View Full Version : YOYORAST ISLAND V2 : Model finished (56k don't even think about it!)
yoyorast
January 8th, 2007, 09:11 AM
Yeh guys, Finally after all this time (more than one year) and all these nights of hard work alone in my bedroom.. I've got V2 model done! :hellyeah:
Sure it will need some corrections after being able to test the futur playable beta version from TheGhost, but not as much as V1 needed after the first alpha... I still need some time to adapt (big work) the model to max (it is still in amapi format for now), so I'll send it to you Ghost in the next 2 weeks...
- I won't comment much on the pics, you just have to know these simple textures are nothing to do with those you'll find in the game (they'll look more like v1)..
- These pics are just to show a bit of the evolution of the model (much of the new corridors and news indoor rooms are hided...
- There are no more ladders in the towers, I prefer gravity lifts (even if lagging)..
- The Banshee will only appear in Slayer and king mode..
- The doors/ineruptors system is still planned..
Enjoy.
http://img101.imageshack.us/img101/7424/doc33xr3.jpg
http://img182.imageshack.us/img182/2200/doc41as3.jpg
http://img101.imageshack.us/img101/8462/doc43kz7.jpg
http://img440.imageshack.us/img440/7092/doc45hv7.jpg
http://img182.imageshack.us/img182/9523/doc44ap9.jpg
http://img440.imageshack.us/img440/4436/doc66ym8.jpg
http://img182.imageshack.us/img182/6643/doc65vs9.jpg
http://img440.imageshack.us/img440/992/doc64up5.jpg
http://img182.imageshack.us/img182/6564/doc62bj5.jpg
http://img440.imageshack.us/img440/5016/doc61cc6.jpg
http://img182.imageshack.us/img182/6885/doc60bq1.jpg
http://img440.imageshack.us/img440/6401/doc59xk3.jpg
http://img182.imageshack.us/img182/8596/doc58qt0.jpg
http://img440.imageshack.us/img440/2623/doc57tg0.jpg
http://img182.imageshack.us/img182/91/doc56nj1.jpg
http://img440.imageshack.us/img440/8750/doc54zi1.jpg
http://img182.imageshack.us/img182/3738/doc52xl6.jpg
http://img440.imageshack.us/img440/1743/doc51sj3.jpg
http://img182.imageshack.us/img182/818/doc50bb1.jpg
http://img440.imageshack.us/img440/7237/doc48li9.jpg
http://img182.imageshack.us/img182/9327/doc67qz3.jpg
http://img440.imageshack.us/img440/3922/doc69lz9.jpg
http://img182.imageshack.us/img182/849/doc70jd7.jpg
http://img440.imageshack.us/img440/9564/doc72et3.jpg
http://img440.imageshack.us/img440/7656/doc73pc3.jpg
http://img182.imageshack.us/img182/9947/doc74tu9.jpg
http://img182.imageshack.us/img182/160/doc75jd5.jpg
http://img440.imageshack.us/img440/2245/doc77xe7.jpg
http://img182.imageshack.us/img182/8895/doc78et0.jpg
http://img440.imageshack.us/img440/7421/doc76md4.jpg
http://img182.imageshack.us/img182/7083/doc79kb1.jpg
http://img440.imageshack.us/img440/9004/doc80cj4.jpg
http://img440.imageshack.us/img440/4246/doc82dt1.jpg
http://img182.imageshack.us/img182/7100/doc83yq7.jpg
http://img440.imageshack.us/img440/7500/doc84xk2.jpg
I_Am_Error117
January 8th, 2007, 10:28 AM
Awesome!!!
rossmum
January 8th, 2007, 10:33 AM
Oh my God, that is AMAZING. Je l'adore :3
Cortexian
January 8th, 2007, 10:34 AM
Total win, looks like I'm going to have to relearn the layout again, awsome job yoyo!
ps: are you looking for testers from the last V1 beta to beta this? If so, I'm in!
I_Am_Error117
January 8th, 2007, 10:36 AM
Total win, looks like I'm going to have to relearn the layout again, awsome job yoyo!
ps: are you looking for testers from the last V1 beta to beta this? If so, I'm in!
