View Full Version : [UNREAL] Unreal Tournament 3 System Specs -- You may need to read them twice.
Phopojijo
October 4th, 2007, 01:48 AM
Minimum System Requirements
* Windows XP SP2 or Windows Vista
* 2.0+ GHZ Single Core Processor
* 512 Mbytes of System RAM
* NVIDIA 6200+ or ATI Radeon 9600+ Video Card
* 8 GB of Free Hard Drive Space
Recommended System Requirements
* 2.4+ GHZ Dual Core Processor
* 1 GBytes of System RAM
* NVIDIA 7800GTX+ or ATI x1300+ Video Card (<--- probably a typo... X1800 most likely)
* 8 GB of Free Hard Drive Space
I knew Epic was *really* good at optimization. But damn that's near Battlefield 2's minimum.
Sure "recommended" is probably "medium" -- but "medium" is what people were playing at ComicCon and it still turned heads.
If that's true and plays decently at those specifications... its a testament to how unoptimized some people make their games.
http://www.beyondunreal.com/staff/hal/ut2007/UT3_E32007_04.jpg
http://www.beyondunreal.com/staff/hal/ut2007/UT3_E32007_03.jpg
http://www.beyondunreal.com/main/ut2007/hr/ut2007_43.jpg
http://www.beyondunreal.com/staff/hal/ut2007/UT3_E32007_14.jpg
http://www.beyondunreal.com/staff/hal/ut2007/UT3_E32007_10.jpg
Source (http://www.beyondunreal.com/daedalus/singlepost.php?id=11034)
jeffro11
October 4th, 2007, 02:21 AM
I've been waiting for UT3 for quite some time now... and with the games release date nearing, I'm all giddy inside... just like I was for when UT99 game out:D
Cant believe no one has replied in this thread.
Dr Nick
October 4th, 2007, 06:23 AM
Awesome, I can play on Medium!
Archon23
October 4th, 2007, 07:19 AM
Wow I might be able to run this with just a few modifications.......goddamn Epic is REALLY good at optimization. Only thing that really looks like an average next-gen title on this is the massive install size.......
Phopojijo
October 4th, 2007, 10:42 AM
Wow I might be able to run this with just a few modifications.......goddamn Epic is REALLY good at optimization. Only thing that really looks like an average next-gen title on this is the massive install size.......And expect it to get larger with mod installations.
Epic always was -- not too kind on the hard drives. UT2004 was ~5GB large.
Then again...
UT2004 had over 100 maps... UT3 coming in at just over 40 (stock).
Hard drives are cheap anyway though.
And people wonder why its like "Fort Knox" to get a job there.
Con
October 4th, 2007, 10:52 AM
oo, looks like I'll be able to play..the demo..if there is one. UT isn't rly my thing, I'm just a demo whore.
Tweek
October 4th, 2007, 11:02 AM
MAK MOAR MODS :D
Zeph
October 4th, 2007, 11:36 AM
http://www.beyondunreal.com/staff/hal/ut2007/UT3_E32007_03.jpg
Now my question is what hardware was running that, what was the resolution, and what was the framerate?
InnerGoat
October 4th, 2007, 11:58 AM
It'll run great on my 9800GTX i'm sure. :awesome:
Phopojijo
October 4th, 2007, 03:53 PM
Now my question is what hardware was running that, what was the resolution, and what was the framerate?My guess -- 8800GTX 640/768mb, Core2Duo E6600, 2GB Ram, 4xMSAA, 1280x720. ~40-50FPS?
(What *actually* took the shot I believe was a PS3 Devkit but it should equate to that system)
Pooky
October 4th, 2007, 04:22 PM
awesome, I can probably play it. I've never played a UT game before though, so I have no idea if I'll actually like it.
jahrain
October 4th, 2007, 04:28 PM
awesome, I can probably play it. I've never played a UT game before though, so I have no idea if I'll actually like it.
Basically Quake III with more game modes. Still awesome none the less.
Phopojijo
October 4th, 2007, 05:10 PM
And in case you modders were wondering what kind of control you'd have over materials...
http://shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/8449/8449_470484ea028d7.jpg
Yes... shaders *are* flow-chart based and *yes* UnrealEd tells you performance implications of your shader programs (ops per shader, etc.)
So lets say you'd want to make a jackal shield turn from green to blue depending on the health of the shield?
You make a new material.
Create a greyscale texture with the transparency... attach it to the opacity channel.
Attach the same texture sample to another node "Multiply" (if you know photoshop you know where this is headed).
Attach to the other section of "Multiply" -- a "vector parameter" node. (A solid color R/G/B).
