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ODX
November 30th, 2007, 04:46 PM
Speaking of people being idiots, why does youtube not upload my 'comment' explaining what's going on to these idiots?
http://www.youtube.com/watch?v=SulmdVKeOvs&feature=user
These people confuse me....:confused:

Martini-562
November 30th, 2007, 04:56 PM
Yeah.. They probably don't know about the whole CMT Sp-v2 fanboy thing. CAD edit the description on youtube for that vid, its mean to show something like that to people and they think that CMT is still goin to release sp-v2 soon. (i heard rumours a long time ago that is was due for like spring, summer 2008 maybe?). So just to be nice to the 'don't knows' (what else should I call em).

DrunkenSamus
November 30th, 2007, 08:52 PM
Youtube is FULL of idiots. It sometimes frustrates me so much that I just blurt out threats to people.

Choking Victim
November 30th, 2007, 10:48 PM
http://www.halotrialmods.org/zteam/images/11-30-07/bmce.jpg
http://www.halotrialmods.org/zteam/images/11-30-07/bmce2.jpg

Still much to do like portalling, population, and such but lookin pretty nice. :)

Archon23
November 30th, 2007, 10:49 PM
Awesome. One of my favorite maps too. :downs:

Syuusuke
November 30th, 2007, 10:51 PM
What the hell am I smoking?

That's beautiful actually.

Sever
November 30th, 2007, 10:57 PM
Awesome! Maybe I'll finally get to play a game on Burial Mounds without everyone else bitching about the level,

Now, how about Terminal... *wink-wink, nudge-nudge*

Huero
November 30th, 2007, 11:01 PM
Needs more Turf :V

CtrlAltDestroy
November 30th, 2007, 11:05 PM
Terminal: Yes
Turf: Maybe

ODX
November 30th, 2007, 11:35 PM
Terminal would be cool with the train, but it's a level with the sword, which is really obnoxious sometimes. Turf, eh, it's up to you, I think someone else was working on it. Zanzibar is the best pick right now.

Masterz1337
November 30th, 2007, 11:40 PM
Awesome! Maybe I'll finally get to play a game on Burial Mounds without everyone else bitching about the level,

Now, how about Terminal... *wink-wink, nudge-nudge*

http://img20.imageshack.us/img20/9518/masterzgotownedhg1.gif

Sever
November 30th, 2007, 11:51 PM
I remember seeing that clip (which shows that the map is under way), and I've been waiting for some kind of update on it. If you all can get the Wraith as true to the original H2 version, I'm gonna be cleaning out the hosting servers so fast. I <3 my big brutal purple tank, and everyone hates me whenever I use it. I've gotten Overkills (25 killing streak) with that thing before. CAD, CV, and SS, make my dream of HCE Terminal come true please!

NeiaG
December 1st, 2007, 12:13 AM
http://www.h2vista.net/forums/images/editor/separator.gifwhoah. that looks awesome. never seen any update of it till now

ShadowSpartan
December 1st, 2007, 12:14 AM
I remember seeing that clip (which shows that the map is under way), and I've been waiting for some kind of update on it. If you all can get the Wraith as true to the original H2 version, I'm gonna be cleaning out the hosting servers so fast. I <3 my big brutal purple tank, and everyone hates me whenever I use it. I've gotten Overkills (25 killing streak) with that thing before. CAD, CV, and SS, make my dream of HCE Terminal come true please!
There were pictures of terminal up before. The reason there wasn't anymore updates was because we kind of gave up on it. The bsp overloaded because it had too many polygons, and we didn't know a good portaller to help us out. I just finished writing a program, with the help of Choking, that extracts the portals from Halo 2 maps, which saves a lot of work, and will make the maps run smoother.

Another thing I have been working on is instanced geometry placement and rotation. Before all of it had to be placed by hand, which was really hard at times. With Choking's help, and also Shade45's, I was able to get rotations to work for them. All of this means, higher quality conversions.

DrunkenSamus
December 1st, 2007, 12:59 AM
Hmm, pretty nice. Needs more tapatio sauce, though...

n00b1n8R
December 1st, 2007, 01:40 AM
Needs more Turf :V
IAWTP


Zanzibar is the best pick right now.
I have never been able to get excited about zanzibar.
ever.

Love De Lux
December 1st, 2007, 08:26 AM
Awesome! Maybe I'll finally get to play a game on Burial Mounds without everyone else bitching about the level,

Now, how about Terminal... *wink-wink, nudge-nudge*

http://img160.imageshack.us/img160/8104/h2hk5.jpg

:-3

supersniper
December 1st, 2007, 10:34 AM
I have never been able to get excited about zanzibar. Ever!