Maybe I should learn th v1 layout lol:lol:
someone
January 8th, 2007, 11:48 AM
Totally awesome! That looks like one hell of a labyrinth on an island :woot:
Stealth
January 8th, 2007, 01:23 PM
Like I said at GXB I can't wait to get in that map and drive, that would be fun.
Limited
January 8th, 2007, 01:31 PM
Like I said on aim very nice yoyo :)
Yoyorast island V2 = more on foot action :)
ChickenShyt
January 8th, 2007, 01:44 PM
Did I mention I love you Yoyo? XD Can't wait to play on it...*jitters in seat*
onyxghost
January 8th, 2007, 04:27 PM
wow...i cant wait to drive a hog on this. or maybe a mongoose
Abstract.Error
January 8th, 2007, 04:46 PM
Or a ghost xD.
megaxp
January 8th, 2007, 04:56 PM
god god god god job...
awesome
Roy2189
January 8th, 2007, 05:27 PM
Looks great. Just wondering, will the music still be in that tower on the top for the finished map? (It kind of distracts me lol).
Pooky
January 8th, 2007, 05:53 PM
I'm a little concerned about the gravity lifts, they were implemented terribly in CMT's original h2 coag and just as terribly in any place H2CE used them, even if you had 0 ping.
Cortexian
January 8th, 2007, 07:56 PM
Meh, there good in the flag tunnel/tube areas, I say keep ladders on other places.
TheGhost
January 8th, 2007, 10:28 PM
lol, looks like I have a lot of work to do.
itszutak
January 8th, 2007, 10:58 PM
/crackwhip
Get to it! :P
Stealth
January 8th, 2007, 11:18 PM
YoYo, just remember you should try having a weak Grav lift every 7 ft, just have it real weak, just enogh power to get the MC to the next grav lift, that may help with the lag and the warping.
rossmum
January 9th, 2007, 12:46 AM
Doubt it.
Stealth
January 9th, 2007, 01:07 AM
Hey it is worth a try, you never know.
yoyorast
January 9th, 2007, 01:28 AM
Hey it is worth a try, you never know.
this is info for TheGhost guys.. he is putting ingame.. but sounds like a good idea..
and yes there'll be music in the sniper tower + in the atv base..
Im about to test h3 2 seats moongoose.. maybe in V2
Stealth
January 9th, 2007, 01:38 AM
this is info for TheGhost guys.. he is putting ingame.. but sounds like a good idea..
and yes there'll be music in the sniper tower + in the atv base..
Im about to test h3 2 seats moongoose.. maybe in V2
Thanks, and put the song 'Mad World' by Tears for Fears in the sniper tower, that would make some good music to have going when sniping, I all ways have up beat Music going in the back ground when I'm sniping, it helps alot.
rossmum
January 9th, 2007, 08:21 AM
NONONONONONO KASHMIR BY LED ZEPPELIN.
...If you can get an 8-and-a-half-minute song to loop OK ingame.
WhÎþLå§h ÐÆmØÑ
January 9th, 2007, 12:27 PM
NONONONONONO KASHMIR BY LED ZEPPELIN.
...If you can get an 8-and-a-half-minute song to loop OK ingame.^^^^^^^ Iawtp.
arbiter_346
January 9th, 2007, 01:58 PM
well, ive never seriously played on the original map, but this is gonna be a shitload of fun. lol:):XD::lol:
Pooky
January 9th, 2007, 03:25 PM
Please for the love of Halo take out the secret teleporters. once people started finding the one to the top of the map it totally killed Yoyorast one. Also, I vote Click Click Boom by Saliva. That song is fun
AiRgUItaR901
January 9th, 2007, 05:55 PM
I spazzed out when I saw this! Release it nowwwww! Lol jk, the longer you wait, the better it is!!
Trezeguet
January 9th, 2007, 07:11 PM
This map will blow me.
It is much better looking than v1 and truly one of the best maps in progress.
Great job, improve so it's perfect.
Cortexian
January 9th, 2007, 07:35 PM
I think the multiple grav-lift idea would actually make it laggier in any case.
k4is3rxkh40s
January 9th, 2007, 07:58 PM
I think the multiple grav-lift idea would actually make it laggier in any case.
