other guy about?
At any rate I don't like them since they don't seem to serve a real purpose.Isn't it going into UT3? Doesn't everything in UT3 have unnecessary and gratuitous amounts of little details? I rest my case.
n00b1n8R
December 16th, 2007, 04:31 AM
it's still interesting that someone as opinionated as Tweek appears to have done a turn around.
ExAm
December 16th, 2007, 04:33 AM
I agree, it's a bit hypocritical, even if the vehicle is for UT3, if I remember correctly.
Tweek
December 16th, 2007, 04:39 AM
hey, i'm just following concept, and a high res needs stuff to project onto a normalmap, or you might as well not have one at all. making tonnes of little "üseless" details is more or less the whole point of it.
Aren't those pointless lines to add 'detail' the same thing you were complaining at that other guy about? dunno what you're talking about :< got links?
it's still interesting that someone as opinionated as Tweek appears to have done a turn around.where did i turn around? :o
--------------------------
http://xs322.xs.to/xs322/07500/symmetry.png
mini tutorial:
make box, delete half of it.
apply symmetry, put the mirror in the middle, where you cut it in half along the seam.
go back down to editable poly in your modifier stack.
hit the "show end result" button.
done.
DaneO'Roo
December 16th, 2007, 04:47 AM
That was like the first thing i knew how to do in maya :/
n00b1n8R
December 16th, 2007, 04:52 AM
IIRC, firedragon posted a starship model he made that had lots of little plates on it. He'd shown it to some game dev who'd told him it was the exact sort of thing that prospective employers would love and he posted it here for our thoughts.
Tweek then stated that he thought lots of little plates on a flat model did not equate to detail.
Or something along those lines, I CBF to find it.
Tweek
December 16th, 2007, 04:56 AM
oh that, yeah that was a particular style he followed that i didn't really like.
it works, but it wasnt my taste. that's what it was about afaik.
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