View Full Version : Basics of Animation
Tarzan
August 13th, 2007, 10:56 AM
I'm trying to learn how to animate models - specifically robotic arms (some of you from halomaps have prolly seen the models). Anyway - I linked the arms together in a tree, and got the pivot points to the right places. But now I'm kinda lost. I would assume that there's some tutorials on this such as offspring's animated scenery tutorial... But to make it sync, it needs to be a device machine, and I have no idea how to create those...
So... where do I start with all this?
malolo420
August 13th, 2007, 12:07 PM
For devices just export as "device position.JMO."
Then you can pretty much just look at bungies doors to see how the device_machine tag is setup.
Tarzan
August 13th, 2007, 01:22 PM
ok - so do I need two animations for the arms opening and closing? or can I just play the same animation backwards? And will the HAX exporter do JMO files?
Ki11a_FTW
August 13th, 2007, 01:37 PM
No. device possision.JMO uses an Overlay because it uses the same anim for open and close, except it closes in reverse.
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