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FRain
October 26th, 2007, 11:01 PM
I've had this problem for a while, and it's not letting me compile any of my maps. I know what the error is, but how to locate it is my problem.


It occured when I switched the SL hud, and I of course, switched back the SL hud, and that did not fix it.

I also moved the AR hud. Set it back. Didn't fix.


EXCEPTION HALT in \halopc\haloce\source\tag_files\tag_groups .c,#3157: #0 is not a valid bitmap_group_sequence index in [#0, #0]


Anybody know where I can find this error and fix it?

Rob Oplawar
October 27th, 2007, 12:00 AM
could be your files are just corrupted- that happens occasionally. do you have a backup of the base tagset?

HDoan
October 27th, 2007, 12:02 AM
Nope I had to send him my tagset

Ki11a_FTW
October 27th, 2007, 12:23 PM
i have never had a corrupt tagset yet..

Masterz1337
October 27th, 2007, 04:26 PM
It's referancing an invalid sprite index.

Jay2645
October 28th, 2007, 04:41 AM
It's referancing an invalid sprite index.
Thank you, Captain Obvious.

EXCEPTION HALT in \halopc\haloce\source\tag_files\tag_groups .c,#3157: #0 is not a valid bitmap_group_sequence (a. k. a. Sprite) index in [#0, #0]

n00b1n8R
October 28th, 2007, 05:58 AM
Thank you, Captain Obvious.

it doesn't change the fact that his post was more useful than yours and mine combined :downs:

teh lag
October 28th, 2007, 08:12 AM
Just go through your tags that use bitmap indexes that you've changed. I think that's pretty obvious, wouldn't require a thread...

FRain
October 28th, 2007, 12:04 PM
The thing is, I haven't changed any bitmap indexes.

Zeph
October 28th, 2007, 12:09 PM
Have you gone there to make sure what it's referencing exists? An exception will only occur when the game tries to reference something that doesn't exist and I trust it a whole lot more than you.

Masterz1337
October 28th, 2007, 12:22 PM
Then you are refering to a bitmap that doesnt have the sequence index the tag is looking for.