View Full Version : Cinematics
Tarzan
September 6th, 2007, 06:44 PM
How does one make cinematic bars as a map is loading? I tried some scripting commands that should have done it, but it didn't seem to do anything. I was using (cinematic_show_letterbox <boolean>) and some other assorted commands. And yes, I did make sure to include the camera_control true line...
any ideas? BTW... this is for a multiplayer map if that makes a difference.
Inferno
September 6th, 2007, 07:03 PM
(script startup scriptname
(cinematic_start)
(sleep 200)
(cinematic_stop)
)
that would make the movie bars stay up for around 5 seconds.
btw it dosent matter scripting works just fine in MP. it dosent sync properly but it works.
Con
September 6th, 2007, 09:11 PM
cinematic_show_letterbox should work just fine, not sure why it wont for you.
Tarzan
September 7th, 2007, 11:57 AM
How unusual... this script didn't do diddly-squat - there was more... that's why it's not complete... but actually, none of it happened at all. I was pretty pissed.
(script startup special_fx
(camera_control true)
(show_hud false)
(cinematic_show_letterbox true)
(fade_in 0.0 0.0 0.0 116)
(cinematic_show_letterbox false)
And as a side note... how do you tell the engine what to set as the title? I assume you can do it as HUD help text or a chapter title... But what format does the <cutscene_title> need to be in for this command: (cinematic_set_title <cutscene_title>) ??
Gamerkd16
September 7th, 2007, 01:58 PM
You can assign the chapters/titles in the scenario tag. Then you need to assign it a unicode_string_list.
Tarzan
September 7th, 2007, 03:06 PM
'k - that sounds simple enough... and what about a watermark like CMT did with their SPv2 Beta?
Inferno
September 7th, 2007, 04:26 PM
you mean like a bit of transparent text at the bottom that says "beta build" or what not?
easy just make a cutscene chapter title that lasts for 9999 seconds and make and in the color for the text make the A 100 instead of 255
(im pretty sure A is transparency)
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