Attach Multiply to "Diffuse"
Write a script (or use Kismet flowchart maker) to control that color with respect to the object's health.
Should look like these...
http://help.hourences.com/tutorialimages/ue3mated2/5.jpg
http://help.hourences.com/tutorialimages/ue3mated2/6.jpg
(how to script it in Kismet is not covered specifically... but basically its just if health is this, make vector this, etc.)
Play and enjoy o.o
And yes it will replicate over the internet if you tell the engine "Clients need to know this value!" (Make take a bit of testing since replicated code is known to be easy to screw up if your mind is not thinking the right way)
Though in this specific case you wouldn't need to replicate that value... since if the client knows what health the shield is at -- he knows what color it should be (among other things, like when it should disappear and such) So you don't need to replicate the color too... But you get the idea ;)
Bodzilla
October 5th, 2007, 03:27 AM
i remember talking to Dano about how bungie should just Hire Epic or ID games to build there engine for them.
those dudes are absolute gods.
jahrain
October 5th, 2007, 04:32 AM
Wow, the shader editor looks just like Maya's shader editor. I'm definitely going to be moving my modding endeavors over to unreal 3 after UT3 is out. I have pretty much given up most hope I had for h2v.
Tweek
October 5th, 2007, 05:34 AM
Wow, the shader editor looks just like Maya's shader editor. I'm definitely going to be moving my modding endeavors over to unreal 3 after UT3 is out. I have pretty much given up most hope I had for h2v.
same ;)
Phopojijo
October 5th, 2007, 01:41 PM
Wow, the shader editor looks just like Maya's shader editor. I'm definitely going to be moving my modding endeavors over to unreal 3 after UT3 is out. I have pretty much given up most hope I had for h2v.Uhm, I'd hope it looks a lot like Maya's material editor...
They designed it to be like Hypershade.
i remember talking to Dano about how bungie should just Hire Epic or ID games to build there engine for them.
those dudes are absolute gods.Bungie wouldn't want to use Epic's engine. Bungie prefers simulation-based effects where Epic prefers more traditional based effects.
Amit
October 5th, 2007, 05:17 PM
Bungie wouldn't want to use Epic's engine. Bungie prefers simulation-based effects where Epic prefers more traditional based effects.
^^^Was what I was gonna say^^^:eyesroll:
Phopojijo
October 5th, 2007, 05:27 PM
^^^Was what I was gonna say^^^:eyesroll:Yep.
Frankly I prefer traditional based effects because those tend to give the highest framerate output for the least amount of effort for the same amount of detail.
But each engine is built for specific reasons. Having messy tradeoffs are sometimes an unfortunate artifact of that.
DaneO'Roo
October 5th, 2007, 08:26 PM
Wow, the shader editor looks just like Maya's shader editor. I'm definitely going to be moving my modding endeavors over to unreal 3 after UT3 is out. I have pretty much given up most hope I had for h2v.
ifawtp
Hypershade ftfw!
Also, confirmed, I'm getting this game.
Archon23
October 5th, 2007, 08:26 PM
I will get this game after I upgrade. The minimum system specs are just so :awesome:
Chewy Gumball
October 5th, 2007, 08:54 PM
I was planning on getting this game anyway, but all the editor stuff is extra hot fudge on the already delicious sundae.
Phopojijo
October 5th, 2007, 10:03 PM
I was planning on getting this game anyway, but all the editor stuff is extra hot fudge on the already delicious sundae.Just remember the editor uses more power than the game itself does...
Mainly because it runs the game in the background + its UI and editing functions + you need to spend some time optimizing for performance.
Chewy Gumball
October 5th, 2007, 11:22 PM
I don't think it will be too much of a problem. I don't mind getting sub-par frame rates in an editor.
Cortexian
October 6th, 2007, 07:47 PM
*Puts on list next to Crysis*
*Installs UT for shits and giggles*
343guiltymc
October 6th, 2007, 09:03 PM
Man nobody giving love to Farcry 2, it has way better graphics than Crysis. :(
DaneO'Roo
October 6th, 2007, 09:25 PM
are you retarded?
Syuusuke
October 6th, 2007, 10:02 PM
I thought Halo:Zero had better graphics.
343guiltymc
October 7th, 2007, 12:03 PM
are you retarded?
Urh maybe, it looks better to me. :confused:
Cortexian
October 8th, 2007, 02:54 AM
No, your retarded:
http://www.armchairempire.com/images/previews/pc/far-cry/far-cry-2.jpg
http://img.hexus.net/v2/internationalevents/e3/crysis_large_6.jpg
Xetsuei
October 8th, 2007, 10:22 AM
That's Far Cry not Far Cry 2 genius.
