View Full Version : ATTN: We liek mudkips
Pooky
October 27th, 2007, 12:31 AM
You can get the banshee twice that I know of in assault on the control room, and have one pretty much through most of two betrayals. I highly prefer the use of the banshee in Halo 1 to the set piece encounters in Halo 2 where you pretty much were forced to use it. Besides, banshee fights in Halo 2 SP are boring.
Huero
October 27th, 2007, 12:50 AM
Ah; except the Arbiter.
It's better because it has Follow.
DrunkenSamus
October 27th, 2007, 01:39 AM
Then go pick up a copy of Ace Combat 6. :-3
...You are such a whore with that game. It should be called Ace Teekup Sex.
Pooky
October 27th, 2007, 02:47 AM
Ace Teekup Sex.
fuck I would buy that
MNC
October 27th, 2007, 06:18 AM
Slightly OT, but did you ever notice that all this time, the H1 Pelican had a nose gun? It was just stowed in that little bulge under the nose, and never used.
/useless fact
Mono even got the gun out when he first rebuild the death island map with a pelican... Good times, good times...
ODX
October 27th, 2007, 11:55 AM
banshee fights in Halo 2 SP are boring.
I'm sorry...what? How are Halo 1 banshee fights better than Halo 2?
In Halo 2, the gun is actually ACCURATE!! OMG NO WAY! Plus Follow ftw.
That'd be cool if they changed the music in Two Betrayals where you're running around in a banshee to Follow, instead of whatever that other crappy music is. Wait...what exactly IS being changed in this campaign.
So far I know, weapons, textures, scripts, vehicles, what about music?:confused:
DrunkenSamus
October 27th, 2007, 12:06 PM
Music? Peanut Butter Jelly time. Thats it. That's all this campaign needs.
Huero
October 27th, 2007, 02:08 PM
Slightly OT, but did you ever notice that all this time, the H1 Pelican had a nose gun? It was just stowed in that little bulge under the nose, and never used.
/useless fact
Well, duh.
But strategically it's not very useful, that's why I want tha Halo 2 pelican.
Tweek
October 27th, 2007, 02:19 PM
sounds pretty usefull, can lay down surpression fire while flying in, and then drop off troops, and then lay down some more surpression fire.
Pooky
October 27th, 2007, 02:20 PM
I'm sorry...what? How are Halo 1 banshee fights better than Halo 2?
In Halo 2, the gun is actually ACCURATE!! OMG NO WAY! Plus Follow ftw.
OMG you're right! Getting sniped from 300 feet away by a banshee you can't even see and dying in under a second and a half is fun! Not to mention how utterly realistic 2 heavy guns with no aim error at al is!
Flyboy
October 27th, 2007, 02:47 PM
OMG you're right! Getting sniped from 300 feet away by a banshee you can't even see and dying in under a second and a half is fun! Not to mention how utterly realistic 2 heavy guns with no aim error at al is!
By plasma? The guns on the banshee are accurate yes, but like most covenant weapons, as slow as hell. There's no way you can get accuratly hit by a banshee from that distance, let alone killed in a second and a half. Also, modern weapons nearly always fire straight, inaccuracy is usually based on the fact that people can't aim their weapon at the target during sustain fire, however, on a machine, you don't need to worry about recoil effecting accuracy, seeing as the machine will keep it straight on every shot. So technically, the guns on the banshee and ghost in H2 & 3 are more realistic than the guns in H1.
FRain
October 27th, 2007, 02:49 PM
By plasma? The guns on the banshee are accurate yes, but like most covenant weapons, as slow as hell. There's no way you can get accuratly hit by a banshee from that distance, let alone killed in a second and a half. Also, modern weapons nearly always fire strait, inaccuracy is usually based on the fact that people can't hold their weapon strait during sustain fire, however, on a machine, you don't need to worry about recoil effecting accuracy, seeing as the machine will keep it strait on every shot. So technically, the guns on the banshee and ghost in H2 & 3 are more realistic than the guns in H1.
straight* :eng101:
Flyboy
October 27th, 2007, 02:54 PM
^
:raise:
I'm not willing to read every single post for thirty pages, so don't blame me if this has been asked before. Are we going to have an Assult Rifle in here? I know its a Halo 2 mod, but without the AR, Halo just isn't the same any more.
Rosco
October 27th, 2007, 02:56 PM
^
:raise:
I'm not willing to read every single post for thirty pages, so don't blame me if this has been asked before. Are we going to have an Assult Rifle in here? I know its a Halo 2 mod, but without the AR, Halo just isn't the same any more.
Without the AR, it's a halo 2 mod. It wouldn't be halo anymore because it's not halo. :downs:
Flyboy
October 27th, 2007, 02:58 PM
You know what I meant.
Boba
October 27th, 2007, 02:59 PM
WOAH ROSCO YOU JUST BLEW MY MIND
Pooky
October 27th, 2007, 02:59 PM
There's no way you can get accuratly hit by a banshee from that distance, let alone killed in a second and a half.
You've never played Halo 2 on Legendary have you.
inaccuracy is usually based on the fact that people can't aim their weapon at the target during sustain fire
Not always. And you have no idea at all how plasma rifles work. Nobody does.
however, on a machine, you don't need to worry about recoil effecting accuracy, seeing as the machine will keep it straight on every shot.
Especially considering the fact that wind and the vehicle's velocity have no affect whatsoever. Oh wait.
Flyboy
October 27th, 2007, 03:25 PM
You've never played Halo 2 on Legendary have you.
I've beaten it.
Not always. And you have no idea at all how plasma rifles work. Nobody does.Any form of matter being propelled need force to drive it.
<~~~~~~~[plasma] <---------|
Travels [][][][][][][][][][]Force
Now, in a way your right. We don't know how covenant weapons work, however, it still needs to be propelled a far distance at high speed, at a high temperature. The above model would have a very small recoil, however, to get all of the above you would likely need a very strong driving force. This would easily be generated by an explosion, and is likely the most efficient way. So the above model is possible, but if your trying to get an energy efficient weapon, not a good idea.
However, an explosion would generate a back blast, and would have recoil. So the all of the heated plasma would be pushed into that electric thingamabober, current would be sent through that, causing an explosion which would propel the plasma in any given direction.
<~~~~~~~~[Plasma]<----------->
Travels[][][][][][][][][][]Explosion
However, there is no barrel on the weapon, and the fact that an explosion would propel the plasma in a random direction. So this also doesn't make much of a weapon seeing as rounds are flying everywhere. That is unless the covenant have some kind of way to stop that.
