beele
July 31st, 2007, 05:17 AM
First of all, I've read the tutorial included with the map editor, but I can't get it to work (the glass doesn't even has to be breakable, but i would be nice).
Here's what I did:
Made the level.
Selected the faces that should become glass.
Detached them and named the new object %glas
In the material editor I made a new material and called it glas
Where it says Material#03 i changed that to zanzibar glas%-
This points to the right folder and shader, and it works when compiling, but in sapien is shows up just being black
It's a custom build shader, but I actually copied all the settings from the default glass shaderSomeone knows how to get this to work?
Here's what I did:
Made the level.
Selected the faces that should become glass.
Detached them and named the new object %glas
In the material editor I made a new material and called it glas
Where it says Material#03 i changed that to zanzibar glas%-
This points to the right folder and shader, and it works when compiling, but in sapien is shows up just being black
It's a custom build shader, but I actually copied all the settings from the default glass shaderSomeone knows how to get this to work?