Just a thought, what about making the gravlifts vehicles that dont have any collision, but stay in that place so you can walk through them if you dont want to go up, but if you do want to go up, theyll take you up. Might be a little unconventional, but it might just work.
Max
January 9th, 2007, 08:08 PM
Why must you put a 56k warning? No one has 56k anymore.
Edward Elrich
January 9th, 2007, 08:26 PM
not that this isn't important, but there is a yoyorast island 2 in the gamespy lobby. Is this the test, or is someone else trying to do the same map.
edit: Here (http://hce.halomaps.org/index.cfm?pg=3&fid=2325) is the map. Is this yours, yoyorast? (I know it says "yoyorast" is the author, but I'm making sure it's not some other yoyorast.)
Bodzilla
January 9th, 2007, 09:23 PM
dont worry about that edward, it's a really old alpha build that some tard leaked :(
i made yoyosad :(
dont bother dling.
JDMFSeanP
January 9th, 2007, 10:58 PM
You sir are amazingly creative, awesome map.
Edward Elrich
January 10th, 2007, 11:42 AM
Maybe talk to CMT, see if they will let you put some of their weapons and vehicles in it. Unless you're trying to be independant with this?
itszutak
January 10th, 2007, 01:58 PM
Yoyorast is keeping a classic weapon set, as far as I know; but I think there's going to be some sort of transport hog for race <_<
Stealth
January 10th, 2007, 02:02 PM
if he is making a Transport hog, he needs to do a better job then what most people have, like have the seating in the back set up like the Drop ship, that'll work a whole lot better, and there needs to be a turret on the back for some defince.
Varmint260
January 10th, 2007, 02:25 PM
I believe it makes sense to put classical music in the places with music instead of someone's favourite rock song or something, as not everyone here adores the above-mentioned musical artists. Classical music is, in many ways, neutral in these terms (you may not like it, but it doesn't make you want to yell at whomever put it there), and I personally enjoy seeing all the carnage while there is classical music playing (makes it hilarious!). I loved hanging in the sniper tower in Yoyorast Island 1 for just that reason. Classical music is just funny during bloopers, crazy action scenes and, yes, Halo.
Anyways, to Yoyorast, I love how you've reworked the level and am looking forward to getting completely lost again. This'll be awesome! And, as for a turret on the transport hog, having a bunch of armed Spartans in the back, in my opinion, makes up for the lack of a LAAG.
n00b1n8R
January 10th, 2007, 03:53 PM
i like the classical music that's their now. as varmint said, it's more neutral than rock and it gives abit of comedy to the map (and it makes it seem even more serial than it already is)
stick with the classical.
n00b out
Pooky
January 10th, 2007, 04:04 PM
The transport hogs people have made sucked though, they either had only 1 or 2 seats in the back and one passenger seat.
rossmum
January 10th, 2007, 05:50 PM
Maybe talk to CMT, see if they will let you put some of their weapons and vehicles in it. Unless you're trying to be independant with this?
How about no? Not everyone wants or needs CMT stuff in their map.
yoyorast
January 10th, 2007, 08:54 PM
As I always stated, I want to keep the weapons classic or slightly moded for one or tow of them. This remains true for V2. I'll talk about the vehicules a bit later...
§partan 8
January 10th, 2007, 09:48 PM
This is truly amazing. The first one was fun. I bet V2 will be way more fun.
RaVNzCRoFT
January 11th, 2007, 07:24 PM
Incredible.
Will there be another secret room in this map?
Elite Killa
January 11th, 2007, 07:35 PM
Lets just hope that the secret room has something that is actually worth finding like something from GoW like the Lancer with the chainsaw bayonet.
btw, looks nice yoyo!
WhÎþLå§h ÐÆmØÑ
January 11th, 2007, 07:46 PM
Incredible.
Will there be another secret room in this map?God I hope not.
Lets just hope that the secret room has something that is actually worth finding like something from GoW like the Lancer with the chainsaw bayonet.
btw, looks nice yoyo!No, just. No.
yoyorast
January 11th, 2007, 07:56 PM
Incredible.