Maybe because it is made so much and played so much in Halo CE. I personally don't think another zanzibar is needed. I am up for Turf though. Also I am confused, is Ivory Tower being worked on?

CabooseJr
December 1st, 2007, 10:37 AM
It doesn't seem that Terminal has changed from the build I played.

Choking Victim
December 1st, 2007, 10:48 AM
Because we haven't worked on it in like a year. We do plan to redo it.

DrunkenSamus
December 1st, 2007, 12:48 PM
Ya know what that just reminded me of? The times where DocOctavius(forgot how to spell) made the map "c3ll" and it was all about who killed who first with the energy sword.

Co Redsonic
December 1st, 2007, 02:11 PM
looks great so far

AAA
December 1st, 2007, 05:13 PM
Any plans for a conversion of the map Ascension?

Huero
December 1st, 2007, 05:27 PM
WHEN I SAID TURF I MEANT RELIC <_<
also Gemini but with less suck

I don't mean to seem demanding but it APPEARS that I am so sorry >:

ShadowSpartan
December 1st, 2007, 06:31 PM
WHEN I SAID TURF I MEANT RELIC <_<
also Gemini but with less suck

I don't mean to seem demanding but it APPEARS that I am so sorry >:
Relic has been converted for quite a while now, but it is being redone at the moment to be more accurate.

ima_from_America
December 1st, 2007, 06:36 PM
Woohoo! A new Relic! That's one of my favorite maps in Halo 2 but pretty much all of the remakes suck.

supersniper
December 1st, 2007, 06:54 PM
Why is my question about Ivory Tower always ignored?

ShadowSpartan
December 1st, 2007, 07:18 PM
Why is my question about Ivory Tower always ignored?
We don't really have to give any response as to what maps are in the works. I don't know if Ivory Tower will be converted or not.

ODX
December 1st, 2007, 07:34 PM
So are you working on all these at the same time? And you're going to release them all at the same time? Or make like, PB4 and 'stuff.'

DrunkenSamus
December 2nd, 2007, 12:35 AM
I just want the campaign. Multiplayer and all that can come later.

supersniper
December 2nd, 2007, 08:51 AM
We don't really have to give any response as to what maps are in the works.
Well you could've said and I would've shut up.

m13120
December 2nd, 2007, 09:57 AM
clearly you didnt know who I ment :p

D00d hoo r u talkin about??
*beckons to Llama*

Pyong Kawaguchi
December 4th, 2007, 01:08 AM
Why is Ivory Tower always ignored?
Ftfy

Co Redsonic
December 4th, 2007, 05:46 PM
Stay on topic? I personally wish for the Campaign to come out first and the the Multiplayer.

ODX
December 4th, 2007, 07:11 PM
If you want off-topic, go to halomaps....wow, absolute chaos.
I agree, I want the Campaign first, because when I shoot someone, they get hit, no 'aim aheads.' I really think people are fine with PB2, but we still look forward to some new maps.

Shadow5561
December 4th, 2007, 08:57 PM
If you want off-topic, go to halomaps....wow, absolute chaos.
I agree, I want the Campaign first, because when I shoot someone, they get hit, no 'aim aheads.' I really think people are fine with PB2, but we still look forward to some new maps.

And hopefully some new weapons. I'm actually getting bored with the normal Halo 2 weapon set.

ODX
December 4th, 2007, 09:27 PM
It's a Halo 2 'mod,' the only new weapon would be the flamethrower if they put it in.

Huero
December 4th, 2007, 09:41 PM
No, it's not.
It's going to have more than just Halo 2 things; which you would know if you payed attention.

Hurrvish
December 4th, 2007, 09:42 PM
Personally, I would rather wait for both to come out at the same time.

It's not much of a preference, but its mainly to accommodate the different kinds of people.
Ever notice that there is a select group of people that post in this topic?
EDIT: I'm pretty sure CAD stated something about the mod not being entirely Halo 2 style. :raise:

ICEE
December 4th, 2007, 09:47 PM
Just the fact that they use a tripmine makes it obvious that this isn't a halo 2 mod. I believe that zteam does what they want, and isn't sticking to any restricted content.

DrunkenSamus
December 5th, 2007, 12:29 AM
Just the fact that they use a tripmine makes it obvious that this isn't a halo 2 mod. I believe that zteam does what they want, and isn't sticking to any restricted content.

There ya go.