Now, here is the most plausible explanation. Magnetic fields. Plasma can be contained in a magnetic field, and would be much more accurate. The blue thingamabober at the end of the gun could likely have a negative field preventing the bolt from going up, down, backwards or sideways. Instead the bold would have no option but to go forward, and depending on how strong the field is, it would go at an appalling rate. Like this.
[][][][][][][][]-- Field
<~~~~~~~~~| Field
Plasma [][][][]-- Field
It would have no recoil, and would explain why the covenant guns are 100% accurate when placed on vehicles.
Especially considering the fact that wind and the vehicle's velocity have no affect whatsoever. Oh wait.The velocity wouldn't change anything, the shots would be grouped together yes, but would all go straight. The only thing that would change that would be weather conditions, and objects moving at that speed wouldn't be that effected.
:eng101:
Bastinka
October 27th, 2007, 03:26 PM
Very well done!
It looks convincing to look like halo 2 in some parts :]
Keep up the fantastic work.
ShadowSpartan
October 27th, 2007, 03:32 PM
^
:raise:
I'm not willing to read every single post for thirty pages, so don't blame me if this has been asked before. Are we going to have an Assult Rifle in here? I know its a Halo 2 mod, but without the AR, Halo just isn't the same any more.
Our first and second issue (and soon third) MP maps were H2-content only; our SP won't be limited to just H2 content (although it is the majority). In fact, there's still tons we haven't showed to the public yet.
It might show up in SP. And also Flyboy, please don't post long unrelated posts, in all honesty, people don't care because it doesn't matter. The same thing with the issue on the color of covenant technology. Just keep on subject, I don't want to see this topic turning into another spamfest like the PB2 topic.
Boba
October 27th, 2007, 03:44 PM
What about the Flamehog? ;d
ShadowSpartan
October 27th, 2007, 03:45 PM
What about the Flamehog? ;d
Lol, I think leet meant H2 content with maybe some H1 content sprinkled in, but not any user created content like the flamehog.
Rosco
October 27th, 2007, 03:49 PM
WOAH ROSCO YOU JUST BLEW MY MIND
THINK OUTSIDE THE BOX AND PINK FLOYD
Flyboy
October 27th, 2007, 03:50 PM
I'll post what I want. In the end, ya, it doesn't matter, but his claim "I have no idea how covenant tech works" makes me want to respond. I'm not going to just sit back and take it.
ShadowSpartan
October 27th, 2007, 03:52 PM
I'll post what I want.
This is Zteam's topic, not yours.
In the end, ya, it doesn't matter, but his claim "I have no idea how covenant tech works" makes me want to respond. I'm not going to just sit back and take it.
I never said you had to sit back and take it. Use PMs and don't clutter up this topic with nonsense. End of discussion.
Hurrvish
October 27th, 2007, 04:00 PM
This is turning into something like the threads in the CMT section.
Cant wait till a release :)
n00b1n8R
October 27th, 2007, 06:38 PM
By plasma? The guns on the banshee are accurate yes, but like most covenant weapons, as slow as hell. There's no way you can get accuratly hit by a banshee from that distance, let alone killed in a second and a half. Also, modern weapons nearly always fire straight, inaccuracy is usually based on the fact that people can't aim their weapon at the target during sustain fire, however, on a machine, you don't need to worry about recoil effecting accuracy, seeing as the machine will keep it straight on every shot. So technically, the guns on the banshee and ghost in H2 & 3 are more realistic than the guns in H1.
I bet your one of the people who cry "banshee whore" when people are good with shee's arn't you :rolleyes:
learn to lead. it's a required skill to use any fighter aircraft well.
DrunkenSamus
October 27th, 2007, 06:54 PM
Trying to lead with vehicles is harder than using your hand held weapons, ya know.
n00b1n8R
October 27th, 2007, 07:47 PM
no it's not >_>
Roostervier
October 27th, 2007, 07:52 PM
no it's not >_>.
Using a banshee is really easy, tbh. <_<
Also, does need moar flamehog. :3
Maybe only in levels with the flood (e.g. c40), though.
Con
October 27th, 2007, 08:07 PM
flamehog is fun, except you really can't use it facing forward in a moving vehicle. It's also not good for SP, because you either need an AI driver or an AI gunner. Neither are preferable.
Huero
October 27th, 2007, 08:33 PM
if the flame went in an arc it would be much more useful; so much that when firing ahead you could clear the hog
n00b1n8R
October 27th, 2007, 08:42 PM
^.
I'd really love a flame hog :3
SGWraith
October 27th, 2007, 08:49 PM
if the flame went in an arc it would be much more useful; so much that when firing ahead you could clear the hog
You'd have to be careful or you might end up flaming yourself if you drove too fast, lol.
(Though I imagine good testing and tweaking could make that unlikely.)
n00b1n8R
October 27th, 2007, 08:56 PM
well if the straight flame doesn't really hurt you i doubt an arcing one would.
Roostervier
October 27th, 2007, 09:05 PM
flamehog is fun, except you really can't use it facing forward in a moving vehicle. It's also not good for SP, because you either need an AI driver or an AI gunner. Neither are preferable.Oshi- I forgot how much the AI sucks. :gonk:
Dole
October 27th, 2007, 09:29 PM
Lol, I think leet meant H2 content with maybe some H1 content sprinkled in, but not any user created content like the flamehog.
WUT NOE KUSTOM DISSINTUGRAYTAWR AWR FLAYMTWOWUH?!?!?!
if the flame went in an arc it would be much more useful; so much that when firing ahead you could clear the hog
well if the straight flame doesn't really hurt you i doubt an arcing one would.
If you just barely escape setting yourself on fire just by igniting the vehicle's immediate path with a straight-firing trajectory, how the fuck would having the projectile dip back to the ground make it safer? Crackheads. >_>
ICEE
October 27th, 2007, 11:38 PM
well, this might not sound wise, but couldnt you just copy the flame projectile and damage effect and make the flame shot by the hog not damage metal? that way it could still strike the hog but not damage the drivers. im not 100% certain that would work though, because the flames could still touch the driver or passenger(but would that damage them? being inside the hog might allow this to work), and it would be annoying not to be able to damage other vehicles
n00b1n8R
October 28th, 2007, 12:06 AM
If you just barely escape setting yourself on fire just by igniting the vehicle's immediate path with a straight-firing trajectory, how the fuck would having the projectile dip back to the ground make it safer? Crackheads. >_>
it would arc over the hog so you wouldn't get hit :downs:
Dole
October 28th, 2007, 12:34 AM
it would arc over the hog so you wouldn't get hit :downs:
That's retarded. You obviously don't understand the concept of an arc. (hint: it arcs (hint: 'arc' means it changes flight path and turns DOWNWARD (hint: DOWN is this direction | (hint: the hog is this direction | ))))
.......................................V.......... ................................V
FRain
October 28th, 2007, 12:39 AM
What the hell do you not understand?