Will there be another secret room in this map?
As I stated many times, no more secret room, no more secret tele, no more secret anything that can distract from the real game!
Limited
January 11th, 2007, 07:56 PM
If there is, i demand ghost puts his picture he was gonna put in v1 in there
:cool::cool::cool:
rossmum
January 11th, 2007, 09:10 PM
As I stated many times, no more secret room, no more secret tele, no more secret anything that can distract from the real game!
Good. I was getting fucking sick of everyone trying to get there and not actually playing >_>
Bodzilla
January 11th, 2007, 10:37 PM
i've never seen the secret room in yoyorast >_>
rossmum
January 12th, 2007, 03:00 AM
Neither. The map is there to PLAY ON, not to go to secret rooms in and ruin it for everyone else. Though picking the little bastards off as they try get onto the teleport is always hilarious.
n00b1n8R
January 12th, 2007, 04:24 AM
Though picking the little bastards off as they try get onfo the teleport is always hilarious.
QFT
but i dissagree with the rest. if you enjoy the secret room, then more power for you. if they choose to just spend the whole game there, then that's their choice. what difference does it make to you that some guy isn't out in the open for you to kill.
WHO GIVES A SHIT? WHY DOES IT MATTER? IT'S A GAME FOR GOD'S SAKE.
n00b out
Bodzilla
January 12th, 2007, 05:17 AM
to the post above me.........
......
um... wats with the caps, i mean seriously... and when ppl spend entire games in the secret rooms it ruins it because there as good as another afk person in a server. less action and a less quality game overall.
but i needs to find t3h secret room :( i only found out last week yoyorast island had one :\
Edward Elrich
January 12th, 2007, 09:48 AM
Here's an idea if you need to find stuff... Start your own multiplayer game and make the game password complete jibberish. Then you have as much time as the game allotts (before the game ends) to search for eggs, secrets, etc. (this is not a good way to find bugs, though, since many of them come while people are in combat.)
rossmum
January 12th, 2007, 10:44 AM
QFT
but i dissagree with the rest. if you enjoy the secret room, then more power for you. if they choose to just spend the whole game there, then that's their choice. what difference does it make to you that some guy isn't out in the open for you to kill.
WHO GIVES A SHIT? WHY DOES IT MATTER? IT'S A GAME FOR GOD'S SAKE.
n00b out
Unfortunately they don't seem to understand the concept of starting their own server and freeing some player slots for people who want to play.
nooBBooze
January 13th, 2007, 04:58 AM
man, the secret room pwned.
*remembers yoyo ctf that turned into a 8+ ppl dancing scene*
Big Birdie
January 13th, 2007, 07:29 AM
I kinda like the secret room although its a good place to afk if you don't get shot when going to secret room. <_<
But yea, it does ruin the gameplay on a standard point.
Edward Elrich
January 13th, 2007, 01:12 PM
At least it's under the map and doesn't create the ultimate camper area that no one can reach (not even the ones on top of the sniper nest) Ah, the fun of it. It's so much easier to pick them off when they're on top of the nest instead of in it. Less cover=easier time.
rossmum
January 13th, 2007, 03:07 PM
I just deal with them by putting a rocket through the window. Works wonders.
n00b1n8R
January 13th, 2007, 05:34 PM
I just deal with them by putting a rocket through the window. Works wonders.
QFT
Pooky
January 13th, 2007, 05:36 PM
I think he means, in Halo explosions go through certain geometry. This is a big problem in yoyorast because the map has a lot of thin glass panels. If someone's in the flag tunnel you can rocket them or flame them from the outside when they're up against it, for example.
rossmum
January 13th, 2007, 06:15 PM
No, I meant literally putting a rocket through the tower windows from below so it blows up inside on the ceiling, killing anyone inside.
Wait, you were referring to my post right?
Pooky
January 13th, 2007, 06:17 PM
oh the TOWER windows. I thought you were talking about actual glass windows.
rossmum
January 13th, 2007, 06:18 PM
Ah, ok.