ShadowSpartan
December 5th, 2007, 04:33 PM
EDIT: I'm pretty sure CAD stated something about the mod not being entirely Halo 2 style. :raise:
CAD said there would a mix of Halo 1 and Halo 2 stuff, but the majority would be Halo 2.


Just the fact that they use a tripmine makes it obvious that this isn't a halo 2 mod.
He said to not expect any Halo 3 models in the mod.

ODX
December 5th, 2007, 05:28 PM
^Next time it looks like you should pay attention.
This is still throwing me off though....

There are still lots of things that we haven't revealed to the public.:confused:
What more?!

supersniper
December 5th, 2007, 07:46 PM
I hope it means the Halo 2 flamethrower will be there >>>
Also they are probably talking about the single player area of their mod.

ICEE
December 5th, 2007, 10:38 PM
CAD said there would a mix of Halo 1 and Halo 2 stuff, but the majority would be Halo 2.


He said to not expect any Halo 3 models in the mod.


i never said that you guys were only ripping, spartan :D


i actually assumed that one of you had modeled that tripmine. I'd like to see some more halo 3 style content though, i know i saw a screenshot somewhere of a gravity hammer...

CtrlAltDestroy
December 5th, 2007, 10:48 PM
I modelled it.

DrunkenSamus
December 6th, 2007, 12:09 AM
I modelled it.

How high is your self-esteem right now?:D

CtrlAltDestroy
December 6th, 2007, 12:25 AM
Relatively the same.

StankBacon
December 6th, 2007, 12:52 AM
rofl.

stankpot
December 6th, 2007, 02:44 AM
lmao.

Pooky
December 6th, 2007, 07:09 AM
So Z team, how do you feel about the slowly fermenting CMT style fanboy squad you've got going?

CtrlAltDestroy
December 6th, 2007, 09:22 AM
I prefer to call it 'ignoring'.

ICEE
December 6th, 2007, 07:42 PM
So Z team, how do you feel about the slowly fermenting CMT style fanboy squad you've got going?


Way to help the cause pooky.

DrunkenSamus
December 6th, 2007, 08:04 PM
Way to help the cause pooky.

Indeed.;)

Pooky
December 7th, 2007, 05:29 PM
So speaketh two of the ringleaders of the aforementioned :eyesroll:

CtrlAltDestroy
December 7th, 2007, 05:39 PM
I think this warrants a lock.



(sleep_until next_update)
(open_thread)

CtrlAltDestroy
March 29th, 2008, 01:32 AM
http://www.halotrialmods.org/zteam/images/03-28-08/br_reload.gif

First one to guess what's special about this gets... nothing.

HDoan
March 29th, 2008, 01:35 AM
http://www.halotrialmods.org/zteam/images/03-28-08/br_reload.gif

First one to guess what's special about this gets... nothing.
It's ripped animations and it's a high FOV, gimme my nothing.

CtrlAltDestroy
March 29th, 2008, 01:38 AM
Wrong. :downs:

S3anyBoy
March 29th, 2008, 01:45 AM
Is it the fact that there actually is a clip in the gun at the beginning of the animation, as compared to bungie's where it disappears and then MC pulls it out of his ass?

HDoan
March 29th, 2008, 01:46 AM
Is it the fact that there actually is a clip in the gun at the beginning of the animation, as compared to bungie's where it disappears and then MC pulls it out of his ass?
Bungie's and his both has a clip, but with the smaller FOV it was hard to see.

S3anyBoy
March 29th, 2008, 01:56 AM
Bungie's and his both has a clip, but with the smaller FOV it was hard to see.
meh whatever ;p

UrKungFuSux
March 29th, 2008, 02:07 AM
Different model?

The hand never touches the bolt? :p
I dunno.


Anyone else?

Apoc4lypse
March 29th, 2008, 02:33 AM
I personally don't think I would load a gun like that, (when you take the clip out his hands twisted the right way) the way he puts the clip back in seems awkward to me... the fingers going over the gun like that and all, I would normally expect to keep my hand on the clip the same way it was when taking the empty clip out... idk, I haven't loaded much of anything other then a pistol though, not to mention how far back the clip is in this particular gun might make it more comfortable to load that way...

Other then that I have no idea whats so special about it.

EDIT: Looking at it again yeah, I have to say if I were actually holding a gun like this and reloading it, my hand wouldn't naturally want to twist like that when loading the new clip.