Archon23
October 8th, 2007, 10:27 AM
Y Helo Thar Far Cry 2:
http://resources.ubi.com/resources/71/71866-FCRY2_PC_Dragunov.jpg
Hes not that bad of a retard to be honest.
Patrickssj6
October 8th, 2007, 10:35 AM
That's nice but...there are some things money can't buy.
http://www.net-actuality.org/images/news/19-06-07_144b.jpg
http://maxygames.no.sapo.pt/Crysis.jpg
343guiltymc
October 8th, 2007, 10:46 AM
That screen of FC2 is really early, ubi still has until next year to improve it. And what kind of PC do you need to run it on that level? I seen a video of someone playing crysis and it doesn't look nearly as good.
Syuusuke
October 8th, 2007, 12:00 PM
The middle image with the hillside view on the Crysis part was photoshopped, wasn't it?
Archon23
October 8th, 2007, 12:04 PM
I'm pretty sure thats the actual engine.........
Atty
October 8th, 2007, 12:19 PM
Thats what the engine is capable of.
Phopojijo
October 8th, 2007, 09:11 PM
http://planetunreal.gamespy.com/fullstory.php?id=144403
Teh Demoz should be soon!
343guiltymc
October 8th, 2007, 09:52 PM
OH goody. So can anyone confirm if the min is actually a X1300 PRO? Because I use it. :(
Phopojijo
October 8th, 2007, 10:03 PM
The min is a 9600 Pro.
The *recommended* is either an X1300 or an X1800.
Edit: Two weeks (http://www.beyondunreal.com/daedalus/singlepost.php?id=11056)
DaneO'Roo
October 9th, 2007, 07:28 AM
How will a 128mb 6600GT fair do you reckon?
Phopojijo
October 9th, 2007, 12:57 PM
Lowish but a decent low.
ExAm
October 9th, 2007, 02:27 PM
Minimum System Requirements
* Windows XP SP2 or Windows Vista
* 2.0+ GHZ Single Core Processor
* 512 Mbytes of System RAM
* NVIDIA 6200+ or ATI Radeon 9600+ Video Card
* 8 GB of Free Hard Drive Space
Recommended System Requirements
* 2.4+ GHZ Dual Core Processor
* 1 GBytes of System RAM
* NVIDIA 7800GTX+ or ATI x1300+ Video Card (<--- probably a typo... X1800 most likely)
* 8 GB of Free Hard Drive Space
I knew Epic was *really* good at optimization. But damn that's near Battlefield 2's minimum.
Sure "recommended" is probably "medium" -- but "medium" is what people were playing at ComicCon and it still turned heads.
If that's true and plays decently at those specifications... its a testament to how unoptimized some people make their games.
http://www.beyondunreal.com/staff/hal/ut2007/UT3_E32007_04.jpg
http://www.beyondunreal.com/staff/hal/ut2007/UT3_E32007_03.jpg
http://www.beyondunreal.com/main/ut2007/hr/ut2007_43.jpg
http://www.beyondunreal.com/staff/hal/ut2007/UT3_E32007_14.jpg
http://www.beyondunreal.com/staff/hal/ut2007/UT3_E32007_10.jpg
Source (http://www.beyondunreal.com/daedalus/singlepost.php?id=11034)Now if only Hired Gun did that for Halo 2 Vista.
343guiltymc
October 9th, 2007, 03:43 PM
Now if only Hired Gun did that for Halo 2 Vista.
Impossible, we're talking about 13 people who work at a small section of MS's janitor closet with the word Hired gun taped on the door. :mad:
Phopojijo
October 9th, 2007, 05:28 PM
Impossible, we're talking about 13 people who work at a small section of MS's janitor closet with the word Hired gun taped on the door. :mad:And Epic's running on a staff of 70 attempting to simultaneously create Gears of War and Unreal Tournament 3, along with maintain support for their licensees with UnrealEngine3 updates and help.
Sure Epic has outsourcing divisions, contract hires, essentially the best staff in the industry, and the ability to delay as many times as they wish versus Hired Gun who was probably given a near-impossible deadline to face for a staff less than the size of even Epic.
But to those who believe that Epic Games is a mammoth is a gross overstatement. Bungie themselves probably double Epic's western employees. Sure Epic could grow to the size of a continent -- but they much prefer just having a small studio with an industry-dominating staff and the ability to say "Uhm, it'll take us an extra 8 months; we wanted to add a single player element, check back then".
The probably could have modified an external engine like Renderware to work properly for the PC easier than they could have modified HaloEngine to be optimized on the PC -- but they probably didn't have time for neither.
Cortexian
October 9th, 2007, 06:17 PM
So in other words, UT3 is still going to own ;).
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