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korori
October 7th, 2007, 02:04 PM
Welcome. I like to introduce the easy GUI Compiler.

Whats Does this thing do:

Allows you to:
Run Radiosity
Compile Jms files to scenarios
Write your Own Scripts in it
Compile Bitmaps
Compile Models
Compile Collision Geometry
Compile ANimations
Compile Physics
Also it allows you to compile your map to play in ce

Other Features
Runs Sapien, Guerilla, And Halo Ce from the Launcher (that is included)
http://i13.photobucket.com/albums/a287/korori/1.jpg

Download
http://files.filefront.com/Custom+Edition+Launcherrar/;8740349;/fileinfo.html (http://files.filefront.com/Custom+Edition+Launcherrar/;8740008;/fileinfo.html)

Cortexian
October 7th, 2007, 02:28 PM
So you made a launcher that functions like the H2V Editor... Meh.

korori
October 7th, 2007, 02:30 PM
Similar but I added more options than for Halo ce.

Bad Waffle
October 7th, 2007, 02:40 PM
hey, this is nifty. Too bad this wasnt around when i was making batchfiles etc for all my tool commands when i was into halo CE modding.

SL1CK1337
October 7th, 2007, 02:49 PM
The quality 0 and 1 is meant to be what bsp number it is, not what quality its at.

korori
October 7th, 2007, 02:51 PM
Sry for some reason it deleted it. So I re-uploaded a newly compiled version

http://files.filefront.com/Custom+Edition+Launcherrar/;8740349;/fileinfo.html



lightmaps <scenario> <bsp index> <quality> <stop threshhold>

Kiwibird
October 7th, 2007, 02:56 PM
Well, it's not really garbage, nor is it very helpful. I guess I'll use it because I'm lazy when it comes to typing commands in tool. I'd say it's just helpful.

SL1CK1337
October 7th, 2007, 03:06 PM
lightmaps <scenario> <bsp index> <quality> <stop threshhold>
Its more like

tool lightmaps levels\test\tutorial\tutorial tutorial 0 0.9
lightmaps <scenario> <bsp index> <quality>

korori
October 7th, 2007, 03:16 PM
Sry i was just going on examples. I ll take a look into that and i may release an updated version later but it works for me when i tested tutorial.

Just IM me on MSN and ill fix the program



Thank you guys for spotting the errors

Con
October 7th, 2007, 06:35 PM
I this this is great, it really reduces the amount of time required.

korori
October 7th, 2007, 06:58 PM
TY :) OK I fixed one part of radioisity since the values needs to be between 0-1 i got that working perfectly

now im trying to figure out parsing the sequence

the only real thing i cant figure out is example


tool lightmaps levels\test\tutorial\tutorial tutorial 0 0.9

Is what the last tutorial in hot pink is i konw that the green is the directory and thanks to SL1CK1337 i got bsp Number straighten out.

Anyone have ideas im welcome to them.

Also later ill add a feature to script editor to make it easier. Though i wont say what it is :)

and if you have anything you wish for me to add (in reason) ill listen.

Thanks for downloading my program :)

Zeph
October 7th, 2007, 07:46 PM
Real men run cmd.exe

Skyline
October 7th, 2007, 07:50 PM
The UI is terrible. I don't need buttons I can see from a half a mile away. With that gone you can make the entire window 10x smaller like halo 2's.

You could have used a better word then garbage but ok.

korori
October 7th, 2007, 08:10 PM
Ok when i get radiosity fix and add the new features to script editor. Ill release a smaller version of it. Really this is just a Beta Test to make sure everything works and to see what i should add and fix


Real men run cmd.exelol true I made it for my friends that wanted to start modeling with CE but hated using command Prompt lol. Im still probably going to use cmd and bat files.

So far Better UI ,fix radiosity, and allow users to browse for sapien and guerilla.

http://i13.photobucket.com/albums/a287/korori/2.jpg

Is this a bit better

p0lar_bear
October 7th, 2007, 11:58 PM
Its more like

tool lightmaps levels\test\tutorial\tutorial tutorial 0 0.9
lightmaps <scenario> <bsp index> <quality>

Negative.


Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.

C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps
usage: tool verb <options..>
lightmaps <scenario> <bsp index> <quality> <stop threshhold>

C:\Program Files\Microsoft Games\Halo Custom Edition>_

tool lightmaps levels\test\tutorial\tutorial tutorial 0 0.9
lightmaps <scenario> <bsp file name> <quality; 0=fast, 1=nice> <stop threshold>

This is great, I guess, though the HEK+ does this and much, much more.

