View Full Version : Biped Rigging - Getting it in game
Roostervier
January 21st, 2007, 01:14 PM
Alright, I have just finished rigging and ODST model. I have linked all the objects so they are linked just like in the cyborg biped, and renamed the bones. I am using bluestreak to export it with weights and such. I have no problems until I have to link the actual model to something. What do I link it to so that it will let it use the cyborg animations and collision model? Thanks.
Somebody123
January 21st, 2007, 01:50 PM
Uh... the frame mb?
Roostervier
January 21st, 2007, 01:54 PM
I wasn't aware the frame was a node in biped rigging, though I will give it a try..
tikkshamur
January 21st, 2007, 01:55 PM
May we see a picture of it?
Roostervier
January 21st, 2007, 02:05 PM
I will show you a picture, but if you know what you are doig you should be able to tell me.
http://img263.imageshack.us/img263/2383/odstrig2wr.jpg
Btd69
January 21st, 2007, 11:49 PM
You tried looking at the rigged MC for hints? Because there's a bone you have to link it to (from memory), and I don't think it's the pelvis.
Roostervier
January 22nd, 2007, 08:32 PM
Yes, I have, several times. For starters, I used a biped used for animating. Second, I looked and both the pelvis and the object are unlinked to anything. I also used TheGhost's GBXModel Importer to see, with the same results. Who knows, maybe I over looked something--I will double check.
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