Pooky
January 13th, 2007, 06:20 PM
I wasn't sure what the glass bottomed hog path was for until I figured that out. It's fun
Boba
January 13th, 2007, 06:53 PM
On that island off the coast of the beach you need a S.A.M. site like in High Grounds. (Working or just scenery, both would be cool)
Edward Elrich
January 16th, 2007, 10:25 PM
Maybe make the glass panes like the stationary shields in Halo PC/CE, but with some insane amount of damage needed to break them, several layers thick so no one gets killed by glitches (or glitches with the flag for easy rallys, I won't say how here)
Pooky
January 16th, 2007, 11:54 PM
You mean the one where the guy who just got the flag gives it to a guy in the tunnel, who proceeds to go down and back up the other tunnel to score? You mean that one? ... what?
n00b1n8R
January 17th, 2007, 02:22 AM
(or glitches with the flag for easy rallys, I won't say how here)
you mean there are still people who don't know how :eyesroll:
Sever
January 18th, 2007, 01:23 PM
Who let you be so awesome yoyorast?!?!?
A few quick questions
- Where does the passage in picture 11 lead to/from? Sea level? The warthog trap? (to the sides of the drop right outside of the garage) Somewhere else?
- The interior of the lower mongoose structure - what is in there? I saw the leaked WIP version, and it looked like a control panel of some sorts under the glass...
- I dont know how it would work, but I agree with whoever said it that it would be interesting to put an artillery of some sorts on the small island at the beach - maybe a wraith turret!
Keep at it yoyo!
yoyorast
January 18th, 2007, 08:31 PM
Who let you be so awesome yoyorast?!?!?
A few quick questions
- Where does the passage in picture 11 lead to/from? Sea level? The warthog trap? (to the sides of the drop right outside of the garage) Somewhere else?
- The interior of the lower mongoose structure - what is in there? I saw the leaked WIP version, and it looked like a control panel of some sorts under the glass...
- I dont know how it would work, but I agree with whoever said it that it would be interesting to put an artillery of some sorts on the small island at the beach - maybe a wraith turret!
Keep at it yoyo!
in pic 11 this is just the ramp you take after falling in the sea and going up again to join the main track again... same as v1 but you 'll join the main track a little farer.. hard to explain.. I hope you get it.
ye in the beach base, there's an interuptor that comands the door placed between the to big hills (where the beach starts) and that shut the passage of the track for hogs..
Given the fact that there's already a turret on the beach base, I prefer to have some place to hide in the middle of the little island.. like 3 big stones with a space in the middle..
Pooky
January 18th, 2007, 08:35 PM
After this, will you be working on a new, original map, or a yoyorast island 3 for Halo 2? I'd just like to have something truly new but as intricate as yoyorast 1 to run around in, instead of the same thing over and over
Sever
January 18th, 2007, 09:53 PM
Thanks for the responses
#1 - I thought so, and I understand fully - The last two pictures really helped clarify some stuff about the passage destinations. Do you have any different angles of those kind of shots? Those would be SO AWESOME to see. Also, in the beta, the sea ramps led to a point ABOVE the first ramp - is that still there?
#2 - I thought the rim around the pathway on the beta version was important, and the fact that you can see through the glass to that area makes a lot of sense now.
#3 - So THATS why that small island looked so empty! Zanzibar style rocks would work very nicely there. If it is possible to use them, maybe you could put some Rocket/Pistol/Rifle/Shotgun ammo there, rather than weapons. It seems too distant from the mainland to have a small bunker - It would have to have been a sprawling tower of some sorts to not seem out of place with the rest of the map. On another note, will there be any other small rocks and vegitation around the map? The first version had character and some simplicity, but with the massiveness of this version, I think some little "landmark" objects would help out.
I also highly agree with FriedMetroid - maybe you could make a Yoyorast Canyon or Yoyorast City!
I cant wait for version 2's release!
