View Full Version : my [W.I.P] anti-thread-hijack-thread :haw:
Tweek
September 6th, 2007, 07:23 AM
k new thread for this, don't want to spam the offtopic gallery thread, so here's a new thread YEEEEEEEEY! :iia:
i'm goint to be using spoiler tags for all the images, because else, this post/thread will get stupidly stretched etc, because i dont use shot tags :lol:.
also, expect lots of gay bumps, of this topic, since ill be updating this regularly, because i feel like it.
this is where you can whine at me, bitch at me, crit me, whore me, ask me, abuse me, love me, as much as you want k.
old picxx: (latest at bottom)
i'll put all images i post here in this bit, so all i've done can be seen in 1 post, simple yes? no? /care!
-------
http://xs219.xs.to/xs219/07362/lolfoot.jpg
http://xs319.xs.to/xs319/07362/wrist.jpg
http://xs319.xs.to/xs319/07363/buugggzzzz.jpg
-------
first of all, here's what i'm working from.
http://xs219.xs.to/xs219/07362/48_41725.jpg
yeah, way to go concept, after having another look at what i made, i saw that stuff kinda needa to be able to rotate. and right now it can't.
that means i've got to revise stuff AGAIN to make it able to rotate, and that will propably mean modifying more than just one piece of the thing, sad.
here's the bit im talking about.
http://xs319.xs.to/xs319/07364/gawddamnit.jpg
also more or less finished this part, added the bit where the joint will go in. wich will propably need more revising, but i'll blow that bridge when i get to it. it's also asymmetrical, wich means moar work, but it propably was worth it, since it means ill have to mess aroud with it a whole lot less when i get to the point of making that joint WORK.
img of (more or less) finished top.
http://xs319.xs.to/xs319/07364/kadunk.jpg
i'll propably start drawing up some plans for that foot, because it needs to get done. it looks WAAY unstable as it is now, and that just ruins the overall look of it.
rossmum
September 6th, 2007, 08:09 AM
Awesome.
Dr Nick
September 6th, 2007, 08:24 AM
Is it me, or is there nothing in the second spoiler?
Awesome work btw. Looks confusing.
DaneO'Roo
September 6th, 2007, 09:16 AM
:D
Can't wait to see it done.
Rob Oplawar
September 6th, 2007, 12:11 PM
Aww, I can't rep Tweek again yet. +imaginary rep, then!
Tweek
September 6th, 2007, 01:07 PM
fixed that joint, not much else, started drawing the system for the foot-bit.
better render for patty :P
http://xs219.xs.to/xs219/07364/betterrender.jpg
also made a little test, to see the freedom of motion this piece has at the moment. it's not a whole lot, might have to work on that a bit later, but propably not. in animation you would propably not even notice slight interseting, especially with motion blur applied.
picx
http://xs219.xs.to/xs219/07364/motion.jpg
Patrickssj6
September 6th, 2007, 01:54 PM
The last post...improve the render please :D
else :awesome:
Tweek
September 6th, 2007, 04:21 PM
worked on the foot. worked out pretty damn good if i say so myself.
the articulation system works as well, so that's a good plus. i'll stull need to add the hydraulic cables to it, but that's the easy part.
three pics this time, front and back, and a full view.
PIC1
http://xs319.xs.to/xs319/07364/footfinal.jpg
PIC2
http://xs319.xs.to/xs319/07364/footfinalback.jpg
and the full view with all the stuff, again, i spent way too much time on little details that will never be seen :<
http://xs319.xs.to/xs319/07364/vieww.jpg
it's got a damn nice looking footprint too. but i'll save that for a later time.
Bad Waffle
September 6th, 2007, 04:48 PM
Wave of Lag (1:46:31 PM): YOU'RE NOT MODELLING IT CORRECTLY
Wave of Lag (1:46:32 PM): FAIL
Wave of Lag (1:46:33 PM): FAIL
tweek3d (1:46:51 PM): am too
Wave of Lag (1:46:47 PM): lol
tweek3d (1:46:55 PM): im doing it better
Wave of Lag (1:46:55 PM): im gonna model a better one just to make you sad
tweek3d (1:47:33 PM): go for it
tweek3d (1:47:41 PM): I FUCKING DARE YOU
Wave of Lag (1:47:41 PM): oh you are so on
thats right ladies and gentlemen, i am accepting this trivial challenge to show tweek who is master
TeeKup
September 6th, 2007, 04:51 PM
This should end well.
