View Full Version : Changing Gravity in custom maps
armoman92
November 10th, 2007, 03:13 PM
Can it be done with the unlocked EK. If so how?
Thanks:D
Syuusuke
November 10th, 2007, 04:06 PM
I thought it could be done already.
physics_gravity?
armoman92
November 10th, 2007, 05:20 PM
really how? what do u do with it?
Bastinka
November 10th, 2007, 05:58 PM
Oh really, how? What do you do to get this?
FTFY.
I think this would go under..
Halo 2 Vista Technical & Server Administration (http://www.h2vista.net/forums/forumdisplay.php?f=28)
Syuusuke
November 10th, 2007, 07:08 PM
Well he is asking how to edit, and this is the editing section, even though he's asking how...it's still editing...
How? You should read the helpfile, maybe they talk about console.
PlasbianX
November 10th, 2007, 08:54 PM
If its like doing it in halo 2 Xbox, you can inject the code for 0 g.
Ki11a_FTW
November 11th, 2007, 12:23 AM
like in outer space on Cario station
et_cg
November 20th, 2007, 07:25 PM
Scriptz.
leorimolo
November 20th, 2007, 07:39 PM
Is there even a script compiler out yet?
armoman92
November 20th, 2007, 08:13 PM
Scriptz.
how?
leorimolo
November 20th, 2007, 08:32 PM
in h2x script complier its
(script continuous grav
(begin
(physics_set_gravity 0.5)
))
Kornman00
November 20th, 2007, 10:00 PM
1. why the hell are you using a continuous script, just to set the gravity
2. why the HELL are you using a begin statement at the very start of the script :|
CodeBrain
November 26th, 2007, 07:17 PM
Yes thats the code for Halo 2 Xbox, but this is for Halo 2 VISTA :downs:
Still, the coding is the exact same way as it was with the Xbox version, however, there isnt a script compiler yet out, H2Sapien has this function "script_recompile" that would recompile scripts, but it wont work, tried it the CE way, that didnt do it. Same way for doing it within the folders, didnt work. However, the code exists, we just do not know WHERE to put it. :/
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