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Jay2645
November 2nd, 2007, 07:43 PM
OK, this one is really quick, trust me. How does one make a walker vehicle move it's legs, such as the Mythos in Coldsnap? I know it has something to do with the wheel animations, but I'm not sure what, exactly.

CtrlAltDestroy
November 2nd, 2007, 07:57 PM
ground-speed animation.

Jay2645
November 3rd, 2007, 02:08 PM
Ah, thanks. So I can have more then 4 frames for it?

And one other question, this one relating to UIs. How do you get rid of the "Checking for Updates" screen?

Yes, I know, I'm full of questions.

Timo
November 3rd, 2007, 06:11 PM
Ah, thanks. So I can have more then 4 frames for it?

And one other question, this one relating to UIs. How do you get rid of the "Checking for Updates" screen?

Yes, I know, I'm full of questions.

Open up: "ui\shell\main_menu\multiplayer_type_select\multipl ayer_type_join_internet_item.ui_wid..."
Scroll down to the event handlers tab. Under 'widget tag' replace the directory to "ui\shell\main_menu\multiplayer_type_select\join_ga me\join_game_screen". Hit the drop down box at the top of the event handlers tab and select the second one, and replace the widget tag there too.
That'll make it so when you click or hit enter, the internet multiplayer button will take you straight to the lobby.

You'll also need to change the create internet widget too. Open up:
...\multiplayer_type_select\multiplayer_type_creat e_internet_item.ui_wid..."
Same drill, scroll down to the event handlers part. Except this time leave the first one as is, and use the drop down box at the top to select the second event handler. Change the 'widget item' to
"ui\shell\main_menu\multiplayer_type_select\connect ed\connected_map_select_wrapper"
That'll mean that when you hit Create Internet, it'll bring you straight to the map select screen. Save and compile, and you're done! :)

Jay2645
November 3rd, 2007, 11:21 PM
Thanks again guys!

Jay2645
November 6th, 2007, 07:40 PM
I'm re-opening this thread since I don't want the front page littered with my question threads, so I'll use this one until I'm out of questions or until it dies.
Here's the new menu CAD made for his Main Menu:
http://img235.imageshack.us/img235/1431/highcharuiyl1.jpg

I attempted to make something similar, but when I compiled and tested, I get everything BUT press ENTER to Continue, and I can't continue (lol). I have to press either Escape and then quit, or press Alt+F4. Clicking doesn't work, enter doesn't work, I plugged in my wired 360 controller as a last resort and it didn't work.

So, anyway, I got the startup screen to where it SHOULD show up, I made a string list, I linked it TO the string list, I made sure the numbers were right, and nothing. Any help, guys?

CtrlAltDestroy
November 6th, 2007, 07:46 PM
The UI widgets aren't mine. They belong to the Delta Halo UI team, btw.

Pyong Kawaguchi
November 6th, 2007, 08:49 PM
wow, that ui looks ownage
also, CAD
will you add support for gamepad users (so that if you press a lil bit to the left you dont go all the way to the left, and if you hold just a little bit foward you go slower than normal, and a little bit mroe makes you go a little bit faster)?

Con
November 6th, 2007, 08:53 PM
IIRC, that functionality doesn't exist in the game at all, only Xbox.

Hurrvish
November 6th, 2007, 09:03 PM
Actually Patrick made a program to do that. I'll find the link.

EDIT: Found it (http://files.filefront.com/Walking+Speed+Joystick+V21rar/;7792955;/fileinfo.html)

Roostervier
November 6th, 2007, 09:16 PM
In SP it has always worked anyway. <_<

The third person animations just don't reflect the actual speed you are going.

Timo
November 7th, 2007, 02:47 AM
The UI widgets aren't mine. They belong to the Delta Halo UI team, btw.
:woop:


...

<snip>

I attempted to make something similar, but when I compiled and tested, I get everything BUT press ENTER to Continue, and I can't continue (lol). I have to press either Escape and then quit, or press Alt+F4. Clicking doesn't work, enter doesn't work, I plugged in my wired 360 controller as a last resort and it didn't work.

So, anyway, I got the startup screen to where it SHOULD show up, I made a string list, I linked it TO the string list, I made sure the numbers were right, and nothing. Any help, guys?

Open up whatever widget is referencing the string list for the main menu. Go down to the bottom and duplicate the child widget. That'll allow it to come up. It would normally because the normal CE menu has the first button (campaign) removed for obvious reasons.


E: Also, make sure the ui\shell\main_menu\menu_menu.ui_widge.... has Event Handlers that let the page advance with the A button, Start button and Left click , so a click anywhere on the page or the enter button will bring you to the next widget. Have open widget flag is checked, and the function set to NULL.