Making it in a arc will perform the SAME THING as the shooting it straight out. Look at it this way:
Hog = >
Flame = Line
(too lazy to [ninja] the dots.)
Frame 1
.../.\
../...\
/>....\
Frame 2
.../.\
../...\
/.>...\
Frame 2
.../.\
../...\
/..>..\
Frame 3
.../.\
../...\
/...>.\
Frame 4
.../.\
../...\
/....>\
Frame 4
.../.\
../...\
/.....\
.......>
UH OH
DIRECT HIT
WEAPON DESTROYED.
ICEE
October 28th, 2007, 12:55 AM
ummm whatever that means ^^
but if it arc'd "over" the hog, then youd still have to go through the descending flames to move forward
Archon23
October 28th, 2007, 12:56 AM
Wait why exactly are we discussing how or how not a flame hog which shoots flames in an arc would hit the hog or not?
I thought this thread was about a Halo 2 mod or something........
DrunkenSamus
October 28th, 2007, 01:14 AM
It is. It's the little things that can drive you away from the main purpose of the thread. That's how a good conversation between people goes.
n00b1n8R
October 28th, 2007, 01:34 AM
That's retarded. You obviously don't understand the concept of an arc. (hint: it arcs (hint: 'arc' means it changes flight path and turns DOWNWARD (hint: DOWN is this direction | (hint: the hog is this direction | ))))
.......................................V.......... ................................V
and to hit anything infront of the hog you'd aim up and over the hog.
aiming parralel to the hog, the flames spread out and hit you (even if it is just a little). aiming over, the flames still get there but they don't come close enough to you to hurt.
Pooky
October 28th, 2007, 01:43 AM
:words:
:eng101:
you're still talking like plasma would be affected by atmospheric conditions the same exact way as plasma. The word plasma is used for a lot of different things even here in the real world, you have no idea how it would be affected by friction or wind, and the velocity of a vehicle is sure as hell going to have an affect on the trajectory of something fired from it. Not to mention in The Arbiter the banshee is flying through the atmosphere of a gas giant.
And I doubt you beat it.
Botolf
October 28th, 2007, 01:49 AM
If you're having it fire over the hog, you could drastically increase the range, so that blobs land well away from the warthog's immediate area. (You'd probably have to tweak damage and whatnot, of course, to keep it balanced)
DrunkenSamus
October 28th, 2007, 02:21 AM
A flame hog would only work effectively on flat ground. If there are small hills then the flames would engulf the hog.
Jay2645
October 28th, 2007, 05:18 AM
Hmm... Perhaps make the flames longer? That way, the flames would fly over the driver's head and in front of the hog, killing anything the driver was about to splatter (Heh heh), but not hurting the passenger or driver.
hailstorm65
October 28th, 2007, 08:06 AM
Please dont get this locked, I am looking forward to this mod alot.
ODX
October 28th, 2007, 01:52 PM
Really, I just came back and wasted 3 minutes reading pages I missed, basically 100% of them being about a flame hog which isn't in any official Halo game...
Tweek
October 28th, 2007, 02:03 PM
wow, sucks to be you. shame you wasted 3 precious minutes of your important life man. bummer.
i'd flame everyone who posted about it if i were you. dont let this crime go unpunished, and TAKE ACTION!
AAA
October 28th, 2007, 02:09 PM
Okay...didn't Z-Team already establish NO Flamehog???? Personally, I found the thing useless anyway because it kept hitting back at me.
Now, Lets drop the subject and stay on Topic...
MNC
October 28th, 2007, 02:24 PM
I still demand videophotographic material of this modification.
Though chances are slim :|
DrunkenSamus
October 28th, 2007, 04:37 PM
Who doesn't? Its an epic question...
ICEE
October 28th, 2007, 05:19 PM
i kinda like being in the dark about things. for example, im totally bummed knowing that they have an arbiter that is going to no use.... i know it wouldnt make sense for him to be in this mod, but i'd like to see him in SOMETHING
ShadowSpartan
October 28th, 2007, 05:34 PM
i kinda like being in the dark about things. for example, im totally bummed knowing that they have an arbiter that is going to no use.... i know it wouldnt make sense for him to be in this mod, but i'd like to see him in SOMETHING
Well you saw the biped in a picture, I think that should count for something. :p
Hotrod
October 28th, 2007, 05:37 PM
I think that they'll only include a Prophet and a Arbiter if they find a good place to put them. And don't go saying something like "they didn't have an Arbiter at that time" or "prophets didn't go onto the battlefield" because the point of a mod is to change stuff, right? That means that they don't have to stick to the story 100% Anyways, this mod will be great, and I hope that it won't become the new SPv2 (a.k.a no hordes of fanboys).
EDIT :
Well you saw the biped in a picture, I think that should count for something. :p
That's a very old picture that's just showing that they converted the bipeds from Halo 2 to Halo 1.
ICEE
October 28th, 2007, 05:40 PM
Well you saw the biped in a picture, I think that should count for something. :p
counts for makin me wish i had it =P
ShadowSpartan
October 28th, 2007, 05:44 PM
That's a very old picture that's just showing that they converted the bipeds from Halo 2 to Halo 1.
Do you even know that I am on Zteam?
Hotrod
October 28th, 2007, 05:46 PM
Do you even know that I am on Zteam?
Actually, no, I didn't know that. I guess I was wrong in what I said.
DrunkenSamus
October 28th, 2007, 06:45 PM
Why do the people on the team always come out winning? Oh yeah, they bribe us with pictures and epic gameplay.
NeiaG
October 28th, 2007, 08:00 PM
how true....
Hurrvish
October 28th, 2007, 08:12 PM
Or they could be right because they are on the team, and have access to the information
DrunkenSamus
October 28th, 2007, 08:19 PM
Also true...
Lightning
October 28th, 2007, 11:18 PM
Flamehog final word:
Go play Immure 2. K.
