Gamerkd16
August 20th, 2007, 11:17 PM
I'm messing around with a UI map again, and I'm trying to create my own buttons. Using Zeph's tutorial:
- Open a new canvas that is 256x64 pixels in size.
- For simplicity, fill it with black.
- Put the the text onto the black.
>>>Note<<< The text can literally be whatever you want. It could even be a picture of a penguin if you want it to be. For the simple purposes of this tutorial, I suggest making it be something like multiplayer, quit, or settings... >>>/Note<<<
- Select all and copy.
- Add one pixel to the width on the right side and fill it with pure blue.
- Add 256 more pixels to the right side of the canvas and paste what is now the left side.
- Select the text on the right side and brighten it.
- Increase canvas size by one pixel on all four sides and fill with pure blue.In the end this makes an image 516x66. This doesn't agree with the power of two rules, so how can I follow this? Also is it correct that when you have the un-hover image on the left and hover image on the right and it will work work properly ingame?
- Open a new canvas that is 256x64 pixels in size.
- For simplicity, fill it with black.
- Put the the text onto the black.
>>>Note<<< The text can literally be whatever you want. It could even be a picture of a penguin if you want it to be. For the simple purposes of this tutorial, I suggest making it be something like multiplayer, quit, or settings... >>>/Note<<<
- Select all and copy.
- Add one pixel to the width on the right side and fill it with pure blue.
- Add 256 more pixels to the right side of the canvas and paste what is now the left side.
- Select the text on the right side and brighten it.
- Increase canvas size by one pixel on all four sides and fill with pure blue.In the end this makes an image 516x66. This doesn't agree with the power of two rules, so how can I follow this? Also is it correct that when you have the un-hover image on the left and hover image on the right and it will work work properly ingame?