Phopojijo
January 15th, 2007, 11:52 PM
The first series of video tutorials will deal with correctly setting up Maya, getting to know the tools and the constantly recursing skills.
Once the basics are passed, a simple knife will be created using the tools above. It will be created from box-deformation rather than plane-extrusions given that box-deformation will be closer related to cylinder-deformation which will make up 95% of the biped modeling "hard spots".
Edit: In case it wasn't clear, this *is* the start of the CMT Brute Biped tutorial mentioned about in another thread. The biped you ultimately will learn to model will be the CMT H3 Brute Biped.
------------------------
Basics
Video 1: Single-plane reference frames (for knife tutorial)
Right-Click 'n' Save (http://www.chimpire.com/tutorials/knifereference_new.mov)
Resolution: 1680x1048
Size: 14MB, H.264+AAC, Quicktime7
Duration: ~3-4 minutes.
Video 2: Two-plane reference frames (Chimpire renders as reference)
Right-Click 'n' Save (http://www.chimpire.com/tutorials/reference_new.mov)
Resolution: 1680x1048
Size: 11MB, H.264+AAC, Quicktime7
Duration: ~3 minutes.
Supplemental: Ref:Side (http://img.photobucket.com/albums/v342/Phopojijo/refside.jpg), Ref:Front (http://img.photobucket.com/albums/v342/Phopojijo/reffront.jpg)
Video 3: Render Settings
Right-Click 'n' Save (http://www.chimpire.com/tutorials/render.mov)
Resolution: 1680x1048
Size: ~44MB, H.264+AAC, Quicktime7
Duration: ~12 minutes.
(Teaches the basics of rendering/playblasts with Maya, and includes how to do the ever-so-requested "Clay Rendering" using Mental Ray)
Video 4: UI Setup
Right-Click 'n' Save (http://www.chimpire.com/tutorials/setup.mov)
Resolution: 1680x1048
Size: ~19MB, H.264+AAC, Quicktime7
Duration: ~6 minutes.
Video 5: Basic Tools
Right-Click 'n' Save (http://www.chimpire.com/tutorials/tools_general.mov)
Resolution: 1680x1048
Size: ~50MB, H.264+AAC, Quicktime7
Duration: ~12 minutes.
(Not worth getting for anyone who knows how split polygon, extrude, merge, and delete edge work)
-------------------------
Knife Tutorial
Video 1: Blade Via Box Modeling
Right-Click 'n' Save (http://www.chimpire.com/tutorials/knife_new_01.mov)
Resolution: 1680x1048
Size: 41MB, H.264+AAC, Quicktime7
Duration: ~11 minutes.
Video 2: Handle via Cylinder Modeling
Right-Click 'n' Save (http://www.chimpire.com/tutorials/knife_new_02.mov)
Resolution: 1680x1048
Size: 81MB, H.264+AAC, Quicktime7
Duration: ~21 minutes.
(Video 3 may be coming. The Knife looks like shit and is by no means a serviceable model -- but the point was to teach the skills, not make a knife. Ex: Could cut in more polygons for the blade so the wedge curves with the blade. Could cut in the dip in the back of the blade. Could clean up unnecessary polygons. Etc. Etc. Etc. -- But that wasn't the point of it... the point was to show people how to shift vertices on box models to match topology based on reference frames... then step it up with vertex-shifting a cylinder to make an irregular organic shape.)
More to come as completed. Will hopefully be moved off my site given only a terabyte of transfer per month... with multiple-dollars-per-gig overages.
Feel free to ask questions (about modeling)! I'll do my best to answer them.
Once the basics are passed, a simple knife will be created using the tools above. It will be created from box-deformation rather than plane-extrusions given that box-deformation will be closer related to cylinder-deformation which will make up 95% of the biped modeling "hard spots".
Edit: In case it wasn't clear, this *is* the start of the CMT Brute Biped tutorial mentioned about in another thread. The biped you ultimately will learn to model will be the CMT H3 Brute Biped.
------------------------
Basics
Video 1: Single-plane reference frames (for knife tutorial)
Right-Click 'n' Save (http://www.chimpire.com/tutorials/knifereference_new.mov)
Resolution: 1680x1048
Size: 14MB, H.264+AAC, Quicktime7
Duration: ~3-4 minutes.
Video 2: Two-plane reference frames (Chimpire renders as reference)
Right-Click 'n' Save (http://www.chimpire.com/tutorials/reference_new.mov)
Resolution: 1680x1048
Size: 11MB, H.264+AAC, Quicktime7
Duration: ~3 minutes.
Supplemental: Ref:Side (http://img.photobucket.com/albums/v342/Phopojijo/refside.jpg), Ref:Front (http://img.photobucket.com/albums/v342/Phopojijo/reffront.jpg)
Video 3: Render Settings
Right-Click 'n' Save (http://www.chimpire.com/tutorials/render.mov)
Resolution: 1680x1048
Size: ~44MB, H.264+AAC, Quicktime7
Duration: ~12 minutes.
(Teaches the basics of rendering/playblasts with Maya, and includes how to do the ever-so-requested "Clay Rendering" using Mental Ray)
Video 4: UI Setup
Right-Click 'n' Save (http://www.chimpire.com/tutorials/setup.mov)
Resolution: 1680x1048
Size: ~19MB, H.264+AAC, Quicktime7
Duration: ~6 minutes.
Video 5: Basic Tools
Right-Click 'n' Save (http://www.chimpire.com/tutorials/tools_general.mov)
Resolution: 1680x1048
Size: ~50MB, H.264+AAC, Quicktime7
Duration: ~12 minutes.
(Not worth getting for anyone who knows how split polygon, extrude, merge, and delete edge work)
-------------------------
Knife Tutorial
Video 1: Blade Via Box Modeling
Right-Click 'n' Save (http://www.chimpire.com/tutorials/knife_new_01.mov)
Resolution: 1680x1048
Size: 41MB, H.264+AAC, Quicktime7
Duration: ~11 minutes.
Video 2: Handle via Cylinder Modeling
Right-Click 'n' Save (http://www.chimpire.com/tutorials/knife_new_02.mov)
Resolution: 1680x1048
Size: 81MB, H.264+AAC, Quicktime7
Duration: ~21 minutes.
(Video 3 may be coming. The Knife looks like shit and is by no means a serviceable model -- but the point was to teach the skills, not make a knife. Ex: Could cut in more polygons for the blade so the wedge curves with the blade. Could cut in the dip in the back of the blade. Could clean up unnecessary polygons. Etc. Etc. Etc. -- But that wasn't the point of it... the point was to show people how to shift vertices on box models to match topology based on reference frames... then step it up with vertex-shifting a cylinder to make an irregular organic shape.)
More to come as completed. Will hopefully be moved off my site given only a terabyte of transfer per month... with multiple-dollars-per-gig overages.
Feel free to ask questions (about modeling)! I'll do my best to answer them.