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jngrow
August 2nd, 2007, 06:18 PM
Any way I can import the MC in my map for scale? Actually, nvm, I know I can't do that. How about this question: Does anybody know MC's dimensions? The tutorial says "a little less than one world unit (100 max units)" but for me I would prefer exactness, as a "little less" can mean anywhere from 80-95, and that is frustrating when wanting to create special gameplay elements in my map.

Vicky
August 2nd, 2007, 06:24 PM
This comes from the 'official' forum:

The player field of view (or FOV) value is 70 degrees.
Halo to Real-World Scale
As a reference, the Master Chief is approximately 7 feet tall.
This makes the unit scale approximately 10 units = 1 foot or 1 unit = 1.2 inches.
Player Dimensions (Generic 3ds Max Units)
Key: [length(depth) × width × height]
Full Height (Standing) 18.418 × 29.828 × 70.127
Height (Ready Pose) 28.198 × 39.376 × 65.11
Crouched 43.372 × 30.719 × 42.455

jngrow
August 2nd, 2007, 06:33 PM
Thank you very much :P

UXB
August 3rd, 2007, 12:12 PM
Someone uploaded this 3D model just recently that might help

http://h2v.halomaps.org/images/files/sm/size.jpg (http://h2v.halomaps.org/index.cfm?pg=3&fid=2203)
http://h2v.halomaps.org/images/icons/zip.gif Halo 2 Vista Size reference blocks (MAX) (http://h2v.halomaps.org/index.cfm?pg=3&fid=2203)
08/01/07
31.6KB
Not Rated
Map Size: Unknown
NOTES:

Fed up with making your map then finding out you made a door to small or to big then you have to go back and redo the map then export it then compile it all over again. Well no more in this 3DS is all the height and info you need from the height of a crouching Spartan to the path width of a tank.

Just import this into your map and line up the box’s to see if you have made them the right size to find out what each box is just click on it and look at the name in the top right corner.

jngrow
August 3rd, 2007, 06:18 PM
o wow, thats actually pretty cool. Ima dl it now.