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MNC
September 26th, 2007, 04:32 PM
I've got a BSP with textures on it, TIF files, but as soon as I export and compile the bsp it'll be a white bsp with no texture whatsoever. Radiosity was ran.

Skyline
September 26th, 2007, 04:51 PM
Uhh... you have to compile the textures into .bitmap files and use the shader files for them to show up ingame. The only thing the model holds are the UVs of the texture, not the actual texture and some more stuff.

OmegaDragon
September 26th, 2007, 05:31 PM
Make sure that you made the correct type of shaders for each bitmap created by tool.

Con
September 26th, 2007, 06:04 PM
Check out my H2V Wiki article on making shader collections:
http://www.h2ek.com/wiki/index.php?title=Shader_collections
Ignore this, I thought I was in the H2V section for some reason :awesome:

Once you have shaders corresponding to the sub-materials in your map, you'll have to compile your .tiff's into .bitmap tags for use in the shaders.

SMASH
September 26th, 2007, 06:08 PM
Check out my H2V Wiki article on making shader collections:
http://www.h2ek.com/wiki/index.php?title=Shader_collections

Once you have shaders corresponding to the sub-materials in your map, you'll have to compile your .tiff's into .bitmap tags for use in the shaders.

I believe this problem is for CE since it's in the CE section. What I'd do is that I would check the shaders on the BSP, open each one individually and make sure that you have a BASE MAP linked to that appropriate .BITMAP. That's all it takes.

Con
September 26th, 2007, 06:13 PM
I believe this problem is for CE since it's in the CE section. What I'd do is that I would check the shaders on the BSP, open each one individually and make sure that you have a BASE MAP linked to that appropriate .BITMAP. That's all it takes.
oshit. got lost, haha