Kornman00
September 7th, 2007, 07:17 AM
:awesome:. They were still working on 4 back in march I believe, surprised its got to 5 already
source (http://www.gamedev.net/community/forums/topic.asp?topic_id=463083)
Havok 5 Launches Integrated Character & Physics SolutionPosted by: Emmanuel Deloget at September 6, 2007 3:59:51 PM
http://www.havok.com/templates/havok/images/havok_logo2.gif
Dublin, Wednesday, 5th September 2007; Havok, the premier provider of interactive software and services to digital creators in the games and movie industries, has officially released Havok 5, offering major new features across its acclaimed modular suite of run-time technology and artists tools which dramatically accelerate the development of cross platform, cutting edge electronic games and special effects for film, in line with the requirements of the world's top developers and producers.
Havok 5 offers major enhancements in its core products, Havok Physics™ and Havok Animation™, as well as introducing significant new features for Havok Behavior™, the system for developing event-driven character behaviors in a game.
Havok Physics™ 5 provides significant memory and CPU performance improvements that can dramatically accelerate interactive destruction sequences in games. This release also provides enhanced memory limiting and reporting across all platforms, and adds Wii™ support for Havok's innovative Visual Debugger, strengthening Havok's comprehensive offering of cross-platform performance diagnostic tools.
Havok Animation™ 5 establishes an industry-first with its new run-time mirroring feature, allowing character animations to be reflected interactively from left to right - cutting content creation and memory requirements in half for directional animation assets. This release also provides compression enhancements that reduce the memory required to store arbitrary character animations by as much as 25% over previous releases.
Havok Behavior™ 5 takes interactive character behavior authoring to a new level, by establishing the first unified authoring environment and SDK that intuitively combines the power of physics with procedural animation and traditional animation assets. The power and utility of this unique system empowers game developers and artists alike, accelerating production 10-fold, and opening the door to hybrid character performances that have never been seen before.
"With our commitment to aiding developers to create more fun and realistic games, more economically, Havok 5 is creating great excitement amongst our customer base and is currently being used in the development of dozens of 'Triple A' game titles. Havok has become a one stop shop for cross-platform, professionally supported first class technology solutions for the industry." said David O'Meara, CEO of Havok. "Our technology is available for the largest range of platforms, including Wii™, PlayStation®2, PLAYSTATION®3, PSP™, Xbox™, Xbox360™,GameCube™, and the PC." he added.
Havok, acclaimed for its ground breaking physics product employed by the world's best known game developers - including Sony Computer Entertainment, Nintendo, Microsoft, Midway, Lucas Arts, Electronic Arts, Ubisoft and Activision, offers an integrated solution incorporating physics, animation and behavior, that helps game developers achieve new standards of interactivity and realism, while mitigating the overall costs and risks associated with creating today's leading video games and movies.
More information is available on on Havok's website (http://www.havok.com/)
source (http://www.gamedev.net/community/forums/topic.asp?topic_id=463083)
Havok 5 Launches Integrated Character & Physics SolutionPosted by: Emmanuel Deloget at September 6, 2007 3:59:51 PM
http://www.havok.com/templates/havok/images/havok_logo2.gif
Dublin, Wednesday, 5th September 2007; Havok, the premier provider of interactive software and services to digital creators in the games and movie industries, has officially released Havok 5, offering major new features across its acclaimed modular suite of run-time technology and artists tools which dramatically accelerate the development of cross platform, cutting edge electronic games and special effects for film, in line with the requirements of the world's top developers and producers.
Havok 5 offers major enhancements in its core products, Havok Physics™ and Havok Animation™, as well as introducing significant new features for Havok Behavior™, the system for developing event-driven character behaviors in a game.
Havok Physics™ 5 provides significant memory and CPU performance improvements that can dramatically accelerate interactive destruction sequences in games. This release also provides enhanced memory limiting and reporting across all platforms, and adds Wii™ support for Havok's innovative Visual Debugger, strengthening Havok's comprehensive offering of cross-platform performance diagnostic tools.
Havok Animation™ 5 establishes an industry-first with its new run-time mirroring feature, allowing character animations to be reflected interactively from left to right - cutting content creation and memory requirements in half for directional animation assets. This release also provides compression enhancements that reduce the memory required to store arbitrary character animations by as much as 25% over previous releases.
Havok Behavior™ 5 takes interactive character behavior authoring to a new level, by establishing the first unified authoring environment and SDK that intuitively combines the power of physics with procedural animation and traditional animation assets. The power and utility of this unique system empowers game developers and artists alike, accelerating production 10-fold, and opening the door to hybrid character performances that have never been seen before.
"With our commitment to aiding developers to create more fun and realistic games, more economically, Havok 5 is creating great excitement amongst our customer base and is currently being used in the development of dozens of 'Triple A' game titles. Havok has become a one stop shop for cross-platform, professionally supported first class technology solutions for the industry." said David O'Meara, CEO of Havok. "Our technology is available for the largest range of platforms, including Wii™, PlayStation®2, PLAYSTATION®3, PSP™, Xbox™, Xbox360™,GameCube™, and the PC." he added.
Havok, acclaimed for its ground breaking physics product employed by the world's best known game developers - including Sony Computer Entertainment, Nintendo, Microsoft, Midway, Lucas Arts, Electronic Arts, Ubisoft and Activision, offers an integrated solution incorporating physics, animation and behavior, that helps game developers achieve new standards of interactivity and realism, while mitigating the overall costs and risks associated with creating today's leading video games and movies.
More information is available on on Havok's website (http://www.havok.com/)