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Kornman00
September 7th, 2007, 07:17 AM
:awesome:. They were still working on 4 back in march I believe, surprised its got to 5 already

source (http://www.gamedev.net/community/forums/topic.asp?topic_id=463083)


Havok 5 Launches Integrated Character & Physics SolutionPosted by: Emmanuel Deloget at September 6, 2007 3:59:51 PM

http://www.havok.com/templates/havok/images/havok_logo2.gif

Dublin, Wednesday, 5th September 2007; Havok, the premier provider of interactive software and services to digital creators in the games and movie industries, has officially released Havok 5, offering major new features across its acclaimed modular suite of run-time technology and artists tools which dramatically accelerate the development of cross platform, cutting edge electronic games and special effects for film, in line with the requirements of the world's top developers and producers.

Havok 5 offers major enhancements in its core products, Havok Physics™ and Havok Animation™, as well as introducing significant new features for Havok Behavior™, the system for developing event-driven character behaviors in a game.

Havok Physics™ 5 provides significant memory and CPU performance improvements that can dramatically accelerate interactive destruction sequences in games. This release also provides enhanced memory limiting and reporting across all platforms, and adds Wii™ support for Havok's innovative Visual Debugger, strengthening Havok's comprehensive offering of cross-platform performance diagnostic tools.

Havok Animation™ 5 establishes an industry-first with its new run-time mirroring feature, allowing character animations to be reflected interactively from left to right - cutting content creation and memory requirements in half for directional animation assets. This release also provides compression enhancements that reduce the memory required to store arbitrary character animations by as much as 25% over previous releases.

Havok Behavior™ 5 takes interactive character behavior authoring to a new level, by establishing the first unified authoring environment and SDK that intuitively combines the power of physics with procedural animation and traditional animation assets. The power and utility of this unique system empowers game developers and artists alike, accelerating production 10-fold, and opening the door to hybrid character performances that have never been seen before.

"With our commitment to aiding developers to create more fun and realistic games, more economically, Havok 5 is creating great excitement amongst our customer base and is currently being used in the development of dozens of 'Triple A' game titles. Havok has become a one stop shop for cross-platform, professionally supported first class technology solutions for the industry." said David O'Meara, CEO of Havok. "Our technology is available for the largest range of platforms, including Wii™, PlayStation®2, PLAYSTATION®3, PSP™, Xbox™, Xbox360™,GameCube™, and the PC." he added.

Havok, acclaimed for its ground breaking physics product employed by the world's best known game developers - including Sony Computer Entertainment, Nintendo, Microsoft, Midway, Lucas Arts, Electronic Arts, Ubisoft and Activision, offers an integrated solution incorporating physics, animation and behavior, that helps game developers achieve new standards of interactivity and realism, while mitigating the overall costs and risks associated with creating today's leading video games and movies.

More information is available on on Havok's website (http://www.havok.com/)

Kornman00
September 7th, 2007, 07:21 AM
Wonder if Bungie upgraded for Halo 3 (as they talk of performance improvements)

Zeph
September 7th, 2007, 07:40 AM
They're probably using Havok 3 for Halo 3. Upgrading your physics engine six months to launch isn't something I'd want to do.

DrunkenSamus
September 7th, 2007, 06:56 PM
I forgot...what was the first game to implement Havok physics? And by that I mean ragdolls and moving props.

Tweek
September 7th, 2007, 06:58 PM
this is propably done to go along with ID 5

(seen that tech demo, holy fuck, next gen is your grandma now, that stuff is incredible)

Kornman00
September 8th, 2007, 12:02 AM
They're probably using Havok 3 for Halo 3. Upgrading your physics engine six months to launch isn't something I'd want to do.
The beta was built with Havok 4.5 so I wouldn't be surprised if they we able to get Havok 5 working with it.

Atty
September 8th, 2007, 12:26 PM
I demand Miranda have realistic jiggle physics.

Mr Buckshot
September 8th, 2007, 03:07 PM
I can't remember which was the first game with Havok physics, but I know Max Payne 2 was one of the first. Half-Life 2 was the first to make it an integral part of gameplay.

I'm surprised that they say their technology is available for the Wii and Gamecube too. I'm not saying that those platforms are shit (I like the Wii a lot) but they are lacking in terms of raw horsepower, so dynamic physics may not work that well on those systems.

Archon23
September 8th, 2007, 03:16 PM
I demand Miranda have realistic jiggle physics.

Don't forget about Cortana :-3

Mr Buckshot
September 8th, 2007, 03:59 PM
I demand Miranda have realistic jiggle physics.

Inflate "them" to the size of Tifa's (size of those on the model in Advent Children Rising) and then it'd be perfect.

Agamemnon
September 8th, 2007, 04:02 PM
Inflate "them" to the size of Tifa's (size of those on the model in Advent Children Rising) and then it'd be perfect.
http://i13.photobucket.com/albums/a298/Tufty_P/tifaff7ac.jpg VS. http://www.pulpexplosion.com/games/fflogic/ff7-tifa.jpg

You decide.

Syuusuke
September 8th, 2007, 05:12 PM
The girl on the top left looks like someone I know or seen..., who is that?

I still prefer Advent Children's Tifa though =D.
---
Anyway, Havok 5? I didn't get to know the existence of Havok 3.

Mr Buckshot
September 8th, 2007, 05:13 PM
Still, Miranda Keyes + Tifa's "things" + Havok 5 =

UTTER OWNAGE BIPED.

Zeph
September 8th, 2007, 10:26 PM
The beta was built with Havok 4.5 so I wouldn't be surprised if they we able to get Havok 5 working with it.
And Havok 4 was released back in March? Is it just me, or are the version numbers scrolling up uncommonly fast?

Kornman00
September 8th, 2007, 11:06 PM
I'm pretty sure Havok would give Bungie\Microsoft ultimate access to their resources

With how popular Havok is among developers, I'm not surprised really. Seeing how its available for every major gaming platform (including the Mac) it probably gets various updates to subsystems while improvements are done to some of their IP systems (ie their MOPP tech). Since computers are getting more powerful, they're able to describe physics more effectively so their physics objects can handle more definitions which would cause the SDK to increase in version number.