Ki11a_FTW
March 29th, 2008, 02:42 AM
its ripped with zteams new little tool :awesome:

Darkness
March 29th, 2008, 04:25 AM
I think CAD learned to rip animations from halo 2, and felt like rendering at a high fov for no apparent reason

CrAsHOvErRide
March 29th, 2008, 07:35 AM
MC learned the way of the force and can move things on the gun without touching them? :D

Because that little ball thing at the top...(sorry barely know anything about guns)...moves without MC even touching it. :v

Choking Victim
March 29th, 2008, 07:45 AM
I think CAD learned to rip animations from halo 2, and felt like rendering at a high fov for no apparent reason
I think I spent my time researching how to extract them, successfully, and leet programmed my research into a maxscript.

/sick of the community giving leet all the fucking credit

CtrlAltDestroy
March 29th, 2008, 08:49 AM
Yes, Choking Victim deserves most of the credit here.

Darkness
March 29th, 2008, 10:09 AM
was that the locked feature in the animation max script you released? And Sorry Choking Victim but blame CAD for not mentioning you =D
Also the bolt moves which doesn't happen in H2.

Monopoly
March 29th, 2008, 12:32 PM
http://www.halotrialmods.org/zteam/images/03-28-08/br_reload.gif

First one to guess what's special about this gets... nothing.

You posted it, which makes it special :neckbeard:

CtrlAltDestroy
March 29th, 2008, 01:24 PM
was that the locked feature in the animation max script you released? And Sorry Choking Victim but blame CAD for not mentioning you =D
Also the bolt moves which doesn't happen in H2.

Yes it does, check for yourself.

ICEE
March 29th, 2008, 01:45 PM
Even ripping animations now? Frankly I think that bungie's halo2 animations were inferior. I liked the custom battle rifle animations I saw in a video showing the bubble shield, so please tell me your not going to start using bungies just because they're bungies? That really doesn't make them good. Now I'm sure you can find a way to use this tool to do other things than rip gross FP animations so I'm interested to see how this develops. + rep

ShadowSpartan
March 29th, 2008, 01:53 PM
Even ripping animations now? Frankly I think that bungie's halo2 animations were inferior. I liked the custom battle rifle animations I saw in a video showing the bubble shield, so please tell me your not going to start using bungies just because they're bungies? That really doesn't make them good. Now I'm sure you can find a way to use this tool to do other things than rip gross FP animations so I'm interested to see how this develops. + rep
We never said we would be replacing CAD's awesome weapon animations.

ICEE
March 29th, 2008, 02:01 PM
Good. I'm glad to hear that, I've always sort of respected CAD as an animator and I'd hate to see his work cut out.

Apoc4lypse
March 29th, 2008, 03:50 PM
so wait, thats a halo 2 animation XD

I think the reloading with the hand looks awkward lol, I am by no means good at animating though, I don't think I don't do it a lot, but the hand position for putting the clip back in looks twisted the wrong way haha... idk w/e.

Am I really the only one who thinks this.

EDIT: meh after pondering over it again I guess it works... if your right handed, I'm lefty maybe why it seemed awkward.

SnaFuBAR
March 29th, 2008, 03:56 PM
MC learned the way of the force and can move things on the gun without touching them? :D

Because that little ball thing at the top...(sorry barely know anything about guns)...moves without MC even touching it. :v

it's probably not reaload_empty :v

ExAm
March 29th, 2008, 04:32 PM
The standard animation for Halo 2 has no differences between reload and reload_empty. Neither of them has him moving the bolt.

Oh, and CAD, is the model a high-res model?

CtrlAltDestroy
March 29th, 2008, 04:47 PM
No; every asset you see in that gif was taken straight from Halo 2.

ICEE
March 29th, 2008, 04:49 PM
Does that mean its all 1/10000th the size of halo 1 then?

CtrlAltDestroy
March 29th, 2008, 04:51 PM
Of course it's been rescaled.

edit: btw, it's 1/100th fyi. ;p

Choking Victim
March 29th, 2008, 04:51 PM
Does that mean its all 1/10000th the size of halo 1 then?
no, our models and anims are scaled to h1 size.

Edit: cheater.

AAA
March 30th, 2008, 01:04 AM
No offence, but what's so special about what you're showing us?...

supersniper
March 30th, 2008, 02:12 AM
FP arms/animation??? Or mabye it is the BR model? Or maybe it is the animation?? Or...

PenGuin1362
March 30th, 2008, 04:29 AM
or maybe the first tool to extract first person animations from halo 2...-_-

FRain
March 30th, 2008, 12:10 PM
Actually, from what I have heard, (god, kill me if I'm right) it does any animations.

Kornman00
March 30th, 2008, 12:17 PM
don't you mean 2girls1cup CAD :-3?