Xegrot
January 26th, 2007, 06:46 PM
I'm thoughrouly stunned at how much work you put into this! I really like this new model, plus the additions of passages and random exits from the track are a great touch. The one track that leads up to the sniper tower at the very top of the map looks kina, ummm, wobbley, as if it were... nevermind. Basically, it kinda looks too thin. Maybe if yuo thickened it or put another column underneath it to make it look supported? Other than that, I love it!
n00b1n8R
January 27th, 2007, 04:32 PM
i posted this in the halomaps.org forums on the topic of the trans-hog and there hasn't been and update.. so i'm posting it here since i'm guessing yoyo comes past more often.
Original message by: n00b1n8R
hmm.. not bad, i was thinking it was gona be more like the transport hog on... wartorn cove (is that the map?). my only problem with it is that it wouldn't take much to fall out.
seats like that are fine on a tank, because it's slow as horse feces, but on a hog, i think that people would be pretty likely (in real life) to fall off (especially on some of the crazy jumps on the map). for that reason, i think there needs to be a seat their for them to be abit less exposed in. not like s big seat on the side of the hog, but build the seats into the side of it.
but then again, look at the turret.. but that still has something to grab the top of your body onto...
up to you, that's just my $0.02
n00b out
ps. "sometimes i wonder if i'm the real yoyo" [:D]
Edward Elrich
January 30th, 2007, 05:22 PM
update please. It's been a while since yoyorast posted something here. (yay, perfect. I just noticed the sniper nest is better reinforced now.)
Limited
January 30th, 2007, 06:22 PM
i posted this in the halomaps.org forums on the topic of the trans-hog and there hasn't been and update.. so i'm posting it here since i'm guessing yoyo comes past more often.
No-Custom-Stuff
:D
n00b1n8R
January 31st, 2007, 12:50 AM
what?
has he said it's gona be all default?
LINK PLZ!!!
happy ;)
n00b out
yoyorast
February 13th, 2007, 07:29 PM
Hi Guys, no big news yet unfortunatly... Since my last update I didn't got much time to make progress ... Life things (I think I'll have more time soon)... I just took the time to make some changes on the roof's bases area cause I wasn't happy with the design there. I guess and hope its nor styled now.. Also changes the gameplay : Now (when riding hog) you'll have to jump from the last ramp onto the roof's base where the 2 teleporters are placed now... this results in : no more passing flag, no more accesible for bipeds and a fun little last jump before you can get the flag. Take a look at the pic.. More pics at www.yoyorast.com (http://www.yoyorast.com)
http://img300.imageshack.us/img300/818/doc11pf4.jpg
rossmum
February 13th, 2007, 09:31 PM
Awesome, I can't wait to play it!
Edward Elrich
February 13th, 2007, 09:54 PM
It's grav-lifts instead of ladders, right? And it does look better. But put the teleporters inside a building-like thing to prevent turret/sniper whores from picking off anyone who attempts to get the flag.
rossmum
February 13th, 2007, 10:03 PM
Grav lifts lag horribly.
Edward Elrich
February 13th, 2007, 10:28 PM
Fine, then. If it's not a grav lift, then is it just a ladder?
yoyorast
February 14th, 2007, 12:17 PM
Fine, then. If it's not a grav lift, then is it just a ladder?
We'll test grav lifts, it it really lags, I put the ladders back..
And no sniping will be possible anymore form the atv base to the 2 bases.. cause there is now a big mountain in between..
Limited
February 14th, 2007, 12:24 PM
Just make sure you cant pass the flag through the floor like we did in the beta yoyo :P
yoyorast
February 14th, 2007, 12:35 PM
Just make sure you cant pass the flag through the floor like we did in the beta yoyo :P
Well if the place where stands the flag is not high enough, i'll modify again..
itszutak
February 14th, 2007, 02:06 PM
Perhaps a combination of grav lift and teleporter? (the 1s are teleporters, the one with the * is the starting one)
__^
1 | (flag)
------ (Ground (possibly with "fake" opening)
|1* | (Top of tube)
|___|
|___|
|___| (Bottom of tube w/ grav lift)
It might work... >_>
rossmum
February 15th, 2007, 12:46 AM
Every lift I've tried would send me flying around like crazy the moment I stepped into it.
Even on my OWN server.
Limited
February 15th, 2007, 03:58 AM
grav lifts lag more for the distance they make you travel.