Anyways, get on AIM, CAD >:(
CtrlAltDestroy
October 29th, 2007, 12:19 AM
lol, i made that one too :-3
DrunkenSamus
October 30th, 2007, 08:46 PM
A flame hog or a flamethrower for that matter doesn't exist in Halo 2, let alone this.
CtrlAltDestroy
October 30th, 2007, 08:51 PM
Doesn't mean it won't show up though...
I'll leave the decision ambiguous for now. :v
ShadowSpartan
October 30th, 2007, 08:53 PM
A flame hog or a flamethrower for that matter doesn't exist in Halo 2, let alone this.
Ok, go ahead and keep talking about it why don't you.
Dole
October 30th, 2007, 09:33 PM
A flame hog or a flamethrower for that matter doesn't exist in Halo 2, let alone this.
There were Flamethrowers in Halo 2. (http://www.ptop.aborman.com/index.php?option=com_content&task=view&id=133&Itemid=1&mosmsg=Item+successfully+saved)
supersniper
October 30th, 2007, 09:45 PM
What exactly was that??
ICEE
October 30th, 2007, 10:57 PM
looks like they actually DECREASED the FOV in the final version h2. bastards.
Jay2645
October 30th, 2007, 11:24 PM
Wait...
Where is this mystical H2 Flamethrower? I fail to see it in H2.
Then again, it COULD be exclusive to H2V, and I have H2Xbox...
CtrlAltDestroy
October 30th, 2007, 11:27 PM
It's in the [leaked] beta version of Halo 2 apparently, as well as a few other goodies.
MNC
October 31st, 2007, 06:43 AM
Man, that carbine sounds massive.
FRain
October 31st, 2007, 09:37 AM
Carbine.... jesus christ it sounds painful.
I liked the FOV in the beta too.
Goose ftw.
Love De Lux
October 31st, 2007, 12:20 PM
It's in the [leaked] beta version of Halo 2 apparently, as well as a few other goodies.
Weren't those copie gave to cool-halo-people by bungie, but they were unusable because no one had dev-xbox, back then ? x=
nooBBooze
October 31st, 2007, 02:53 PM
Q: Would a longsword bombing run (e3 demo) be worth considering?
Syuusuke
October 31st, 2007, 06:08 PM
That spinning reticle for the chain gun on the warthog! I remember seeing that! Why didn't they add it in =/
Archon23
October 31st, 2007, 06:10 PM
Q: Would a longsword bombing run (e3 demo) be worth considering?
Oh hey another one. God does anybody go back and read?
Oh and probably not.
ICEE
October 31st, 2007, 06:13 PM
Oh hey another one. God does anybody go back and read?
Oh and probably not.
whats wrong with you? thats a completely plausible question. a simple yes or no is all that is nessesary
CtrlAltDestroy
October 31st, 2007, 06:46 PM
I guess this thread as a whole is a good reason why we don't post updates much.
Hurrvish
October 31st, 2007, 06:50 PM
go cmt style on them fanbois
ODX
October 31st, 2007, 06:56 PM
Um...no
Masterz1337
October 31st, 2007, 07:03 PM
go cmt style on them fanbois
+rep
DrunkenSamus
October 31st, 2007, 07:11 PM
Hehe, one person thinks he killed it and and another completely smothers love all over them.
ShadowSpartan
October 31st, 2007, 07:18 PM
whats wrong with you? thats a completely plausible question. a simple yes or no is all that is nessesary
Nothing is wrong with him. While nooBBooze was in his right to ask the question, it had been asked before, the same exact question. People need to read previous posts first to see if a question they have has been brought up and answered before.
Jay2645
October 31st, 2007, 07:39 PM
Nothing is wrong with him. While nooBBooze was in his right to ask the question, it had been asked before, the same exact question. People need to read previous posts first to see if a question they have has been brought up and answered before.
^
+Rep. I need to fill my daily +rep quota, lol. I try to give out at least 2 +reps a day.
CtrlAltDestroy
November 3rd, 2007, 02:05 AM
http://www.halotrialmods.org/zteam/images/11-03-07/flamethrower.jpg
:v
TPE
November 3rd, 2007, 02:08 AM
Are you planning edit the partials so it doesn't look like orange happiness shooting out a over sized tin can?
NeiaG
November 3rd, 2007, 02:08 AM
teh wootness on the flame thrower...... one question on the phantoms. will they be landing when dropping off troops or will they be like halo 2 and drop all the enemies off in the air? cause i can see a pic where the phantom is on the ground but i dont know if you destroyed it or its just set on the spirits normal course
SnaFuBAR
November 3rd, 2007, 02:47 AM
the hud is really clean and well done, i love it.
p0lar_bear
November 3rd, 2007, 03:37 AM
the hud is really clean and well done, i love it.
That reminds me, I think I'll update mine now that I have access to H2's source bitmaps, and can see just how the transparency works. Plus that health bar is sex, I must steal it. :o
n00b1n8R
November 3rd, 2007, 04:01 AM
personally I feel the info is too close to the middle and looks clutterd.
I also think the amo counter part needs some lines around it like on the shield and health and active nade.
FluffyDuckyâ„¢
November 3rd, 2007, 04:37 AM
Yeah, i reckon it's bit to much in the middle too, and as noob said also the amo part would look better with the lines around it like the shield/health bit. To me would look sexier. :)
Love De Lux
November 3rd, 2007, 06:30 AM
Looks fine to me.
Though it needs a new shader.
Ki11a_FTW
November 3rd, 2007, 10:10 AM
Is that the halo 2 flamethrower that was canceled?
CtrlAltDestroy
November 3rd, 2007, 10:12 AM
the beta one, yes.
Ki11a_FTW
November 3rd, 2007, 10:13 AM
Damn, that is frickin awesome, how the hell did you get it?
+rep to CAD
Love De Lux
November 3rd, 2007, 10:22 AM
Kornman and some others got it.
>_>
EDIT : omg O=
I still have a very old video of some maps ( Terminal, Relic and Containment). Can I upload it somewhere ?
Syuusuke
November 3rd, 2007, 10:54 AM
I spy with mine little internet eyes, a trip mine, or whatever it's called.
ODX
November 3rd, 2007, 12:16 PM
http://www.halotrialmods.org/zteam/images/11-03-07/flamethrower.jpg
:v
Lol, I see teh trip mine.
supersniper
November 3rd, 2007, 12:19 PM
Is there any way that someone like me can get this beta of Halo 2 you guys have??
