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jngrow
July 30th, 2007, 02:21 AM
Hey, I was wondering where I could find some good "Halo" modeling tutorials. Like the "proper" and or "organized" way to make hills and terrain, caverns, (and make them fairly low poly) basic rules and tips for base/building modeling (the building I make don't look forerunner at all), and other general Halo map making "rules" and guidelines.


EDIT

Whatevs, I'm gonna hijack my own topic. What do these errors mean?

ERROR: collision bsp3d is too big (bunch of random numbers)

and it told me that I have 192 open or degenerate edges. I can't find the open edges (cus I made my map sloppy and I suck), so does that mean I can't compile my map correctly?

Limited
July 30th, 2007, 03:41 AM
Have you checked out firedragons tutorials? Fixing open edges is piss easy, convert to mesh then go to vertex mode then go to close edges (or some thing like that) this will then show you where they are, you can then undo and make proper polys yourself :)

Firedragons tuts are on halomaps just to let you know

jngrow
July 30th, 2007, 04:06 AM
thanks, these are actually pretty good. :P Exactly what I was lookin for.

Terin
July 30th, 2007, 01:42 PM
Too bad one just is a walkthrough of a box map and the other has no voice. And then the one with voice is 500 MB.

Although the PDF is good.

jngrow
July 30th, 2007, 02:30 PM
oh, i just went to the tutorials section on this site, thats where I found his. a lot of good stuff on there.