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Kornman00
December 6th, 2007, 06:12 PM
Want to make money making a map?

Got the skill AND devotion to meet a dead line for making it?

I have two maps in mind that I want PORTED. Only one will be paid to be ported. The other just won't be ported, unless I'm totally amazed by the result of the first.

Do you have what it takes? Post why. Shit users\posts won't be tolerated.

NOTES:
I'm not talking about a crappy little $10. It will be alot more than that. Amount can be negotiated for special case users.

No, I will not say which ones I'm thinking of, but I will say they maps that were released in CE days and popular.

I will be there to provide extra tool support (ex custom sounds).

Syuusuke
December 6th, 2007, 07:07 PM
Is it...Pipedream?

kornman00: no. no more asking\guessing, unless you prove yourself worthy...

StankBacon
December 6th, 2007, 07:51 PM
itd make more sence to just tell people what the maps are, that way they can see if they can do it....

some maps will be alot harder than others.


that being said, youve seen my work.

tho i say your best bet is lightning.

Zeph
December 6th, 2007, 07:51 PM
Want to make money making a map?

Got the skill AND devotion to meet a dead line for making it?

I have two maps in mind that I want PORTED. Only one will be paid to be ported. The other just won't be ported, unless I'm totally amazed by the result of the first.

Do you have what it takes? Post why. Shit users\posts won't be tolerated.

NOTES:
I'm not talking about a crappy little $10. It will be alot more than that. Amount can be negotiated for special case users.

No, I will not say which ones I'm thinking of, but I will say they maps that were released in CE days and popular.

I will be there to provide extra tool support (ex custom sounds).

talk to me on AIM about it.

Kornman00
December 6th, 2007, 08:28 PM
itd make more sence to just tell people what the maps are, that way they can see if they can do it....

Its just porting. They would be given the source materials, they wouldn't need to TOTALLY REMAKE the geometry. I would just want it ported to make use of h2's bsp instancing and new shader system. and potentially anything else that would give the graphics their flare where CE couldn't.

Besides, I don't need people going "oh shit, port ****?!! :woop: i r do it" when they have no fucking experience. And trust me, there would be people doing that.

randreach454
December 6th, 2007, 09:38 PM
I think this is a good idea for those who have time and are low on cash and want to see something finally come out for h2v..

Id help if I had the time for sure.. Though I dont :-(

Tweek
December 7th, 2007, 04:40 AM
grab me on AIM.

i'm not totally sure what's expected, so if you can, explain to me there.


edit: not me.

beele
December 7th, 2007, 05:55 AM
I want to help, don't even need the money, I'll do it for free. pm me or add me on msn.

randreach454
December 8th, 2007, 08:30 AM
korny didnt make the area series maps kiwidoggie.. Eric Lamuth did, do your research gawd :p

SuperSunny
December 8th, 2007, 03:22 PM
Mind explaining? E-mail me if you wish to.

SunnySharma@gmail.com

The H2 shader system I enjoy very much. The editing kit, I do not. But it's useable, and I've already ported one of my own maps with advanced shaders, as I've shown.

stunt_man
December 8th, 2007, 11:06 PM
Funny, that it would come to this.

Korny, I will fucking donate money to put in for this - if either of the maps starts with a 'W' or a 'Y.'



I am not shitting you.