BTW: That flamethrower is amazing. Wait there were trip mines being planned to be in Halo 2??
FRain
November 3rd, 2007, 12:28 PM
Needs moar Aperture Science weighted Companion Cube.
Or, an Aperture Science Handheld Portal Device works, too.
Archon23
November 3rd, 2007, 12:59 PM
Needs moar actual flames. :v
Jay2645
November 3rd, 2007, 02:12 PM
Tsk, tsk, tsk, CAD, don't you know how to CONSERVE your ammo?
But the Flamethrower is sex in a can.
Also, like Noob and some others have said, maybe push the info on the HUD more to the left, and add lines like the ones on the grenades onto the ammo meter.
Also, if you shoot the trip mine, will it blow up? Because that would be :awesome:.
CtrlAltDestroy
November 3rd, 2007, 02:17 PM
About the trip mine:
- It's unrelated material
- It blows up when you step on it
- It blows up when you drive into it
- It blows up when you shoot it [lul]
- It credits the kill to whomever deployed it [fuckyeah]
- Dano skinned it (http://img215.imageshack.us/img215/4381/tripminezkv3.jpg)
Stormwing
November 3rd, 2007, 02:39 PM
what the hell? how did i miss this?!
oh and u assholes owe me new pants :(
dydo
November 3rd, 2007, 03:00 PM
^i missed it too
i dun really get how i missed it
whats ur guess of the SP finished and released?
HDoan
November 3rd, 2007, 03:11 PM
^i missed it too
i dun really get how i missed it
whats ur guess of the SP finished and released?
When it's ready
.
DrunkenSamus
November 3rd, 2007, 03:23 PM
How many times has that sentence been used? Way too many times.
Archon23
November 3rd, 2007, 03:28 PM
About the trip mine:
- It's unrelated material
- It blows up when you step on it
- It blows up when you drive into it
- It blows up when you shoot it [lul]
- It credits the kill to whomever deployed it [fuckyeah]
- Dano skinned it (http://img215.imageshack.us/img215/4381/tripminezkv3.jpg)
But, Will it blen sync?
AAA
November 3rd, 2007, 03:36 PM
Those flaps that point upwards look pointless, make them wider as though they look like they flip up into 4 sections from covering the sensor. or take them off completely and change the orange color cause it shines like the sun. It's a dead give away.
Other than that...:awesome:
CtrlAltDestroy
November 3rd, 2007, 03:46 PM
But, Will it blen sync?
why wouldnt it...
Archon23
November 3rd, 2007, 03:50 PM
I really don't know to be honest. Though AAA does kinda have a point :\ Its dead obvious to see.
Hurrvish
November 3rd, 2007, 03:51 PM
If CAD made it, it shall work
That's what I think
FRain
November 3rd, 2007, 05:27 PM
Looks great.
Also, unblock me on AIM, CAD.
Huero
November 3rd, 2007, 05:35 PM
So um
Do you press 3 to put it down or something?
CtrlAltDestroy
November 3rd, 2007, 05:35 PM
q
hailstorm65
November 3rd, 2007, 05:42 PM
Would a flare sync?
Masterz1337
November 3rd, 2007, 08:18 PM
But, Will it blen sync?
Think genious.
He already said it credits the kill to whoevere planted it. So how on earth would that happen if it didn't sync.
CtrlAltDestroy
November 3rd, 2007, 08:30 PM
genious
:x
Patrickssj6
November 3rd, 2007, 08:31 PM
Husten, we have a problem.
ICEE
November 3rd, 2007, 09:31 PM
wait, if you press Q to deploy the trip mine, then does that mean there wont be any other equipment used? I don't know how it would be possible to switch between trip mines and something else within the same map
CtrlAltDestroy
November 3rd, 2007, 09:37 PM
you would have to waste/use your current equipment item before picking up another one.
But, as I said--unrelated.
ODX
November 3rd, 2007, 11:30 PM
So why are there Halo 3 weapons and equipment on Coagulation???
(Like the pictures of the Carbine, the AR in the BUBBLE shield video, and now we see the trip mine) Is there something I missed?
But then again, there was a Halo 2 Brute Shot and Halo 2 Plasma Pistol...
Jay2645
November 3rd, 2007, 11:33 PM
I think that you guys should do a mix of H3 and H2 stuff, not just go H2 all the way. I mean, compared to Halo 3 and Halo 1, Halo 2 was the shittiest game of the series.
But who cares if it's unrelated, you guys have the scripts to stick them in Campaign, and we want moar.
CtrlAltDestroy
November 3rd, 2007, 11:34 PM
Equipment is something i just threw together one day; it doesn't work well per se.
Ill have to touch it up sometime if i ever want to do anything useful with it.
Huero
November 3rd, 2007, 11:36 PM
ZTeam's stuff isn't just restricted to H2 as they've shown before.
Why do people insist that it is?
Jay2645
November 4th, 2007, 12:12 AM
ZTeam's stuff isn't just restricted to H2 as they've shown before.
Why do people insist that it is?
Because Halo 2 is what they're most known for.
Ki11a_FTW
November 4th, 2007, 12:41 AM
ZTeam's stuff isn't just restricted to H2 as they've shown before.
Why do people insist that it is?
When Zteam first started the mod on halomods.com, at that time it was restricted to Halo 2, but not anymore, as CAD has mentioned before, there will be more then just halo 2 stuff , many things that still havent been revealed to the public.
n00b1n8R
November 4th, 2007, 01:09 AM
I really don't know to be honest. Though AAA does kinda have a point :\ Its dead obvious to see.
that means you need to be clever to use it effectively. planted in a base/choke point or just as your about to be run over it works fine.
But the Flamethrower is sex in a can.
it looks ugly and lo-res to me >_>
So why are there Halo 3 weapons and equipment on Coagulation???
because it's fun :v
DaneO'Roo
November 4th, 2007, 01:35 AM
I see my trip mine skin is looking awesome
itszutak
November 4th, 2007, 01:14 AM
I see my trip mine skin is looking awesome
Marathon symbol=win. +rep.
DaneO'Roo
November 4th, 2007, 01:37 AM
eh?
ah well, free rep what do I care :downs:
StankBacon
November 4th, 2007, 02:29 AM
looks nice, i deserve rep tho :'(
Tweek
November 4th, 2007, 04:57 AM
NO U!
ODX
November 4th, 2007, 01:38 PM
Moar qeustoins!
