PDA

View Full Version : Error New



fletcher77
July 26th, 2007, 12:25 PM
Dose any one no what I did to cause these errors. I have compiled this map about 100 times and just started to get them. this comes when I packaging the file.

### ERROR: Bitmap @2545F0C4 invalid mipmap count 16448.
### ERROR: Bitmap @2545F138 invalid signature.
### ERROR: Bitmap @2545F138 type 128 out of range.
### ERROR: Bitmap @2545F138 invalid width 16448.
### ERROR: Bitmap @2545F138 invalid height 64.
### ERROR: Bitmap @2545F138 invalid mipmap count 16448.
### ERROR: Bitmap @2545F1AC invalid signature.
### ERROR: Bitmap @2545F1AC type 128 out of range.
### ERROR: Bitmap @2545F1AC invalid width 16448.
### ERROR: Bitmap @2545F1AC invalid height 64.
### ERROR: Bitmap @2545F1AC invalid mipmap count 16448.
### ERROR: Bitmap @2545F220 invalid signature.
### ERROR: Bitmap @2545F220 type 128 out of range.
### ERROR: Bitmap @2545F220 invalid width 16448.
### ERROR: Bitmap @2545F220 invalid height 64.
### ERROR: Bitmap @2545F220 invalid mipmap count 16448.
### ERROR: Bitmap @2545F294 invalid signature.
### ERROR: Bitmap @2545F294 type 128 out of range.
### ERROR: Bitmap @2545F294 invalid width 16448.
### ERROR: Bitmap @2545F294 invalid height 64.
### ERROR: Bitmap @2545F294 invalid mipmap count 16448.
### ERROR: Bitmap @2545F308 invalid signature.
### ERROR: Bitmap @2545F308 type 128 out of range.
### ERROR: Bitmap @2545F308 invalid width 16448.
### ERROR: Bitmap @2545F308 invalid height 64.
### ERROR: Bitmap @2545F308 invalid mipmap count 16448.
### ERROR: Bitmap @2545F37C invalid signature.
### ERROR: Bitmap @2545F37C type 128 out of range.
### ERROR: Bitmap @2545F37C invalid width 16448.
### ERROR: Bitmap @2545F37C invalid height 64.
### ERROR: Bitmap @2545F37C invalid mipmap count 16448.
### ERROR: Bitmap @2545F3F0 invalid signature.
### ERROR: Bitmap @2545F3F0 type 128 out of range.
### ERROR: Bitmap @2545F3F0 invalid width 16448.
### ERROR: Bitmap @2545F3F0 invalid height 64.
### ERROR: Bitmap @2545F3F0 invalid mipmap count 16448.
### ERROR: Bitmap @2545F464 invalid signature.
### ERROR: Bitmap @2545F464 type 128 out of range.
### ERROR: Bitmap @2545F464 invalid width 16448.
### ERROR: Bitmap @2545F464 invalid height 64.
### ERROR: Bitmap @2545F464 invalid mipmap count 16448.
### ERROR: Bitmap @2545F4D8 invalid signature.
### ERROR: Bitmap @2545F4D8 type 128 out of range.
### ERROR: Bitmap @2545F4D8 invalid width 16448.
### ERROR: Bitmap @2545F4D8 invalid height 64.
### ERROR: Bitmap @2545F4D8 invalid mipmap count 16448.
### ERROR: Bitmap @2545F54C invalid signature.
### ERROR: Bitmap @2545F54C type 128 out of range.
### ERROR: Bitmap @2545F54C invalid width 16448.
### ERROR: Bitmap @2545F54C invalid height 64.
### ERROR: Bitmap @2545F54C invalid mipmap count 16448.
### ERROR: Bitmap @2545F5C0 invalid signature.
### ERROR: Bitmap @2545F5C0 type 128 out of range.
### ERROR: Bitmap @2545F5C0 invalid width 16448.
### ERROR: Bitmap @2545F5C0 invalid height 64.
### ERROR: Bitmap @2545F5C0 invalid mipmap count 16448.
### ERROR: Bitmap @2545F634 invalid signature.
### ERROR: Bitmap @2545F634 type 128 out of range.
### ERROR: Bitmap @2545F634 invalid width 16448.
### ERROR: Bitmap @2545F634 invalid height 64.
### ERROR: Bitmap @2545F634 invalid mipmap count 16448.
### ERROR: Bitmap @2545F6A8 invalid signature.
### ERROR: Bitmap @2545F6A8 type 128 out of range.
### ERROR: Bitmap @2545F6A8 invalid width 16448.
### ERROR: Bitmap @2545F6A8 invalid height 64.
### ERROR: Bitmap @2545F6A8 invalid mipmap count 16448.
### ERROR: Bitmap @2545F71C invalid signature.
### ERROR: Bitmap @2545F71C type 128 out of range.
### ERROR: Bitmap @2545F71C invalid width 16448.
### ERROR: Bitmap @2545F71C invalid height 64.
### ERROR: Bitmap @2545F71C invalid mipmap count 16448.
### ERROR: Bitmap @2545F790 invalid signature.
### ERROR: Bitmap @2545F790 type 128 out of range.
### ERROR: Bitmap @2545F790 invalid width 16448.
### ERROR: Bitmap @2545F790 invalid height 64.
### ERROR: Bitmap @2545F790 invalid mipmap count 16448.

