PDA

View Full Version : Delta Halo UI: Pandora's Box



jcap
January 19th, 2007, 11:30 PM
Something's broke and we can't fix it.



Project canceled.

































OMG LOL JK SMILE!!! ^_^


In all seriousness here, we do have a problem, and it's a great one, nonetheless. After spending a considerable amount of time thinking about possible solutions and constantly pushing it back further and further, we cannot push it back anymore, as it is the last thing on our to-do list for completing the UI (at the moment). So, we are coming to you, the community, for a solution to this problem!

First off, you cannot add or delete items in a list, nor can you tell it not to display text (if you take out the text of the top one and there's not enough items to call arrows, you can still click that area and keep going, you just can't see it). This is where our problem arises.

List buttons each have a two sequence bitmap - unselected and selected.
http://img.photobucket.com/albums/v47/Timo12/Image_000006.jpg

Unselected was nothing. It was this way, because when the list got too big to fit the page (in this case 12), the arrows appear. When they do, the list buttons bitmap goes back to it's unselected form (the first bitmap in the sequence), and the backing for the arrow also appears.
http://img.photobucket.com/albums/v47/Timo12/Image_000008.jpg


Our UI works exactly the same, except the bitmaps have changed, and the backing for the arrow has been taken out. The problem we have is, is that in our list button the unselected bitmap isn't nothing. This means that when the arrows appear, the list buttons default back to their unselected form, giving us this:
http://img.photobucket.com/albums/v47/Timo12/2047d5f3.png
(VERY old picture)

We can take out the list button bitmaps for the top and bottom buttons, which has worked successfully for all the menus that constantly have the arrows there, because they have so many things listed (color selection menu, edit gametype menu and map select menu). That gives us the desired result of this:
http://img.photobucket.com/albums/v47/Timo12/fd1852aa.png
(also a very old picture)

However, when you do the same for the profile menu and there's not enough items to warrant arrows, this happens:
http://img.photobucket.com/albums/v47/Timo12/4d7d00a5.png
(another very old picture)


So, with that said, we are asking for opinions and possible solutions to this dilemma. What we expect is something larger than the size of the list item backgrounds to fit over top of them, hiding them, just showing arrows with a huge, non-obtrusive background. If you can whip a concept or something up in Photoshop, that would be wonderful, and would be a huge step, and possibly the last step, in finishing the UI. Once we come up with a viable solution, then you will finally receive another update, after months of being left in the dark.

Note: Please don't post a suggestion or your opinion unless you fully understand this situation. Thanks!

Teroh
January 20th, 2007, 01:51 AM
I really don't mind, but I guess other people do I guess if you want to fix it go for it.

Btd69
January 20th, 2007, 01:55 AM
Thought of (in all seriousness) asking Bungie?

Timo
January 20th, 2007, 02:03 AM
...getting in contact with bungie? http://sa.tweek.us/emots/images/emot-effort.gif

Btd69
January 20th, 2007, 06:20 AM
Not really - i'm sure someone can contact nitro or dblefire, and you can go from there..

Limited
January 20th, 2007, 01:57 PM
To be honest, it doesnt really care to me, I usually only use one profile, the max ive used is 2 at a time and to be honest I dont see any point having a crap load of profiles, if I want to change my name I change profile name not make a new one.

It works for arrows you say and game types. Im happy with them just working.

Also very sexy UI you have good job :)

onyxghost
January 20th, 2007, 02:12 PM
i really dont think many people will have more than 1 profile,scence its pc only one person can play at the same time so there are no need for multiple profiles, i wouldnt worry about arrows in that situation.

Timo
January 20th, 2007, 03:39 PM
You guys are forgetting that this happens for the load SP game save menu and gametype select menu, where this problem is happening too. The SP menu might be ok, because it's unlikely that you'd have more than 12 gamesaves at any one time. But gametypes, for it to work as-is now, everyone needs to have more than 10 custom gametypes for it to work nicely.
http://img.photobucket.com/albums/v47/Timo12/Untitled-3.gif

Here's a list of all the...lists in the UI. Ones that have asterisks beside them are menus that can have less than the needed amount to have arrows, causing this problem.
SinglePlayer map list
Edit Gametypes list
Select Map list
Select Gametype list*
Select Colour list
Profiles menu*
SinglePlayer load gamesave list*Sorry if this wasn't very clear in the first post.

Cortexian
January 20th, 2007, 04:01 PM
Here's a list of all the...lists in the UI. Ones that have asterisks beside them are menus that can have less than the needed amount to have arrows, causing this problem.
SinglePlayer map list
Edit Gametypes list
Select Map list
Select Gametype list*
Select Colour list
Profiles menu*
SinglePlayer load gamesave list*i though that the singleplayer saves didn't actualy save in CE... They never work for me, if so, that list isn't important...

Timo
January 20th, 2007, 04:06 PM
You can save a checkpoint in the original campaign, but you can't in the CMT one.

Cortexian
January 20th, 2007, 04:24 PM
Oh okay, so if you just ported the original it would work in CE still? Just the CMT saves don't work? Okay, nvm me then >_>

soloblast
January 21st, 2007, 08:33 PM
Not really - i'm sure someone can contact nitro or dblefire, and you can go from there..


Check http://www.mrsdoublefire.com/forums/ or http://mothergoat.proboards33.com .

ExAm
January 22nd, 2007, 09:58 PM
That's one hell of a nice UI there. I wonder if there's any way to make a CE UI.map work for other versions. I fucking want that UI.

Edward Elrich
January 22nd, 2007, 09:59 PM
What do you mean "other versions"? If you mean Halo PC, then no, there isn't any way.

Pooky
January 22nd, 2007, 11:57 PM
I don't think that's necessarily true, wilson got what is a technically different ui.map working with Halo PC, and I've heard rumors of UI rebuilding with different BSPs.

rossmum
January 23rd, 2007, 01:06 AM
What do you mean "other versions"? If you mean Halo PC, then no, there isn't any way.
Wrong, if my memory serves me correctly.

Edward Elrich
January 23rd, 2007, 05:48 PM
OK, maybe not the ui or campaign maps. I meant custom-based maps (like all the CMT maps, for example) couldn't be put on there because the game freaks out and won't load.

Syuusuke
January 23rd, 2007, 06:05 PM
Huh, I thought you were talking about versions such as 1.00 1.01..1.07 =(

Timo
January 23rd, 2007, 06:37 PM
OK, maybe not the ui or campaign maps. I meant custom-based maps (like all the CMT maps, for example) couldn't be put on there because the game freaks out and won't load.
We can use any BSP we want for this UI.