How come we only got to see pics of the second level? (A30 I think)
I was wondering, are the weapons in the Pillar of Autumn going to be on things and leaning against walls?
Pooky
November 4th, 2007, 02:35 PM
it looks ugly and lo-res to me >_>
all of z teams weapons are low res... 256 x 256
Choking Victim
November 4th, 2007, 03:05 PM
all of z teams weapons are low res... 256 x 256
512 x 512 for the carbine (thanks to l33t). and just about every other weapon is 512 x 512 also
ICEE
November 4th, 2007, 04:47 PM
I don't care for the flamethrower's model. parts of its... frame?...tube?....handle?....things?... are boxy. also the textures look cartoony in comparison to its surroundings, and the textures on chiefs hands.
ShadowSpartan
November 4th, 2007, 04:50 PM
I don't care for the flamethrower's model. parts of its... frame?...tube?....handle?....things?... are boxy. also the textures look cartoony in comparison to its surroundings, and the textures on chiefs hands.
You have to remember that the flamethrower model and bitmaps are from the Halo 2 Beta. They were still a work in progress and had not been polished yet.
DaneO'Roo
November 4th, 2007, 04:54 PM
mind sending me the flamethrower bitmaps? I'd like to fix it.
ICEE
November 4th, 2007, 05:17 PM
You have to remember that the flamethrower model and bitmaps are from the Halo 2 Beta. They were still a work in progress and had not been polished yet.
true...true... how can that be solved?
mind sending me the flamethrower bitmaps? I'd like to fix it.
THER WE GO
:lol: love it when everything works out
Hurrvish
November 4th, 2007, 05:18 PM
^ Most pointless post ever
EDIT: Oshi hypocrisy
Also, if the tools are released, will there be a full H3 to CE conversion? Or will you just stick to maps with H3/2/1 content?
CabooseJr
November 4th, 2007, 05:18 PM
So, this is what you have been hiding from me. ;D
itszutak
November 4th, 2007, 05:23 PM
eh?
ah well, free rep what do I care :downs:
Look at the top of your tripmine. Looked like a marathon symbol to me >_>
CtrlAltDestroy
November 4th, 2007, 05:31 PM
Also, if the tools are released, will there be a full H3 to CE conversion? Or will you just stick to maps with H3/2/1 content?
who says we need to wait for the tools to be released :raise: we are already in possession of numerous models, etc from halo 3 already.
don't expect them to show up anywhere though.
ICEE
November 4th, 2007, 05:35 PM
because its illleeeeeegal? damn
CtrlAltDestroy
November 4th, 2007, 05:37 PM
no, cause i dont want to ;p
ICEE
November 4th, 2007, 05:42 PM
heh, i guess using ripped content so soon after release would be like making a kennedy joke right after his assasination.
Flyboy
November 4th, 2007, 05:57 PM
heh, i guess using ripped content so soon after release would be like making a kennedy joke right after his assasination.
:shake:
DrunkenSamus
November 4th, 2007, 08:20 PM
That's not nice. If you were a president, would you want to be watching a movie with your wife then getting shot by some random dude? I think not.
I know that was Abraham Lincoln and not Kennedy.
ICEE
November 4th, 2007, 08:57 PM
thank you samus, that was the point.
SnaFuBAR
November 4th, 2007, 09:12 PM
I don't care for the flamethrower's model. parts of its... frame?...tube?....handle?....things?... are boxy. also the textures look cartoony in comparison to its surroundings, and the textures on chiefs hands.
i guess you've never ever welded or manufactured anything:eyesroll:
mandrel bent square tubing. there's nothing wrong with the model, only your insight into the matter.
ICEE
November 4th, 2007, 09:31 PM
i guess you've never ever welded or manufactured anything:eyesroll:.
thats true
DrunkenSamus
November 5th, 2007, 07:04 PM
Who has for that matter?
SnaFuBAR
November 5th, 2007, 07:06 PM
i have.
DrunkenSamus
November 5th, 2007, 08:18 PM
That's hot...
Boba
November 5th, 2007, 08:26 PM
LOL LITERALLY I GET IT
Pooky
November 5th, 2007, 09:00 PM
512 x 512 for the carbine (thanks to l33t). and just about every other weapon is 512 x 512 also
So I guess that means you're using H2V skins instead of the lower res H2X skins?
Choking Victim
November 5th, 2007, 09:23 PM
shyea ^. But l33t made the carbine a higher resolution iirc.
ICEE
November 5th, 2007, 10:46 PM
i have.
thats awesome.
shyea ^. But l33t made the carbine a higher resolution iirc.
thats awesome.
Co Redsonic
November 6th, 2007, 05:44 PM
Fucking awesome. I cant wait. This mod is gonna be the shit. + rep
hailstorm65
November 6th, 2007, 06:07 PM
Even though you said that you cant wait for it I still took that in a negative way lol.
Hurrvish
November 6th, 2007, 06:09 PM
There's a difference between the shit and shit
DrunkenSamus
November 6th, 2007, 07:27 PM
The shit means that you're awesome. You are shit means that you suck or you're worthless.
Co Redsonic
November 6th, 2007, 07:53 PM
^^^^^^^^^^^^^^^^^^^^^^^
Yeah man, there you go. I meant that the mod is gonna be awesome. Who COULDNT like this mod?
PenGuin1362
November 6th, 2007, 08:19 PM
Me too, team sucks. Now hurry up and give me the damn test you stupid nub.
CtrlAltDestroy
November 6th, 2007, 08:20 PM
yeah i hate this team too and their shit mod
CtrlAltDestroy
November 6th, 2007, 08:21 PM
BANDWAGONS CLOSED
FRain
November 6th, 2007, 08:21 PM
this team fails because they cant give public betas out :downs: [/h3t/cmtfanboy]
FUCK IT CAD, 3 SECONDS.
ODX
November 6th, 2007, 08:23 PM
Wow....patience is failing in the world these days....I hope to play it before Christmas at least. :) I can wait though, for you guys, because I know it'll be awesome. I'm still not full from playing Sanctuary and Coagulation! I can wait, and I will, again...for the billionth time...always waiting...like waiting for CMT, some H3T stuff, other crap...But hey, I'm fine with those pictures too, I can't stop looking at the amazing textures, and guns, and scarab...*drool* Ignore the above posts....
ODX
November 6th, 2007, 08:25 PM
Shut up FGrain....actually, I'm more mad at HDoan for overreacting to 'compaints.'