Agamemnon
September 6th, 2007, 04:56 PM
Wave of Lag (1:46:31 PM): YOU'RE NOT MODELLING IT CORRECTLY
Wave of Lag (1:46:32 PM): FAIL
Wave of Lag (1:46:33 PM): FAIL
tweek3d (1:46:51 PM): am too
Wave of Lag (1:46:47 PM): lol
tweek3d (1:46:55 PM): im doing it better
Wave of Lag (1:46:55 PM): im gonna model a better one just to make you sad
tweek3d (1:47:33 PM): go for it
tweek3d (1:47:41 PM): I FUCKING DARE YOU
Wave of Lag (1:47:41 PM): oh you are so on
thats right ladies and gentlemen, i am accepting this trivial challenge to show tweek who is master
http://img.photobucket.com/albums/v519/Agamemnon582bc/Random%20Stuff/CENSORED.jpg
Pooky
September 6th, 2007, 07:17 PM
this is where you can whine at me, bitch at me, crit me, whore me, ask me, abuse me, love me, as much as you want k.
I HATE YOU!!!!!1
Kidding.
Neat.
BobtheGreatII
September 7th, 2007, 12:05 AM
Nice work there my good sir.
dg
September 7th, 2007, 12:07 AM
Your work looks phenomenal. What concept is that for? Did you draw that?
rossmum
September 7th, 2007, 06:46 AM
Oooh, an epic showdown between WoL and Tweek?
:haw:
n00b1n8R
September 7th, 2007, 07:23 AM
Oooh, an epic showdown between WoL and Tweek?
:haw:
stole my post :3
Tweek
September 7th, 2007, 08:12 AM
Your work looks phenomenal. What concept is that for? Did you draw that?
not my concept. got it from one of my "scrounge the internet with image-browsers for ideas/concepts/inspiration" -sessions
i think it was for some standalone game some guys started, but never got round to actually making anything afaik. and thnx :D
and WOL, you're going to EAT DIRT, ma frend.
ExAm
September 7th, 2007, 05:43 PM
Here's what I think the joint problem is. You're thinking that that piece there is attached to the rotating joint. It looks to me like it's some sort of cover, that's in front of it. Here's what I mean:
http://i231.photobucket.com/albums/ee6/TheExAm/fixitcopy.jpg
FireDragon04
September 7th, 2007, 06:45 PM
Hey if i guy can climb through a window, and model something this good...His name must be Tweek? Am i right?
Yep!
Keep us all updated on this tweekz0rz, and finish it :rolleyes:
Tweek
September 8th, 2007, 08:24 AM
okay, made a start on the body, wich at the moment, is way out of proportion, now sure how/why/where etc, but proportions are easy to fix.
ill proapbly just build the rest of the body, and then start modyfying it a bit to fix the proportions.
it's propably just my own fault for not measuring it all out before i started, and now im stuch with a disporoportionised model xD.
img:
http://xs219.xs.to/xs219/07366/bodystart.jpg
another one:
http://xs219.xs.to/xs219/07366/bodystart2.jpg
if anyone has the eye for spotting what's wrong, proportion wise, please post, and enlighten me, because i can't seem to figure out why it looks off.
different kind of image, just a viewport grab this time, since it shows all the angles alot better imo.
hoping to do alot of work on it today, but meh, i'll see how it ends up at the end of today.
also made a timelapse video.
SMbh6J_DHD4
it's kinda tacky, but less boring than the other ones, since i'm actually doing stuff here.
[edit]
christ, i forgot to chop the audio :D
gonna have to fix that :P
PenGuin1362
September 8th, 2007, 02:40 PM
omg that sucks. everythings wrong all boxes! horrible! out of proportion! poor wireframe! it sucks! i hate you! needs more detail!
<3
is :awesome: tweek...indeed is :awesome:
ExAm
September 8th, 2007, 02:50 PM
Awesometweek is Awwwwwesome
PlasbianX
September 8th, 2007, 03:53 PM
Found your problem
(Making pics now)
Compare these 2:
http://img407.imageshack.us/img407/2475/pic1on6.jpg
http://img511.imageshack.us/img511/5977/pic2hf9.jpg
The yellow line in your model, seems way to short. And the green line, your model doesnt even have. And for the red, yours seems a bit short.
Tweek
September 8th, 2007, 04:15 PM
well i'm not making it EXACTLY like the concept, since thats physically impossible, and the body needs to be tilted back a bit. but that's just not done yet for easy editing.
not sure what your awesome lines are for though :/
Leiukemia
September 8th, 2007, 05:13 PM
Since you were testing out movement of stuff, I'm guessing you're going to animate it. Any idea of what sort of animation you're going to do with it?