Kornman00
July 26th, 2007, 12:27 PM
Yeah, someone how your bitmap tag gets fucked up on load, or either the tag itself is fucked up.

Either way, you're fucked :downs:

dcemuser
July 26th, 2007, 12:53 PM
Uh.... yeah those tags are fucked up. Nothing should have a width that long. Try recompiling them from bitmaps.

et_cg
July 26th, 2007, 12:56 PM
Try to import your images again to bitmap tags. And then create your shaders again.

I've never had this error before, but if I had it, I would surely start over again.

fletcher77
July 26th, 2007, 02:08 PM
http://img27.picoodle.com/img/img27/9/7/26/f_messm_1e0b6a7.jpg (http://www.picoodle.com/view.php?img=/9/7/26/f_messm_1e0b6a7.jpg&srv=img27)
If I run the compile with light map it looks like this. if I just compile the image it is fine, it just dose not have shadows

fletcher77
July 26th, 2007, 03:45 PM
I tell you there is nothing like trying to figure out when it when wrong.
If I get rid of all my instanced geometry and run it with light maps it dose not have the problem. Now I am adding the instanced geometry piece by piece and then run lighting to see where the problem started. This should only take me about 10 years.:suicide:

et_cg
July 26th, 2007, 04:21 PM
I tell you there is nothing like trying to figure out when it when wrong.
If I get rid of all my instanced geometry and run it with light maps it dose not have the problem. Now I am adding the instanced geometry piece by piece and then run lighting to see where the problem started. This should only take me about 10 years.:suicide:

Host your tag and data files somewhere and I'll be glad to take a look at it for you.

fletcher77
July 26th, 2007, 04:34 PM
Host your tag and data files somewhere and I'll be glad to take a look at it for you. you want to see all the tag files because its like 1.2 gigs of info

et_cg
July 26th, 2007, 04:37 PM
you want to see all the tag files because its like 1.2 gigs of info

No, just your level's tags and data. I doubt you've created 1.2 gigs of data/tags for just your level.

Make sure if you rar it to structure it by the folder hirearchy that they have been structured in under your map editors directory.

fletcher77
July 27th, 2007, 02:49 PM
I always get this warning when compiling bitmaps. They always worked but I want to know why they get it.
### tree21.tif
### WARNING compressed bitmap width not multiple of 4
### WARNING compressed bitmap width not multiple of 4
### WARNING compressed bitmap height not multiple of 4
### WARNING compressed bitmap height not multiple of 4
bitmap created: #1024x#2048, compressed with color-key transparency, 1365K-bytes

So I recompiled my bitmaps and the problem still comes up. It will not load the true color bitmap tag properly. But its buggy because it seems like the instanced geometry has something to do with it.

Llama Juice
July 27th, 2007, 03:20 PM
just ignore that error, I got it a bunch of times aswell, but it compiled fine.

spookers622
July 28th, 2007, 02:09 PM
i dont know if it'll work, but you could try compiling and then lighting by itself after

fletcher77
July 30th, 2007, 11:22 AM
I think I got it. I had to add a portal to the map. But first I had to delete the true color bitmap first. See the true color bitmap was made before but it was corrupt. So even when I put the portal in it did not work until I got rid of the true color first. Without the portal and because of the size of my map the true color bitmap was becoming corrupted. I just learned a lesson in the importance of portaling the hard way.