Hurrvish
November 6th, 2007, 08:28 PM
go back to halomaps :saddowns:
did i mean it, or did i not?
CtrlAltDestroy
November 6th, 2007, 08:29 PM
More secrets to be revealed later.
CtrlAltDestroy
November 24th, 2007, 06:10 PM
Figured we'd give you some insight on our shenanigans:
http://img217.imageshack.us/img217/319/zanzihv6.jpg
http://img219.imageshack.us/img219/4998/bcgq8.jpg
http://img210.imageshack.us/img210/2571/foundationhi8.jpg
Timo
November 24th, 2007, 06:13 PM
Nice stuff man :-D
Shadow5561
November 24th, 2007, 06:14 PM
Finally! We need a better Zanzibar.
Archon23
November 24th, 2007, 06:16 PM
So did you find a magical way to make the wheel sync?
DaneO'Roo
November 24th, 2007, 06:37 PM
It allways did?
n00b1n8R
November 24th, 2007, 06:43 PM
it never did.
CtrlAltDestroy
November 24th, 2007, 06:46 PM
Only if you were there on game start; even that had its issues, though.
Pyong Kawaguchi
November 24th, 2007, 07:06 PM
but, liked asked before, will it sync, also, will there be the bridge you can break down? and will that sync?
CtrlAltDestroy
November 24th, 2007, 07:18 PM
Maybe and yes, respective.
DrunkenSamus
November 24th, 2007, 07:36 PM
Yum. All it needs is garlic, and pepper....and a pinch of lime.
supersniper
November 24th, 2007, 08:03 PM
What you want to eat this for dinner or something??
How about Ivory Tower I love that map and it hasn't been seen in Halo CE ever (Except when CMT toyed with it) I am sure people will like it more than Beaver Creek.
Hotrod
November 24th, 2007, 08:21 PM
Will you guys be making custom maps as well?
CtrlAltDestroy
November 24th, 2007, 08:39 PM
Possibly. There are still lots of things that we haven't revealed to the public.
Shadow5561
November 24th, 2007, 08:52 PM
Possibly. There are still lots of things that we haven't revealed to the public.
Other then the bubble shield, portable gravity lift, MA5C Assault Rifle, and Spartan Laser?
CtrlAltDestroy
November 24th, 2007, 08:57 PM
I can guarantee that [most] of those won't show up. ;)
Ki11a_FTW
November 24th, 2007, 08:59 PM
you told me a list of what maps you were converting, which was only like 8 maps, and those 3 werent on the list, stop lieing to me cad :(
looks great
ODX
November 24th, 2007, 09:05 PM
Finally! We need a better Zanzibar.
Ditto on that, I'm sick of people playing that crappy, 2006 H2CE map compared to that most updated one where the Battle Rifle shoots a 3 shot burst. I was hoping for a Zteam Zanzibar, no, not because it's two Z's and z is the coolest letter in the alphabet, but because it will be awesome.:D
I don't know what to look forward to, the Campaign, or PB3. By the way, what are those three maps going to be in? PB3? Or like, PB4?
CtrlAltDestroy
November 24th, 2007, 09:23 PM
PB3, if possible.
Shadow5561
November 24th, 2007, 09:27 PM
I can guarantee that [most] of those won't show up. ;)
Dam. Will the MA5C show? The MA5C is my favorite Halo 3 weapon.
NeiaG
November 24th, 2007, 09:34 PM
yeah about time someone made a new zanzibar
Pyong Kawaguchi
November 24th, 2007, 09:36 PM
if there isnt a MA5C ill eat someone
Syuusuke
November 24th, 2007, 09:55 PM
Cool.
bleach
November 24th, 2007, 11:03 PM
That looks awesome. Nice job, Zteam.
DrunkenSamus
November 25th, 2007, 12:16 AM
What you want to eat this for dinner or something??
Yes, I do. It looks so delicious and appetizing.
Kiwi
November 25th, 2007, 12:56 AM
If there's no MA5C Kiwi would probably not bother playing it.
Hurrvish
November 25th, 2007, 10:47 AM
Gosh guys, it's a Halo 2 mod/port to CE, just be grateful that they're actually doing this.
CtrlAltDestroy
November 25th, 2007, 10:49 AM
The multiplayer is, at least. We won't be adding much new content to it.
Pooky
November 25th, 2007, 01:52 PM
I forgot to mention before, the Battle Rifle looks and feels piss weak in this mod, you might want to change the sounds to make it seem more effective.
Donut
November 25th, 2007, 02:53 PM
i might be late on this but whats going on with your ammo meters? the br especially. the bullet icons are all different and it makes it look ugly
Pooky
November 25th, 2007, 02:55 PM
i might be late on this but whats going on with your ammo meters? the br especially. the bullet icons are all different and it makes it look ugly
Different guns use different rounds? :confused2:
supersniper
November 25th, 2007, 03:06 PM
Yeah I don't get what Donut is trying to say either??
CtrlAltDestroy
November 25th, 2007, 03:07 PM
Uh, the image you're seeing is encased with [shot] tags; click the image to view a non-resized version.
Co Redsonic
November 25th, 2007, 05:02 PM
nice map guys, great job! Its sure to be a hit when it comes out.
DrunkenSamus
November 25th, 2007, 05:08 PM
It's already a hit. By the way, your profile makes me a think you're a bit of a fan boy. I hope you're not.
Pooky
November 25th, 2007, 05:22 PM
If nothing else his user title shows how map teams need more creative names.
Pyong Kawaguchi
November 25th, 2007, 05:33 PM
If nothing else his user title shows how map teams need more creative names.
^ Agreed
Donut
November 25th, 2007, 05:41 PM
sorry for the confusion about the meter thing. i was saying, look at the resized pic with the br in it. the bullet icons look all different, but CAD cleared it up. the image was just being resized.
i wasn't saying that different guns shouldn't have different icons. that would be retarded :XD:
ExAm
November 25th, 2007, 07:31 PM
I had completely forgotten this project existed :P
supersniper
November 25th, 2007, 08:13 PM
Ha you dork. :P
CabooseJr
November 26th, 2007, 02:16 PM
Damn, those pics in sapien look like it was used in the Halo 2 Engine, It looks way too much like Halo 2. But in some case that is good.
supersniper
November 26th, 2007, 07:34 PM
I thought that was the point of a Halo 2 mod??