CtrlAltDestroy
March 30th, 2008, 12:29 PM
n u

Zeph
March 30th, 2008, 12:43 PM
MC learned the way of the force and can move things on the gun without touching them? :D

Because that little ball thing at the top...(sorry barely know anything about guns)...moves without MC even touching it. :v

It's called a slide release. When a magazine loaded weapon runs out of cartridges, the slide typically stays back after the round is fired. In this case, the bolt moves back to locked position. This is so when you load a fresh magazine, you dont have to pull the bolt back to load a fresh cartridge into the chamber. Instead, all you have to do is release the bolt and it will automatically push a new round in. For some weapons, this can be done with the push of a button/lever while for others you might need to release it manually. I'd have to imagine in the future, it might even be done automatically after loading a fresh magazine. Who knows? I mean, it is fictional after all.

supersniper
March 30th, 2008, 01:10 PM
don't you mean 2girls1cup CAD :-3?Grossest video ever... Man our whole high school went crazy about that.

Co Redsonic
March 30th, 2008, 01:42 PM
Grossest video ever... Man our whole high school went crazy about that.

Mine too- im not watching that vid. They kept telling me to do it but i WONT! NO VIRUSES FOR ME! :D

Choking Victim
March 30th, 2008, 01:46 PM
This is not the place to discuss it.

ICEE
March 30th, 2008, 01:47 PM
Its not just viruses you should worry about on that site. Its horrible memories. But I just got to thinking, with this new animation extractor will you be able to completely rip cutscenes?

Co Redsonic
March 30th, 2008, 01:48 PM
BTW that reload I saw back there was amazing.

ExAm
March 30th, 2008, 02:28 PM
It's a Halo 2 reload...

Co Redsonic
March 30th, 2008, 06:02 PM
I can see that. It looks alot like Halo 2s.

SnaFuBAR
March 30th, 2008, 06:02 PM
I can see that. It looks alot like Halo 2s.
it should, it's extracted from h2 :v

Co Redsonic
March 30th, 2008, 06:07 PM
I knew that...

DrunkenSamus
March 30th, 2008, 06:38 PM
I knew that...

Or did you? :conspiracyohshitcoma:

Co Redsonic
March 30th, 2008, 08:36 PM
Ya I did! xD
Back on topic: Anything new on the Campaign?

Heathen
March 30th, 2008, 11:03 PM
Yeah...anything new?

btw...2girls1cup isnt even gross...if you think its bad, you haven't been far around the internet. and it DOESEN'T GIVE VIRUSES!

BobtheGreatII
March 30th, 2008, 11:17 PM
btw...2girls1cup isnt even gross...if you think its bad, you haven't been far around the internet. Google hatchet vs genitals

Maybe so, but if you don't think it's bad... you have to go rethink a few things in your life. As for "hatchet vs genitals", that just fails. I didn't even get grossed out, it was more like "What the hell...".

p0lar_bear
March 31st, 2008, 12:27 AM
Stop discussing 2g1c ffs.

:cop:




n u >:|

Heathen
March 31st, 2008, 12:37 AM
sry pb...didn't read all the plights to get back on topic.

Choking Victim
March 31st, 2008, 09:18 AM
Woot. We figured out the problems we were having with biped animations and such, it now works on every animation :). Only thing left to fix is interpolation issues, import scale and frame info, and script an automated exporting process. *Waits for leet to get home from school*

Edit:
l33t before his makeup in the morning:
http://www.halotrialmods.org/zteam/images/03-31-08/elite_dual_idle.gif

demonmaster3k
March 31st, 2008, 01:25 PM
ironclad, i agree with you-honor gaurds would be better served guarding councillor elites in either cartographer or assault on the control room. as for drones and brutes, they were always in the storyline it's just that holes were left with the creation of the books and the games.

if you haven't read contact harvest don't read this post. in contact harvest (which actually happens before halo 1) brutes were the first in the covenant to make contact with the humans. they were not halo 2's brutes either (except for tartarus, but he's even dressed in halo 3 brute armor). whose not to say that brutes and drones didn't exist in the covenant. as for why they never appeared in any of the campaigns before halo 2, i have no clue...


drones and brutes were added to the covenant after the destruction of the first ring, but that small detail doesn't REALLY matter to the story.

PenGuin1362
March 31st, 2008, 02:06 PM
that's nice, don't care



Edit:
l33t before his makeup in the morning:


I'd tap that :)

great work guys

Co Redsonic
March 31st, 2008, 04:27 PM
kick ass Elite dude \m/

supersniper
March 31st, 2008, 08:16 PM
It looks more Halo 1ish than Halo 2ish

Choking Victim
March 31st, 2008, 08:24 PM
It looks more Halo 1ish than Halo 2ish
The name of the animation is "combat:dual:idle" halo 1 doesn't have dual weilding, so trust me, its halo 2. Besides, the halo 1 elites don't have a finger rig, and their fingers in halo 1 are...pointy.

supersniper
March 31st, 2008, 08:28 PM
Ah you are right. But the head just doesn't look Halo 2 but whatever I'll take your word for it.

