demonmaster3k
August 30th, 2007, 07:22 PM
since the beginning of the summer, i've been really really busy and it's been a while since i last did anything with halo (for those of you that remember my mongoose attempt... it's still a pain in the bottom, modeling the bottom due to the rear wheels blocking the rear chassis). i've grown tired of the goose, so i've gone to my first map that i intend for public release. i call it suria.
originally, suria was intended to combine ideas from epitaph and valhalla, but then my own modeling skills did not prove adequate for such a level of detail (+ epitaph didn't have enough ref pics to borrow). suria is now a canyon with subterranean (correct my spelling, have no idea on how to spell the word) forerunner ruins that used to be part of an ancient forerunner city. all that remains above the ground at the moment are two forerunner structures (yes you will be able to enter part of this hidden city). i intend to add an outpost in the middle of the canyon.
on another note, please note that this is still a work in progress, i'm nowhere near finishing, (might take another month or 4 depending on how much time i get)
without further ado the renders.
http://img172.imageshack.us/img172/9519/suriawz0.jpg
above is the terrain and the two exterior landscape (yes i know there are some geometry errors, it'll be fixed when i'm done with modeling)
http://img206.imageshack.us/img206/1125/interiortt0.jpg
this is the interior base structure that will be hidden behind the cliff. the only access to this area in the level will be through teleporters (i want to have grav lifts and an anti-grav floating floor ie: midship that the grav lifts lead to, lifts will be in the circular rooms at the end)
big picture:
http://img297.imageshack.us/img297/6235/thebigpictureap1.jpg
extra ideas:
(conceptual prolite)
http://img208.imageshack.us/img208/4638/proliteaa3.jpg
whether or not he'll be put in later is still pretty ambigious, but i'm definitaley sure to finish this level and place classic weaps, spawns and what-nought before i do any custom modification of the engine.
(you can use the prolite concept if you want, just be sure to pm me first)
originally, suria was intended to combine ideas from epitaph and valhalla, but then my own modeling skills did not prove adequate for such a level of detail (+ epitaph didn't have enough ref pics to borrow). suria is now a canyon with subterranean (correct my spelling, have no idea on how to spell the word) forerunner ruins that used to be part of an ancient forerunner city. all that remains above the ground at the moment are two forerunner structures (yes you will be able to enter part of this hidden city). i intend to add an outpost in the middle of the canyon.
on another note, please note that this is still a work in progress, i'm nowhere near finishing, (might take another month or 4 depending on how much time i get)
without further ado the renders.
http://img172.imageshack.us/img172/9519/suriawz0.jpg
above is the terrain and the two exterior landscape (yes i know there are some geometry errors, it'll be fixed when i'm done with modeling)
http://img206.imageshack.us/img206/1125/interiortt0.jpg
this is the interior base structure that will be hidden behind the cliff. the only access to this area in the level will be through teleporters (i want to have grav lifts and an anti-grav floating floor ie: midship that the grav lifts lead to, lifts will be in the circular rooms at the end)
big picture:
http://img297.imageshack.us/img297/6235/thebigpictureap1.jpg
extra ideas:
(conceptual prolite)
http://img208.imageshack.us/img208/4638/proliteaa3.jpg
whether or not he'll be put in later is still pretty ambigious, but i'm definitaley sure to finish this level and place classic weaps, spawns and what-nought before i do any custom modification of the engine.
(you can use the prolite concept if you want, just be sure to pm me first)