View Full Version : How to create hollow pannels
beele
October 24th, 2007, 12:10 PM
I would like to create hollow holographic panels, How do I do this, since the EK does not mention it. I looked on the forums but could not find anything relevant.
I would like to create (static) color holograms, How do I setup the bitmaps and shaders for this?
Thanks in advance.
Rob Oplawar
October 24th, 2007, 03:09 PM
Do you mean holo panels?
Typically those are done with scenery, and H2V doesn't allow custom scenery creation just yet. But it's still possible to do it in bsp- you want to look at the material types to make it render-only and two sided (I believe the characters for that are ! and %, respectively), and then choose the appropriate shader type- one of those transparent shader types with multiple animated detail maps. Just look through the shaders available to you and see which ones have the right properties.
And if any of that sounds completely unfamiliar to you, I suggest you get more practice with materials before trying something as complicated as good holograms.
edit: oh I reread your post and it looks like you already knew that- you're looking for a tutorial then? In that case, I recommend you look for Halo CE tutorials, since once you understand CE it shouldn't be too hard to apply that to H2V.
jeffro11
October 24th, 2007, 05:06 PM
make the bitmap as your normally would and use a gray(close to black since white is opaque) alpha. be sure to set the proper settings of the bitmap.
Rob Oplawar
October 24th, 2007, 09:19 PM
^ well yeah that's a really overly simplistic method, and it would look like shit. Just learn how the shaders work and you should be able to decide for yourself what is the best way to achieve the effect you're looking for.
beele
October 25th, 2007, 06:20 AM
I'll look into it, I'll post something here when I have something use able.
johnnyblaz20
October 25th, 2007, 09:19 AM
I'd like to figure out holo shaders too but i have a couple questions to get me started.
Q1 = Would you just start with the hologram.shader_template?
Q2 = What kind of bitmaps would you use? A bump type? Or could you use one from mudbox?
I'm guessing my answers will be something like - "You dont know what your talking about :lol:" - but i gotta start somewhere, i don't mind criticism.
Maybe the answers will help beele too.
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