Tweek
September 8th, 2007, 05:31 PM
don't know yet, right now, i want to get the model done first, then i'll need to rig it (wich shouldnt be too hard, basic skeleton, and some contraints should do the trick.) THEN ill worry about animating it.
actually, i know a guy i work with, who animates robots non-stop, in his free time, might let him have a go at this one when it's done, and if he's up for it.
to be honest, i wadn't thinking about animating it yet, but i just want stuff to be realistic, and working, and not have it look like it CANT even work.
trust me, i've got some of those, and i still want to do those over someday.
also, i'm just too damn much of a perfectionist, and tbh, it's a bit of an obstacle sometimes. >_>
Tweek
September 10th, 2007, 12:48 PM
i didn't do any work at it at all yesterday, so i'm actually behind schedule with this thing now :saddowns:
not a whole lot of more work done, but enough to warrant an extra post.
so i've added the optical bits, most noticably, the ones on the front/bottom.
it adds alot of character to it all, actually. can't want to see it when i get it done. this stuff motivates me when i finally see it all coming together a bit.
also started a bit on the bit wich i just refer to as the penis-bit, due to suggestive placement :lol:
not done yet, but blah.
picxsz:
http://xs119.xs.to/xs119/07371/moarzzz.jpg
this shows penis-area
http://xs119.xs.to/xs119/07371/largetimageszzff.jpg
i've also added some armor plating at the front of it.
wich is propably wrong, since im not that familiar with military stuff.
if this makes absolutely no sense, please tell me, and tell me why, since i'd like to get it somewhat acurate.
http://xs119.xs.to/xs119/07371/armoreeeeed.jpg
:haw:
LlamaMaster
September 10th, 2007, 01:59 PM
I love you tweek! <3. Just wondering, I know it's irrelevant , but whats the poly count so far?
Pooky
September 10th, 2007, 07:24 PM
not sure what your awesome lines are for though :/
Those are showing that it's not perfectly to scale.
ExAm
September 10th, 2007, 10:37 PM
I thought that the original work was a rear shot. The things up there look like boosters or something, and the "front feet" you've designated look like they're pointing in the wrong direction to be front feet. That and the guns are facing the other way. But I could be wrong.
legionaire45
September 10th, 2007, 10:45 PM
http://xs119.xs.to/xs119/07371/armoreeeeed.jpg
I dunno, that part seems to kind of take away from the overall look. The modeling is top notch, but I think it would look a bit better if you continued with/added onto the carapace-type look. Otherwise I think it looks really nice!
Boba
September 10th, 2007, 11:08 PM
ur amazin
rossmum
September 11th, 2007, 02:02 AM
Looks good, but the armour... meh.
n00b1n8R
September 11th, 2007, 03:37 AM
that kinda reminds me of Dog from HL2 :3
what are those square peices on both sides of the upper legs for?
I assume this thing is massive against a human so are they refueling points or what?
also, I don't like those "strike face" things. what are they for?
Tweek
September 11th, 2007, 04:53 AM
that was my gay attempt at armor plates.
guess i'll get rid of those :awesome:
thnx for the comments on that.
n00b1n8R
September 11th, 2007, 05:25 AM
guess i'll get rid of those :awesome:
:awesome:
mined
September 11th, 2007, 10:11 PM
that was my gay attempt at armor plates.
guess i'll get rid of those :awesome:
thnx for the comments on that.
I would keep the plates and get rid of the notation. It would make sense to have "strike plates" on the undercarriage of a crawler in case it became high centered while negotiating an obstacle. It looks absolutely great. Just out of curiosity, what is the poly count so far?
Tweek
October 4th, 2007, 02:23 PM
http://xs220.xs.to/xs220/07404/suprobot.jpg
lol dongs
LlamaMaster
October 4th, 2007, 03:02 PM
Dongs indeed; sexy, sexy dongs! One thing though, for such a freakishly high poly model I shouldn't be able to see the low-polyness in the wires sticking out of the leg....right? Just wondering, whats the poly count/wireframe?
Tweek
October 4th, 2007, 03:10 PM
polycount/wireframe?
cba atm
Mass
October 4th, 2007, 06:34 PM
Are you gonna use all that detail like screws and hose ridges ect to help you generate a better texture, or is this just supposed to sit around looking :awesome:?
Con
October 4th, 2007, 07:01 PM
yes, it's for a nice normal map.
Tweek
October 4th, 2007, 07:07 PM
no it's not.
i'm done with it, cba doing any more work on it.
ill spend some time doing proper renders, but i dont care about the model anymore. i'm done with that.
it WOULD be for a normalmap, but because this isn't somethign that'll end up being used in anything, i'm not going to bother with it.
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