AAA
March 31st, 2008, 09:06 PM
Are/Is there going to be any textures/preview anytime soon to go along with that animation?

ShadowSpartan
March 31st, 2008, 09:08 PM
Are/Is there going to be any textures/preview anytime soon to go along with that animation?
What's the point, its not like its going to change the animation any.

ICEE
March 31st, 2008, 10:16 PM
Thats really cool. But, is it possible to get a biped with finger rigs in game? doesn't that exceed the maximum bone limit?

CtrlAltDestroy
March 31st, 2008, 10:22 PM
In some cases, it might. In this case, it does not.

ICEE
March 31st, 2008, 10:27 PM
Thats good. My friend rigged an arbiter biped with fingers and we began custom animating it only to realize we'd surpassed the bone limit. Bad day

Co Redsonic
April 2nd, 2008, 07:26 PM
HDoan?

AAA
April 2nd, 2008, 08:07 PM
So, lemme get this straight.

Z-Team successfullly ripped from Halo 2 and made it look GOOD.

Right?

If this is so, does this mean you're not going to keep making custom H2 content?

CtrlAltDestroy
April 2nd, 2008, 08:09 PM
Since when was any of our Halo 2 (meaning models, sounds, and the base bitmaps) content custom to begin with?

Pyong Kawaguchi
April 2nd, 2008, 08:11 PM
Never!
Can I have a cookie for answering it correctly?

CtrlAltDestroy
April 2nd, 2008, 08:16 PM
I don't have any cookies, korn stole them all.

Pyong Kawaguchi
April 2nd, 2008, 08:17 PM
Dang, Can I have a brownie then?

CtrlAltDestroy
April 2nd, 2008, 08:18 PM
No.

Pyong Kawaguchi
April 2nd, 2008, 08:21 PM
Okay.

Co Redsonic
April 2nd, 2008, 08:27 PM
LOL xD

Kalub
April 2nd, 2008, 08:34 PM
You did it wrong, he only responds to sex-innuendos

AAA
April 2nd, 2008, 09:02 PM
You mean all of this time you were ripping? I thought you guys were making the models and stuff by reference. With a little ripping here and there.

CtrlAltDestroy
April 2nd, 2008, 09:05 PM
Does it matter?

Choking Victim
April 2nd, 2008, 09:07 PM
You mean all of this time you were ripping? I thought you guys were making the models and stuff by reference. With a little ripping here and there.
Did you not read L33ts first post everytime we've released anything? He always gives Bungie full credit and addresses the fact that most of it was ripped.

CtrlAltDestroy
April 2nd, 2008, 09:09 PM
Not everything. ;)

Choking Victim
April 2nd, 2008, 09:10 PM
Not everything. ;)
True, ill edit.

AAA
April 2nd, 2008, 09:17 PM
I always thought you were giving Bungie credit for reference and creation of the content. Never heard one bit about ripping until just now. Oh well, thank you for clearing that up for me.

Kalub
April 2nd, 2008, 10:48 PM
Its all a lie, like the cake.... but in a perfect world the cake is always chocolate.

Choking Victim
April 3rd, 2008, 04:18 PM
Its not just viruses you should worry about on that site. Its horrible memories. But I just got to thinking, with this new animation extractor will you be able to completely rip cutscenes?

yes


Are/Is there going to be any textures/preview anytime soon to go along with that animation?

yes


http://www.halotrialmods.org/zteam/images/04-03-08/mc_cutscene_regret.gif

L33t, finish the importer :beating:

Patrickssj6
April 3rd, 2008, 04:29 PM
Fake visor :v...Blam and HDR is a no go...and don't tell me that thing is a cubemap :P

Otherwise...beautiful ^^

Heathen
April 3rd, 2008, 04:57 PM
looks great to me...

Co Redsonic
April 3rd, 2008, 11:06 PM
Absolutely Epic

Invader Veex
April 4th, 2008, 08:46 AM
End of Regret?

Awesome, though.

paladin
April 5th, 2008, 02:47 AM
Nice.

MNC
April 14th, 2008, 06:34 PM
End of Regret?

Awesome, though.
Yup.

It's looking awesome.