If you were to make a series of small grav lifts it wouldnt lag too bad, but im pretty sure it would lag so either some combo of them and ladders or ladders and teleporters is probably what is going to be in final
rossmum
February 15th, 2007, 05:59 AM
Seriously. Even Warlock-size grav lifts lag the living fuck out of me. Hence my hatred for any map containing them.
Pooky
February 15th, 2007, 03:53 PM
It has nothing to do with your connections, grav lifts just sync horribly badly, since they make you move so fast.
Edward Elrich
February 15th, 2007, 03:58 PM
Test this with the map too, since it was a problem with the first yoyorast:
It was possible in the first map, on CTF, for someone to stand near the level of the ground in the ladder, and someone with the flag could drop it while walking (in the direction of the ladder) and the person in the ladder could "grab" it. (It's similar to the glitch in beaver creek where you can grab the flag through the wall)
Pooky
February 15th, 2007, 04:02 PM
Well, the thing about it is, since you're taking grav lifts up a TUBE, there's little reason why you would lag off and go flying like in every other map. Also, the idea of grav lifts with teleporters is a great one, just have a grav lift shoot you up the tunnel, then you hit a teleporter right near the end and boom you're on the top, with no lagging off the edge. Though, it would be cooler if the screen flash was removed. Chiron gives me a headache >.<
rossmum
February 15th, 2007, 11:47 PM
It's not so much shooting off the lift, it's continally whizzing up and down it in such a manner that I used to get pretty nasty migraines if I did it too much...
itszutak
February 16th, 2007, 10:07 AM
I think it should just stay with ladders, actually.
Ladders give snipers time to aim... Unless they're busy camping :p
Limited
February 16th, 2007, 11:00 AM
I think it should just stay with ladders, actually.
Ladders give snipers time to aim... Unless they're busy camping :p
Ladders are encased in a bullet proof class tube...
yoyorast
February 16th, 2007, 01:47 PM
Yeh, I think I'll stay with the ladders afterall.. the only difrence will be the glass tube will end inside the last groud of the base with an horizontal teleporter.. this will bring you onto the roof..
tythespy
June 4th, 2008, 09:16 PM
Sweet,i hope he posts more new transportating pic's
Sel
June 4th, 2008, 09:25 PM
Sweet,i hope he posts more new transportating pic's
Lol massiv bump.
Hes waiting for CTRL ALT DESTROY as far as I know, they need to fix some error, and its ready to go.
Sever
June 4th, 2008, 09:31 PM
Lol Ty, learn how to read dates.
Corndogman
June 4th, 2008, 09:41 PM
Oh shit, i got all excited when i saw a new yoyov2 thread. dammit ty.
Gamerkd16
June 4th, 2008, 10:07 PM
Bumps are just mean at times... :(
Amit
June 5th, 2008, 12:44 AM
What I'm wondering is how the fuck he found the thread.
Sever
June 5th, 2008, 12:53 AM
Ty is among the top 10 on the 3 main Yoyorast Island servers, and knows how to use the search function. Why the hell did I tell him about this site. My friends are forum newbies lol. I had a talk with him about bumping topics, so he should get it now. End of discussion, k?
Heathen
June 5th, 2008, 12:55 AM
epic bump
yoyorast
June 5th, 2008, 06:51 AM
What I'm wondering is how the fuck he found the thread.
Haha ye agree, hilarious!
while I'm here, I can say again I'm not waiting anything form CtrlAlt anymore..
I'm now working closely with E3po and Haloguru.. They are as passionate as I am so we're really making big progress now.
I just finished a VERY LAST model update yesterday.. now the model is 100% final. It's all coming along very nicely and will come sooner than you may think.
;)
Limited
June 5th, 2008, 05:55 PM
Haha ye agree, hilarious!
while I'm here, I can say again I'm not waiting anything form CtrlAlt anymore..
I'm now working closely with E3po and Haloguru.. They are as passionate as I am so we're really making big progress now.
I just finished a VERY LAST model update yesterday.. now the model is 100% final. It's all coming along very nicely and will come sooner than you may think.
;)
:O if it isnt, I'm jumping the channel and whiping your ass...
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