Con
October 8th, 2007, 12:42 AM
I don't need buttons I can see from a half a mile away.
but...big buttons are satisfying to click :saddowns:

observe,
width="500" height="500"

p0lar_bear
October 8th, 2007, 01:08 AM
Fuckin' a, Connor, I can't rep you. :saddowns:

Patrickssj6
October 8th, 2007, 07:17 AM
I'm usually allergic to launchers but I guess this is decent.

What Language? I hope it's clean OO code. :awesome:

Also we have a rule...that once you go H2V you never go Halomods.

korori
October 8th, 2007, 08:24 AM
I used VB.net 2005 express.


Also we have a rule...that once you go H2V you never go Halomods.

LOL

Patrickssj6
October 8th, 2007, 08:52 AM
VB.NET? Don't let Korn hear that.

Also, he is evil and if he PMs you about giving you an infraction because you used Visual Basic...then PM him back with "schicki schicki schweine"...
He will know what I mean :3

Visual Basic is good in the beginning for simple projects but once your application get more complex you would want to switch to another language like C# or even better, C++ (it's also application depending).

I don't know why I am still sticking to VB...I guess I don't see a big difference between it and C# :33333

korori
October 8th, 2007, 11:07 AM
LOL Ya im going to switch to C# after this.
Ill keep quiet around kornman :)

SGWraith
October 8th, 2007, 01:14 PM
Most maps don't do more then one bsp, but if you were doing a single player campaign with multiple bsps (or some map with more time of day changes then night and day) you would want more then just BSP 0 and BSP 1. Not really a likely occurance but something to be aware of.


http://i13.photobucket.com/albums/a287/korori/2.jpg

I'll be trying this out in a bit to see if there is anything else I would recommend but for now that would be it.

korori
October 8th, 2007, 02:21 PM
I switched it back

Originally Posted by SL1CK1337 http://www.h2vista.net/forums/h2vista_v2/buttons/viewpost.gif (http://www.h2vista.net/forums/showthread.php?p=171010#post171010)
Its more like

tool lightmaps levels\test\tutorial\tutorial tutorial 0 0.9
lightmaps <scenario> <bsp index> <quality>

was off and i was on the dot with my original.

Kalub
October 8th, 2007, 04:53 PM
You sir, are awesome. Although not very creative. I like it and the time you have put into it to design, and create a nice application.

SuperSunny
October 11th, 2007, 04:38 PM
Good work!

demonmaster3k
October 11th, 2007, 06:47 PM
link's dead
repost a new one

Con
October 11th, 2007, 07:41 PM
hmm, include a compile and light feature like the H2EK, except unlike the H2EK, make it work. Just have it run the lightmaps once the compiling is done. I'm sure there's a way to find out if it's finished or not.

korori
October 12th, 2007, 12:06 AM
Sure thing thats not that bad. I do that right away. http://files.filefront.com/Custom+Edition+Launcherrar/;8740349;/fileinfo.html

Well i need to know to either re-edit the tab or just add another one that way you can just choose if you want to. If it will allow me to do it.

demonmaster3k
October 12th, 2007, 06:34 AM
try and code it so it works with kornman00's v2 of gureilla
v2's got more features and it's purtier

place icons next to sapien gureilla and tool; like the way it is in H2v (i think... still would look cooler with icons)
for the script tab, would it be too much to put some script templates like what h2scarab team has in their script editor?
for the levels/bitmaps (i never made lightmaps) tab it needs lightmap compiling (but i think it was mentioned earlier).

besides that, it's a very good program for people who are just beginning to use the editing kit
now all we have to do is discourage the use of box canyons

korori
October 30th, 2007, 12:29 AM
Due to work and school interfering im going ahead and release an updated version. This one has hacked version of the latest guerilla and sapian. Note I just change the name and disable useless features. On the note of the application, I did add some new features sry no dual compiler (Structure and lightmaps). But I did add some script functions that may help. Just let me know how you guys think of it and ill try to works on it some more when i have a chance.
http://files.filefront.com/Custom+Edition+Launcher+v1rar/;8928831;/fileinfo.html

Again Suggest Stuff And I May Add It. :) Thanks For Using My Program.

paintballakid5
November 7th, 2007, 07:33 PM
Real men run cmd.exe

lol, How True!:D