Expected balls are unexpectedly missing ):

Phopojijo
April 14th, 2008, 06:40 PM
Got to say -- to look that good -- with that high of a resolution -- on that old of an engine -- pretty impressive. Odd how I didn't see this thread before now. (In spite of yes -- rarely showing up in Halo boards)

CtrlAltDestroy
April 14th, 2008, 06:53 PM
http://www.halotrialmods.org/zteam/images/04-14-08/mc_wraith_enter.gif

Worked out the last of the problems with animation extraction... no more interpolation errors and whatnot :d

@korn: stop it u whippersnapper :mad:

Con
April 14th, 2008, 07:09 PM
Wow, that looks so natural. Great job man :D

CtrlAltDestroy
April 14th, 2008, 07:12 PM
It's bungie's animation... though I could just as easily recreate it. We just don't have the time nor the resources to complete full animation sets for each biped we plan on including.

MNC
April 14th, 2008, 07:15 PM
He makes a semi-cartwheel in H2?

Heathen
April 14th, 2008, 07:20 PM
Ya ever wonder what would happen if his foot landed awkwardly, hitting the "button" to shoot the mortar, and blowing off the top part of his torso?.....no?.....just me?

Pooky
April 14th, 2008, 08:16 PM
Ya ever wonder what would happen if his foot landed awkwardly, hitting the "button" to shoot the mortar, and blowing off the top part of his torso?.....no?.....just me?

Thats why the gun doesn't come out till you're all the way inside :p

Heathen
April 14th, 2008, 08:20 PM
Good Point :P

Choking Victim
April 14th, 2008, 08:24 PM
Thats why the gun doesn't come out till you're all the way inside :p
thats what she said :cool:

BobtheGreatII
April 14th, 2008, 08:45 PM
thats what she said :cool:

:eyesroll::fail:

Also, I never noticed him do that before... Seems hard to imagine a half a ton cyborg doing a move like that...

Co Redsonic
April 14th, 2008, 08:50 PM
That'd actually be pretty funny, though, IMO

Choking Victim
April 14th, 2008, 08:53 PM
:eyesroll::fail:

Also, I never noticed him do that before... Seems hard to imagine a half a ton cyborg doing a move like that...
its called an overplayed joke...
you probably didn't notice mc doing it because it looks a bit faster when i play that animation in max, the gif's framerate slowed it down a bit, so you can see it more clearly.

Con
April 14th, 2008, 09:03 PM
It's bungie's animation... though I could just as easily recreate it. We just don't have the time nor the resources to complete full animation sets for each biped we plan on including.
Oh, haha, I guess I interpreted what you said wrongly. I believe you could do it though <3

Sel
April 14th, 2008, 09:14 PM
I think I just splurged.

Pooky
April 14th, 2008, 09:34 PM
thats what she said :cool:

Oshi, I missed my own sexual innuendo D:

Heathen
April 14th, 2008, 10:03 PM
:eyesroll::fail:

Also, I never noticed him do that before... Seems hard to imagine a half a ton cyborg doing a move like that...

Well with all the augmentation and the MJILNOR armor, it should be a breeze.:lol:

ExAm
April 14th, 2008, 10:46 PM
I think I just splurged. Splurge (verb):
To spend (money) lavishly or ostentatiously: He splurged thousands on the party. :eng101:

Corndogman
April 14th, 2008, 10:50 PM
I think I just splooged.

ftfu:)

MNC
April 15th, 2008, 11:13 AM
So

He makes a semi-cartwheel in H2?

= yes?

IIRC he walks on top of it and jumps down like the Elites in Halo 1 did.

Heathen
April 16th, 2008, 05:06 PM
Either way, this looks good and not too unrealistic.

EDIT:Whats he grabbing onto in the second step? I understand its complicated on a sleek covie vehicle.

cabezon_next
April 27th, 2008, 08:52 PM
nice work zteam ... the graphics and animations are very good ... but i remember a video of b40 when the player pickup the rocket and use the halo 2 lock on :S...

this feature can be available on the proyect?

JDMFSeanP
April 27th, 2008, 09:20 PM
So I heard someone was looking to get there balls whipped :awesome:

Looks great guys.

nooBBooze
April 28th, 2008, 12:04 PM
Expected balls are unexpectedly missing ):
^
>:[
also, bamp

SilentChaos
April 29th, 2008, 08:45 PM
so when can we expect to see some new Zteam MP Maps?
its been a while since theres been an update.

ShadowSpartan
April 29th, 2008, 09:16 PM
so when can we expect to see some new Zteam MP Maps?
its been a while since theres been an update.
Don't ask for updates, or about a release date for our content, when we have something worthwhile to post we will post it.

