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ICEE
October 9th, 2007, 08:24 PM
i posted a similar thread a while back about the plasma rifle, and i cant seem to find it to use it as a resource... this time ill save the info in a txt.


i need info on the following anims

first-person misfire-1

first-person o-h-s-enter

first-person o-h-exit

first-person overcharged

first-person overcharged-jitter

first-person overheated

first-person over heating




i know its quite a list...

if anyone can tell me what each of these anims are meant to be, and whether theyre JMA or JMO (probably all JMA), then i will be much obliged. thanks

Jay2645
October 9th, 2007, 08:47 PM
i posted a similar thread a while back about the plasma rifle, and i cant seem to find it to use it as a resource... this time ill save the info in a txt.


i need info on the following anims

first-person misfire-1
Another Misfire animation.

first-person o-h-s-enter
Going into an overheat animation.

first-person o-h-exit
Coming out of an overheat animation.

first-person overcharged
You really need help with this? It's the Plasma Pistol's overcharge.

first-person overcharged-jitter
How a weapon jitters when overcharged.

first-person overheated
The animation that plays inbetween the o-h-s enter and o-h exit animations.

first-person over heating
I just used a renamed version of my o-h exit .JMS file.



i know its quite a list...

if anyone can tell me what each of these anims are meant to be, and whether theyre JMA or JMO (probably all JMA), then i will be much obliged. thanks

I'm pretty sure they're all .JMA, but tool will correct you if they aren't.

CtrlAltDestroy
October 9th, 2007, 09:39 PM
first-person misfire-1 (.JMA)
Misfire animation used for the primary trigger.

first-person o-h-s-enter (.JMA)
Equivalent of the first-person overheating animation for the secondary trigger.

first-person o-h-exit (.JMA)
Exit from the overheated state.

first-person overcharged (.JMA)
Played when the weapons charges, then looped.

first-person overcharged-jitter (.JMO)
Overlayed over the first-person overcharged animation.

first-person overheated (.JMA)
The looping animation used for overheating.

first-person overheating (.JMA)
Entering overheated state via primary trigger.

Jay2645
October 9th, 2007, 09:52 PM
Ah, well, mine work, too. A couple errors due to the fact I made it from memory, but still.

ICEE
October 9th, 2007, 09:55 PM
thanks, both of you. no need to keep this open now, i shall lock it.