jngrow
July 30th, 2007, 02:21 AM
Hey, I was wondering where I could find some good "Halo" modeling tutorials. Like the "proper" and or "organized" way to make hills and terrain, caverns, (and make them fairly low poly) basic rules and tips for base/building modeling (the building I make don't look forerunner at all), and other general Halo map making "rules" and guidelines.
EDIT
Whatevs, I'm gonna hijack my own topic. What do these errors mean?
ERROR: collision bsp3d is too big (bunch of random numbers)
and it told me that I have 192 open or degenerate edges. I can't find the open edges (cus I made my map sloppy and I suck), so does that mean I can't compile my map correctly?
EDIT
Whatevs, I'm gonna hijack my own topic. What do these errors mean?
ERROR: collision bsp3d is too big (bunch of random numbers)
and it told me that I have 192 open or degenerate edges. I can't find the open edges (cus I made my map sloppy and I suck), so does that mean I can't compile my map correctly?