As for the MP maps, they've been put on the back burner for a little while. We have all been researching various stuff in Halo 2 and CAD and I have been programming apps to help us in converting content. The MP maps, and SP mod, will be out eventually, good things take time, so just be patient.

paintballakid5
April 29th, 2008, 11:53 PM
so when can we expect to see some new Zteam MP Maps?
its been a while since theres been an update.

don't screw this thread up with your stupid requests they will release an update whenever they want.

DrunkenSamus
April 30th, 2008, 12:40 AM
don't screw this thread up with your stupid requests they will release an update whenever they want.

Play nice, children. If you don't play nicely, then you're not going to play at all.

paintballakid5
April 30th, 2008, 11:43 AM
Play nice, children. If you don't play nicely, then you're not going to play at all.

meanie:(

SilentChaos
April 30th, 2008, 07:37 PM
Don't ask for updates, or about a release date for our content, when we have something worthwhile to post we will post it.

As for the MP maps, they've been put on the back burner for a little while. We have all been researching various stuff in Halo 2 and CAD and I have been programming apps to help us in converting content. The MP maps, and SP mod, will be out eventually, good things take time, so just be patient.

thanks for being nice about it.
i dont really come by the Zteam thread so i dont know how you guys are with giving updates, i mostly stay at the CMT or H3MT thread.

Billyboi456
April 23rd, 2009, 10:09 PM
Its been a years since anyone has posted anything here. Any progress?

Choking Victim
April 23rd, 2009, 10:10 PM
nice bump.
http://www.youtube.com/watch?v=xhn4tESWX0Y

'nuff said.

edit: that's right, biznitch \/

Inferno
April 23rd, 2009, 10:10 PM
Lol 12 month bump. +rep

edit-
CV beat me to first post by like a half second.

DEElekgolo
April 23rd, 2009, 10:10 PM
k

ultama121
April 23rd, 2009, 10:26 PM
Nice job on the extraction. Can't wait for importation.

Oh yeah modding on a retail box isn't possible yet anyway. :downs:

paladin
April 24th, 2009, 02:33 AM
Wow, I though Halo 3's compression was unknown... NEWS to me. nice job.

Alwin Roth
April 24th, 2009, 07:33 AM
damn, knowing this just today, this looks amazing... 30 more pages of post to go through...

Hunter
April 24th, 2009, 09:46 AM
:O Looks amazing that does. Found any hiden content which wasnt put into to gameplay like there was on Halo 1?

And what is the big covy thing at the end of the video?

sevlag
April 24th, 2009, 10:09 AM
:O Looks amazing that does. Found any hiden content which wasnt put into to gameplay like there was on Halo 1?

And what is the big covy thing at the end of the video?its from Cortana, one of the three you have to destroy to make high charity go kaboom

lulz epic bum,p yes

Rob Oplawar
April 24th, 2009, 01:23 PM
Guys, don't validate this horrid bump by posting!
oh shit now I'm doing it fuck

Heathen
April 24th, 2009, 06:13 PM
Hunter just repped me for a post that was a year old.

Hunter
April 25th, 2009, 08:52 AM
Lmao, my bad.

Pyong Kawaguchi
April 26th, 2009, 12:32 PM
Awesome
I wonder if I will get repped for my first post...
hmm.

Alwin Roth
April 26th, 2009, 02:36 PM
I wonder if i will get repped for repping the person with the first post...
hmm.

teh lag
April 26th, 2009, 02:37 PM
i wonder if the above posts weren't good posts

hmm

SnaFuBAR
April 26th, 2009, 02:40 PM
C-C-C-COMBO BREAKER!

Good looking shit man. I loved that part of Cortana.

Pyong Kawaguchi
April 28th, 2009, 06:49 PM
Hmm, considering Zteam's magic, I have made a prediction!
They will use sauce to properly integrate SM3.0 and bump mapping, dynamic lighting and more!

MetKiller Joe
April 29th, 2009, 04:41 PM
Hmm, considering Zteam's magic, I have made a prediction!
They will use sauce to properly integrate SM3.0 and bump mapping, dynamic lighting and more!

Doesn't -blam!- already have bump mapping and dynamic lighting?

Inferno
April 29th, 2009, 08:14 PM
Key word was properly.

n00b1n8R
April 29th, 2009, 08:19 PM
Doesn't -blam!- already have bump mapping and dynamic lighting?
Pretty sure bump mapping only works on the bsp.

Pyong Kawaguchi
May 1st, 2009, 11:40 AM
Exactly my point.