Syuusuke
November 26th, 2007, 07:53 PM
Well compared to the OTHER halo 2 mods...
DrunkenSamus
November 26th, 2007, 08:38 PM
The only other Halo 2 mod worth mentioning is H2CE which has not been discussed for well over a year and a half.
Co Redsonic
November 27th, 2007, 06:27 PM
I havent checked back here ina while. Anyways I am NOT a fanboy. I dont message anyone asking for betas and shit. Im just saying its a cool mod.
ICEE
November 27th, 2007, 06:58 PM
thats not what a fanboy does (necessarily). anyone who gets overzealous about a team's work is labeled a fanboy, and sent into the pit of the repless.
DrunkenSamus
November 27th, 2007, 08:14 PM
That wouldn't happen to be you, would it?;)
ICEE
November 27th, 2007, 08:15 PM
moi? why of course not.
Co Redsonic
November 27th, 2007, 09:47 PM
Well I dont do that...or do I? lol, jk. but seriously back on topic.
Lightning
November 27th, 2007, 11:34 PM
The only other Halo 2 mod worth mentioning is H2CE which has not been discussed for well over a year and a half.
Because, apparently, I'm the only one left.
:v
DrunkenSamus
November 27th, 2007, 11:59 PM
Because, apparently, I'm the only one left.
:v
That story was so beautiful, it gave me gas...:(
FL@SH
November 28th, 2007, 05:21 AM
Hey... I, along with some of my associates have release a portable version of HaloCE which can be run over a LAN network, EG work or college.
We have re-released this with the stock Halo campaign, but we were hoping to include your campaign as it has many much improved aspects of the HaloCE and Halo 2 game play...
We have only 2 queries; what is the overall file size of the combined maps (it is meant to be portable after all :D) and when is it going to be released?
Of course you guys will be accredited for the campaign maps and a link to your homepage/forum profile page will be posted...
Please reply,
Regards
FL@SH
Graphics and code
Portable HaloCE
Co Redsonic
November 28th, 2007, 04:14 PM
Flash, I wouldnt ask for release dates. What youll probably get is a "When it comes out".
DrunkenSamus
November 28th, 2007, 07:18 PM
Flash, I wouldnt ask for release dates. What youll probably get is a "When it comes out".
Every body goes through the "When it comes out" phase. I guess its his turn now.:rolleyes:
Guardian
November 28th, 2007, 11:20 PM
Well im going to try not ask that question, But WOW i can't wait for it.
Co Redsonic
November 29th, 2007, 04:37 PM
Well im going to try not ask that question, But WOW i can't wait for it.
Yeah... just dont turn into a fanboi. AKA, asking for betas, release dates and etc, etc.
Martini-562
November 29th, 2007, 04:46 PM
Doesnt being a fanboy go a bit further than that, could just be me though.
Hotrod
November 29th, 2007, 05:05 PM
Doesnt being a fanboy go a bit further than that, could just be me though.
Actually, a fanboy would do something like this : "OMG!!!!111 dats soooo amazing!!!!! can i plz beta1!1!!!!!!". They would also always ask for things to be put in the mod and only talk about that mod.
Just think about how the CMT threads were (if you were there, probably not).
Let's just hope Zteam doesn't turn into the next CMT (a whole bunch of fanboys littering the forum with useless threads).
Syuusuke
November 29th, 2007, 05:11 PM
OMG!!!!111 dats soooo amazing!!!!! can i plz beta1!1!!!!!!"
I totally forgot that this was still here.
Pooky
November 29th, 2007, 05:12 PM
Well there hasn't been a release in a while, people lose interest.
supersniper
November 29th, 2007, 05:19 PM
Well I just found some interest again.
Co Redsonic
November 29th, 2007, 05:37 PM
Well I just found some interest again.
yeah...why?
Syuusuke
November 29th, 2007, 06:52 PM
Because it seems that Lightning and co. might be working on it gradually still?
Co Redsonic
November 29th, 2007, 07:36 PM
Oh. lol. Sweet
Hurrvish
November 29th, 2007, 08:10 PM
Because it seems that Lightning and co. might be working on it gradually still?
how did Lightning get into this :confused:
ShadowSpartan
November 29th, 2007, 08:24 PM
Because it seems that Lightning and co. might be working on it gradually still?
I don't know where you got that Lightning is part of the team. Zteam is comprised of CtrlAltDestroy, Choking Victim, and myself.
Syuusuke
November 29th, 2007, 10:22 PM
Oh HELL wrong topic, thought this was on the XCE forum...WHOOPS.
This is what I saw:
Because, apparently, I'm the only one left.
:vAnd I remembered reading (I think) that Lightning was still working on the map(s) for XCE (or did I read it wrong...AGAIN). So assumed that this was on XCE when I saw that previous post I responded to...
Martini-562
November 30th, 2007, 08:33 AM
Actually, a fanboy would do something like this : "OMG!!!!111 dats soooo amazing!!!!! can i plz beta1!1!!!!!!". They would also always ask for things to be put in the mod and only talk about that mod.
Just think about how the CMT threads were (if you were there, probably not).
Let's just hope Zteam doesn't turn into the next CMT (a whole bunch of fanboys littering the forum with useless threads).
I did see that happenening, yes. Though I was more lurking than actually posting back then.
Just a general question, no fanboying intended: when did Zteam start with this, theres another guy making a campaign as well (from scratch) and Iwonder how long it takes for a decent level. (I could further and ask for % but no, im no fanboy).
Rosco
November 30th, 2007, 12:12 PM
Doesnt being a fanboy go a bit further than that, could just be me though.
Doing some lazy fag's homework in exchange for betas. Sup sup?
Masterz1337
November 30th, 2007, 02:41 PM
Sorry, I didn't realize taking advantage of idiots makes me a fag.
Rosco
November 30th, 2007, 02:49 PM
Sorry, I didn't realize taking advantage of idiots makes me a fag.
It makes you a fag to take advantage of the emos. :embarrassed:
Sel
November 30th, 2007, 02:51 PM
It makes you a fag to take advantage of the emos. :embarrassed:
Take advantage of them?
Lets take advantage of them, by giving them a sharp object with which to cut themselves >_>
Rosco
November 30th, 2007, 02:59 PM
Take advantage of them?
Lets take advantage of them, by giving them a sharp object with which to cut themselves >_>
clearly you didnt know who I ment :p
Sel
November 30th, 2007, 04:04 PM
I didnt read the last page, so I suppose I didnt :D
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