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FRain
July 27th, 2007, 08:47 AM
I was trying to compile my FP animations for my SMG, and I get an error:


tool animations weapons\smgh3\fp
###fire.jma
###idle.jma
### ERROR reached end of file during parse
### ERROR too many nodes in actor
EAX = NUMBERSxGOHERE
EBX = NUMBERSxGOHERE
ECX = NUMBERSxGOHERE
EDX = NUMBERSxGOHERE
EDI = NUMBERSxGOHERE
ESI = NUMBERSxGOHERE
EBP = NUMBERSxGOHERE
ESP = NUMBERSxGOHERE
EIP = NUMBERSxGOHERE

EXCEPTION_ACESS_VIOLATION

EXCEPTION (that's all I know!)

FRain
July 27th, 2007, 09:10 AM
O_O this is fucked up, sorry for the double post but now whenever I start up 3ds max it crashes when it goes to starting 3ds max..... O_O.

ShadowSpartan
July 27th, 2007, 09:19 AM
I was trying to compile my FP animations for my SMG, and I get an error:

### ERROR too many nodes in actor
I'm gonna guess and say that you have too many nodes in your max file. As for max crashing on you, does it happen when you are trying to open up a certain max file, or is it just when you open the shortcut to the program.

FRain
July 27th, 2007, 09:21 AM
I hit 3ds max 8 on my start bar.


Initializing 3ds max...


bla blabalblalbalblaba

Starting 3ds max 8


The initializing window dissaperas and is replaced with the send error report window.